aiie/sdl/sdl-filemanager.h

35 lines
1.1 KiB
C++

#ifndef __SDL_FILEMANAGER_H
#define __SDL_FILEMANAGER_H
#include "filemanager.h"
#include <stdint.h>
class SDLFileManager : public FileManager {
public:
SDLFileManager();
virtual ~SDLFileManager();
virtual int8_t openFile(const char *name);
virtual void closeFile(int8_t fd);
virtual const char *fileName(int8_t fd);
virtual int8_t readDir(const char *where, const char *suffix, char *outputFN, int8_t startIdx, uint16_t maxlen);
virtual void seekBlock(int8_t fd, uint16_t block, bool isNib = false);
virtual bool readTrack(int8_t fd, uint8_t *toWhere, bool isNib = false);
virtual bool readBlock(int8_t fd, uint8_t *toWhere, bool isNib = false);
virtual bool writeBlock(int8_t fd, uint8_t *fromWhere, bool isNib = false);
virtual bool writeTrack(int8_t fd, uint8_t *fromWhere, bool isNib = false);
virtual uint8_t readByteAt(int8_t fd, uint32_t pos);
virtual bool writeByteAt(int8_t fd, uint8_t v, uint32_t pos);
private:
int8_t numCached;
char cachedNames[MAXFILES][MAXPATH];
unsigned long fileSeekPositions[MAXFILES];
};
#endif