aiie/teensy/teensy-keyboard.cpp
2017-02-20 13:55:16 -05:00

232 lines
4.4 KiB
C++

#include <Arduino.h>
#include "teensy-keyboard.h"
#include <Keypad.h>
#include <RingBuffer.h>
const byte ROWS = 5;
const byte COLS = 13;
char keys[ROWS][COLS] = {
{ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', DEL },
{ ESC, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']' },
{ _CTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', RET },
{ LSHFT, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', RSHFT, 0 },
{ LOCK, '`', TAB, '\\', LA, ' ', RA, LARR, RARR, DARR, UARR, 0, 0 }
};
uint8_t rowsPins[ROWS] = { 33, 34, 35, 36, 37 };
uint8_t colsPins[COLS] = { 0, 1, 3, 4, 24, 25, 26, 27, 28, 29, 30, 31, 32 };
Keypad keypad(makeKeymap(keys), rowsPins, colsPins, ROWS, COLS);
RingBuffer buffer(10); // 10 keys should be plenty, right?
static uint8_t shiftedNumber[] = { '<', // ,
'_', // -
'>', // .
'?', // /
')', // 0
'!', // 1
'@', // 2
'#', // 3
'$', // 4
'%', // 5
'^', // 6
'&', // 7
'*', // 8
'(', // 9
0, // (: is not a key)
':' // ;
};
TeensyKeyboard::TeensyKeyboard(VMKeyboard *k) : PhysicalKeyboard(k)
{
keypad.setDebounceTime(5);
leftShiftPressed = false;
rightShiftPressed = false;
ctrlPressed = false;
capsLock = true;
leftApplePressed = false;
rightApplePressed = false;
numPressed = 0;
}
TeensyKeyboard::~TeensyKeyboard()
{
}
void TeensyKeyboard::pressedKey(uint8_t key)
{
numPressed++;
if (key & 0x80) {
// it's a modifier key.
switch (key) {
case _CTRL:
ctrlPressed = 1;
break;
case LSHFT:
leftShiftPressed = 1;
break;
case RSHFT:
rightShiftPressed = 1;
break;
case LOCK:
capsLock = !capsLock;
break;
case LA:
leftApplePressed = 1;
break;
case RA:
rightApplePressed = 1;
break;
}
return;
}
if (key == ' ' || key == DEL || key == ESC || key == RET || key == TAB) {
buffer.addByte(key);
return;
}
if (key >= 'a' &&
key <= 'z') {
if (ctrlPressed) {
buffer.addByte(key - 'a' + 1);
return;
}
if (leftShiftPressed || rightShiftPressed || capsLock) {
buffer.addByte(key - 'a' + 'A');
return;
}
buffer.addByte(key);
return;
}
// FIXME: can we control-shift?
if (key >= ',' && key <= ';') {
if (leftShiftPressed || rightShiftPressed) {
buffer.addByte(shiftedNumber[key - ',']);
return;
}
buffer.addByte(key);
return;
}
if (leftShiftPressed || rightShiftPressed) {
uint8_t ret = 0;
switch (key) {
case '=':
ret = '+';
break;
case '[':
ret = '{';
break;
case ']':
ret = '}';
break;
case '\\':
ret = '|';
break;
case '\'':
ret = '"';
break;
case '`':
ret = '~';
break;
}
if (ret) {
buffer.addByte(ret);
return;
}
}
// Everything else falls through.
buffer.addByte(key);
}
void TeensyKeyboard::releasedKey(uint8_t key)
{
numPressed--;
if (key & 0x80) {
// it's a modifier key.
switch (key) {
case _CTRL:
ctrlPressed = 0;
break;
case LSHFT:
leftShiftPressed = 0;
break;
case RSHFT:
rightShiftPressed = 0;
break;
case LA:
leftApplePressed = 0;
break;
case RA:
rightApplePressed = 0;
break;
}
}
}
bool TeensyKeyboard::kbhit()
{
if (keypad.getKeys()) {
for (int i=0; i<LIST_MAX; i++) {
if ( keypad.key[i].stateChanged ) {
switch (keypad.key[i].kstate) {
case PRESSED:
pressedKey(keypad.key[i].kchar);
break;
case RELEASED:
releasedKey(keypad.key[i].kchar);
break;
case HOLD:
case IDLE:
break;
}
}
}
}
// For debugging: also allow USB serial to act as a keyboard
if (Serial.available()) {
buffer.addByte(Serial.read());
}
return buffer.hasData();
}
int8_t TeensyKeyboard::read()
{
if (buffer.hasData()) {
return buffer.consumeByte();
}
return 0;
}
// This is a non-buffered interface to the physical keyboard, as used
// by the VM.
void TeensyKeyboard::maintainKeyboard()
{
if (keypad.getKeys()) {
for (int i=0; i<LIST_MAX; i++) {
if ( keypad.key[i].stateChanged ) {
switch (keypad.key[i].kstate) {
case PRESSED:
vmkeyboard->keyDepressed(keypad.key[i].kchar);
break;
case RELEASED:
vmkeyboard->keyReleased(keypad.key[i].kchar);
break;
case HOLD:
case IDLE:
break;
}
}
}
}
}