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https://github.com/V2RetroComputing/analog.git
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5cb0c6dab3
Added machine types, character rom fixes, render code consolidation. DPMS Sleep mode when the RP2040 is powered separately from the Apple.
40 lines
867 B
C
40 lines
867 B
C
#pragma once
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#include <stdint.h>
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#define VGA_WIDTH 640
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#define VGA_HEIGHT 480
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#define THEN_WAIT_VSYNC (2 << 9)
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#define THEN_WAIT_HSYNC (3 << 9)
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#define THEN_EXTEND_7 (4 << 9)
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#define THEN_EXTEND_6 (5 << 9)
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#define THEN_EXTEND_5 (6 << 9)
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#define THEN_EXTEND_4 (7 << 9)
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#define THEN_EXTEND_3 (8 << 9)
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#define THEN_EXTEND_2 (9 << 9)
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#define THEN_EXTEND_1 (10 << 9)
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struct vga_scanline {
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// number of 32-bit words in the data array
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uint_fast16_t length;
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// number of times to repeat the scanline
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uint_fast16_t repeat_count;
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volatile uint_fast8_t _flags;
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uint32_t _sync;
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uint32_t data[(VGA_WIDTH/2)+8];
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};
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void vga_prepare_frame();
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struct vga_scanline *vga_prepare_scanline();
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void vga_submit_scanline(struct vga_scanline *scanline);
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void vga_dpms_sleep();
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void vga_dpms_wake(); |