aiie/apple/applemmu.h

98 lines
2.0 KiB
C++

#ifndef __APPLEMMU_H
#define __APPLEMMU_H
#include <stdlib.h>
#include "appledisplay.h"
#include "Slot.h"
#include "mmu.h"
// when we read a nondeterministic result, we return FLOATING. Maybe
// some day we can come back here and figure out how to return what
// the Apple would have.
#define FLOATING 0
// Switches activated by various memory locations
enum {
S_TEXT = 0x0001,
S_MIXED = 0x0002,
S_HIRES = 0x0004,
S_PAGE2 = 0x0008,
S_80COL = 0x0010,
S_ALTCH = 0x0020,
S_80STORE = 0x0040,
S_DHIRES = 0x0080
};
typedef bool (*callback_t)(void *);
class AppleVM;
class AppleMMU : public MMU {
friend class AppleVM;
public:
AppleMMU(AppleDisplay *display);
virtual ~AppleMMU();
virtual bool Serialize(int8_t fd);
virtual bool Deserialize(int8_t fd);
virtual uint8_t read(uint16_t address);
virtual uint8_t readDirect(uint16_t address, uint8_t fromPage);
virtual void write(uint16_t address, uint8_t v);
virtual void Reset();
void keyboardInput(uint8_t v);
void setKeyDown(bool isTrue);
void triggerPaddleTimer(uint8_t paddle);
void resetRAM(); // used by BIOS on cold boot
void setSlot(int8_t slotnum, Slot *peripheral);
protected:
void allocateMemory();
void resetDisplay();
uint8_t readSwitches(uint16_t address);
void writeSwitches(uint16_t address, uint8_t v);
void handleMemorySwitches(uint16_t address, uint16_t lastSwitch);
void updateMemoryPages();
private:
AppleDisplay *display;
uint16_t switches;
public: // 'public' for debugging
bool auxRamRead;
bool auxRamWrite;
bool bank2;
bool readbsr;
bool writebsr;
bool altzp;
bool intcxrom;
bool slot3rom;
int8_t slotLatch;
bool preWriteFlag; // see UTA2E p. 5-23
Slot *slots[8]; // slots 0-7
uint8_t *ramPages[0x100][5];
uint8_t *readPages[0x100];
uint8_t *writePages[0x100];
uint8_t keyboardStrobe;
bool anyKeyDown;
public:
// FIXME: build a private API for these
bool isOpenApplePressed;
bool isClosedApplePressed;
};
#endif