mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-12-28 21:29:34 +00:00
648 lines
20 KiB
C++
648 lines
20 KiB
C++
#include <ctype.h> // isgraph
|
|
#include <string.h> // strlen
|
|
#include "appledisplay.h"
|
|
#include "applemmu.h" // for switch constants
|
|
|
|
#include "font.h"
|
|
|
|
/* Four possible Hi-Res color-drawing modes..
|
|
MONOCHROME: show all the pixels, but only in green;
|
|
BLACKANDWHITE: monochrome, but use B&W instead of B&G;
|
|
NTSCLIKE: reduce the resolution to 140 pixels wide, similar to how an NTSC monitor would blend it
|
|
PERFECTCOLOR: as the Apple RGB monitor shows it, which means you can't have a solid color field
|
|
|
|
The only two we have to worry about here are NTSCLIKE and PERFECTCOLOR. The mono and B&W modes
|
|
are handled in the individual display drivers, where colors are changed to one or the other.
|
|
The NTSCLIKE and PERFECTCOLOR modes change which actual pixels are set on or off, though,
|
|
and that's a quirk specific to the Apple 2...
|
|
*/
|
|
|
|
#define extendDirtyRect(x,y) { \
|
|
if (!dirty) { \
|
|
dirtyRect.left = x; \
|
|
dirtyRect.right = x; \
|
|
dirtyRect.top = y; \
|
|
dirtyRect.bottom = y; \
|
|
dirty = true; \
|
|
} else { \
|
|
if (dirtyRect.left > x) { \
|
|
dirtyRect.left = x; \
|
|
} \
|
|
if (dirtyRect.right < x) { \
|
|
dirtyRect.right = x; \
|
|
} \
|
|
if (dirtyRect.top > y) { \
|
|
dirtyRect.top = y; \
|
|
} \
|
|
if (dirtyRect.bottom < y) { \
|
|
dirtyRect.bottom = y; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define drawApplePixel(c,x,y) { g_display->cacheDoubleWidePixel(x,y,c); }
|
|
|
|
#define draw2Pixels(cA, cB, x, y) { g_display->cache2DoubleWidePixels(x,y,cA, cB); }
|
|
|
|
#define DrawLoresPixelAt(c, x, y) { \
|
|
uint8_t pixel = c & 0x0F; \
|
|
for (uint8_t y2 = 0; y2<4; y2++) { \
|
|
for (int8_t x2 = 6; x2>=0; x2--) { \
|
|
drawApplePixel(pixel, x*7+x2, y*8+y2); \
|
|
} \
|
|
} \
|
|
pixel = (c >> 4); \
|
|
for (uint8_t y2 = 4; y2<8; y2++) { \
|
|
for (int8_t x2 = 6; x2>=0; x2--) { \
|
|
drawApplePixel(pixel, x*7+x2, y*8+y2); \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#include "globals.h"
|
|
|
|
AppleDisplay::AppleDisplay() : VMDisplay()
|
|
{
|
|
this->switches = NULL;
|
|
|
|
modeChange();
|
|
}
|
|
|
|
AppleDisplay::~AppleDisplay()
|
|
{
|
|
}
|
|
|
|
bool AppleDisplay::deinterlaceAddress(uint16_t address, uint8_t *row, uint8_t *col)
|
|
{
|
|
if (address >= 0x800 && address < 0xC00) {
|
|
address -= 0x400;
|
|
}
|
|
|
|
uint8_t block = (address >> 7) - 0x08;
|
|
uint8_t blockOffset = (address & 0x00FF) - ((block & 0x01) ? 0x80 : 0x00);
|
|
if (blockOffset < 0x28) {
|
|
*row = block;
|
|
*col = blockOffset;
|
|
} else if (blockOffset < 0x50) {
|
|
*row = block + 8;
|
|
*col = blockOffset - 0x28;
|
|
} else {
|
|
*row = block + 16;
|
|
*col = blockOffset - 0x50;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// calculate x/y pixel offsets from a memory address.
|
|
// Note that this is the first of 7 pixels that will be affected by this write;
|
|
// we'll need to update all 7 starting at this x.
|
|
bool AppleDisplay::deinterlaceHiresAddress(uint16_t address, uint8_t *row, uint16_t *col)
|
|
{
|
|
// each row is 40 bytes, for 7 pixels each, totalling 128
|
|
// pixels wide.
|
|
// They are grouped in to 3 "runs" of 40-byte blocks, where
|
|
// each group is 64 lines after the one before.
|
|
|
|
// Then repeat at +400, +800, +c00, +1000, +1400, +1800, +1c00 for
|
|
// the other 7 pixels tall.
|
|
|
|
// Repeat the whole shebang at +0x80, +0x100, +0x180, ... to +280
|
|
// for each 8-pixel tall group.
|
|
|
|
// There are 8 bytes at the end of each run that we ignore. Skip them.
|
|
if ((address & 0x07f) >= 0x78 &&
|
|
(address & 0x7f) <= 0x7f) {
|
|
*row = 255;
|
|
*col = 65535;
|
|
return false;
|
|
}
|
|
|
|
*row = ((address & 0x380) >> 4) +
|
|
((address & 0x1c00)>>10) +
|
|
64 * ((address & 0x7f) / 40);
|
|
|
|
*col = ((address & 0x7f) % 40) * 7;
|
|
|
|
return true;
|
|
}
|
|
|
|
// return a pointer to the right glyph, and set *invert appropriately
|
|
const unsigned char *AppleDisplay::xlateChar(uint8_t c, bool *invert)
|
|
{
|
|
if (c <= 0x3F) {
|
|
// 0-3f: inverted @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ !"#$%&'()*+,-./0123456789:;<=>?
|
|
// (same w/o mousetext, actually)
|
|
*invert = true;
|
|
return &ucase_glyphs[c * 8];
|
|
} else if (c <= 0x5F) {
|
|
// 40-5f: normal mousetext
|
|
// (these are flashing @ABCDEFG..[\]^_ when not in mousetext mode)
|
|
if ((*switches) & S_ALTCH) {
|
|
*invert = false;
|
|
return &mousetext_glyphs[(c - 0x40) * 8];
|
|
} else {
|
|
*invert = true;
|
|
return &ucase_glyphs[(c - 0x40) * 8];
|
|
}
|
|
} else if (c <= 0x7F) {
|
|
// 60-7f: inverted `abcdefghijklmnopqrstuvwxyz{|}~*
|
|
// (these are flashing (sp)!"#$%...<=>? when not in mousetext)
|
|
if ((*switches) & S_ALTCH) {
|
|
*invert = true;
|
|
return &lcase_glyphs[(c - 0x60) * 8];
|
|
} else {
|
|
*invert = true;
|
|
return &ucase_glyphs[((c-0x60) + 0x20) * 8];
|
|
}
|
|
} else if (c <= 0xBF) {
|
|
// 80-BF: normal @ABCD... <=>? in both character sets
|
|
*invert = false;
|
|
return &ucase_glyphs[(c - 0x80) * 8];
|
|
} else if (c <= 0xDF) {
|
|
// C0-DF: normal @ABCD...Z[\]^_ in both character sets
|
|
*invert = false;
|
|
return &ucase_glyphs[(c - 0xC0) * 8];
|
|
} else {
|
|
// E0- : normal `abcdef... in both character sets
|
|
*invert = false;
|
|
return &lcase_glyphs[(c - 0xE0) * 8];
|
|
}
|
|
|
|
/* NOTREACHED */
|
|
}
|
|
|
|
inline void AppleDisplay::Draw14DoubleHiresPixelsAt(uint16_t addr)
|
|
{
|
|
// We will consult 4 bytes (2 in main, 2 in aux) for any single-byte
|
|
// write. Align to the first byte in that series based on what
|
|
// address we were given...
|
|
addr &= ~0x01;
|
|
|
|
// Figure out the position of that address on the "normal" hires screen
|
|
uint8_t row;
|
|
uint16_t col;
|
|
deinterlaceHiresAddress(addr, &row, &col);
|
|
if (row >= 160 &&
|
|
((*switches) & S_MIXED)) {
|
|
// displaying text, so don't have to draw this line
|
|
return;
|
|
}
|
|
|
|
// Make sure it's a valid graphics area, not a dead hole
|
|
#define UNSWIZ(x) ((((x)&0x77)<<1) | (((x)&0x88)>>3))
|
|
if (col <= 280 && row <= 192) {
|
|
// Grab the 4 bytes we care about
|
|
uint8_t b1A = mmu->readDirect(addr, 0);
|
|
uint8_t b2A = mmu->readDirect(addr+1, 0);
|
|
uint8_t b1B = mmu->readDirect(addr, 1);
|
|
uint8_t b2B = mmu->readDirect(addr+1, 1);
|
|
|
|
// Construct the 28 bit wide bitstream, like we do for the simpler 14 Hires pixel draw
|
|
uint32_t bitTrain = b2A & 0x7F;
|
|
bitTrain <<= 7;
|
|
bitTrain |= (b2B & 0x7F);
|
|
bitTrain <<= 7;
|
|
bitTrain |= (b1A & 0x7F);
|
|
bitTrain <<= 7;
|
|
bitTrain |= (b1B & 0x7F);
|
|
// Now we pop groups of 4 bits off the bottom and draw.
|
|
|
|
for (int8_t xoff = 0; xoff < 14; xoff += 2) {
|
|
uint8_t color = bitTrain & 0x0F;
|
|
color = UNSWIZ(color); //((color & 7) << 1) | ((color & 8) >> 3); // un-swizzle the bits
|
|
if (g_displayType == m_ntsclike) {
|
|
// NTSC-like color - use drawApplePixel to show the messy NTSC color bleeds.
|
|
// This draws two doubled pixels with greater color, but lower pixel, resolution.
|
|
drawApplePixel(color, col+xoff, row);
|
|
drawApplePixel(color, col+xoff+1,row);
|
|
} else {
|
|
// Perfect color, B&W, monochrome. Draw an exact version of the pixels, and let
|
|
// the physical display figure out if they need to be reduced to B&W or not
|
|
// (for the most part - the m_blackAndWhite piece here allows full-res displays
|
|
// to give the crispest resolution.)
|
|
|
|
if (g_displayType == m_blackAndWhite) { color = c_white; }
|
|
|
|
g_display->cachePixel((col*2)+(xoff*2), row,
|
|
((bitTrain & 0x01) ? color : c_black));
|
|
|
|
g_display->cachePixel((col*2)+(xoff*2)+1, row,
|
|
((bitTrain & 0x02) ? color : c_black));
|
|
|
|
g_display->cachePixel((col*2)+(xoff*2)+2, row,
|
|
((bitTrain & 0x04 )? color : c_black));
|
|
|
|
g_display->cachePixel((col*2)+(xoff*2)+3, row,
|
|
((bitTrain & 0x08 ) ? color : c_black));
|
|
}
|
|
|
|
bitTrain >>= 4;
|
|
} // for
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// Whenever we change a byte, it's possible that it will have an affect on the byte next to it -
|
|
// because between two bytes there is a shared bit.
|
|
// FIXME: what happens when the high bit of the left doesn't match the right? Which high bit does
|
|
// the overlap bit get?
|
|
inline void AppleDisplay::Draw14HiresPixelsAt(uint16_t addr)
|
|
{
|
|
uint8_t row;
|
|
uint16_t col;
|
|
|
|
deinterlaceHiresAddress(addr, &row, &col);
|
|
if (row >= 160 &&
|
|
((*switches) & S_MIXED)) {
|
|
return;
|
|
}
|
|
|
|
if (col <= 280 && row <= 192) {
|
|
/*
|
|
The high bit only selects the color palette.
|
|
|
|
There are only really two bits here, and they can be one of six colors.
|
|
|
|
color highbit even odd restriction
|
|
black x 0x80,0x00
|
|
green 0 0x2A 0x55 odd only
|
|
violet 0 0x55 0x2A even only
|
|
white x 0xFF,0x7F
|
|
orange 1 0xAA 0xD5 odd only
|
|
blue 1 0xD5 0xAA even only
|
|
|
|
in other words, we can look at the pixels in pairs and we get
|
|
|
|
00 black
|
|
01 green/orange
|
|
10 violet/blue
|
|
11 white
|
|
|
|
So each even byte turns in to 3 bits; and each odd byte turns in
|
|
to 4. Our effective output is therefore 140 pixels (half the
|
|
actual B&W resolution).
|
|
|
|
In practice, it's not that way, though: white isn't decided by a
|
|
simple 11, because, if you consider its righthand neighbor bit,
|
|
it could be 011 which would also be white. So this bit is
|
|
influenced by the bit on the left, and also influences the bit
|
|
on the right. Which means we have to keep a rolling bit train
|
|
and watch for edge conditions when we're painting this pixel.
|
|
*/
|
|
|
|
uint32_t b1 = mmu->readDirect(addr, 0);
|
|
uint32_t b2 = mmu->readDirect(addr+1, 0);
|
|
|
|
// Get the neighboring pixel states
|
|
// FIXME I think there's a minor error here in b0/b3's condition checking - review carefully
|
|
uint32_t b0 = ((col < 14) ? 0 : mmu->readDirect(addr-1, 0));
|
|
uint32_t b3 = ((col >= (280-14)) ? 0 : mmu->readDirect(addr+2, 0));
|
|
|
|
// Used for color modes.
|
|
bool highBitOne = (b1 & 0x80);
|
|
bool highBitTwo = (b2 & 0x80);
|
|
|
|
uint32_t bitTrain = (b0 & 0x7F) | ((b1 & 0x7F) << 7) |
|
|
((b2 & 0x7F) << 14) | ((b3 & 0x7F) << 21);
|
|
bool odd = (col % 2); // we need to know odd/even column so we can tell color
|
|
|
|
uint8_t color = c_black;
|
|
for (int8_t xoff = 0; xoff < 14; xoff++) {
|
|
|
|
bool highBitSet = (xoff >= 7 ? highBitTwo : highBitOne);
|
|
|
|
// Check neighbor pixels to see what color needs to be onscreen
|
|
uint32_t mask = 0x01C0;
|
|
uint32_t neighborMask = 0x140;
|
|
uint32_t ourMask = 0x080;
|
|
|
|
// Now we need to talk about what video mode we're representing.
|
|
// If we're doing "true" m_perfectcolor, then it's simple:
|
|
// either the pixel is on or off. If it's on, then the color is
|
|
// either the color we asked for or it's white (if we have a
|
|
// neighbor that's on).
|
|
//
|
|
// If we're doing NTSC, then we draw even when this pixel is
|
|
// off, if both of our neighboring pixels are on (and we use
|
|
// their color, or white).
|
|
//
|
|
// If we're doing black and white or monochrome, then we follow
|
|
// rules for perfectcolor - except the color we draw is either
|
|
// black or (white/green, depending on mode).
|
|
|
|
// If our pixel is on, then adopt this pixel's color
|
|
if (bitTrain & ourMask) {
|
|
if (g_displayType == m_monochrome || g_displayType == m_blackAndWhite) {
|
|
// The actual display will turn white into green if necessary for m_monochrome
|
|
color = c_white;
|
|
} else {
|
|
color = odd ? (highBitSet ? c_orange : c_green) : (highBitSet ? c_medblue : c_purple);
|
|
}
|
|
} else if (g_displayType == m_ntsclike) {
|
|
// If our bit is off, we might still have to display our
|
|
// neighbor's color - if the bit to our right is on, and we're
|
|
// the first bit in the train. So preset based on the
|
|
// alternate color.
|
|
color = (!odd) ? (highBitSet ? c_orange : c_green) : (highBitSet ? c_medblue : c_purple);
|
|
}
|
|
|
|
if ((bitTrain & mask) == ourMask) {
|
|
// In all color modes, if our pixel is on but our neighbors
|
|
// are off, then we draw our color.
|
|
drawApplePixel(color, col+xoff, row);
|
|
} else if ((bitTrain & mask) == neighborMask) {
|
|
if (g_displayType == m_ntsclike) {
|
|
// If it's NTSCLIKE and our neighbors are on, then we are also on
|
|
drawApplePixel(color, col+xoff, row);
|
|
} else {
|
|
// For all others: if we're off, then draw black
|
|
drawApplePixel(c_black, col+xoff, row);
|
|
}
|
|
} else {
|
|
// otherwise it's black-or-white
|
|
if (bitTrain & ourMask) {
|
|
// It's either 110 or 011, either way is white
|
|
drawApplePixel(c_white, col+xoff, row);
|
|
} else {
|
|
// Must be 100, 001, or 000 - in all cases it's black
|
|
drawApplePixel(c_black, col+xoff, row);
|
|
}
|
|
}
|
|
|
|
bitTrain >>= 1;
|
|
odd = !odd;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::redraw80ColumnText(uint8_t startingY)
|
|
{
|
|
uint8_t row, col;
|
|
col = -1; // will force us to deinterlaceAddress()
|
|
bool invert;
|
|
const uint8_t *cptr;
|
|
|
|
// FIXME: is there ever a case for 0x800, like in redraw40ColumnText?
|
|
uint16_t start = 0x400;
|
|
|
|
// Every time through this loop, we increment the column. That's going to be correct most of the time.
|
|
// Sometimes we'll get beyond the end (40 columns), and wind up on another line 8 rows down.
|
|
// Sometimes we'll get beyond the end, and we'll wind up in unused RAM.
|
|
// But this is an optimization (for speed) over just calling DrawCharacter() for every one.
|
|
for (uint16_t addr = start; addr <= start + 0x3FF; addr++,col++) {
|
|
if (col > 39 || row > 23) {
|
|
// Could be blanking space; we'll try to re-confirm...
|
|
deinterlaceAddress(addr, &row, &col);
|
|
}
|
|
|
|
// Only draw onscreen locations
|
|
if (row >= startingY && col <= 39 && row <= 23) {
|
|
// Even characters are in bank 0 ram. Odd characters are in bank
|
|
// 1 ram. Draw to the physical display and let it figure out
|
|
// whether or not there are enough physical pixels to display
|
|
// the 560 columns we'd need for this.
|
|
|
|
// Draw the first of two characters
|
|
cptr = xlateChar(mmu->readDirect(addr, 1), &invert);
|
|
for (uint8_t y2 = 0; y2<8; y2++) {
|
|
uint8_t d = *(cptr + y2);
|
|
for (uint8_t x2 = 0; x2 <= 7; x2++) {
|
|
uint16_t basex = (col*2)*7;
|
|
bool pixelOn = (d & (1<<x2));
|
|
if (pixelOn) {
|
|
uint8_t val = (invert ? c_black : c_white);
|
|
g_display->cachePixel(basex + x2, row*8+y2, val);
|
|
} else {
|
|
uint8_t val = (invert ? c_white : c_black);
|
|
g_display->cachePixel(basex + x2, row*8+y2, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw the second of two characters
|
|
cptr = xlateChar(mmu->readDirect(addr, 0), &invert);
|
|
for (uint8_t y2 = 0; y2<8; y2++) {
|
|
uint8_t d = *(cptr + y2);
|
|
for (uint8_t x2 = 0; x2 <= 7; x2++) {
|
|
uint16_t basex = (col*2+1)*7;
|
|
bool pixelOn = (d & (1<<x2));
|
|
if (pixelOn) {
|
|
uint8_t val = (invert ? c_black : c_white);
|
|
g_display->cachePixel(basex + x2, row*8+y2, val);
|
|
} else {
|
|
uint8_t val = (invert ? c_white : c_black);
|
|
g_display->cachePixel(basex + x2, row*8+y2, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::redraw40ColumnText(uint8_t startingY)
|
|
{
|
|
bool invert;
|
|
|
|
uint16_t start = ((*switches) & S_PAGE2) ? 0x800 : 0x400;
|
|
uint8_t row, col;
|
|
col = -1; // will force us to deinterlaceAddress()
|
|
|
|
// Every time through this loop, we increment the column. That's going to be correct most of the time.
|
|
// Sometimes we'll get beyond the end (40 columns), and wind up on another line 8 rows down.
|
|
// Sometimes we'll get beyond the end, and we'll wind up in unused RAM.
|
|
// But this is an optimization (for speed) over just calling DrawCharacter() for every one.
|
|
for (uint16_t addr = start; addr <= start + 0x3FF; addr++,col++) {
|
|
if (col > 39 || row > 23) {
|
|
// Could be blanking space; we'll try to re-confirm...
|
|
deinterlaceAddress(addr, &row, &col);
|
|
}
|
|
|
|
// Only draw onscreen locations
|
|
if (row >= startingY && col <= 39 && row <= 23) {
|
|
const uint8_t *cptr = xlateChar(mmu->readDirect(addr, 0), &invert);
|
|
|
|
for (uint8_t y2 = 0; y2<8; y2++) {
|
|
uint8_t d = *(cptr + y2);
|
|
for (uint8_t x2 = 0; x2 < 7; x2++) {
|
|
if (d & 1) {
|
|
uint8_t val = (invert ? c_black : c_white);
|
|
drawApplePixel(val, col*7+x2, row*8+y2);
|
|
} else {
|
|
uint8_t val = (invert ? c_white : c_black);
|
|
drawApplePixel(val, col*7+x2, row*8+y2);
|
|
}
|
|
d >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::redrawHires()
|
|
{
|
|
uint16_t start = ((*switches) & S_PAGE2) ? 0x4000 : 0x2000;
|
|
if ((*switches) & S_80STORE) {
|
|
// Apple IIe, technical nodes #3: 80STORE must be OFF to display Page 2
|
|
start = 0x2000;
|
|
}
|
|
|
|
// FIXME: check MIXED & don't redraw the lower area if it's set
|
|
for (uint16_t addr = start; addr <= start + 0x1FFF; addr+=2) {
|
|
if ((*switches) & S_DHIRES) {
|
|
// FIXME: inline & optimize
|
|
Draw14DoubleHiresPixelsAt(addr);
|
|
} else {
|
|
// FIXME: inline & optimize
|
|
Draw14HiresPixelsAt(addr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::redrawLores()
|
|
{
|
|
// FIXME: can make more efficient by checking S_MIXED for lower bound
|
|
|
|
if (((*switches) & S_80COL) && ((*switches) & S_DHIRES)) {
|
|
for (uint16_t addr = 0x400; addr <= 0x400 + 0x3ff; addr++) {
|
|
uint8_t row, col;
|
|
deinterlaceAddress(addr, &row, &col);
|
|
if (col <= 39 && row <= 23) {
|
|
Draw80LoresPixelAt(mmu->readDirect(addr, 0), col, row, 1);
|
|
Draw80LoresPixelAt(mmu->readDirect(addr, 1), col, row, 0);
|
|
}
|
|
}
|
|
} else {
|
|
uint16_t start = ((*switches) & S_PAGE2) ? 0x800 : 0x400;
|
|
for (uint16_t addr = start; addr <= start + 0x3FF; addr++) {
|
|
uint8_t row, col;
|
|
deinterlaceAddress(addr, &row, &col);
|
|
if (col <= 39 && row <= 23) {
|
|
DrawLoresPixelAt(mmu->readDirect(addr, 0), col, row);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::modeChange()
|
|
{
|
|
dirty = true;
|
|
dirtyRect.left = dirtyRect.top = 0;
|
|
dirtyRect.right = 279;
|
|
dirtyRect.bottom = 191;
|
|
}
|
|
|
|
void AppleDisplay::Draw80LoresPixelAt(uint8_t c, uint8_t x, uint8_t y, uint8_t offset)
|
|
{
|
|
// Just like 80-column text, this has a minor problem; we're taking
|
|
// a 7-pixel-wide space and dividing it in half. Here I'm drawing
|
|
// every other column 1 pixel narrower (the ">= offset" in the for
|
|
// loop condition).
|
|
//
|
|
// Make those ">= 0" and change the "*7" to "*8" and you've got
|
|
// 320-pixel-wide slightly distorted but cleaner double-lores...
|
|
|
|
if (!offset) {
|
|
// The colors in every other column are swizzled. Un-swizzle.
|
|
c = ((c & 0x77) << 1) | ((c & 0x88) >> 3);
|
|
}
|
|
uint8_t pixel = c & 0x0F;
|
|
for (uint8_t y2 = 0; y2<4; y2++) {
|
|
for (int8_t x2 = 3; x2>=offset; x2--) {
|
|
drawApplePixel(pixel, x*7+x2+offset*3, y*8+y2);
|
|
}
|
|
}
|
|
|
|
pixel = (c >> 4);
|
|
for (uint8_t y2 = 4; y2<8; y2++) {
|
|
for (int8_t x2 = 3; x2>=offset; x2--) {
|
|
drawApplePixel(pixel, x*7+x2+offset*3, y*8+y2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AppleDisplay::setSwitches(uint16_t *switches)
|
|
{
|
|
this->switches = switches;
|
|
modeChange();
|
|
}
|
|
|
|
AiieRect AppleDisplay::getDirtyRect()
|
|
{
|
|
return dirtyRect;
|
|
}
|
|
|
|
bool AppleDisplay::needsRedraw()
|
|
{
|
|
modeChange(); // FIXME: this shouldn't be necessary.
|
|
/* It should work like this:
|
|
*
|
|
* When currently active video ram is written to, it calls the display.
|
|
* Display detects whether or not it's currently locked.
|
|
* If it's currently locked, then it notes the rect in a "locked update" rect
|
|
* If it's not locked, then it pulls in the locked rect + this rect and extends the current dirty rect appropriately
|
|
*
|
|
* Then when we start drawing, we take a snapshot of video ram &
|
|
* blit the appropriate rect.
|
|
*
|
|
* Alternately: we could have multiple copies of the video areas of
|
|
* RAM and swap between them when drawing starts. But to do that,
|
|
* we'd need another (1 + 1 + 8 + 8) * 2 = 36k of RAM, which we don't have.
|
|
*
|
|
* I'm not sure either approach fixes tearing, though. We see
|
|
* tearing because there's no snapshot when the mode flags change, I
|
|
* think.
|
|
*/
|
|
|
|
if (dirty) {
|
|
// Figure out what graphics mode we're in and redraw it in its entirety.
|
|
|
|
if ((*switches) & S_TEXT) {
|
|
if ((*switches) & S_80COL) {
|
|
redraw80ColumnText(0);
|
|
} else {
|
|
redraw40ColumnText(0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Not text mode - what mode are we in?
|
|
if ((*switches) & S_HIRES) {
|
|
redrawHires();
|
|
} else {
|
|
redrawLores();
|
|
}
|
|
|
|
// Mixed graphics modes: draw text @ bottom
|
|
if ((*switches) & S_MIXED) {
|
|
if ((*switches) & S_80COL) {
|
|
redraw80ColumnText(20);
|
|
} else {
|
|
redraw40ColumnText(20);
|
|
}
|
|
}
|
|
}
|
|
|
|
return dirty;
|
|
}
|
|
|
|
void AppleDisplay::didRedraw()
|
|
{
|
|
dirty = false;
|
|
}
|
|
|
|
void AppleDisplay::displayTypeChanged()
|
|
{
|
|
modeChange();
|
|
}
|
|
|
|
void AppleDisplay::lockDisplay()
|
|
{
|
|
}
|
|
|
|
void AppleDisplay::unlockDisplay()
|
|
{
|
|
}
|