analog/v2-analog-rev1/vga/vgaout.h
David Kuder 5cb0c6dab3 January 30, 2023 Beta Build
Added machine types, character rom fixes, render code consolidation.
DPMS Sleep mode when the RP2040 is powered separately from the Apple.
2023-01-31 19:32:47 -05:00

40 lines
867 B
C

#pragma once
#include <stdint.h>
#define VGA_WIDTH 640
#define VGA_HEIGHT 480
#define THEN_WAIT_VSYNC (2 << 9)
#define THEN_WAIT_HSYNC (3 << 9)
#define THEN_EXTEND_7 (4 << 9)
#define THEN_EXTEND_6 (5 << 9)
#define THEN_EXTEND_5 (6 << 9)
#define THEN_EXTEND_4 (7 << 9)
#define THEN_EXTEND_3 (8 << 9)
#define THEN_EXTEND_2 (9 << 9)
#define THEN_EXTEND_1 (10 << 9)
struct vga_scanline {
// number of 32-bit words in the data array
uint_fast16_t length;
// number of times to repeat the scanline
uint_fast16_t repeat_count;
volatile uint_fast8_t _flags;
uint32_t _sync;
uint32_t data[(VGA_WIDTH/2)+8];
};
void vga_prepare_frame();
struct vga_scanline *vga_prepare_scanline();
void vga_submit_scanline(struct vga_scanline *scanline);
void vga_dpms_sleep();
void vga_dpms_wake();