#include "common/config.h" #include "vga/vgabuf.h" volatile uint32_t mono_palette = 0; // The currently programmed character generator ROM for text mode uint8_t __attribute__((section(".uninitialized_data."))) character_rom[4096]; uint8_t __attribute__((section(".uninitialized_data."))) terminal_character_rom[4096]; volatile uint8_t terminal_row = 0; volatile uint8_t terminal_col = 0; volatile uint8_t terminal_tbcolor = 0xF6; volatile uint8_t terminal_border = 0x6; volatile uint8_t romx_type = 0; volatile uint8_t romx_unlocked = 0; volatile uint8_t romx_textbank = 0; volatile uint8_t romx_changed = 0;