mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-12-01 14:50:54 +00:00
358 lines
9.6 KiB
C++
358 lines
9.6 KiB
C++
#include <ctype.h> // isgraph
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#include <DMAChannel.h>
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#include "teensy-display.h"
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#include "bios-font.h"
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#include "appleui.h"
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#include <SPI.h>
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#define _clock 75000000
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#define PIN_RST 8
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#define PIN_DC 9
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#define PIN_CS 0
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#define PIN_MOSI 26
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#define PIN_MISO 1
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#define PIN_SCK 27
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// Inside the 320x240 display, the Apple display is 280x192.
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// (That's half the "correct" width, b/c of double-hi-res.)
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#define apple_display_w 280
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#define apple_display_h 192
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// Inset inside the apple2 "frame" where we draw the display
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// remember these are "starts at pixel number" values, where 0 is the first.
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#define HOFFSET 18
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#define VOFFSET 13
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#include "globals.h"
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#include "applevm.h"
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DMAMEM uint16_t dmaBuffer[240][320]; // 240 rows, 320 columns
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#define RGBto565(r,g,b) ((((r) & 0xF8) << 8) | (((g) & 0xFC) << 3) | ((b) >> 3))
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#define _565toR(c) ( ((c) & 0xF800) >> 8 )
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#define _565toG(c) ( ((c) & 0x07E0) >> 5 )
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#define _565toB(c) ( ((c) & 0x001F) )
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//ILI9341_t3 tft = ILI9341_t3(PIN_CS, PIN_DC, PIN_RST, PIN_MOSI, PIN_SCK, PIN_MISO);
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ILI9341_t3n tft = ILI9341_t3n(PIN_CS, PIN_DC, PIN_RST, PIN_MOSI, PIN_SCK, PIN_MISO);
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DMAChannel dmatx;
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DMASetting dmaSetting;
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// RGB map of each of the lowres colors
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const uint16_t loresPixelColors[16] = { 0x0000, // 0 black
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0xC006, // 1 magenta
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0x0010, // 2 dark blue
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0xA1B5, // 3 purple
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0x0480, // 4 dark green
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0x6B4D, // 5 dark grey
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0x1B9F, // 6 med blue
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0x0DFD, // 7 light blue
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0x92A5, // 8 brown
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0xF8C5, // 9 orange
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0x9555, // 10 light gray
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0xFCF2, // 11 pink
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0x07E0, // 12 green
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0xFFE0, // 13 yellow
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0x87F0, // 14 aqua
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0xFFFF // 15 white
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};
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const uint16_t loresPixelColorsGreen[16] = { 0x0000,
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0x0140,
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0x0040,
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0x0280,
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0x0300,
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0x0340,
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0x0300,
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0x0480,
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0x02C0,
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0x0240,
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0x0500,
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0x0540,
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0x0580,
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0x0700,
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0x0680,
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0x07C0
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};
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const uint16_t loresPixelColorsWhite[16] = { 0x0000,
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0x2945,
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0x0841,
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0x528A,
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0x630C,
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0x6B4D,
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0x630C,
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0x9492,
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0x5ACB,
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0x4A49,
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0xA514,
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0xAD55,
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0xB596,
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0xE71C,
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0xD69A,
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0xFFDF
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};
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TeensyDisplay::TeensyDisplay()
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{
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memset(dmaBuffer, 0x80, sizeof(dmaBuffer));
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tft.begin(_clock);
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tft.setRotation(3);
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tft.setFrameBuffer((uint16_t *)dmaBuffer);
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tft.useFrameBuffer(true);
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tft.fillScreen(ILI9341_BLACK);
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driveIndicator[0] = driveIndicator[1] = false;
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driveIndicatorDirty = true;
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}
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TeensyDisplay::~TeensyDisplay()
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{
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}
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void TeensyDisplay::redraw()
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{
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g_ui->drawStaticUIElement(UIeOverlay);
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if (g_vm) {
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g_ui->drawOnOffUIElement(UIeDisk1_state, ((AppleVM *)g_vm)->DiskName(0)[0] == '\0');
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g_ui->drawOnOffUIElement(UIeDisk2_state, ((AppleVM *)g_vm)->DiskName(1)[0] == '\0');
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}
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}
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void TeensyDisplay::clrScr()
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{
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memset(dmaBuffer, 0x00, sizeof(dmaBuffer));
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}
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void TeensyDisplay::drawUIPixel(uint16_t x, uint16_t y, uint16_t color)
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{
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// These pixels are just cached in the buffer; they're not drawn directly.
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dmaBuffer[y][x] = color;
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}
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void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
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{
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tft.drawPixel(x,y,color);
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}
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void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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uint16_t color16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3);
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drawPixel(x,y,color16);
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}
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void TeensyDisplay::flush()
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{
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blit({0,0,191,279});
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}
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void TeensyDisplay::blit()
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{
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// Start DMA transfers if they aren't running
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if (!tft.asyncUpdateActive())
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tft.updateScreenAsync(true);
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// draw overlay, if any, occasionally
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{
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static uint32_t nextMessageTime = 0;
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if (millis() >= nextMessageTime) {
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if (overlayMessage[0]) {
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drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage);
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}
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nextMessageTime = millis() + 1000;
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}
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}
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}
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void TeensyDisplay::blit(AiieRect r)
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{
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// Nothing to do here, since we're regularly blitting the whole screen via DMA
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}
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void TeensyDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c)
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{
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int8_t xsize = 8,
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ysize = 0x0C,
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offset = 0x20;
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uint16_t temp;
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c -= offset;// font starts with a space
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uint16_t offPixel, onPixel;
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switch (mode) {
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case M_NORMAL:
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onPixel = 0xFFFF;
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offPixel = 0x0010;
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break;
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case M_SELECTED:
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onPixel = 0x0000;
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offPixel = 0xFFFF;
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break;
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case M_DISABLED:
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default:
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onPixel = 0x7BEF;
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offPixel = 0x0000;
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break;
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case M_SELECTDISABLED:
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onPixel = 0x7BEF;
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offPixel = 0xFFE0;
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break;
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}
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temp=(c*ysize);
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for (int8_t y_off = 0; y_off <= ysize; y_off++) {
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uint8_t ch = pgm_read_byte(&BiosFont[temp]);
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if (y + y_off < 240) { // FIXME constant
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for (int8_t x_off = 0; x_off <= xsize; x_off++) {
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if (x+x_off < 320) { // FIXME constant
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if (ch & (1 << (7-x_off))) {
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dmaBuffer[y+y_off][x+x_off] = onPixel;
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} else {
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dmaBuffer[y+y_off][x+x_off] = offPixel;
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}
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}
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}
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}
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temp++;
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}
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}
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void TeensyDisplay::drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str)
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{
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int8_t xsize = 8; // width of a char in this font
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for (int8_t i=0; i<strlen(str); i++) {
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drawCharacter(mode, x, y, str[i]);
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x += xsize; // fixme: any inter-char spacing?
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if (x >= 320) break; // FIXME constant
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}
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}
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void TeensyDisplay::drawImageOfSizeAt(const uint8_t *img,
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uint16_t sizex, uint8_t sizey,
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uint16_t wherex, uint8_t wherey)
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{
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uint8_t r, g, b;
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for (uint8_t y=0; y<sizey; y++) {
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for (uint16_t x=0; x<sizex; x++) {
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r = pgm_read_byte(&img[(y*sizex + x)*3 + 0]);
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g = pgm_read_byte(&img[(y*sizex + x)*3 + 1]);
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b = pgm_read_byte(&img[(y*sizex + x)*3 + 2]);
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dmaBuffer[y+wherey][x+wherex] = RGBto565(r,g,b);
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}
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}
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}
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// "DoubleWide" means "please double the X because I'm in low-res
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// width mode". But we only have half the horizontal width required on
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// the Teensy, so it's divided in half.
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void TeensyDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
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{
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uint16_t color16;
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color16 = loresPixelColors[(( color & 0x0F ) )];
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dmaBuffer[y+VOFFSET][x+HOFFSET] = color16;
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}
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// This exists for 4bpp optimization. We could totally call
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// cacheDoubleWidePixel twice, but the (x&1) pfutzing is messy if
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// we're just storing both halves anyway...
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void TeensyDisplay::cache2DoubleWidePixels(uint16_t x, uint16_t y,
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uint8_t colorA, uint8_t colorB)
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{
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// FIXME: Convert 4-bit colors to 16-bit colors?
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dmaBuffer[y+VOFFSET][x+ HOFFSET] = loresPixelColors[colorB&0xF];
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dmaBuffer[y+VOFFSET][x+1+HOFFSET] = loresPixelColors[colorA&0xF];
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}
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inline double logfn(double x)
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{
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// At a value of x=255, log(base 1.022)(x) is 254.636.
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return log(x)/log(1.022);
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}
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inline uint16_t blendColors(uint16_t a, uint16_t b)
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{
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// Straight linear average doesn't work well for inverted text, because the
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// whites overwhelm the blacks.
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//return ((uint32_t)a + (uint32_t)b)/2;
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#if 0
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// Testing a logarithmic color scale. My theory was that, since our
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// colors here are mostly black or white, it would be reasonable to
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// use a log scale of the average to bump up the brightness a
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// little. In practice, it's not really legible.
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return RGBto565( (uint8_t)(logfn((_565toR(a) + _565toR(b))/2)),
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(uint8_t)(logfn((_565toG(a) + _565toG(b))/2)),
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(uint8_t)(logfn((_565toB(a) + _565toB(b))/2)) );
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#endif
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// Doing an R/G/B average works okay for legibility. It's not great for
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// inverted text.
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return RGBto565( (_565toR(a) + _565toR(b))/2,
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(_565toG(a) + _565toG(b))/2,
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(_565toB(a) + _565toB(b))/2 );
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}
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// This is the full 560-pixel-wide version -- and we only have 280
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// pixels in our buffer b/c the display is only 320 pixels wide
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// itself. So we'll divide x by 2. On odd-numbered X pixels, we also
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// blend the colors of the two virtual pixels that share an onscreen
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// pixel
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void TeensyDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
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{
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#if 0
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static uint8_t previousColor = 0;
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#endif
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if (x&1) {
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// Blend the two pixels. This takes advantage of the fact that we
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// always call this linearly for 80-column text drawing -- we never
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// do partial screen blits, but always draw at least a whole character.
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// So we can look at the pixel in the "shared" cell of RAM, and come up
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// with a color between the two.
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#if 1
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// This is straight blending, R/G/B average
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uint16_t origColor = dmaBuffer[y+VOFFSET][(x>>1)+HOFFSET];
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uint16_t newColor = loresPixelColors[color];
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cacheDoubleWidePixel(x>>1, y, blendColors(origColor, newColor));
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#endif
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#if 0
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// The model we use for the SDL display works better, strangely - it keeps
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// the lores pixel index color (black, magenda, dark blue, purple, dark
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// green, etc.) until render time; so when it does the blend here, it's
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// actually blending in a very nonlinear way - e.g. "black + white / 2"
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// is actually "black(0) + white(15) / 2 = 15/2 = 7 (light blue)". Weird,
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// but definitely legible in a mini laptop SDL window with the same scale.
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// Unfortunately, it doesn't translate well to a ILI9341 panel; the pixels
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// are kind of muddy and indistinct, so the blue spills over and makes it
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// very difficult to read.
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uint8_t origColor = previousColor;
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uint8_t newColor = (uint16_t)(origColor + color) / 2;
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cacheDoubleWidePixel(x>>1, y, (uint16_t)color + (uint16_t)previousColor/2);
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#endif
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} else {
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#if 0
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previousColor = color; // used for blending
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#endif
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cacheDoubleWidePixel(x>>1, y, color);
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}
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}
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uint32_t TeensyDisplay::frameCount()
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{
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return tft.frameCount();
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}
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