#include "sdl-speaker.h" #include #include #include // for open() extern "C" { #include #include }; // What values do we use for logical speaker-high and speaker-low? #define HIGHVAL (0x1FFF) #define LOWVAL (-(0x1FFF)) #include "globals.h" #define SDLSIZE (2048) // But we want to keep more than just that, so we can fill it full every time #define CACHEMULTIPLIER 2 #define WATERLEVEL SDLSIZE // FIXME: Globals; ick. static volatile uint32_t bufIdx = 0; static volatile short soundBuf[CACHEMULTIPLIER*SDLSIZE]; static pthread_mutex_t togmutex = PTHREAD_MUTEX_INITIALIZER; static volatile uint32_t skippedSamples = 0; #define SAMPLEBYTES sizeof(short) volatile uint8_t audioRunning = 0; volatile int64_t lastFilledTime = 0; // Debugging by writing a wav file with the sound output... //#define DEBUG_OUT_WAV #ifdef DEBUG_OUT_WAV int outputFD = -1; #endif static void audioCallback(void *unused, Uint8 *stream, int len) { if (audioRunning==0) audioRunning=1; pthread_mutex_lock(&togmutex); if (g_biosInterrupt) { // While the BIOS is running, we don't put samples in the audio // queue. audioRunning = 0; memset(stream, 0, SDLSIZE*SAMPLEBYTES); pthread_mutex_unlock(&togmutex); return; } if (audioRunning==1 && bufIdx >= WATERLEVEL) { // Fully up and running now; we got a full cache audioRunning = 2; } else if (audioRunning==1) { // waiting for first fill; return an empty buffer. memset(stream, 0, SDLSIZE*SAMPLEBYTES); return; } static short lastKnownSample = 0; // saved for when the apple is quiescent if (bufIdx >= SDLSIZE) { memcpy(stream, (void *)soundBuf, SDLSIZE*SAMPLEBYTES); lastKnownSample = stream[SDLSIZE-1]; if (bufIdx > SDLSIZE) { // move the remaining data down memcpy((void *)soundBuf, (void *)&soundBuf[SDLSIZE], (bufIdx - SDLSIZE + 1)*SAMPLEBYTES); bufIdx -= SDLSIZE; } } else { if (bufIdx) { // partial buffer exists memcpy(stream, (void *)soundBuf, bufIdx*SAMPLEBYTES); // and it's a partial underrun. Track the number of samples we skipped // so we can keep the audio buffer in sync. skippedSamples += SDLSIZE-bufIdx; for (long i=0; i= 0x80) lastKnownSample--; } } #ifdef DEBUG_OUT_WAV if (outputFD == -1) { outputFD = open("/tmp/out.wav", O_RDWR | O_CREAT | O_TRUNC, 0600); unsigned char buf[44] = { 'R', 'I', 'F', 'F', 0xff,0xff,0xff,0, // size == 0 for now 'W', 'A', 'V', 'E', 'f', 'm', 't', ' ', 16,0,0,0, // no extensions 1,0, // PCM 1,0, // 1 channel 0x44, 0xAC, 0, 0, // 44100 Hz 0x44, 0xAC, 0, 0, // (sample rate * bits * channels)/8 1,0, // sample size (1 byte here b/c 1 channel @ 8bit) 8,0, // bits per sample 'd', 'a', 't', 'a', 0xff, 0xff, 0xff, 0, // size of data chunk }; write(outputFD, buf, sizeof(buf)); } write(outputFD, (void *)(stream), SDLSIZE*SAMPLEBYTES); #endif pthread_mutex_unlock(&togmutex); } SDLSpeaker::SDLSpeaker() { toggleState = false; mixerValue = 0x80; pthread_mutex_init(&togmutex, NULL); } SDLSpeaker::~SDLSpeaker() { } void SDLSpeaker::begin() { SDL_AudioSpec audioDevice; SDL_AudioSpec audioActual; SDL_memset(&audioDevice, 0, sizeof(audioDevice)); audioDevice.freq = 44100; // count of 16-bit samples audioDevice.format = AUDIO_S16; audioDevice.channels = 1; audioDevice.samples = SDLSIZE; // SDLSIZE 16-bit samples @ 44100Hz: 4096 is about 1/10th second out of sync audioDevice.callback = audioCallback; audioDevice.userdata = NULL; memset((void *)&soundBuf[0], 0, CACHEMULTIPLIER*SDLSIZE*SAMPLEBYTES); bufIdx = 0; skippedSamples = 0; audioRunning = 0; SDL_OpenAudio(&audioDevice, &audioActual); // FIXME retval printf("Actual: freq %d channels %d samples %d\n", audioActual.freq, audioActual.channels, audioActual.samples); // FIXME: if any of those don't match the orginal we're gonna be unhappy SDL_PauseAudio(0); } void SDLSpeaker::toggle(int64_t c) { pthread_mutex_lock(&togmutex); int64_t expectedCycleNumber = (float)c * (float)44100 / (float)g_speed; if (lastFilledTime == 0) { lastFilledTime = expectedCycleNumber; } // This subtracts skippedSamples because those were filled automatically // by the audioCallback when we had no data. int32_t audioBufferSamples = expectedCycleNumber - lastFilledTime - skippedSamples; // If audioBufferSamples < 0, then we need to keep some // skippedSamples for later; otherwise we can keep moving forward. if (audioBufferSamples < 0) { skippedSamples = -audioBufferSamples; audioBufferSamples = 0; } else { // Otherwise we consumed them and can forget about it. skippedSamples = 0; } int32_t newIdx = bufIdx + audioBufferSamples; if (audioBufferSamples == 0) { // If the toggle wouldn't result in at least 1 buffer sample change, // then we'll blatantly skip it here. If this turns out to be // a problem, we could try setting audioBufferSamples++ and then // twiddle the lastFilledTime so it looks like it's more in the // future, but I suspect that would mean missing more future events, // just like we would have missed this one. // // But I think this is probably okay - because something that's // toggling the speaker fast enough that our 44k audio can't keep // up with the individual changes is likely to toggle again in a // moment without significant distortion? pthread_mutex_unlock(&togmutex); return; } if (newIdx >= sizeof(soundBuf)/SAMPLEBYTES) { printf("ERROR: buffer overrun: size %lu idx %d\n", sizeof(soundBuf)/SAMPLEBYTES, newIdx); newIdx = (sizeof(soundBuf)/SAMPLEBYTES)-1; } lastFilledTime = expectedCycleNumber; // Flip the toggle state toggleState = !toggleState; // Fill from bufIdx .. newIdx and set bufIdx to newIdx when done. if (newIdx > bufIdx) { long count = (long)newIdx - bufIdx; for (long i=0; i