mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-12-28 05:29:51 +00:00
158 lines
3.5 KiB
C++
158 lines
3.5 KiB
C++
#include "sdl-keyboard.h"
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#include "sdl-paddles.h"
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#include "globals.h"
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SDLKeyboard::SDLKeyboard(VMKeyboard *k) : PhysicalKeyboard(k)
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{
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}
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SDLKeyboard::~SDLKeyboard()
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{
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}
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typedef struct {
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int8_t actualKey;
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bool shifted;
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} keymapChar;
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void SDLKeyboard::handleKeypress(SDL_KeyboardEvent *key)
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{
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bool releaseEvent = key->type == SDL_KEYUP;
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if ( (key->keysym.sym >= 'a' && key->keysym.sym <= 'z') ||
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(key->keysym.sym >= '0' && key->keysym.sym <= '9') ||
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key->keysym.sym == '-' ||
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key->keysym.sym == '=' ||
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key->keysym.sym == '[' ||
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key->keysym.sym == '`' ||
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key->keysym.sym == ']' ||
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key->keysym.sym == '\\' ||
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key->keysym.sym == ';' ||
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key->keysym.sym == '\'' ||
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key->keysym.sym == ',' ||
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key->keysym.sym == '.' ||
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key->keysym.sym == '/' ||
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key->keysym.sym == ' ' ||
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key->keysym.sym == 27 || // ESC
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key->keysym.sym == 13 || // return
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key->keysym.sym == 9) { // tab
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// Simple keypresses
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if (key->keysym.mod & (KMOD_LCTRL|KMOD_RCTRL)) {
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key->keysym.sym -= ('a'-1);
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}
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if (releaseEvent)
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vmkeyboard->keyReleased(key->keysym.sym);
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else
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vmkeyboard->keyDepressed(key->keysym.sym);
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return;
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}
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// delete key
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if (key->keysym.sym == 8) {
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if (releaseEvent)
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vmkeyboard->keyReleased(DEL);
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else
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vmkeyboard->keyDepressed(DEL);
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return;
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}
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//modifier handling
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if (key->keysym.sym == SDLK_CAPSLOCK) {
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if (releaseEvent)
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vmkeyboard->keyReleased(LOCK);
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else
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vmkeyboard->keyDepressed(LOCK);
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}
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if (key->keysym.sym == SDLK_LSHIFT ||
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key->keysym.sym == SDLK_RSHIFT) {
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if (releaseEvent)
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vmkeyboard->keyReleased(LSHFT);
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else
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vmkeyboard->keyDepressed(LSHFT);
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}
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// arrows
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if (key->keysym.sym == SDLK_LEFT) {
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if (releaseEvent)
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vmkeyboard->keyReleased(LARR);
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else
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vmkeyboard->keyDepressed(LARR);
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}
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if (key->keysym.sym == SDLK_RIGHT) {
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if (releaseEvent)
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vmkeyboard->keyReleased(RARR);
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else
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vmkeyboard->keyDepressed(RARR);
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}
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if (key->keysym.sym == SDLK_LEFT) {
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if (releaseEvent)
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vmkeyboard->keyReleased(LARR);
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else
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vmkeyboard->keyDepressed(LARR);
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}
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if (key->keysym.sym == SDLK_UP) {
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if (releaseEvent)
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vmkeyboard->keyReleased(UARR);
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else
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vmkeyboard->keyDepressed(UARR);
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}
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if (key->keysym.sym == SDLK_DOWN) {
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if (releaseEvent)
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vmkeyboard->keyReleased(DARR);
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else
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vmkeyboard->keyDepressed(DARR);
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}
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// Paddles
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if (key->keysym.sym == SDLK_LGUI) {
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if (releaseEvent)
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vmkeyboard->keyReleased(LA);
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else
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vmkeyboard->keyDepressed(LA);
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}
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if (key->keysym.sym == SDLK_RGUI) {
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if (releaseEvent)
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vmkeyboard->keyReleased(RA);
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else
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vmkeyboard->keyDepressed(RA);
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}
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}
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void SDLKeyboard::maintainKeyboard()
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{
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SDL_Event event;
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if (SDL_PollEvent( &event )) {
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// Handle keydown/keyup (and quit, incidentally)
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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// Don't handle repeats; we have our own repeat code
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if (event.key.repeat == 0)
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handleKeypress(&event.key);
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break;
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case SDL_MOUSEMOTION:
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// We are handling the SDL input loop, so need to pass this off to the paddles. :/
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// FIXME: nasty rooting around in other objects and typecasting.
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// FIXME: event.motion.state & SDL_BUTTON_LMASK, et al?
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((SDLPaddles *)g_paddles)->gotMouseMovement(event.motion.x, event.motion.y);
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break;
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case SDL_QUIT:
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exit(0);
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}
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}
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}
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