#include #include "hires_color_patterns.h" #include "hires_dot_patterns.h" #include "vgabuf.h" #include "render.h" #include "vgaout.h" static void render_dhgr_line(uint line); #define _RGB333(r, g, b) ( \ (((((uint)(r) * 256 / 36) + 128) / 256) << 6) | \ (((((uint)(g) * 256 / 36) + 128) / 256) << 3) | \ ((((uint)(b) * 256 / 36) + 128) / 256) \ ) uint16_t dhgr_palette[16] = { _RGB333(0x00,0x00,0x00), // black 0000 _RGB333(0x00,0x00,0xb4), // d.blue 1000 _RGB333(0x00,0x48,0x00), // d.green 0100 _RGB333(0x00,0x90,0xfc), // h.blue 1100 _RGB333(0x24,0x24,0x00), // brown 0010 _RGB333(0x90,0x90,0x90), // l.gray 1010 _RGB333(0x00,0xd8,0x24), // h.green 0110 _RGB333(0x90,0xfc,0xb4), // aqua 1110 _RGB333(0x6c,0x00,0x6c), // magenta 0001 _RGB333(0xb4,0x24,0xfc), // h.violet 1001 _RGB333(0x48,0x48,0x48), // d.gray 0101 _RGB333(0x6c,0x6c,0xfc), // l.blue 1101 _RGB333(0xfc,0x48,0x00), // h.orange 0011 _RGB333(0xfc,0x6c,0xfc), // pink 1011 _RGB333(0xd8,0xd8,0x00), // yellow 0111 _RGB333(0xff,0xff,0xff), // white 1111 }; #undef _RGB333 static uint dhgr_line_to_mem_offset(uint line) { return ((line & 0x07) << 10) | ((line & 0x38) << 4) | (((line & 0xc0) >> 6) * 40); } void __time_critical_func(render_dhgr)() { vga_prepare_frame(); render_border(); for(uint line=0; line < 192; line++) { render_dhgr_line(line); } render_border(); } void __time_critical_func(render_mixed_dhgr)() { vga_prepare_frame(); render_border(); for(uint line=0; line < 160; line++) { render_dhgr_line(line); } if(terminal_switches & TERMINAL_80COL) { for(uint line=20; line < 24; line++) { render_terminal_line(line); } } else { for(uint line=20; line < 24; line++) { render_text_line(line); } } render_border(); } static void __time_critical_func(render_dhgr_line)(uint line) { struct vga_scanline *sl = vga_prepare_scanline(); uint sl_pos = 0; uint i; const uint8_t *page = (const uint8_t *)hires_memory; const uint8_t *line_mem = page + dhgr_line_to_mem_offset(line); // Pad 40 pixels on the left to center horizontally while(sl_pos < 40/8) { sl->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } // DHGR is weird. Nuff said. uint32_t dots = 0; uint32_t pixeldata; int j; i = 0; while(i < 40) { // Load in the next 28 subpixels dots = (line_mem[i | 8192] & 0x7f) << 0; dots |= (line_mem[i] & 0x7f) << 7; i++; dots |= (line_mem[i | 8192] & 0x7f) << 14; dots |= (line_mem[i] & 0x7f) << 21; i++; // Consume 6 pixels (24 subpixel bits) #if 0 for(j = 0; j < 12; j++) { pixeldata = ((dots & 1) ? (text_fore) : (text_back)); dots >>= 1; pixeldata |= (((dots & 1) ? (text_fore) : (text_back))) << 16; dots >>= 1; sl->data[sl_pos++] = pixeldata; } #else for(j = 0; j < 3; j++) { pixeldata = (dhgr_palette[dots & 0xf] | THEN_EXTEND_3); dots >>= 4; pixeldata |= (dhgr_palette[dots & 0xf] | THEN_EXTEND_3) << 16; dots >>= 4; sl->data[sl_pos++] = pixeldata; } #endif // 4 subpixels roll over to the next block // Load in the next 28 subpixels dots |= (line_mem[i | 8192] & 0x7f) << 4; dots |= (line_mem[i] & 0x7f) << 11; i++; dots |= (line_mem[i | 8192] & 0x7f) << 18; dots |= (line_mem[i] & 0x7f) << 25; i++; // Consume 8 pixels (32 subpixel bits) #if 0 for(j = 0; j < 16; j++) { pixeldata = ((dots & 1) ? (text_fore) : (text_back)); dots >>= 1; pixeldata |= (((dots & 1) ? (text_fore) : (text_back))) << 16; dots >>= 1; sl->data[sl_pos++] = pixeldata; } #else for(j = 0; j < 4; j++) { pixeldata = (dhgr_palette[dots & 0xf] | THEN_EXTEND_3); dots >>= 4; pixeldata |= (dhgr_palette[dots & 0xf] | THEN_EXTEND_3) << 16; dots >>= 4; sl->data[sl_pos++] = pixeldata; } #endif } for(i = 0; i < 40/8; i++) { sl->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } sl->length = sl_pos; sl->repeat_count = 1; vga_submit_scanline(sl); }