mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-22 15:31:41 +00:00
234 lines
6.9 KiB
C++
234 lines
6.9 KiB
C++
#include "sdl-speaker.h"
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#include <pthread.h>
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#include <unistd.h>
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#include <fcntl.h> // for open()
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extern "C"
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{
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#include <SDL.h>
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#include <SDL_thread.h>
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};
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// What values do we use for logical speaker-high and speaker-low?
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#define HIGHVAL ((0x4FFF) >> (15-g_volume))
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#define LOWVAL (-((0x4FFF) >> (15-g_volume)))
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#include "globals.h"
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#define SDLSIZE (2048)
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// But we want to keep more than just that, so we can fill it full every time
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#define CACHEMULTIPLIER 2
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#define WATERLEVEL SDLSIZE
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#define AUDIO_SAMPLE_RATE_EXACT 44100
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// FIXME: Globals; ick.
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static volatile uint32_t bufIdx = 0;
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static volatile short soundBuf[CACHEMULTIPLIER*SDLSIZE];
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static pthread_mutex_t togmutex = PTHREAD_MUTEX_INITIALIZER;
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static volatile uint64_t skippedSamples = 0;
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#define SAMPLEBYTES sizeof(short)
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volatile uint8_t audioRunning = 0;
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volatile int64_t lastFilledTime = 0;
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// Debugging by writing a wav file with the sound output...
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//#define DEBUG_OUT_WAV
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#ifdef DEBUG_OUT_WAV
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int outputFD = -1;
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#endif
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static void audioCallback(void *unused, Uint8 *stream, int len)
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{
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if (audioRunning==0)
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audioRunning=1;
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pthread_mutex_lock(&togmutex);
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if (g_biosInterrupt) {
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// While the BIOS is running, we don't put samples in the audio
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// queue.
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audioRunning = 0;
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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pthread_mutex_unlock(&togmutex);
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return;
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}
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if (audioRunning==1 && bufIdx >= WATERLEVEL) {
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// Fully up and running now; we got a full cache
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audioRunning = 2;
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} else if (audioRunning==1) {
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// waiting for first fill; return an empty buffer.
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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pthread_mutex_unlock(&togmutex);
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return;
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}
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static short lastKnownSample = 0; // saved for when the apple is quiescent
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if (bufIdx >= SDLSIZE) { // technically 'len/SAMPLEBYTES' but it should always be constant I think?
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memcpy(stream, (void *)soundBuf, SDLSIZE*SAMPLEBYTES);
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lastKnownSample = stream[SDLSIZE-1];
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if (bufIdx > SDLSIZE) {
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// move the remaining data down
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memcpy((void *)soundBuf, (void *)&soundBuf[SDLSIZE], (bufIdx - SDLSIZE + 1)*SAMPLEBYTES);
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bufIdx -= SDLSIZE;
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}
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} else {
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if (bufIdx) {
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// partial buffer exists
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memcpy(stream, (void *)soundBuf, bufIdx*SAMPLEBYTES);
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// and it's a partial underrun. Track the number of samples we skipped
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// so we can keep the audio buffer in sync.
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skippedSamples += SDLSIZE-bufIdx;
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for (long i=0; i<SDLSIZE-bufIdx; i++) {
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stream[bufIdx+i] = lastKnownSample;
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}
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bufIdx = 0;
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} else {
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// No big deal - buffer underrun might just mean nothing
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// is trying to play audio right now.
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skippedSamples += SDLSIZE;
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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// memset(stream, lastKnownSample, SDLSIZE);
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// Trend toward DC voltage = 0v
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// if (lastKnownSample < 0x7F) lastKnownSample++;
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// if (lastKnownSample >= 0x80) lastKnownSample--;
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}
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}
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#ifdef DEBUG_OUT_WAV
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if (outputFD == -1) {
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outputFD = open("/tmp/out.wav", O_RDWR | O_CREAT | O_TRUNC, 0600);
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unsigned char buf[44] = { 'R', 'I', 'F', 'F',
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0xff,0xff,0xff,0, // size == 0 for now
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'W', 'A', 'V', 'E',
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'f', 'm', 't', ' ',
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16,0,0,0, // no extensions
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1,0, // PCM
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1,0, // 1 channel
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0x44, 0xAC, 0, 0, // 44100 Hz
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0x44, 0xAC, 0, 0, // (sample rate * bits * channels)/8
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1,0, // sample size (1 byte here b/c 1 channel @ 8bit)
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8,0, // bits per sample
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'd', 'a', 't', 'a',
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0xff, 0xff, 0xff, 0, // size of data chunk
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};
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write(outputFD, buf, sizeof(buf));
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}
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write(outputFD, (void *)(stream), SDLSIZE*SAMPLEBYTES);
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#endif
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pthread_mutex_unlock(&togmutex);
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}
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SDLSpeaker::SDLSpeaker()
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{
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toggleState = false;
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mixerValue = 0x80;
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pthread_mutex_init(&togmutex, NULL);
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}
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SDLSpeaker::~SDLSpeaker()
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{
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}
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void SDLSpeaker::begin()
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{
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SDL_AudioSpec audioDevice;
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SDL_AudioSpec audioActual;
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SDL_memset(&audioDevice, 0, sizeof(audioDevice));
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audioDevice.freq = AUDIO_SAMPLE_RATE_EXACT; // count of 16-bit samples
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audioDevice.format = AUDIO_S16;
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audioDevice.channels = 1;
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audioDevice.samples = SDLSIZE; // SDLSIZE 16-bit samples @ 44100Hz: 4096 is about 1/10th second out of sync
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audioDevice.callback = audioCallback;
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audioDevice.userdata = NULL;
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memset((void *)&soundBuf[0], 0, CACHEMULTIPLIER*SDLSIZE*SAMPLEBYTES);
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bufIdx = 0;
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skippedSamples = 0;
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audioRunning = 0;
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SDL_OpenAudio(&audioDevice, &audioActual); // FIXME retval
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printf("Actual: freq %d channels %d samples %d\n",
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audioActual.freq, audioActual.channels, audioActual.samples);
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// FIXME: if any of those don't match the orginal we're gonna be unhappy
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SDL_PauseAudio(0);
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}
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void SDLSpeaker::toggle(int64_t c)
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{
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pthread_mutex_lock(&togmutex);
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int64_t expectedCycleNumber = (float)c * (float)AUDIO_SAMPLE_RATE_EXACT / (float)g_speed;
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if (lastFilledTime == 0) {
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lastFilledTime = expectedCycleNumber;
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}
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// This subtracts skippedSamples because those were filled automatically
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// by the audioCallback when we had no data.
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int64_t audioBufferSamples = expectedCycleNumber - lastFilledTime - skippedSamples;
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// If audioBufferSamples < 0, then we need to keep some
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// skippedSamples for later; otherwise we can keep moving forward.
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if (audioBufferSamples < 0) {
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skippedSamples = -audioBufferSamples;
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audioBufferSamples = 0;
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} else {
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// Otherwise we consumed them and can forget about it.
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skippedSamples = 0;
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}
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int32_t newIdx = bufIdx + audioBufferSamples;
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if (audioBufferSamples == 0) {
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// If the toggle wouldn't result in at least 1 buffer sample change,
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// then we'll blatantly skip it here. If this turns out to be
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// a problem, we could try setting audioBufferSamples++ and then
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// twiddle the lastFilledTime so it looks like it's more in the
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// future, but I suspect that would mean missing more future events,
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// just like we would have missed this one.
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//
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// But I think this is probably okay - because something that's
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// toggling the speaker fast enough that our 44k audio can't keep
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// up with the individual changes is likely to toggle again in a
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// moment without significant distortion?
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pthread_mutex_unlock(&togmutex);
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return;
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}
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if (newIdx >= sizeof(soundBuf)/SAMPLEBYTES) {
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printf("ERROR: buffer overrun: size %lu idx %d\n", sizeof(soundBuf)/SAMPLEBYTES, newIdx);
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newIdx = (sizeof(soundBuf)/SAMPLEBYTES)-1;
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}
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lastFilledTime = expectedCycleNumber;
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// Flip the toggle state
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toggleState = !toggleState;
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// Fill from bufIdx .. newIdx and set bufIdx to newIdx when done.
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if (newIdx > bufIdx) {
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long count = (long)newIdx - bufIdx;
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for (long i=0; i<count; i++) {
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soundBuf[bufIdx+i] = toggleState ? HIGHVAL : LOWVAL;
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}
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bufIdx = newIdx;
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}
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pthread_mutex_unlock(&togmutex);
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}
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void SDLSpeaker::maintainSpeaker(int64_t c, uint64_t microseconds)
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{
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}
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void SDLSpeaker::beginMixing()
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{
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}
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void SDLSpeaker::mixOutput(uint8_t v)
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{
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}
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