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https://github.com/JorjBauer/aiie.git
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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef __SDL_DISPLAY_H
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#define __SDL_DISPLAY_H
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL_events.h>
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#include "physicaldisplay.h"
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#define SDL_WIDTH 800
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#define SDL_HEIGHT 480
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class SDLDisplay : public PhysicalDisplay {
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public:
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SDLDisplay();
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virtual ~SDLDisplay();
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virtual void blit();
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virtual void flush();
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virtual void drawUIImage(uint8_t imageIdx);
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
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virtual void clrScr(uint8_t coloridx);
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virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color);
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virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color);
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void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint32_t packedColor);
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void windowResized(uint32_t w, uint32_t h);
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private:
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uint32_t videoBuffer[SDL_HEIGHT][SDL_WIDTH];
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SDL_Window *screen;
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SDL_Renderer *renderer;
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SDL_Texture *buffer;
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uint8_t *shellImage;
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uint16_t shellWidth, shellHeight;
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uint8_t *d1OpenImage;
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uint16_t driveWidth, driveHeight; // assume all the latches are the
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// same width/height no matter
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// what position
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uint8_t *d1ClosedImage;
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uint8_t *d2OpenImage;
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uint8_t *d2ClosedImage;
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uint8_t *appleImage;
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uint16_t appleImageWidth, appleImageHeight;
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};
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#endif
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