aiie/apple/applekeyboard.h

58 lines
1.8 KiB
C++

#ifndef __APPLEKEYBOARD_H
#define __APPLEKEYBOARD_H
#include <stdint.h>
#include "vmkeyboard.h"
#include "applemmu.h"
class AppleKeyboard : public VMKeyboard {
public:
AppleKeyboard(AppleMMU *m);
virtual ~AppleKeyboard();
virtual void keyDepressed(uint8_t k);
virtual void keyReleased(uint8_t k);
virtual void maintainKeyboard(int64_t cycleCount);
protected:
bool isVirtualKey(uint8_t kc);
uint8_t translateKeyWithModifiers(uint8_t k);
private:
AppleMMU *mmu;
bool capsLockEnabled;
// This is a trade-off. I'm choosing speed over RAM size. If we need
// to reclaim RAM, we can get some bytes here at the expense of speed.
// These are flags for whether or not each of the individual keys are
// down, so that we can repeat appropriately. We're tracking state
// of all of the keys because of special modifier key situations.
// It's lazily using 256 bytes instead of whatever 62 we'd actually need.
bool keysDown[256];
bool anyKeyIsDown;
// While one - and only one - key is down, we repeat keypresses
// after about "534 to 801 milliseconds" (UTA2E, p. 7-15); and then
// while repeating, we send that keypress (reset keystrobe) about 15
// times a second (every 66667-ish CPU cycles).
//
// startRepeatTimer is the time (in CPU clock cycles) when we will
// start repeating the key that's currently down (note: rollover
// happens every 4925 seconds because it's a 32-bit counter, which means
// that roughly once every 82 minutes it's possible that a key will begin
// repeating early).
//
// keyThatIsRepeating is set to the actual key pressed.
// repeatTimer is the cpu cycle count at which we would repeat again.
// (It also has the rollover problem once every 82 minutes.)
int64_t startRepeatTimer;
uint8_t keyThatIsRepeating;
int64_t repeatTimer;
};
#endif