mirror of
https://github.com/JorjBauer/aiie.git
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620 lines
19 KiB
C++
620 lines
19 KiB
C++
#include <ctype.h> // isgraph
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#include "teensy-display.h"
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#include "bios-font.h"
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#include "appleui.h"
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#define RS 16
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#define WR 17
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#define CS 18
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#define RST 19
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// Ports C&D of the Teensy connected to DB of the display
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#define DB_0 15
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#define DB_1 22
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#define DB_2 23
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#define DB_3 9
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#define DB_4 10
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#define DB_5 13
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#define DB_6 11
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#define DB_7 12
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#define DB_8 2
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#define DB_9 14
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#define DB_10 7
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#define DB_11 8
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#define DB_12 6
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#define DB_13 20
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#define DB_14 21
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#define DB_15 5
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#define disp_x_size 239
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#define disp_y_size 319
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#define setPixel(color) { LCD_Write_DATA(((color)>>8),((color)&0xFF)); } // 565 RGB
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#include "globals.h"
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#include "applevm.h"
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// RGB map of each of the lowres colors
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const uint8_t loresPixelColors[16*2] = { 0x00,0x00, // 0 black
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0xC0,0x06, // 1 magenta
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0x00,0x10, // 2 dark blue
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0xA1,0xB5, // 3 purple
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0x04,0x80, // 4 dark green
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0x6B,0x4D, // 5 dark grey
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0x1B,0x9F, // 6 med blue
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0x0D,0xFD, // 7 light blue
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0x92,0xA5, // 8 brown
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0xF8,0xC5, // 9 orange
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0x95,0x55, // 10 light gray
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0xFC,0xF2, // 11 pink
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0x07,0xE0, // 12 green
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0xFF,0xE0, // 13 yellow
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0x87,0xF0, // 14 aqua
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0xFF,0xFF // 15 white
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};
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const uint8_t loresPixelColorsGreen[16*2] = { 0x00, 0x00,
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0x01, 0x40,
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0x00, 0x40,
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0x02, 0x80,
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0x03, 0x00,
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0x03, 0x40,
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0x03, 0x00,
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0x04, 0x80,
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0x02, 0xC0,
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0x02, 0x40,
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0x05, 0x00,
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0x05, 0x40,
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0x05, 0x80,
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0x07, 0x00,
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0x06, 0x80,
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0x07, 0xC0
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};
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const uint8_t loresPixelColorsWhite[16*2] = { 0x00, 0x00,
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0x29, 0x45,
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0x08, 0x41,
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0x52, 0x8A,
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0x63, 0x0C,
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0x6B, 0x4D,
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0x63, 0x0C,
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0x94, 0x92,
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0x5A, 0xCB,
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0x4A, 0x49,
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0xA5, 0x14,
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0xAD, 0x55,
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0xB5, 0x96,
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0xE7, 0x1C,
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0xD6, 0x9A,
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0xFF, 0xDF
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};
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TeensyDisplay::TeensyDisplay()
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{
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memset(videoBuffer, 0, sizeof(videoBuffer));
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pinMode(DB_8, OUTPUT);
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pinMode(DB_9, OUTPUT);
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pinMode(DB_10, OUTPUT);
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pinMode(DB_11, OUTPUT);
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pinMode(DB_12, OUTPUT);
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pinMode(DB_13, OUTPUT);
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pinMode(DB_14, OUTPUT);
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pinMode(DB_15, OUTPUT);
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pinMode(DB_0, OUTPUT);
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pinMode(DB_1, OUTPUT);
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pinMode(DB_2, OUTPUT);
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pinMode(DB_3, OUTPUT);
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pinMode(DB_4, OUTPUT);
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pinMode(DB_5, OUTPUT);
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pinMode(DB_6, OUTPUT);
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pinMode(DB_7, OUTPUT);
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P_RS = portOutputRegister(digitalPinToPort(RS));
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B_RS = digitalPinToBitMask(RS);
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P_WR = portOutputRegister(digitalPinToPort(WR));
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B_WR = digitalPinToBitMask(WR);
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P_CS = portOutputRegister(digitalPinToPort(CS));
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B_CS = digitalPinToBitMask(CS);
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P_RST = portOutputRegister(digitalPinToPort(RST));
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B_RST = digitalPinToBitMask(RST);
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pinMode(RS,OUTPUT);
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pinMode(WR,OUTPUT);
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pinMode(CS,OUTPUT);
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pinMode(RST,OUTPUT);
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// begin initialization
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sbi(P_RST, B_RST);
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delay(5);
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cbi(P_RST, B_RST);
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delay(15);
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sbi(P_RST, B_RST);
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delay(15);
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cbi(P_CS, B_CS);
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// Setup here is from the document "Driver IC SSD1289.pdf"
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// https://forum.allaboutcircuits.com/attachments/driver-ic-ssd1289-pdf.71570/
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LCD_Write_COM_DATA(0x00,0x0001); // R00h: enable the oscillator
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LCD_Write_COM_DATA(0x03,0xA8A4); // power control [%1010 1000 1010 1000] == DCT3, DCT1, BT2, DC3, DC1, AP2
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LCD_Write_COM_DATA(0x0C,0x0000); // power control2 [0]
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LCD_Write_COM_DATA(0x0D,0x080C); // power control3 [VRH3, VRH2, invalid bits]
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LCD_Write_COM_DATA(0x0E,0x2B00); // power control4 VCOMG, VDV3, VDV1, VDV0
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LCD_Write_COM_DATA(0x1E,0x00B7); // power control5 nOTP, VCM5, VCM4, VCM2, VCM1, VCM0
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// LCD_Write_COM_DATA(0x01,0x2B3F); // driver control output REV, BGR, TB, MUX8, MUX5, MUX4, MUX3, MUX2, MUX1, MUX0
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// This sets the direction of the scan. These two are mirror
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// opposites. The first is right in my setup.
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LCD_Write_COM_DATA(0x01,0x293F); // driver control output REV, BGR, TB, MUX8, MUX5, MUX4, MUX3, MUX2, MUX1, MUX0
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// LCD_Write_COM_DATA(0x01,0x693F); // driver control output RL, REV, BGR, TB, MUX8, MUX5, MUX4, MUX3, MUX2, MUX1, MUX0
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LCD_Write_COM_DATA(0x02,0x0600); // LCD drive AC control B/C, EOR
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LCD_Write_COM_DATA(0x10,0x0000); // sleep mode 0
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// Change the (Y) order here to match above (TB=0)
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//LCD_Write_COM_DATA(0x11,0x6070); // Entry mode DFM1, DFM0, TY0, ID1, ID0
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//LCD_Write_COM_DATA(0x11,0x6050); // Entry mode DFM1, DFM0, TY0, ID0
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LCD_Write_COM_DATA(0x11,0x6078); // Entry mode DFM1, DFM0, TY0, ID1, ID0, AM
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LCD_Write_COM_DATA(0x05,0x0000); // compare reg1
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LCD_Write_COM_DATA(0x06,0x0000); // compare reg2
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LCD_Write_COM_DATA(0x16,0xEF1C); // horiz porch (default)
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LCD_Write_COM_DATA(0x17,0x0003); // vertical porch
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LCD_Write_COM_DATA(0x07,0x0233); // display control VLE1, GON, DTE, D1, D0
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LCD_Write_COM_DATA(0x0B,0x5308); // frame cycle control: %0101 0011 0000 1000
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LCD_Write_COM_DATA(0x0F,0x0000); // gate scan start posn
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LCD_Write_COM_DATA(0x41,0x0000); // vertical scroll control1
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LCD_Write_COM_DATA(0x42,0x0000); // vertical scroll control2
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LCD_Write_COM_DATA(0x48,0x0000); // first window start
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LCD_Write_COM_DATA(0x49,0x013F); // first window end (0x13f == 319)
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LCD_Write_COM_DATA(0x4A,0x0000); // second window start
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LCD_Write_COM_DATA(0x4B,0x0000); // second window end
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LCD_Write_COM_DATA(0x44,0xEF00); // horiz ram addr posn
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LCD_Write_COM_DATA(0x45,0x0000); // vert ram start posn
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LCD_Write_COM_DATA(0x46,0x013F); // vert ram end posn
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LCD_Write_COM_DATA(0x30,0x0707); // γ control
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LCD_Write_COM_DATA(0x31,0x0204);//
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LCD_Write_COM_DATA(0x32,0x0204);//
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LCD_Write_COM_DATA(0x33,0x0502);//
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LCD_Write_COM_DATA(0x34,0x0507);//
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LCD_Write_COM_DATA(0x35,0x0204);//
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LCD_Write_COM_DATA(0x36,0x0204);//
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LCD_Write_COM_DATA(0x37,0x0502);//
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LCD_Write_COM_DATA(0x3A,0x0302);//
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LCD_Write_COM_DATA(0x3B,0x0302);//
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LCD_Write_COM_DATA(0x23,0x0000);// RAM write data mask1
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LCD_Write_COM_DATA(0x24,0x0000); // RAM write data mask2
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LCD_Write_COM_DATA(0x25,0x8000); // frame frequency (OSC3)
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LCD_Write_COM_DATA(0x4f,0x0000); // Set GDDRAM Y address counter
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LCD_Write_COM_DATA(0x4e,0x0000); // Set GDDRAM X address counter
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#if 1
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// Set data access speed optimization (?) per pg. 50; doesn't actually seem to change anything though?
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LCD_Write_COM_DATA(0x28, 0x0006);
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LCD_Write_COM_DATA(0x2F, 0x12BE);
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LCD_Write_COM_DATA(0x12, 0x6CEB);
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#endif
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LCD_Write_COM(0x22); // RAM data write
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sbi(P_CS, B_CS);
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// LCD initialization complete
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setColor(255, 255, 255);
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clrScr();
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driveIndicator[0] = driveIndicator[1] = false;
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driveIndicatorDirty = true;
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}
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TeensyDisplay::~TeensyDisplay()
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{
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}
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void TeensyDisplay::_fast_fill_16(int ch, int cl, long pix)
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{
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*(volatile uint8_t *)(&GPIOD_PDOR) = ch;
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*(volatile uint8_t *)(&GPIOC_PDOR) = cl;
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uint16_t blocks = pix / 16;
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for (uint16_t i=0; i<blocks; i++) {
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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pulse_low(P_WR, B_WR);
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}
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if ((pix % 16) != 0) {
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for (int i=0; i<(pix % 16); i++)
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{
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pulse_low(P_WR, B_WR);
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}
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}
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}
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void TeensyDisplay::redraw()
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{
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cbi(P_CS, B_CS);
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clrXY();
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sbi(P_RS, B_RS);
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moveTo(0, 0);
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g_ui->drawStaticUIElement(UIeOverlay);
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if (g_vm) {
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g_ui->drawOnOffUIElement(UIeDisk1_state, ((AppleVM *)g_vm)->DiskName(0)[0] == '\0');
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g_ui->drawOnOffUIElement(UIeDisk2_state, ((AppleVM *)g_vm)->DiskName(1)[0] == '\0');
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}
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cbi(P_CS, B_CS);
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clrXY();
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sbi(P_RS, B_RS);
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}
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void TeensyDisplay::clrScr()
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{
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cbi(P_CS, B_CS);
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clrXY();
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sbi(P_RS, B_RS);
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_fast_fill_16(0, 0, ((disp_x_size+1)*(disp_y_size+1)));
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sbi(P_CS, B_CS);
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}
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// The display flips X and Y, so expect to see "x" as "vertical"
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// and "y" as "horizontal" here...
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void TeensyDisplay::setYX(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2)
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{
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LCD_Write_COM_DATA(0x44, (y2<<8)+y1); // Horiz start addr, Horiz end addr
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LCD_Write_COM_DATA(0x45, x1); // vert start pos
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LCD_Write_COM_DATA(0x46, x2); // vert end pos
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LCD_Write_COM_DATA(0x4e,y1); // RAM address set (horiz)
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LCD_Write_COM_DATA(0x4f,x1); // RAM address set (vert)
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LCD_Write_COM(0x22);
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}
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void TeensyDisplay::clrXY()
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{
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setYX(0, 0, disp_y_size, disp_x_size);
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}
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void TeensyDisplay::setColor(byte r, byte g, byte b)
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{
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fch=((r&248)|g>>5);
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fcl=((g&28)<<3|b>>3);
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}
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void TeensyDisplay::setColor(uint16_t color)
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{
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fch = (uint8_t)(color >> 8);
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fcl = (uint8_t)(color & 0xFF);
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}
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void TeensyDisplay::fillRect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2)
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{
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if (x1>x2) {
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swap(uint16_t, x1, x2);
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}
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if (y1 > y2) {
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swap(uint16_t, y1, y2);
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}
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cbi(P_CS, B_CS);
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setYX(x1, y1, x2, y2);
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sbi(P_RS, B_RS);
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_fast_fill_16(fch,fcl,((long(x2-x1)+1)*(long(y2-y1)+1)));
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sbi(P_CS, B_CS);
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}
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void TeensyDisplay::drawPixel(uint16_t x, uint16_t y)
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{
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cbi(P_CS, B_CS);
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setYX(x, y, x, y);
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setPixel((fch<<8)|fcl);
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sbi(P_CS, B_CS);
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clrXY();
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}
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void TeensyDisplay::drawUIPixel(uint16_t x, uint16_t y, uint16_t color)
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{
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drawPixel(x,y,color);
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}
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void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
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{
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cbi(P_CS, B_CS);
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setYX(x, y, x, y);
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setPixel(color);
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sbi(P_CS, B_CS);
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clrXY();
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}
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void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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uint16_t color16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3);
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cbi(P_CS, B_CS);
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setYX(x, y, x, y);
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setPixel(color16);
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sbi(P_CS, B_CS);
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clrXY();
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}
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void TeensyDisplay::LCD_Writ_Bus(uint8_t ch, uint8_t cl)
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{
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*(volatile uint8_t *)(&GPIOD_PDOR) = ch;
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*(volatile uint8_t *)(&GPIOC_PDOR) = cl;
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pulse_low(P_WR, B_WR);
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}
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void TeensyDisplay::LCD_Write_COM(uint8_t VL)
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{
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cbi(P_RS, B_RS);
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LCD_Writ_Bus(0x00, VL);
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}
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void TeensyDisplay::LCD_Write_DATA(uint8_t VH, uint8_t VL)
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{
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sbi(P_RS, B_RS);
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LCD_Writ_Bus(VH,VL);
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}
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void TeensyDisplay::LCD_Write_DATA(uint8_t VL)
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{
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sbi(P_RS, B_RS);
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LCD_Writ_Bus(0x00, VL);
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}
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void TeensyDisplay::LCD_Write_COM_DATA(uint8_t com1, uint16_t dat1)
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{
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LCD_Write_COM(com1);
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LCD_Write_DATA(dat1>>8, dat1);
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}
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void TeensyDisplay::moveTo(uint16_t col, uint16_t row)
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{
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cbi(P_CS, B_CS);
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// FIXME: eventually set drawing to the whole screen and leave it that way
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// set drawing to the whole screen
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// setYX(0, 0, disp_y_size, disp_x_size);
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LCD_Write_COM_DATA(0x4e,row); // RAM address set (horiz)
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LCD_Write_COM_DATA(0x4f,col); // RAM address set (vert)
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LCD_Write_COM(0x22);
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}
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void TeensyDisplay::drawNextPixel(uint16_t color)
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{
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// Anything inside this object should call setPixel directly. This
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// is primarily for the BIOS.
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setPixel(color);
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}
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void TeensyDisplay::blit(AiieRect r)
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{
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// remember these are "starts at pixel number" values, where 0 is the first.
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#define HOFFSET 18
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#define VOFFSET 13
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// Define the horizontal area that we're going to draw in
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LCD_Write_COM_DATA(0x45, HOFFSET+r.left); // offset by 20 to center it...
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LCD_Write_COM_DATA(0x46, HOFFSET+r.right);
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// position the "write" address
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LCD_Write_COM_DATA(0x4e,VOFFSET+r.top); // row
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LCD_Write_COM_DATA(0x4f,HOFFSET+r.left); // col
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// prepare the LCD to receive data bytes for its RAM
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LCD_Write_COM(0x22);
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// send the pixel data
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sbi(P_RS, B_RS);
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uint8_t *vbufPtr;
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for (uint8_t y=r.top; y<=r.bottom; y++) {
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vbufPtr = &videoBuffer[y * TEENSY_DRUN + r.left];
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for (uint16_t x=r.left; x<=r.right; x++) {
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uint8_t colorIdx;
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if (!(x & 0x01)) {
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colorIdx = *vbufPtr >> 4;
|
||
} else {
|
||
// alpha the right-ish pixel over the left-ish pixel.
|
||
colorIdx = *vbufPtr & 0x0F;
|
||
}
|
||
colorIdx <<= 1;
|
||
|
||
// The colors are broken up in to two 8-bit values to speed things up.
|
||
const uint8_t *p;
|
||
|
||
if (g_displayType == m_monochrome) {
|
||
p = &loresPixelColorsGreen[colorIdx];
|
||
}
|
||
else if (g_displayType == m_blackAndWhite) {
|
||
p = &loresPixelColorsWhite[colorIdx];
|
||
} else {
|
||
p = &loresPixelColors[colorIdx];
|
||
}
|
||
|
||
LCD_Writ_Bus(*p, *(p+1));
|
||
|
||
if (x & 0x01) {
|
||
// When we do the odd pixels, then move the pixel pointer to the next pixel
|
||
vbufPtr++;
|
||
}
|
||
}
|
||
}
|
||
cbi(P_CS, B_CS);
|
||
|
||
// draw overlay, if any
|
||
if (overlayMessage[0]) {
|
||
// reset the viewport in order to draw the overlay...
|
||
LCD_Write_COM_DATA(0x45, 0);
|
||
LCD_Write_COM_DATA(0x46, 319);
|
||
|
||
drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage);
|
||
}
|
||
}
|
||
|
||
void TeensyDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c)
|
||
{
|
||
int8_t xsize = 8,
|
||
ysize = 0x0C,
|
||
offset = 0x20;
|
||
uint16_t temp;
|
||
|
||
c -= offset;// font starts with a space
|
||
|
||
uint16_t offPixel, onPixel;
|
||
switch (mode) {
|
||
case M_NORMAL:
|
||
onPixel = 0xFFFF;
|
||
offPixel = 0x0010;
|
||
break;
|
||
case M_SELECTED:
|
||
onPixel = 0x0000;
|
||
offPixel = 0xFFFF;
|
||
break;
|
||
case M_DISABLED:
|
||
default:
|
||
onPixel = 0x7BEF;
|
||
offPixel = 0x0000;
|
||
break;
|
||
case M_SELECTDISABLED:
|
||
onPixel = 0x7BEF;
|
||
offPixel = 0xFFE0;
|
||
break;
|
||
}
|
||
|
||
temp=(c*ysize);
|
||
|
||
// FIXME: the embedded moveTo() and setPixel() calls *should* work
|
||
// -- and do, for the most part. But in the BIOS they cut off after
|
||
// about half the screen. Using drawPixel() is substantially less
|
||
// efficient, but works properly.
|
||
|
||
for (int8_t y_off = 0; y_off <= ysize; y_off++) {
|
||
//moveTo(x, y + y_off); // does a cbi(P_CS, B_CS)
|
||
uint8_t ch = pgm_read_byte(&BiosFont[temp]);
|
||
for (int8_t x_off = 0; x_off <= xsize; x_off++) {
|
||
if (ch & (1 << (7-x_off))) {
|
||
drawPixel(x+x_off, y+y_off, onPixel);
|
||
//setPixel(onPixel);
|
||
} else {
|
||
drawPixel(x+x_off, y+y_off, offPixel);
|
||
//setPixel(offPixel);
|
||
}
|
||
}
|
||
temp++;
|
||
}
|
||
|
||
// Need to leave cbi set for the next draw operation. Particularly important
|
||
// on startup, when transitioning from '@' to 'Apple //e', while also drawing
|
||
// overlay text.
|
||
cbi(P_CS, B_CS);
|
||
}
|
||
|
||
void TeensyDisplay::drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str)
|
||
{
|
||
int8_t xsize = 8; // width of a char in this font
|
||
|
||
for (int8_t i=0; i<strlen(str); i++) {
|
||
drawCharacter(mode, x, y, str[i]);
|
||
x += xsize; // fixme: any inter-char spacing?
|
||
}
|
||
}
|
||
|
||
void TeensyDisplay::drawImageOfSizeAt(const uint8_t *img,
|
||
uint16_t sizex, uint8_t sizey,
|
||
uint16_t wherex, uint8_t wherey)
|
||
{
|
||
uint8_t r, g, b;
|
||
|
||
if (sizex == DISPLAYWIDTH) {
|
||
moveTo(0,0);
|
||
}
|
||
|
||
for (uint8_t y=0; y<sizey; y++) {
|
||
if (sizex != DISPLAYWIDTH) {
|
||
moveTo(wherex, wherey + y);
|
||
}
|
||
for (uint16_t x=0; x<sizex; x++) {
|
||
r = pgm_read_byte(&img[(y*sizex + x)*3 + 0]);
|
||
g = pgm_read_byte(&img[(y*sizex + x)*3 + 1]);
|
||
b = pgm_read_byte(&img[(y*sizex + x)*3 + 2]);
|
||
setPixel((((r&248)|g>>5) << 8) | ((g&28)<<3|b>>3));
|
||
}
|
||
}
|
||
}
|
||
|
||
// "DoubleWide" means "please double the X because I'm in low-res
|
||
// width mode". But we only have half the horizontal width required on
|
||
// the Teensy, so it's divided in half. And then we drop to 4-bit
|
||
// colors, so it's divided in half again.
|
||
void TeensyDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
|
||
{
|
||
uint8_t b = videoBuffer[y*TEENSY_DRUN+(x>>1)];
|
||
|
||
if (x & 1) {
|
||
// Low nybble
|
||
b = (b & 0xF0) | (color & 0x0F);
|
||
} else {
|
||
// High nybble
|
||
b = (color << 4) | (b & 0x0F);
|
||
}
|
||
videoBuffer[y*TEENSY_DRUN+(x>>1)] = b;
|
||
}
|
||
|
||
// This exists for 4bpp optimization. We could totally call
|
||
// cacheDoubleWidePixel twice, but the (x&1) pfutzing is messy if
|
||
// we're just storing both halves anyway...
|
||
void TeensyDisplay::cache2DoubleWidePixels(uint16_t x, uint16_t y,
|
||
uint8_t colorA, uint8_t colorB)
|
||
{
|
||
videoBuffer[y*TEENSY_DRUN+(x>>1)] = (colorB << 4) | colorA;
|
||
}
|
||
|
||
// This is the full 560-pixel-wide version -- and we only have 280
|
||
// pixels wide. So we'll divide x by 2. And then at 4bpp, we divide by
|
||
// 2 again.
|
||
// On odd-numbered X pixels, we also alpha-blend -- "black" means "clear"
|
||
void TeensyDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
|
||
{
|
||
if (x&1) {
|
||
x >>= 1; // divide by 2, then this is mostly cacheDoubleWidePixel. Except...
|
||
uint8_t b = videoBuffer[y*TEENSY_DRUN+(x>>1)];
|
||
|
||
if (x & 1) {
|
||
// Low nybble
|
||
if (color == c_black)
|
||
color = b & 0x0F;
|
||
b = (b & 0xF0) | (color & 0x0F);
|
||
} else {
|
||
// High nybble
|
||
if (color == c_black)
|
||
color = (b & 0xF0) >> 4;
|
||
b = (color << 4) | (b & 0x0F);
|
||
}
|
||
videoBuffer[y*TEENSY_DRUN+(x>>1)] = b;
|
||
} else {
|
||
cacheDoubleWidePixel(x/2, y, color);
|
||
}
|
||
}
|
||
|