#ifndef __SDL_DISPLAY_H #define __SDL_DISPLAY_H #include #include #include #include "physicaldisplay.h" #define SDL_WIDTH 800 #define SDL_HEIGHT 480 class SDLDisplay : public PhysicalDisplay { public: SDLDisplay(); virtual ~SDLDisplay(); virtual void blit(); virtual void blit(AiieRect r); virtual void redraw(); virtual void flush(); virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey); virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color); virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b); virtual void drawUIPixel(uint16_t x, uint16_t y, uint16_t color); virtual void drawCharacter(uint8_t mode, uint16_t x, uint16_t y, char c); virtual void drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str); virtual void clrScr(uint8_t coloridx); virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color); virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color); void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint32_t packedColor); virtual void cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorA, uint8_t colorB); void windowResized(uint32_t w, uint32_t h); private: uint32_t videoBuffer[SDL_HEIGHT][SDL_WIDTH]; SDL_Window *screen; SDL_Renderer *renderer; SDL_Texture *buffer; }; #endif