aiie/sdl/sdl-display.cpp

413 lines
13 KiB
C++

#include <ctype.h> // isgraph
#include "sdl-display.h"
#include "images.h"
#include "globals.h"
#include "applevm.h"
#include "apple/appleui.h"
#include "images.h"
#define RA8875_WIDTH 800
#define RA8875_HEIGHT 480
#define ILI9341_WIDTH 320
#define ILI9341_HEIGHT 240
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
static void rgb_to_hsv(double r, double g, double b, double *h, double *s, double *v)
{
// Range for these equations is [0..1] not [0..255]
r = r / 255.0;
g = g / 255.0;
b = b / 255.0;
// h, s, v = hue, saturation, value
double cmax = max(r, max(g, b)); // maximum of r, g, b
double cmin = min(r, min(g, b)); // minimum of r, g, b
double diff = cmax - cmin; // diff of cmax and cmin.
// if cmax and cmax are equal then h = 0
if (cmax == cmin)
*h = 0;
// if cmax equal r then compute h
else if (cmax == r)
*h = (int)(60 * ((g - b) / diff) + 360) % 360;
// if cmax equal g then compute h
else if (cmax == g)
*h = (int)(60 * ((b - r) / diff) + 120) % 360;
// if cmax equal b then compute h
else if (cmax == b)
*h = (int)(60 * ((r - g) / diff) + 240) % 360;
// if cmax equal zero
if (cmax == 0)
*s = 0;
else
*s = (diff / cmax) * 100;
// compute v
*v = cmax * 100;
}
static void hsv_to_rgb(double H, double S, double V, uint8_t *R, uint8_t *G, uint8_t *B)
{
float s = S/100;
float v = V/100;
float C = s*v;
float X = C*(1-fabs(fmod(H/60.0, 2)-1));
float m = v-C;
float r,g,b;
if(H >= 0 && H < 60){
r = C,g = X,b = 0;
}
else if(H >= 60 && H < 120){
r = X,g = C,b = 0;
}
else if(H >= 120 && H < 180){
r = 0,g = C,b = X;
}
else if(H >= 180 && H < 240){
r = 0,g = X,b = C;
}
else if(H >= 240 && H < 300){
r = X,g = 0,b = C;
}
else{
r = C,g = 0,b = X;
}
*R = (r+m)*255;
*G = (g+m)*255;
*B = (b+m)*255;
}
// blend two 24-bit packed colors
uint32_t blendColors(uint32_t a, uint32_t b)
{
uint8_t r1, r2, g1, g2, b1, b2;
r1 = (a & 0xFF0000) >> 16;
g1 = (a & 0x00FF00) >> 8;
b1 = (a & 0x0000FF);
r2 = (b & 0xFF0000) >> 16;
g2 = (b & 0x00FF00) >> 8;
b2 = (b & 0x0000FF);
double h1, s1, v1, h2, s2, v2;
rgb_to_hsv(r1, g1, b1, &h1, &s1, &v1);
rgb_to_hsv(r2, g2, b2, &h2, &s2, &v2);
hsv_to_rgb((h1+h2)/2, (s1+s2)/2, (v1+v2)/2, &r1, &g1, &b1);
uint32_t ret = (r1 << 16) | (g1 << 8) | (b1);
return ret;
}
#define blendColors(a,b) (a | b)
extern bool use8875;
// RGB map of each of the lowres colors
const uint8_t loresPixelColors[16][3] = { { 0, 0, 0 }, // black
{ 0xAC, 0x12, 0x4C }, // magenta
{ 0x00, 0x07, 0x83 }, // dark blue
{ 0xAA, 0x1A, 0xD1 }, // purple
{ 0x00, 0x83, 0x2F }, // dark green
{ 0x9F, 0x97, 0x7E }, // drak grey
{ 0x00, 0x8A, 0xB5 }, // medium blue
{ 0x9F, 0x9E, 0xFF }, // light blue
{ 0x7A, 0x5F, 0x00 }, // brown
{ 0xFF, 0x72, 0x47 }, // orange
{ 0x78, 0x68, 0x7F }, // light gray
{ 0xFF, 0x7A, 0xCF }, // pink
{ 0x6F, 0xE6, 0x2C }, // green
{ 0xFF, 0xF6, 0x7B }, // yellow
{ 0x6C, 0xEE, 0xB2 }, // aqua
{ 0xFF, 0xFF, 0xFF } // white
};
#define color16To32(x) ( (((x) & 0xF800) << 8) | (((x) & 0x07E0) << 5) | (((x) & 0x001F)<<3) )
#define packColor32(x) ( (x[0] << 16) | (x[1] << 8) | (x[2]) )
#define unpackRed(x) ( ((x) & 0xFF0000) >> 16 )
#define unpackGreen(x) ( ((x) & 0xFF00) >> 8 )
#define unpackBlue(x) ( ((x) & 0xFF) )
// FIXME this blend could be optimized - and it's a dumb blend that
// just averages RGB values individually, rather than trying to find a
// sane blend of 2 pixels. Needs thought.
#define blendPackedColor(x,y) ( (((unpackRed(x) + unpackRed(y))/2) << 16) + (((unpackGreen(x) + unpackGreen(y))/2) << 8) + ((unpackBlue(x) + unpackBlue(y))/2) )
#define luminanceFromRGB(r,g,b) ( ((r)*0.2126) + ((g)*0.7152) + ((b)*0.0722) )
SDLDisplay::SDLDisplay()
{
driveIndicator[0] = driveIndicator[1] = true; // assume on so they will redraw the first time
shellImage = NULL;
d1OpenImage = d1ClosedImage = d2OpenImage = d2ClosedImage = NULL;
appleImage = NULL;
if (use8875) {
videoBuffer = (uint32_t *)calloc(RA8875_HEIGHT * RA8875_WIDTH, sizeof(uint32_t));
getImageInfoAndData(IMG_8875_SHELL, &shellWidth, &shellHeight, &shellImage);
getImageInfoAndData(IMG_8875_D1OPEN, &driveWidth, &driveHeight, &d1OpenImage);
getImageInfoAndData(IMG_8875_D1CLOSED, &driveWidth, &driveHeight, &d1ClosedImage);
getImageInfoAndData(IMG_8875_D2OPEN, &driveWidth, &driveHeight, &d2OpenImage);
getImageInfoAndData(IMG_8875_D2CLOSED, &driveWidth, &driveHeight, &d2ClosedImage);
getImageInfoAndData(IMG_8875_APPLEBATTERY, &appleImageWidth, &appleImageHeight, &appleImage);
} else {
videoBuffer = (uint32_t *)calloc(ILI9341_HEIGHT * ILI9341_WIDTH, sizeof(uint32_t));
getImageInfoAndData(IMG_9341_SHELL, &shellWidth, &shellHeight, &shellImage);
getImageInfoAndData(IMG_9341_D1OPEN, &driveWidth, &driveHeight, &d1OpenImage);
getImageInfoAndData(IMG_9341_D1CLOSED, &driveWidth, &driveHeight, &d1ClosedImage);
getImageInfoAndData(IMG_9341_D2OPEN, &driveWidth, &driveHeight, &d2OpenImage);
getImageInfoAndData(IMG_9341_D2CLOSED, &driveWidth, &driveHeight, &d2ClosedImage);
getImageInfoAndData(IMG_9341_APPLEBATTERY, &appleImageWidth, &appleImageHeight, &appleImage);
}
screen = SDL_CreateWindow("Aiie!",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
use8875 ? RA8875_WIDTH : ILI9341_WIDTH*2,
use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT*2,
SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
// SDL_RENDERER_SOFTWARE because, at least on my Mac, this has some
// serious issues with hardware accelerated drawing (flashing and crashing).
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); // set to white
SDL_RenderClear(renderer); // clear it to the selected color
SDL_RenderPresent(renderer); // perform the render
buffer = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGB888,
SDL_TEXTUREACCESS_STREAMING,
use8875 ? RA8875_WIDTH : ILI9341_WIDTH,
use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT);
}
SDLDisplay::~SDLDisplay()
{
SDL_Quit();
}
void SDLDisplay::flush()
{
blit();
// blit() called SDL_RenderPresent already
// SDL_RenderPresent(renderer);
}
void SDLDisplay::drawUIImage(uint8_t imageIdx)
{
switch (imageIdx) {
case IMG_SHELL:
drawImageOfSizeAt(shellImage, shellWidth, shellHeight, 0, 0);
break;
case IMG_D1OPEN:
drawImageOfSizeAt(d1OpenImage, driveWidth, driveHeight,
use8875 ? 4 : 55,
use8875 ? 67 : 216);
break;
case IMG_D1CLOSED:
drawImageOfSizeAt(d1ClosedImage, driveWidth, driveHeight,
use8875 ? 4 : 189,
use8875 ? 116 : 216);
break;
case IMG_D2OPEN:
drawImageOfSizeAt(d2OpenImage, driveWidth, driveHeight,
use8875 ? 4 : 189,
use8875 ? 116 : 216);
break;
case IMG_D2CLOSED:
drawImageOfSizeAt(d2ClosedImage, driveWidth, driveHeight,
use8875 ? 4 : 189,
use8875 ? 116 : 216);
break;
case IMG_APPLEBATTERY:
// FIXME ***
break;
}
}
void SDLDisplay::drawDriveActivity(bool drive0, bool drive1)
{
if (drive0 != driveIndicator[0]) {
for (int y=0; y<(use8875 ? LED_HEIGHT_8875 : LED_HEIGHT_9341); y++) {
for (int x=0; x<(use8875 ? LED_WIDTH_8875 : LED_WIDTH_9341); x++) {
// FIXME this isn't working, not sure why
// ... is it because nothing calls flush()?
drawPixel(x+(use8875 ? LED1_X_8875 : LED1_X_9341), y+(use8875 ? LED1_Y_8875 : LED1_Y_9341), drive0 ? 0xFA00 : 0x0000);
}
}
driveIndicator[0] = drive0;
}
if (drive1 != driveIndicator[1]) {
for (int y=0; y<(use8875 ? LED_HEIGHT_8875 : LED_HEIGHT_9341); y++) {
for (int x=0; x<(use8875 ? LED_WIDTH_8875 : LED_WIDTH_9341); x++) {
drawPixel(x+(use8875 ? LED2_X_8875 : LED2_X_9341), y+(use8875 ? LED2_Y_8875 : LED2_Y_9341), drive0 ? 0xFA00 : 0x0000);
}
}
driveIndicator[1] = drive1;
}
}
void SDLDisplay::drawImageOfSizeAt(const uint8_t *img,
uint16_t sizex, uint16_t sizey,
uint16_t wherex, uint16_t wherey)
{
const uint8_t *p = img;
for (uint16_t y=0; y<sizey; y++) {
for (uint16_t x=0; x<sizex; x++) {
uint16_t v = *p++;
v<<=8;
v |= *p++;
videoBuffer[(y+wherey) * (use8875 ? RA8875_WIDTH : ILI9341_WIDTH) +
(x+wherex)] = color16To32(v);
}
}
}
void SDLDisplay::blit()
{
uint32_t *pixels = NULL;
int pitch = 0;
SDL_LockTexture(buffer,
NULL, // NULL means the *whole texture* here.
(void **)&pixels,
&pitch);
// FIXME what if pitch isn't as expected? Should be width*4
static uint32_t bufsize = 0;
if (!bufsize) {
bufsize = use8875 ? (RA8875_WIDTH*RA8875_HEIGHT*sizeof(uint32_t)) : (ILI9341_HEIGHT*ILI9341_WIDTH*sizeof(uint32_t));
}
memcpy(pixels, videoBuffer, bufsize);
SDL_UnlockTexture(buffer);
SDL_RenderCopy(renderer, buffer, NULL, NULL);
SDL_RenderPresent(renderer);
}
inline void putpixel(SDL_Renderer *renderer, int x, int y, uint8_t r, uint8_t g, uint8_t b)
{
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
SDL_RenderDrawPoint(renderer, x, y);
}
void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
{
if (use8875 && (x >= RA8875_WIDTH || y >= RA8875_HEIGHT)) {
printf("err: out of bounds drawing\n");
return;
}
if ((!use8875) && (x >= ILI9341_WIDTH || y >= ILI9341_HEIGHT)) {
printf("err: out of bounds drawing\n");
return;
}
videoBuffer[y*(use8875 ? RA8875_WIDTH : ILI9341_WIDTH) + x] = color16To32(color);
}
void SDLDisplay::clrScr(uint8_t coloridx)
{
const uint8_t *rgbptr = &loresPixelColors[0][0];
if (coloridx <= 16)
rgbptr = loresPixelColors[coloridx];
uint32_t packedColor = packColor32(loresPixelColors[coloridx]);
for (uint16_t y=0; y<(use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT); y++) {
for (uint16_t x=0; x<(use8875 ? RA8875_WIDTH : ILI9341_WIDTH); x++) {
videoBuffer[y*(use8875 ? RA8875_WIDTH : ILI9341_WIDTH) + x] = packedColor;
}
}
}
void SDLDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
{
if (use8875) {
for (int yoff=0; yoff<2; yoff++) {
videoBuffer[((y*2)+SCREENINSET_8875_Y+yoff)*RA8875_WIDTH +
x+SCREENINSET_8875_X] = packColor32(loresPixelColors[color]);
}
} else {
if (x&1) {
uint32_t origColor =videoBuffer[(y+SCREENINSET_9341_Y)*ILI9341_WIDTH+(x>>1)+SCREENINSET_9341_X];
uint32_t blendedColor = blendColors(origColor,
packColor32(loresPixelColors[color]));
if (g_displayType == m_blackAndWhite) {
uint32_t luminance = luminanceFromRGB((blendedColor & 0xFF0000)>>16,
(blendedColor & 0x00FF00)>> 8,
(blendedColor & 0x0000FF));
cacheDoubleWidePixel(x>>1,y,(uint32_t)((luminance >= g_luminanceCutoff) ? 0xFFFFFF : 0x000000));
} else {
cacheDoubleWidePixel(x>>1, y, blendedColor);
}
} else {
// All of the even pixels get drawn...
cacheDoubleWidePixel(x>>1, y, color);
}
}
}
// "DoubleWide" means "please double the X because I'm in low-res width mode"
void SDLDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
{
if (use8875) {
for (int yoff=0; yoff<2; yoff++) {
for (int xoff=0; xoff<2; xoff++) {
videoBuffer[((y*2)+SCREENINSET_8875_Y+yoff)*RA8875_WIDTH +
(x*2)+SCREENINSET_8875_X+xoff] = packColor32(loresPixelColors[color]);
}
}
} else {
videoBuffer[(y+SCREENINSET_9341_Y)*ILI9341_WIDTH + (x) + SCREENINSET_9341_X] = packColor32(loresPixelColors[color]);
}
}
void SDLDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint32_t packedColor)
{
if (use8875) {
for (int yoff=0; yoff<2; yoff++) {
for (int xoff=0; xoff<2; xoff++) {
videoBuffer[((y*2)+SCREENINSET_8875_Y+yoff)*RA8875_WIDTH +
(x*2)+SCREENINSET_8875_X+xoff] = packedColor;
}
}
} else {
videoBuffer[(y+SCREENINSET_9341_Y)*ILI9341_WIDTH + (x) + SCREENINSET_9341_X] = packedColor;
}
}
void SDLDisplay::windowResized(uint32_t w, uint32_t h)
{
// Preserve the aspect ratio
float aspectRatio = (float)w/(float)h;
float expectedWidth = use8875 ? RA8875_WIDTH : ILI9341_WIDTH;
float expectedHeight = use8875 ? RA8875_HEIGHT : ILI9341_HEIGHT;
if (aspectRatio != ((float)expectedWidth)/((float)expectedHeight)) {
if (aspectRatio > ((float)expectedWidth)/((float)expectedHeight)) {
h = ((1.f * ((float)expectedHeight)) / ((float)expectedWidth)) * w;
} else {
w = (((float)expectedWidth)/((float)expectedHeight)) * h;
}
}
SDL_SetWindowSize(screen, w, h);
}