analog/v2-analog-rev1/vga/render.h
David Kuder 5cb0c6dab3 January 30, 2023 Beta Build
Added machine types, character rom fixes, render code consolidation.
DPMS Sleep mode when the RP2040 is powered separately from the Apple.
2023-01-31 19:32:47 -05:00

54 lines
1.3 KiB
C

#pragma once
#include <stdint.h>
// Uncomment to enable test patter generator
#define RENDER_TEST_PATTERN
extern uint16_t lores_palette[16];
extern uint16_t text_fore, text_back, text_border;
extern uint8_t status_line[81];
extern void update_status_left(const char *str);
extern void update_status_right(const char *str);
extern void render_init();
extern void render_loop();
extern void render_testpattern();
extern void render_test_init();
extern void render_about_init();
extern void render_test_sleep();
extern void update_text_flasher();
extern void render_text();
extern void render_text40_line(bool p2, unsigned int line);
extern void render_text80_line(bool p2, unsigned int line);
extern void render_status_line();
extern void render_videx();
extern void render_videx_line(unsigned int line);
extern void render_border(uint count);
extern void render_lores();
extern void render_mixed_lores();
extern void render_hires();
extern void render_mixed_hires();
extern void render_dhgr();
extern void render_mixed_dhgr();
extern void render_dgr();
extern void render_mixed_dgr();
extern void render_shr();
extern uint_fast32_t text_flasher_mask;
extern void flash_dowork();
extern void vga_init();
extern void vga_deinit();