aiie/physicaldisplay.h

44 lines
1.6 KiB
C++

#ifndef __PHYSICALDISPLAY_H
#define __PHYSICALDISPLAY_H
#include <string.h> // strncpy
#include "vmdisplay.h" // FIXME: for AiieRect
class PhysicalDisplay {
public:
PhysicalDisplay() { overlayMessage[0] = '\0'; }
virtual ~PhysicalDisplay() {};
virtual void redraw(); // total redraw, assuming nothing
virtual void blit() = 0; // blit everything to the display (including UI area)
virtual void flush() = 0;
virtual void drawUIImage(uint8_t imageIdx) = 0;
virtual void drawDriveActivity(bool drive0, bool drive1) = 0;
// FIXME: drawImageOfSizeAt should probably be private now
virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey) = 0;
virtual void drawCharacter(uint8_t mode, uint16_t x, uint16_t y, char c);
virtual void drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str);
virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; }
virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
// virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
virtual void clrScr(uint8_t coloridx) = 0;
// methods to draw in to the buffer - not directly to the screen.
// First, methods that expect *us* to pixel-double the width...
virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color) = 0;
// Then the direct-pixel methods
virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color) = 0;
protected:
char overlayMessage[40];
};
#endif