aiie/physicaldisplay.h

29 lines
892 B
C++

#ifndef __PHYSICALDISPLAY_H
#define __PHYSICALDISPLAY_H
#include <string.h> // strncpy
#include "vmdisplay.h" // FIXME: for AiieRect
class PhysicalDisplay {
public:
PhysicalDisplay() { overlayMessage[0] = '\0'; }
virtual ~PhysicalDisplay() {};
virtual void redraw() = 0; // total redraw, assuming nothing
virtual void blit(AiieRect r) = 0; // redraw just the VM display area
virtual void drawDriveDoor(uint8_t which, bool isOpen) = 0;
virtual void drawDriveStatus(uint8_t which, bool isRunning) = 0;
virtual void drawBatteryStatus(uint8_t percent) = 0;
virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0;
virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0;
virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage)); }
protected:
char overlayMessage[40];
};
#endif