apple | ||
linuxfb | ||
nix | ||
schematics | ||
sdl | ||
teensy | ||
tests | ||
util | ||
.gitignore | ||
bios.cpp | ||
bios.h | ||
cpu.cpp | ||
cpu.h | ||
filemanager.h | ||
globals.cpp | ||
globals.h | ||
images.cpp | ||
images.h | ||
lcg.cpp | ||
lcg.h | ||
LRingBuffer.cpp | ||
LRingBuffer.h | ||
Makefile | ||
mmu.h | ||
physicaldisplay.h | ||
physicalkeyboard.h | ||
physicalmouse.h | ||
physicalpaddles.h | ||
physicalprinter.h | ||
physicalspeaker.h | ||
prefsstore.h | ||
README.md | ||
serialize.h | ||
vm.h | ||
vmdisplay.h | ||
vmkeyboard.h | ||
vmram.cpp | ||
vmram.h | ||
vmui.h |
Aiie!
Aiie! is an Apple //e emulator, written ground-up for the Teensy 4.1 (originally for the Teensy 3.6).
The name comes from a game I used to play on the Apple //e back around 1986 - Ali Baba and the Forty Thieves, published by Quality Software in 1981.
http://crpgaddict.blogspot.com/2013/07/game-103-ali-baba-and-forty-thieves-1981.html
When characters in the game did damage to each other, they exclaimed something like "HAH! JUST A SCRATCH!" or "AAARGH!" or "OH MA, I THINK ITS MY TIME" [sic]. One of these exclamations was "AIIYEEEEE!!"
Build log:
https://hackaday.io/project/19925-aiie-an-embedded-apple-e-emulator
Getting the ROMs
As with many emulators, you have to go get the ROMs yourself. I've got the ROMs that I dumped out of my Apple //e. You can probably get yours a lot easier.
There are four files that you'll need:
- apple2e.rom -- a 32k dump of the entire Apple //e ROM
- disk.rom -- a 256 byte dump of the DiskII controller ROM (16-sector P5)
- parallel.rom -- a 256 byte dump of the Apple Parallel Card
- HDDRVR.BIN -- a 256 byte hard drive driver from AppleWin (https://github.com/AppleWin/AppleWin/blob/master/firmware/HDD/HDDRVR.BIN)
The MD5 sums of those files are:
- 003a780b461c96ae3e72861ed0f4d3d9 apple2e.rom
- 2020aa1413ff77fe29353f3ee72dc295 disk.rom
- 5902996f16dc78fc013f6e1db14805b3 parallel.rom
- e91f379957d87aa0af0c7255f6ee6ba0 HDDRVR.BIN
From those, the appropriate headers will be automatically generated by "make roms" (or any other target that relies on the ROMs).
Building (for the Teensy)
The directory 'teensy' contains 'teensy.ino' - the Arduino development environment project file. You'll need to open that up and compile from within.
However.
I built this on a Mac, and I used a lot of symlinks because of limitations in the Arduino IDE. There's no reason that shouldn't work under Linux, but I have absolutely no idea what Windows will make of it. I would expect trouble. No, I won't accept pull requests that remove the symlinks and replace them with the bare files. Sorry.
Also, you'll have to build the ROM headers (above) with 'make roms' before you can build the Teensy .ino file.
If anyone knows how to make the Arduino development environment do any form of scripting that could be used to generate those headers, I'd gladly adopt that instead of forcing folks to run the Perl script via Makefile. And if you have a better way of dealing with subfolders of code, with the Teensy-specific code segregated as it is, I'm all ears...
I compile this with optimization set to "Faster" for the Teensy 3.6 at 180MHz. There's no need to overclock the CPU -- but it does give better video performance, all the way up to 240MHz, but still not perfect. Do as you see fit :)
Environment and Libraries
I built this with arduino 1.8.13 and TeensyDuino 1.54b5.
https://www.pjrc.com/teensy/td_download.html
These libraries I'm using right from Teensy's environment: TimerOne; SPI; EEPROM; Time; Keypad; SdFat (previously called "SdFat-beta" but renamed in TeensyDuino 1.54).
You'll also need the ILI9341_t3n library from
https://github.com/KurtE/ILI9341_t3n/
I'm using it at tag f1bfb81825c60e39e011e502fe5c39a04305e1dc - not because that tag is special, but because that's when I checked out the repo. I haven't tested newer code and if you have problems, you'll want to roll back to that tag.
Running (on the Teensy)
The reset/menu button brings up a BIOS menu with options like:
Resume
Reset
Cold Reboot
Drop to Monitor
Debug: off
Suspend/Restore VM
Display: RGB
CPU Speed: Normal (1.023 MHz)
Paddle X/Y inverted
Configure paddles
Volume +/-
Insert/Eject Disk 1
Insert/Eject Disk 2
Insert/Eject HD 1
Insert/Eject HD 2
Reset
This is the same as control-reset on the actual hardware. If you want to execute the Apple //e self-test, then hold down the two joystick buttons; hit the reset/menu key; and select "Reset".
Cold Reboot
This resets much of the hardware to a default state and forces a reboot. It ejects any inserted disks. (You can get the self-test using this, too.)
Drop to Monitor
"Drop to Monitor" tries fairly hard to get you back to a monitor prompt. Useful for debugging, probably not for much else.
Display
"Display" has four values, and they're only really implemented for text and hi-res modes (not for lo-res modes). To describe them, I have to talk about the details of the Apple II display system.
In hires modes, the Apple II can only display certain colors in certain horizontal pixel columns. Because of how the composite video out works, the color "carries over" from one pixel to its neighbor; multiple pixels turned on in a row makes them all white. Which means that, if you're trying to display a picture in hires mode, you get color artifacts on the edges of white areas.
The Apple Color Composite Monitor had a button on it that turned on "Monochrome" mode, with the finer resolution necessary to display the pixels without the color cast. So its two display modes would be the ones I call "NTSC-like" and "Black and White."
There are two other video modes. The "RGB" mode (the default, because it's my preference) shows the color pixels as they're actually drawn in to memory. That means there can't be a solid field of, for example, orange; there can only be vertical stripes of orange with black between them.
The last mode is "Monochrome" which looks like the original "Monitor II", a black-and-green display.
Debug
This has several settings:
off
Show FPS
Show mem free
Show paddles
Show PC (program counter)
Show cycles (CPU run cycle count)
Show battery (raw data and percentage)
Show time (clock time)
Show disk (selected drive / head position)
... these are all fairly self-explanatory.
Insert/Eject Disk1/2 HD1/2
Fairly self-explanatory. Disks may be .dsk, .po, .nib, or .woz images (although .nib images aren't very heavily tested, particularly for write support). Hard drives are raw 32MB files, whose filenames must end in .img.
Suspend and Restore
The Teensy can be fully suspended and restored - including what disks are inserted. It's a full VM hibernation. It currently writes to a file named "suspend.vm" in the root of the MicroSD card. (I would like to be able to select from multiple suspend/restore files eventually. It wouldn't be terribly hard; it's just that the BIOS interface is very limited.)
Building (on a Mac)
While this isn't the purpose of the emulator, it is functional, and is my first test target for most of the work. With MacOS 10.11.6 and Homebrew, you can build and run it like this:
<pre>
$ make sdl
$ ./aiie-sdl /path/to/disk.dsk
</pre>
As the name implies, this requires that SDL is installed and in /usr/local/lib. I've done that with Homebrew like this
<pre>
$ brew install sdl2
</pre>
When running, F10 enters the BIOS.
Building (on Linux)
I've been experimenting with Aiie running under a handmade OS on a Raspberry Pi Zero W; the hardware is decent, and cheap. I just don't want Linux in the way. So I built JOSS (see [https://hackaday.io/project/19925-aiie-an-embedded-apple-e-emulator/log/87286-entry-18-pi-zero-w-and-joss](my Hackaday page about JOSS)).
Well, performance under JOSS is poor, so I built a Linux framebuffer wrapper for Aiie so that I can do performance testing on the Zero W, directly between JOSS and Linux.
$ make linuxfb
$ ./linuxfb
Mockingboard
Mockingboard support is slowly taking shape, based on the schematic in the Apple II Documentation Project:
It was difficult to shoehorn this in to the Teensy 3.6, but with the Teensy 4.1 it might be possible. More work required, though.
VM
The virtual machine architecture is broken in half - the virtual and physical pieces. There's the root VM object (vm.h), which ties together the MMU, virtual keyboard, and virtual display.
Then there are the physical interfaces, which aren't as well organized. They exist as globals in globals.cpp:
FileManager *g_filemanager = NULL; PhysicalDisplay *g_display = NULL; PhysicalKeyboard *g_keyboard = NULL; PhysicalSpeaker *g_speaker = NULL; PhysicalPaddles *g_paddles = NULL;
There are the two globals that point to the VM and the virtual CPU:
Cpu *g_cpu = NULL; VM *g_vm = NULL;
And there are two global configuration values that probably belong in some sort of Prefs class:
int16_t g_volume; uint8_t g_displayType;
CPU
The CPU is a full and complete 65C02. It supports all of the 65C02 documented and undocumented opcodes:
http://www.oxyron.de/html/opcodes02.html
The timing of the CPU is close to, but not quite, correct. It doesn't count cycles due to page boundary crossings during branch instructions, for example. (See the "cycle count footnotes" in cpu.cpp.)
The CPU passes all of the the 6502 tests from here, including the undocumented ADC and SBC handling of Decimal mode and the overflow flag:
https://github.com/Klaus2m5/6502_65C02_functional_tests
Doing a
$ make test
will build the test harness and execute the three tests that encompass all others. (There are more tests in the tests/ directory - only 3 of them are truly unique.) Two of the tests should emit
All tests successful!
while the third says
Test complete. Result: passed
Caveats
This requires TeensyDuino 1.54 beta 5, which is the most recent release as of this writing. There are two sets of functionality needed here: first, SdFat with long file name support that works with the Teensy 4; and second, raw USB keyboard scancode support.
Suspend/Restore is untested with the Teensy 4.1 hardware.
The Audio channel needs antialiasing and downsampling support for cleaner audio. This wasn't a problem on the Teensy 3.6 because the code was live toggling an actual speaker, just like the Apple did, in real-time; but on the 4.1, we're using a digital audio interface so we're experiencing real analog/digital conversion issues in some situations (particularly code that exploits the physical hardware to make really sophisticsated sounds).
CPU speed regulation isn't working at the moment; no matter what speed you pick, you'll get normal full speed.
NIB disks are completely broken at the moment due to the Woz disk format implementation. Internally, the NIB is converted to a WOZ and apparently there's a bug somewhere.
The LinuxFB build is currently unmaintained, and definitely broken.
Many, but not all, copy-protected Woz disks work. There appears to be a subtle timing bug in my disk driver code.
Disk write protection isn't implemented.
If you don't have an SD card inserted when you turn on Aiie, you can't insert one and use it without power cycling. (The card driver is only initialized on hardware startup.)
While I do have an ESP-01 wired in to the hardware, I don't have a working driver written yet.