aiie/sdl/aiie.cpp

314 lines
8.0 KiB
C++

#include <stdio.h>
#include <unistd.h>
#include <curses.h>
#include <termios.h>
#include <pthread.h>
#include "applevm.h"
#include "sdl-display.h"
#include "sdl-keyboard.h"
#include "sdl-speaker.h"
#include "sdl-paddles.h"
#include "sdl-filemanager.h"
#include "sdl-printer.h"
#include "globals.h"
#include "timeutil.h"
#define SHOWFPS
//#define SHOWPC
//#define DEBUGCPU
//#define SHOWMEMPAGE
static struct timespec nextInstructionTime, startTime;
uint64_t hitcount = 0;
uint64_t misscount = 0;
#define NB_ENABLE 1
#define NB_DISABLE 0
int send_rst = 0;
pthread_t cpuThreadID;
void sigint_handler(int n)
{
send_rst = 1;
}
void nonblock(int state)
{
struct termios ttystate;
//get the terminal state
tcgetattr(STDIN_FILENO, &ttystate);
if (state==NB_ENABLE)
{
//turn off canonical mode
ttystate.c_lflag &= ~ICANON;
//minimum of number input read.
ttystate.c_cc[VMIN] = 1;
}
else if (state==NB_DISABLE)
{
//turn on canonical mode
ttystate.c_lflag |= ICANON;
}
//set the terminal attributes.
tcsetattr(STDIN_FILENO, TCSANOW, &ttystate);
}
uint8_t read(void *arg, uint16_t address)
{
// no action; this is a dummy function until we've finished initializing...
return 0x00;
}
void write(void *arg, uint16_t address, uint8_t v)
{
// no action; this is a dummy function until we've finished initializing...
}
static void *cpu_thread(void *dummyptr) {
struct timespec currentTime;
#if 0
int policy;
struct sched_param param;
pthread_getschedparam(pthread_self(), &policy, &param);
param.sched_priority = sched_get_priority_max(policy);
pthread_setschedparam(pthread_self(), policy, &param);
#endif
_init_darwin_shim();
do_gettime(&startTime);
do_gettime(&nextInstructionTime);
printf("free-running\n");
while (1) {
// cycle down the CPU...
do_gettime(&currentTime);
struct timespec diff = tsSubtract(nextInstructionTime, currentTime);
if (diff.tv_sec >= 0 && diff.tv_nsec >= 0) {
hitcount++;
nanosleep(&diff, NULL);
} else {
misscount++;
}
#ifdef DEBUGCPU
uint8_t executed = g_cpu->Run(1);
#else
uint8_t executed = g_cpu->Run(24);
#endif
timespec_add_cycles(&startTime, g_cpu->cycles + executed, &nextInstructionTime);
g_speaker->beginMixing();
// The paddles need to be triggered in real-time on the CPU
// clock. That happens from the VM's CPU maintenance poller.
((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
// cpuMaintenance also maintained the sound card; update the speaker after
g_speaker->maintainSpeaker(g_cpu->cycles);
#ifdef DEBUGCPU
{
uint8_t p = g_cpu->flags;
printf("OP: $%02x A: %02x X: %02x Y: %02x PC: $%04x SP: %02x Flags: %c%cx%c%c%c%c%c\n",
g_vm->getMMU()->read(g_cpu->pc),
g_cpu->a, g_cpu->x, g_cpu->y, g_cpu->pc, g_cpu->sp,
p & (1<<7) ? 'N':' ',
p & (1<<6) ? 'V':' ',
p & (1<<4) ? 'B':' ',
p & (1<<3) ? 'D':' ',
p & (1<<2) ? 'I':' ',
p & (1<<1) ? 'Z':' ',
p & (1<<0) ? 'C':' '
);
}
#endif
if (send_rst) {
#if 1
printf("Sending reset\n");
g_cpu->Reset();
// testing startup keyboard presses - perform Apple //e self-test
//g_vm->getKeyboard()->keyDepressed(RA);
//g_vm->Reset();
//g_cpu->Reset();
//((AppleVM *)g_vm)->insertDisk(0, "disks/DIAGS.DSK");
#else
MMU *mmu = g_vm->getMMU();
printf("PC: 0x%X\n", g_cpu->pc);
for (int i=g_cpu->pc; i<g_cpu->pc + 0x100; i++) {
printf("0x%X ", mmu->read(i));
}
printf("\n");
printf("Dropping to monitor\n");
// drop directly to monitor.
g_cpu->pc = 0xff69; // "call -151"
mmu->read(0xC054); // make sure we're in page 1
mmu->read(0xC056); // and that hires is off
mmu->read(0xC051); // and text mode is on
mmu->read(0xC08A); // and we have proper rom in place
mmu->read(0xc008); // main zero-page
mmu->read(0xc006); // rom from cards
mmu->write(0xc002 + mmu->read(0xc014)? 1 : 0, 0xff); // make sure aux ram read and write match
mmu->write(0x20, 0); // text window
mmu->write(0x21, 40);
mmu->write(0x22, 0);
mmu->write(0x23, 24);
mmu->write(0x33, '>');
mmu->write(0x48, 0); // from 0xfb2f: part of text init
#endif
send_rst = 0;
}
}
}
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
g_speaker = new SDLSpeaker();
g_printer = new SDLPrinter();
// create the filemanager - the interface to the host file system.
g_filemanager = new SDLFileManager();
g_display = new SDLDisplay();
// paddles have to be created after g_display created the window
g_paddles = new SDLPaddles();
// Next create the virtual CPU. This needs the VM's MMU in order to run, but we don't have that yet.
g_cpu = new Cpu();
// Create the virtual machine. This may read from g_filemanager to get ROMs if necessary.
// (The actual Apple VM we've built has them compiled in, though.) It will create its virutal
// hardware (MMU, video driver, floppy, paddles, whatever).
g_vm = new AppleVM();
g_keyboard = new SDLKeyboard(g_vm->getKeyboard());
// Now that the VM exists and it has created an MMU, we tell the CPU how to access memory through the MMU.
g_cpu->SetMMU(g_vm->getMMU());
// Now that all the virtual hardware is glued together, reset the VM
g_vm->Reset();
g_cpu->rst();
// g_display->blit();
g_display->redraw();
if (argc >= 2) {
printf("Inserting disk %s\n", argv[1]);
((AppleVM *)g_vm)->insertDisk(0, argv[1]);
}
if (argc == 3) {
printf("Inserting disk %s\n", argv[2]);
((AppleVM *)g_vm)->insertDisk(1, argv[2]);
}
nonblock(NB_ENABLE);
signal(SIGINT, sigint_handler);
printf("creating CPU thread\n");
if (!pthread_create(&cpuThreadID, NULL, &cpu_thread, (void *)NULL)) {
printf("thread created\n");
// pthread_setschedparam(cpuThreadID, SCHED_RR, PTHREAD_MAX_PRIORITY);
}
while (1) {
static uint32_t usleepcycles = 16384; // step-down for display drawing. FIXME: this constant works well for *my* machine. Dynamically generate?
static uint32_t ctr = 0;
if (++ctr == 0) {
printf("hit: %llu; miss: %llu; pct: %f\n", hitcount, misscount, (double)misscount / (double)(misscount + hitcount));
}
// fill disk buffer when needed
((AppleVM*)g_vm)->disk6->fillDiskBuffer();
// Make this a little friendlier, and the expense of some framerate?
// usleep(10000);
if (g_vm->vmdisplay->needsRedraw()) {
AiieRect what = g_vm->vmdisplay->getDirtyRect();
// make sure to clear the flag before drawing; there's no lock
// on didRedraw, so the other thread might update it
g_vm->vmdisplay->didRedraw();
g_display->blit(what);
}
g_printer->update();
g_keyboard->maintainKeyboard();
g_display->drawBatteryStatus(100);
// calculate FPS & dynamically step up/down as necessary
static time_t startAt = time(NULL);
static uint32_t loopCount = 0;
loopCount++;
uint32_t lenSecs = time(NULL) - startAt;
if (lenSecs >= 5) {
float fps = loopCount / lenSecs;
#ifdef SHOWFPS
char buf[25];
sprintf(buf, "%f FPS [delay %u]", fps, usleepcycles);
g_display->debugMsg(buf);
#endif
if (fps > 60) {
usleepcycles *= 2;
} else if (fps < 40) {
usleepcycles /= 2;
}
// reset the counter & we'll adjust again in 5 seconds
loopCount = 0;
startAt = time(NULL);
}
if (usleepcycles >= 2) {
usleep(usleepcycles);
}
#ifdef SHOWPC
{
char buf[25];
sprintf(buf, "%X", g_cpu->pc);
g_display->debugMsg(buf);
}
#endif
#ifdef SHOWMEMPAGE
{
char buf[40];
sprintf(buf, "AUX %c/%c BNK %d BSR %c/%c ZP %c 80 %c INT %c",
g_vm->auxRamRead?'R':'_',
g_vm->auxRamWrite?'W':'_',
g_vm->bank1,
g_vm->readbsr ? 'R':'_',
g_vm->writebsr ? 'W':'_',
g_vm->altzp ? 'Y':'_',
g_vm->_80store ? 'Y' : '_',
g_vm->intcxrom ? 'Y' : '_');
g_display->debugMsg(buf);
}
#endif
}
}