aiie/audio/soundcore-openal.c

643 lines
19 KiB
C

/*
* Apple // emulator for *ix
*
* This software package is subject to the GNU General Public License
* version 3 or later (your choice) as published by the Free Software
* Foundation.
*
* Copyright 2013-2015 Aaron Culliney
*
*/
// soundcore OpenAL backend -- streaming audio
#include "common.h"
#ifdef __APPLE__
# import <OpenAL/al.h>
# import <OpenAL/alc.h>
#else
# include <AL/al.h>
# include <AL/alc.h>
# include <AL/alext.h>
#endif
#include "audio/alhelpers.h"
#include "playqueue.h"
#include "uthash.h"
#define DEBUG_OPENAL 0
#if DEBUG_OPENAL
# define OPENAL_LOG(...) LOG(__VA_ARGS__)
#else
# define OPENAL_LOG(...)
#endif
#define OPENAL_NUM_BUFFERS 4
typedef struct ALVoice {
ALuint source;
ALuint buffers[OPENAL_NUM_BUFFERS];
// playing data
PlayQueue_s *playq;
ALint _queued_total_bytes; // a maximum estimate -- actual value depends on OpenAL query
// working data buffer
ALbyte *data;
ALsizei index; // working buffer byte index
ALsizei buffersize; // working buffer size (and OpenAL buffersize)
ALsizei replay_index;
// sample parameters
ALenum format;
ALenum channels;
ALenum type;
ALuint rate;
} ALVoice;
typedef struct ALVoices {
const ALuint source;
ALVoice *voice;
UT_hash_handle hh;
} ALVoices;
static ALVoices *voices = NULL;
static AudioBackend_s openal_audio_backend = { { 0 } };
// ----------------------------------------------------------------------------
// AudioBuffer_s processing routines
static void _playq_removeNode(ALVoice *voice, PlayNode_s *playNode) {
long err = voice->playq->Remove(voice->playq, playNode);
assert(err == 0);
voice->_queued_total_bytes -= playNode->numBytes;
assert(voice->_queued_total_bytes >= 0);
}
static long _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued) {
long err = 0;
*bytes_queued = 0;
do {
ALint processed = 0;
alGetSourcei(voice->source, AL_BUFFERS_PROCESSED, &processed);
if ((err = alGetError()) != AL_NO_ERROR) {
ERRLOG("OOPS, error in checking processed buffers : 0x%08lx", err);
break;
}
while (processed > 0) {
--processed;
ALuint bufid = 0;
alSourceUnqueueBuffers(voice->source, 1, &bufid);
if ((err = alGetError()) != AL_NO_ERROR) {
ERRLOG("OOPS, OpenAL error dequeuing buffer : 0x%08lx", err);
break;
}
OPENAL_LOG("Attempting to dequeue %u ...", bufid);
PlayNode_s playNode = {
.nodeId = bufid,
};
err = voice->playq->Get(voice->playq, &playNode);
if (err) {
ERRLOG("OOPS, OpenAL bufid %u not found in playlist...", bufid);
} else {
_playq_removeNode(voice, &playNode);
}
}
ALint play_offset = 0;
alGetSourcei(voice->source, AL_BYTE_OFFSET, &play_offset);
if ((err = alGetError()) != AL_NO_ERROR) {
ERRLOG("OOPS, alGetSourcei AL_BYTE_OFFSET : 0x%08lx", err);
break;
}
assert((play_offset >= 0)/* && (play_offset < voice->buffersize)*/);
long q = voice->_queued_total_bytes/* + voice->index*/ - play_offset;
if (q >= 0) {
*bytes_queued = (ALuint)q;
}
} while (0);
return err;
}
// returns queued+working sound buffer size in bytes
static long ALGetPosition(AudioBuffer_s *_this, OUTPARM unsigned long *bytes_queued) {
*bytes_queued = 0;
long err = 0;
do {
ALVoice *voice = (ALVoice*)_this->_internal;
ALuint queued = 0;
long err = _ALProcessPlayBuffers(voice, &queued);
if (err) {
break;
}
#if DEBUG_OPENAL
static int last_queued = 0;
if (queued != last_queued) {
last_queued = queued;
OPENAL_LOG("OpenAL bytes queued : %u", queued);
}
#endif
*bytes_queued = queued + voice->index;
} while (0);
return err;
}
static long ALLockBuffer(AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, OUTPARM unsigned long *audio_bytes) {
*audio_bytes = 0;
*audio_ptr = NULL;
long err = 0;
do {
ALVoice *voice = (ALVoice*)_this->_internal;
if (write_bytes == 0) {
write_bytes = voice->buffersize;
}
ALuint bytes_queued = 0;
err = _ALProcessPlayBuffers(voice, &bytes_queued);
if (err) {
break;
}
if ((bytes_queued == 0) && (voice->index == 0)) {
LOG("Buffer underrun ... queuing quiet samples ...");
int quiet_size = voice->buffersize>>2/* 1/4 buffer */;
memset(voice->data, 0x0, quiet_size);
voice->index += quiet_size;
}
#if 0
else if (bytes_queued + voice->index < (voice->buffersize>>3)/* 1/8 buffer */)
{
OPENAL_LOG("Potential underrun ...");
}
#endif
ALsizei remaining = voice->buffersize - voice->index;
if (write_bytes > remaining) {
write_bytes = remaining;
}
*audio_ptr = (int16_t *)(voice->data+voice->index);
*audio_bytes = write_bytes;
} while (0);
return err;
}
static long _ALSubmitBufferToOpenAL(ALVoice *voice) {
long err = 0;
do {
// Micro-manage play queue locally to understand the total bytes-in-play
PlayNode_s playNode = {
.nodeId = INVALID_NODE_ID,
.numBytes = voice->index,
.bytes = (uint8_t *)(voice->data),
};
err = voice->playq->Enqueue(voice->playq, &playNode);
if (err) {
break;
}
voice->_queued_total_bytes += voice->index;
voice->index = 0;
assert(voice->_queued_total_bytes > 0);
OPENAL_LOG("Enqueing OpenAL buffer %ld (%lu bytes) at %p", playNode.nodeId, playNode.numBytes, playNode.bytes);
alBufferData(playNode.nodeId, voice->format, playNode.bytes, playNode.numBytes, voice->rate);
if ((err = alGetError()) != AL_NO_ERROR) {
_playq_removeNode(voice, &playNode);
ERRLOG("OOPS, Error alBufferData : 0x%08lx", err);
break;
}
ALuint nodeId = (ALuint)playNode.nodeId;
alSourceQueueBuffers(voice->source, 1, &nodeId);
if ((err = alGetError()) != AL_NO_ERROR) {
_playq_removeNode(voice, &playNode);
ERRLOG("OOPS, Error buffering data : 0x%08lx", err);
break;
}
ALint state = 0;
alGetSourcei(voice->source, AL_SOURCE_STATE, &state);
if ((err = alGetError()) != AL_NO_ERROR) {
ERRLOG("OOPS, Error checking source state : 0x%08lx", err);
break;
}
if ((state != AL_PLAYING) && (state != AL_PAUSED)) {
// 2013/11/17 NOTE : alSourcePlay() is expensive and causes audio artifacts, only invoke if needed
LOG("Restarting playback (was 0x%08x) ...", state);
alSourcePlay(voice->source);
if ((err = alGetError()) != AL_NO_ERROR) {
LOG("Error starting playback : 0x%08lx", err);
break;
}
}
} while (0);
return err;
}
static long ALUnlockBuffer(AudioBuffer_s *_this, unsigned long audio_bytes) {
long err = 0;
do {
ALVoice *voice = (ALVoice*)_this->_internal;
ALuint bytes_queued = 0;
err = _ALProcessPlayBuffers(voice, &bytes_queued);
if (err) {
break;
}
voice->index += audio_bytes;
if (voice->index >= voice->buffersize) {
assert((voice->index == voice->buffersize) && "OOPS, detected an actual overflow in queued sound data");
}
if (bytes_queued >= (voice->buffersize>>2)/*quarter buffersize*/) {
// keep accumulating data into working buffer
break;
}
if (! (voice->playq->CanEnqueue(voice->playq)) ) {
OPENAL_LOG("no free audio buffers"); // keep accumulating ...
break;
}
// Submit working buffer to OpenAL
err = _ALSubmitBufferToOpenAL(voice);
} while (0);
return err;
}
#if 0
// HACK Part I : done once for mockingboard that has semiauto repeating phonemes ...
static long ALUnlockStaticBuffer(AudioBuffer_s *_this, unsigned long audio_bytes) {
ALVoice *voice = (ALVoice*)_this->_internal;
voice->replay_index = (ALsizei)audio_bytes;
return 0;
}
// HACK Part II : replay mockingboard phoneme ...
static long ALReplay(AudioBuffer_s *_this) {
ALVoice *voice = (ALVoice*)_this->_internal;
voice->index = voice->replay_index;
long err = _ALSubmitBufferToOpenAL(voice);
return err;
}
#endif
static long ALGetStatus(AudioBuffer_s *_this, OUTPARM unsigned long *status) {
*status = -1;
long err = 0;
do {
ALVoice* voice = (ALVoice*)_this->_internal;
ALint state = 0;
alGetSourcei(voice->source, AL_SOURCE_STATE, &state);
if ((err = alGetError()) != AL_NO_ERROR) {
ERRLOG("OOPS, Error checking source state : 0x%08lx", err);
break;
}
if ((state == AL_PLAYING) || (state == AL_PAUSED)) {
*status = AUDIO_STATUS_PLAYING;
} else {
*status = AUDIO_STATUS_NOTPLAYING;
}
} while (0);
return err;
}
// ----------------------------------------------------------------------------
// ALVoice is the AudioBuffer_s->_internal
static void _openal_destroyVoice(ALVoice *voice) {
alDeleteSources(1, &voice->source);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Failed to delete source");
}
if (voice->data) {
FREE(voice->data);
}
for (unsigned int i=0; i<OPENAL_NUM_BUFFERS; i++) {
alDeleteBuffers(1, voice->buffers);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Failed to delete object IDs");
}
}
playq_destroyPlayQueue(&(voice->playq));
memset(voice, 0, sizeof(*voice));
FREE(voice);
}
static ALVoice *_openal_createVoice(unsigned long numChannels) {
ALVoice *voice = NULL;
do {
voice = CALLOC(1, sizeof(*voice));
if (voice == NULL) {
ERRLOG("OOPS, Out of memory!");
break;
}
alGenBuffers(OPENAL_NUM_BUFFERS, voice->buffers);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not create buffers");
break;
}
alGenSources(1, &voice->source);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not create source");
break;
}
// Set parameters so mono sources play out the front-center speaker and won't distance attenuate.
alSource3i(voice->source, AL_POSITION, 0, 0, -1);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not set AL_POSITION source parameter");
break;
}
alSourcei(voice->source, AL_SOURCE_RELATIVE, AL_TRUE);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not set AL_SOURCE_RELATIVE source parameter");
break;
}
alSourcei(voice->source, AL_ROLLOFF_FACTOR, 0);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not set AL_ROLLOFF_FACTOR source parameter");
break;
}
#if 0
alSourcei(voice->source, AL_STREAMING, AL_TRUE);
if (alGetError() != AL_NO_ERROR) {
ERRLOG("OOPS, Could not set AL_STREAMING source parameter");
break;
}
#endif
long longBuffers[OPENAL_NUM_BUFFERS];
for (unsigned int i=0; i<OPENAL_NUM_BUFFERS; i++) {
longBuffers[i] = (long)(voice->buffers[i]);
}
voice->playq = playq_createPlayQueue(longBuffers, OPENAL_NUM_BUFFERS);
if (!voice->playq) {
ERRLOG("OOPS, Not enough memory for PlayQueue");
break;
}
voice->rate = openal_audio_backend.systemSettings.sampleRateHz;
// Emulator supports only mono and stereo
if (numChannels == 2) {
voice->format = AL_FORMAT_STEREO16;
} else {
voice->format = AL_FORMAT_MONO16;
}
/* Allocate enough space for the temp buffer, given the format */
assert(numChannels == 1 || numChannels == 2);
unsigned long maxSamples = openal_audio_backend.systemSettings.monoBufferSizeSamples * numChannels;
voice->buffersize = maxSamples * openal_audio_backend.systemSettings.bytesPerSample;
voice->data = CALLOC(1, voice->buffersize);
if (voice->data == NULL) {
ERRLOG("OOPS, Error allocating %d bytes", voice->buffersize);
break;
}
LOG("\tRate : 0x%08x", voice->rate);
LOG("\tFormat : 0x%08x", voice->format);
LOG("\tbuffersize : %d", voice->buffersize);
return voice;
} while(0);
// ERR
if (voice) {
_openal_destroyVoice(voice);
}
return NULL;
}
// ----------------------------------------------------------------------------
static long openal_destroySoundBuffer(const struct AudioContext_s *sound_system, INOUT AudioBuffer_s **soundbuf_struct) {
if (!*soundbuf_struct) {
// already dealloced
return 0;
}
LOG("openal_destroySoundBuffer ...");
ALVoice *voice = (ALVoice *)((*soundbuf_struct)->_internal);
ALint source = voice->source;
_openal_destroyVoice(voice);
ALVoices *vnode = NULL;
HASH_FIND_INT(voices, &source, vnode);
if (vnode) {
HASH_DEL(voices, vnode);
FREE(vnode);
}
FREE(*soundbuf_struct);
return 0;
}
static long openal_createSoundBuffer(const AudioContext_s *audio_context, INOUT AudioBuffer_s **soundbuf_struct) {
LOG("openal_createSoundBuffer ...");
assert(*soundbuf_struct == NULL);
ALVoice *voice = NULL;
do {
ALCcontext *ctx = (ALCcontext*)(audio_context->_internal);
assert(ctx != NULL);
if ((voice = _openal_createVoice(NUM_CHANNELS)) == NULL) {
ERRLOG("OOPS, Cannot create new voice");
break;
}
ALVoices immutableNode = { /*const*/.source = voice->source };
ALVoices *vnode = CALLOC(1, sizeof(ALVoices));
if (!vnode) {
ERRLOG("OOPS, Not enough memory");
break;
}
memcpy(vnode, &immutableNode, sizeof(ALVoices));
vnode->voice = voice;
HASH_ADD_INT(voices, source, vnode);
if ((*soundbuf_struct = CALLOC(1, sizeof(AudioBuffer_s))) == NULL) {
ERRLOG("OOPS, Not enough memory");
break;
}
(*soundbuf_struct)->_internal = voice;
(*soundbuf_struct)->GetCurrentPosition = &ALGetPosition;
(*soundbuf_struct)->Lock = &ALLockBuffer;
(*soundbuf_struct)->Unlock = &ALUnlockBuffer;
(*soundbuf_struct)->GetStatus = &ALGetStatus;
// mockingboard-specific hacks
//(*soundbuf_struct)->UnlockStaticBuffer = &ALUnlockStaticBuffer;
//(*soundbuf_struct)->Replay = &ALReplay;
return 0;
} while(0);
if (*soundbuf_struct) {
openal_destroySoundBuffer(audio_context, soundbuf_struct);
} else if (voice) {
_openal_destroyVoice(voice);
}
return -1;
}
// ----------------------------------------------------------------------------
static long openal_systemShutdown(INOUT AudioContext_s **audio_context) {
assert(*audio_context != NULL);
ALCcontext *ctx = (ALCcontext*) (*audio_context)->_internal;
assert(ctx != NULL);
(*audio_context)->_internal = NULL;
FREE(*audio_context);
// NOTE : currently assuming just one OpenAL global context
CloseAL();
return 0;
}
static long openal_systemSetup(INOUT AudioContext_s **audio_context) {
assert(*audio_context == NULL);
assert(voices == NULL);
long result = -1;
ALCcontext *ctx = NULL;
// 2015/06/29 these values seem to work well on Linux desktop ... no other OpenAL platform has been tested
openal_audio_backend.systemSettings.sampleRateHz = 22050;
openal_audio_backend.systemSettings.bytesPerSample = 2;
openal_audio_backend.systemSettings.monoBufferSizeSamples = (8*1024);
openal_audio_backend.systemSettings.stereoBufferSizeSamples = openal_audio_backend.systemSettings.monoBufferSizeSamples;
do {
if ((ctx = InitAL()) == NULL) {
// NOTE : currently assuming just one OpenAL global context
ERRLOG("OOPS, OpenAL initialize failed");
break;
}
if (alIsExtensionPresent("AL_SOFT_buffer_samples")) {
LOG("AL_SOFT_buffer_samples supported, good!");
} else {
LOG("WARNING - AL_SOFT_buffer_samples extension not supported... Proceeding anyway...");
}
if ((*audio_context = CALLOC(1, sizeof(AudioContext_s))) == NULL) {
ERRLOG("OOPS, Not enough memory");
break;
}
(*audio_context)->_internal = ctx;
(*audio_context)->CreateSoundBuffer = &openal_createSoundBuffer;
(*audio_context)->DestroySoundBuffer = &openal_destroySoundBuffer;
result = 0;
} while(0);
if (result) {
if (ctx) {
AudioContext_s *ctxPtr = CALLOC(1, sizeof(AudioContext_s));
ctxPtr->_internal = ctx;
openal_systemShutdown(&ctxPtr);
}
assert (*audio_context == NULL);
LOG("OpenAL sound output disabled");
}
return result;
}
static long openal_systemPause(AudioContext_s *audio_context) {
ALVoices *vnode = NULL;
ALVoices *tmp = NULL;
long err = 0;
HASH_ITER(hh, voices, vnode, tmp) {
alSourcePause(vnode->source);
err = alGetError();
if (err != AL_NO_ERROR) {
ERRLOG("OOPS, Failed to pause source : 0x%08lx", err);
}
}
return 0;
}
static long openal_systemResume(AudioContext_s *audio_context) {
ALVoices *vnode = NULL;
ALVoices *tmp = NULL;
long err = 0;
HASH_ITER(hh, voices, vnode, tmp) {
alSourcePlay(vnode->source);
err = alGetError();
if (err != AL_NO_ERROR) {
ERRLOG("OOPS, Failed to pause source : 0x%08lx", err);
}
}
return 0;
}
static void _init_openal(void) {
LOG("Initializing OpenAL sound system");
assert((audio_backend == NULL) && "there can only be one!");
openal_audio_backend.setup = &openal_systemSetup;
openal_audio_backend.shutdown = &openal_systemShutdown;
openal_audio_backend.pause = &openal_systemPause;
openal_audio_backend.resume = &openal_systemResume;
audio_backend = &openal_audio_backend;
}
static __attribute__((constructor)) void __init_openal(void) {
emulator_registerStartupCallback(CTOR_PRIORITY_EARLY, &_init_openal);
}