analog/v2-analog-rev1/vga/render_shr.c
David Kuder 5cb0c6dab3 January 30, 2023 Beta Build
Added machine types, character rom fixes, render code consolidation.
DPMS Sleep mode when the RP2040 is powered separately from the Apple.
2023-01-31 19:32:47 -05:00

115 lines
3.4 KiB
C

#include <pico/stdlib.h>
#include "hires_color_patterns.h"
#include "hires_dot_patterns.h"
#include "vgabuf.h"
#include "render.h"
#include "vgaout.h"
extern uint16_t dhgr_palette[16];
static void render_shr_line(uint16_t line);
static uint16_t __time_critical_func(rgb444_to_rgb333)(uint16_t a) {
return ((a & 0xe00) >> 3) | ((a & 0xe0) >> 2) | ((a & 0xe) >> 1);
}
void __time_critical_func(render_shr)() {
vga_prepare_frame();
render_border(40);
for(uint line=0; line < 200; line++) {
render_shr_line(line);
}
render_border(40);
}
static void __time_critical_func(render_shr_line)(uint16_t line) {
struct vga_scanline *sl = vga_prepare_scanline();
uint sl_pos = 0;
uint i;
uint8_t control = private_memory[0x9D00 + line];
uint32_t line_palette_offset = (control & 0xF) << 5;
volatile uint16_t *shr_palette = (volatile uint16_t*)(private_memory + 0x9E00 + line_palette_offset);
volatile uint8_t *line_mem = (volatile uint8_t *)(private_memory + 0x2000 + (line * 160));
// SHR is weird. Nuff said.
uint32_t dots = 0;
uint32_t pixeldata;
uint16_t color_a = 0, color_b = 0;
int j;
i = 0;
#if 1
if(control & 0x80) { // 640 Pixels
while(i < 160) {
// Load in the next 4 subpixels
dots = line_mem[i++];
pixeldata = (dhgr_palette[(dots >> 6) & 0x3]);
pixeldata |= (dhgr_palette[(dots >> 4) & 0x3]) << 16;
sl->data[sl_pos++] = pixeldata;
pixeldata = (dhgr_palette[(dots >> 2) & 0x3]);
pixeldata |= (dhgr_palette[(dots >> 0) & 0x3]) << 16;
sl->data[sl_pos++] = pixeldata;
}
#else
if(control & 0x80) { // 640 Pixels
while(i < 160) {
// Load in the next 2 pixels
dots = (line_mem[i++] & 0xff);
color_a = ((dots >> 4) & 0xf);
color_b = ((dots >> 0) & 0xf);
// Consume 2 pixels
pixeldata = rgb444_to_rgb333(shr_palette[color_a]) | THEN_EXTEND_1;
pixeldata |= (rgb444_to_rgb333(shr_palette[color_b]) | THEN_EXTEND_1) << 16;
sl->data[sl_pos++] = pixeldata;
}
#endif
} else if(control & 0x40) { // 320 Pixels w/ color fill
while(i < 160) {
// Load in the next 4 subpixels
dots = (line_mem[i++] & 0xff);
// Consume 2 pixels
if(dots & 0xf0) {
color_a = ((dots >> 4) & 0xf);
} else {
color_a = color_b;
}
if(dots & 0x0f) {
color_b = ((dots >> 0) & 0xf);
} else {
color_b = color_a;
}
pixeldata = rgb444_to_rgb333(shr_palette[color_a]) | THEN_EXTEND_1;
pixeldata |= (rgb444_to_rgb333(shr_palette[color_b]) | THEN_EXTEND_1) << 16;
sl->data[sl_pos++] = pixeldata;
}
} else { // 320 Pixels
while(i < 160) {
// Load in the next 2 pixels
dots = (line_mem[i++] & 0xff);
color_a = ((dots >> 4) & 0xf);
color_b = ((dots >> 0) & 0xf);
// Consume 2 pixels
pixeldata = rgb444_to_rgb333(shr_palette[color_a]) | THEN_EXTEND_1;
pixeldata |= (rgb444_to_rgb333(shr_palette[color_b]) | THEN_EXTEND_1) << 16;
sl->data[sl_pos++] = pixeldata;
}
}
sl->length = sl_pos;
sl->repeat_count = 1;
vga_submit_scanline(sl);
}