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https://github.com/JorjBauer/aiie.git
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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef __SDL_DISPLAY_H
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#define __SDL_DISPLAY_H
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL_events.h>
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#include "physicaldisplay.h"
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class SDLDisplay : public PhysicalDisplay {
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public:
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SDLDisplay();
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virtual ~SDLDisplay();
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virtual void blit();
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virtual void blit(AiieRect r);
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virtual void redraw();
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virtual void flush();
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
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virtual void drawUIPixel(uint16_t x, uint16_t y, uint16_t color);
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virtual void drawCharacter(uint8_t mode, uint16_t x, uint16_t y, char c);
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virtual void drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str);
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virtual void clrScr(uint8_t coloridx);
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virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color);
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virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color);
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void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint32_t packedColor);
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virtual void cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorA, uint8_t colorB);
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void windowResized(uint32_t w, uint32_t h);
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private:
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uint32_t videoBuffer[480][800];// ***
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SDL_Window *screen;
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SDL_Renderer *renderer;
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SDL_Texture *buffer;
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};
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#endif
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