#include #include "hires_color_patterns.h" #include "hires_dot_patterns.h" #include "vgabuf.h" #include "render.h" #include "vgaout.h" static void render_hires_line(uint line); static uint hires_line_to_mem_offset(uint line) { return ((line & 0x07) << 10) | ((line & 0x38) << 4) | (((line & 0xc0) >> 6) * 40); } void __time_critical_func(render_hires)() { vga_prepare_frame(); render_border(); for(uint line=0; line < 192; line++) { render_hires_line(line); } render_border(); } void __time_critical_func(render_mixed_hires)() { vga_prepare_frame(); render_border(); for(uint line=0; line < 160; line++) { render_hires_line(line); } if(terminal_switches & TERMINAL_80COL) { for(uint line=20; line < 24; line++) { render_terminal_line(line); } } else { for(uint line=20; line < 24; line++) { render_text_line(line); } } render_border(); } static void __time_critical_func(render_hires_line)(uint line) { struct vga_scanline *sl = vga_prepare_scanline(); uint sl_pos = 0; const uint8_t *page = (const uint8_t *)((soft_switches & SOFTSW_PAGE_2) ? hgr_p2 : hgr_p1); const uint8_t *line_mem = page + hires_line_to_mem_offset(line); // Pad 40 pixels on the left to center horizontally while(sl_pos < 40/8) { sl->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } // Each hires byte contains 7 pixels which may be shifted right 1/2 a pixel. That is // represented here by 14 'dots' to precisely describe the half-pixel positioning. // // For each pixel, inspect a window of 8 dots around the pixel to determine the // precise dot locations and colors. // // Dots would be scanned out to the CRT from MSB to LSB (left to right here): // // previous | next // dots | dots // +-------------------+--------------------------------------------------+ // dots: | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | ... | 14 | 13 | 12 | ... // | | | | // \______________|_________|______________/ // | | // \_________/ // current // pixel uint32_t dots = 0; uint oddness = 0; uint i; // Load in the first 14 dots dots |= (uint32_t)hires_dot_patterns[line_mem[0]] << 15; for(i=1; i < 41; i++) { // Load in the next 14 dots uint b = (i < 40) ? line_mem[i] : 0; if(b & 0x80) { // Extend the last bit from the previous byte dots |= (dots & (1u << 15)) >> 1; } dots |= (uint32_t)hires_dot_patterns[b] << 1; // Consume 14 dots for(uint j=0; j < 7; j++) { uint dot_pattern = oddness | ((dots >> 24) & 0xff); sl->data[sl_pos] = hires_color_patterns[dot_pattern]; sl_pos++; dots <<= 2; oddness ^= 0x100; } } for(i=0; i < 40/8; i++) { sl->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } sl->length = sl_pos; sl->repeat_count = 1; vga_submit_scanline(sl); }