aiie/sdl/sdl-display.h

46 lines
1011 B
C++

#ifndef __SDL_DISPLAY_H
#define __SDL_DISPLAY_H
#include <stdlib.h>
#include <SDL.h>
#include <SDL_mutex.h>
#include <SDL_events.h>
#include "physicaldisplay.h"
#define SDLDISPLAY_WIDTH (320*2)
#define SDLDISPLAY_HEIGHT (240*2)
enum {
M_NORMAL = 0,
M_SELECTED = 1,
M_DISABLED = 2,
M_SELECTDISABLED = 3
};
class SDLDisplay : public PhysicalDisplay {
public:
SDLDisplay();
virtual ~SDLDisplay();
virtual void blit(AiieRect r);
virtual void redraw();
virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey);
virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c);
virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str);
virtual void debugMsg(const char *msg);
private:
SDL_Window *screen;
SDL_Renderer *renderer;
};
#endif