Beginning of chess client.

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equant 2021-10-02 12:30:22 -07:00
parent d18f8a0cc1
commit b16e31c9a3
43 changed files with 1999 additions and 17 deletions

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#ifndef A2I_COMMANDS_H
#define A2I_COMMANDS_H
//
// Commands and messages that are communicated between the ESP and the Apple
// Addresses, Commands and messages that are communicated between the ESP and the Apple
// via the dual-port ram.
//
// Commands >=200 are "non-reserved", and are meant
// to be defined within scipts that use this library.
// So anything in this library should be below 200.
//
// If the values of these defines are changed, then they will need to be
// updated within the code that runs on the Apple as well.
#define SHARED_RAM_START_ADDRESS 2
#define ACK 0b00000110 // Acknowledge
#define EOT 0b00000100 // End of transmit
#define ERR 0b00000101 // Error
#define MORE_TO_SEND 0b00000111
// Address offsets
#define RAM_A2I 0
#define RAM_APPLE 1
#define SHARED_RAM_START_ADDRESS 2
#define MAIN_LOOP_INTERVAL 3 // Unimplemented
#define EOT 4 // End of transmit
#define ERR 5 // Error
#define ACK 6 // Acknowledge
#define COMMAND_NOT_FOUND 7
/*################################################
# GENERIC STATUSES #
################################################*/
#define MORE_TO_SEND 10
#define NOT_FOUND 11
/*################################################
# WIFI #
################################################*/
#define COMMAND_WIFI_SCAN 111
#define COMMAND_WIFI_CONNECT 112
#define COMMAND_WIFI_SCAN 21
#define COMMAND_WIFI_CONNECT 22
#define COMMAND_WIFI_DISCONNECT 23 // Unimplemented
#define WIFI_CONNECTED 24 // Unimplemented
#define WIFI_NOT_CONNECTED 25 // Unimplemented
/*################################################
# PROGRAM IDS #
################################################*/
#define APP_WEATHER 200 // Unimplemented
#define APP_CHESS 201 // Unimplemented
/*################################################
# SLACK (50) #
@ -37,3 +51,4 @@
#define COMMAND_SEND_MESSAGE 54
#define COMMAND_GET_MESSAGES 55
#endif

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#ifndef APPLE2IDIOT
#define APPLE2IDIOT
#ifndef APPLE2IDIOT_H
#define APPLE2IDIOT_H
#include <Arduino.h>
#include "A2I_commands.h"

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examples/chess/README.md Normal file
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# apple2idiot Chess
* Use the arduino-cli or ide to transfer weather.ino to the ESP32 on the apple2idiot card.
* Use either `WEATHER.BAS` or the `/apple2-cc65/weather.dsk` on your Apple ][.
# Log of builds
```
Sketch uses 884490 bytes (67%) of program storage space. Maximum is 1310720 bytes.
Global variables use 39456 bytes (12%) of dynamic memory, leaving 288224 bytes for local variables. Maximum is 327680 bytes.
Sketch uses 887406 bytes (67%) of program storage space. Maximum is 1310720 bytes.
Global variables use 39456 bytes (12%) of dynamic memory, leaving 288224 bytes for local variables. Maximum is 327680 bytes.
```

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10 CA = 49664
20 AA = CA +1
30 CC$ = ""
35 CITY$ = ""
100 PRINT
110 PRINT "----"
120 PRINT "MENU"
130 PRINT "(1) COUNTRY","",CC$
140 PRINT "(2) CITY","",CITY$
150 PRINT "(3) FETCH WEATHER"
160 PRINT "(4) SHOW WEATHER"
170 PRINT "(0) QUIT"
175 PRINT
180 INPUT "SELECT: ";S
190 IF S >4 THEN GOTO 100
200 IF S = 0 THEN END
210 IF S = 1 THEN GOTO 1000
220 IF S = 2 THEN GOTO 2000
230 IF S = 3 THEN GOTO 3000
240 IF S = 4 THEN GOTO 4000
250 GOTO 100
1000 INPUT "COUNTRY CODE: ";CC$
1010 WS$ = CC$
1020 WA = AA +1
1030 GOSUB 10000
1040 POKE AA,200
1050 GOTO 100
2000 INPUT "CITY: ";CITY$
2010 WS$ = CITY$
2020 WA = AA +1
2030 GOSUB 10000
2040 POKE AA,201
2050 GOTO 100
3000 POKE AA,205
3010 GOTO 100
4000 HOME
4005 MAXSTR = 0
4010 RA = AA +1
4015 GOSUB 11000
4020 TEMP$ = RS$
4025 RA = RA + LEN(RS$) +1
4030 GOSUB 11000
4035 FOOM$ = RS$
4040 RA = RA + LEN(RS$) +1
4045 GOSUB 11000
4050 WSPEED$ = RS$
4055 RA = RA + LEN(RS$) +1
4060 GOSUB 11000
4065 WDIR$ = RS$
4070 RA = RA + LEN(RS$) +1
4075 GOSUB 11000
4080 WD1$ = RS$
4085 RA = RA + LEN(RS$) +1
4090 GOSUB 11000
4095 WD2$ = RS$
4150 PRINT
4155 PRINT CITY$ +"/" +CC$ +" " +WD1$
4160 PRINT "-----------------------------"
4165 PRINT "TEMP: " +TEMP$ +"K"
4170 PRINT "HUMIDITY: " +FOOM$ +"%"
4175 PRINT "WIND SPEED: " +WSPEED$ +" m/s"
4177 REM PRINT
4180 REM PRINT WD1$ + ", " + WD2$
4500 GOTO 100
10000 REM ============ WRITE WS$ TO WA IN RAM ================
10010 FOR N = 0 TO LEN(WS$) -1
10020 P = WA +N
10030 C$ = MID$ (WS$,N +1,1)
10040 REM PRINT C$, ASC (C$)
10050 POKE P, ASC(C$)
10060 NEXT N
10070 POKE P +1,0
10080 RETURN
11000 REM ============ READ STRING FROM RAM =================
11001 REM RA ADDRESS TO START READ
11002 REM MAXSTR IS LIMIT TO STR SIZE WE READ
11020 IF MAXSTR = 0 THEN MAXSTR = 250
11040 RS$ = ""
11060 FOR N = 0 TO MAXSTR
11080 P = RA +N
11100 C = PEEK(P)
11120 IF C = 0 THEN GOTO 11200
11140 RS$ = RS$ + CHR$(C)
11160 REM PRINT N+1,P,C, CHR$ (C)
11180 NEXT N
11200 RETURN

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#include <stdio.h>
#include <string.h>
#include <Arduino.h>
#include <HTTPClient.h>
#include <ArduinoJson.h>
#include <Apple2Idiot.h>
//#include "chess_commands.h"
#include "a2i_chess.h"
void Chess::init(Apple2Idiot *a2ip, HTTPClient *httpp) {
a2i = a2ip;
http = httpp;
strcpy(game_string, "a2a3e7e5e2e4");
}
byte Chess::handleCommand(byte command) {
switch(command) {
case CHESS_MAKE_MOVE: {
Serial.println("CHESS() MAKE_MOVE");
a2i->write_data(ESP_COMMAND_ADDRESS, ACK); // notify Apple IIe we are processing command byte
String move_string;
move_string = a2i->read_string_from_ram(SHARED_RAM_START_ADDRESS);
Serial.println("Received move: ["+move_string+"]");
byte result = makeMove(move_string);
return result;
/*
switch(result) {
case CHESS_INVALID_MOVE: {
break;
}
}
*/
break;
}
//case COMMAND_SET_CITY:
//Serial.println("COMMAND_SET_CITY");
//a2i.write_data(ESP_COMMAND_ADDRESS, ACK); // notify Apple IIe we are processing command byte
//city_name = a2i.read_string_from_ram(SHARED_RAM_START_ADDRESS);
//Serial.println("Received: ["+city_name+"]");
//break;
//case COMMAND_FETCH_WEATHER:
//Serial.println("COMMAND_FETCH_WEATHER");
//a2i.write_data(ESP_COMMAND_ADDRESS, ACK); // notify Apple IIe we are processing command byte
//result = fetch_weather();
//break;
default: {
return COMMAND_NOT_FOUND;
}
}
}
byte Chess::makeMove(String move_string) {
/* Apple says MAKE_MOVE and sends "a2a3"
*
* The basic flow...
*
* validateMove() We check that it's valid.
* If it is we accept the move and add it to game_string
* getGameStatus() Then we check the status and return (did someone win or lose?)
* getAIMove() Then we get the AI move.
* Then we check the status and return (did someone win or lose?)
*/
if (validateMove(move_string) == CHESS_VALID_MOVE) {
strcat(game_string, move_string.c_str());
} else {
return CHESS_INVALID_MOVE;
}
char* game_status;
//b = getGameStatus(game_string);
game_status = getGameStatus(game_string);
Serial.print("after player move game_status:"); Serial.println(game_status);
if (strcmp(game_status, "in_progress") == 0) {
char* ai_move;
ai_move = getAIMove();
strcat(game_string, ai_move);
game_status = getGameStatus(game_string);
Serial.print("after AI move game_status:"); Serial.println(game_status);
if (strcmp(game_status, "in_progress") == 0) { return STATUS_IN_PROGRESS; }
else if (strcmp(game_status, "black_won") == 0) { return STATUS_BLACK_WON; }
else if (strcmp(game_status, "white_won") == 0) { return STATUS_WHITE_WON; }
else if (strcmp(game_status, "white_won_resign") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "black_won_resign") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "stalemate") == 0) { return STATUS_STALEMATE; }
else if (strcmp(game_status, "insufficient_material") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "fifty_rule_move") == 0) { return STATUS_FIFTY_RULE_MOVE; }
else if (strcmp(game_status, "threefold_repitition") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "unknown") == 0) { return STATUS_UNKNOWN; } else { return STATUS_ERROR; }
}
else if (strcmp(game_status, "black_won") == 0) { return STATUS_BLACK_WON; }
else if (strcmp(game_status, "white_won") == 0) { return STATUS_WHITE_WON; }
else if (strcmp(game_status, "white_won_resign") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "black_won_resign") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "stalemate") == 0) { return STATUS_STALEMATE; }
else if (strcmp(game_status, "insufficient_material") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "fifty_rule_move") == 0) { return STATUS_FIFTY_RULE_MOVE; }
else if (strcmp(game_status, "threefold_repitition") == 0) { return STATUS_UNHANDLED; }
else if (strcmp(game_status, "unknown") == 0) { return STATUS_UNKNOWN; } else { return STATUS_ERROR; }
}
char* Chess::getGameStatus(char* game_string) {
Serial.print("getGameStatus() "); Serial.println(game_status);
char api_request[MAX_STR_LEN];
sprintf(api_request, "%s/status/%s", api_entry_point, game_string);
Serial.print(" "); Serial.println(api_request);
http->begin(api_request);
int httpCode = http->GET(); //Make the request
delay(10);
if (httpCode > 0) { //Check for the returning code
Serial.println(" Success on HTTP request");
String payload = http->getString();
//Serial.println("++++++++++++++++++++++++");
//Serial.println(payload);
//Serial.println("++++++++++++++++++++++++");
StaticJsonDocument<400> doc;
DeserializationError error = deserializeJson(doc, payload);
if (error) {
Serial.print(F(" deserializeJson() failed: "));
Serial.println(error.f_str());
return "error";
} else {
Serial.println("----------------------");
serializeJsonPretty(doc, Serial);
Serial.println();
Serial.println("----------------------");
//return doc["gameStatus"];
return (char *)doc["gameStatus"].as<char *>();
}
} else {
Serial.println("Error on HTTP request");
return "error";
}
// Don't know how we could get here without it being an error.
return "error";
}
char* Chess::getAIMove() {
Serial.print("getAIMove() "); Serial.println(game_status);
char api_request[MAX_STR_LEN];
sprintf(api_request, "%s/next_best/%s", api_entry_point, game_string);
Serial.print(" "); Serial.println(api_request);
http->begin(api_request);
int httpCode = http->GET(); //Make the request
delay(10);
if (httpCode > 0) { //Check for the returning code
Serial.println(" Success on HTTP request");
String payload = http->getString();
//Serial.println("++++++++++++++++++++++++");
//Serial.println(payload);
//Serial.println("++++++++++++++++++++++++");
StaticJsonDocument<400> doc;
DeserializationError error = deserializeJson(doc, payload);
if (error) {
Serial.print(F(" deserializeJson() failed: "));
Serial.println(error.f_str());
return "jsonerror";
} else {
Serial.println("----------------------");
serializeJsonPretty(doc, Serial);
Serial.println();
Serial.println("----------------------");
//return doc["gameStatus"];
return (char *)doc["bestNext"].as<char *>();
}
} else {
Serial.println("Error on HTTP request");
return "geterror";
}
// Don't know how we could get here without it being an error.
return "unknownerror";
}
byte Chess::validateMove(String move_string) {
Serial.print("validateMove() "); Serial.println(move_string);
char api_request[MAX_STR_LEN];
sprintf(api_request, "%s/valid_move/%s%s", api_entry_point, game_string, move_string);
Serial.print(" "); Serial.println(api_request);
http->begin(api_request);
int httpCode = http->GET(); //Make the request
delay(10);
if (httpCode > 0) { //Check for the returning code
Serial.println(" Success on HTTP request");
String payload = http->getString();
//Serial.println("++++++++++++++++++++++++");
//Serial.println(payload);
//Serial.println("++++++++++++++++++++++++");
StaticJsonDocument<400> doc;
DeserializationError error = deserializeJson(doc, payload);
if (error) {
Serial.print(F("deserializeJson() failed: "));
Serial.println(error.f_str());
return ERR;
} else {
Serial.println("----------------------");
serializeJsonPretty(doc, Serial);
Serial.println();
Serial.println("----------------------");
bool validMove = doc["validMove"];
if (validMove) {
// good move
Serial.println(" Valid move!");
return CHESS_VALID_MOVE;
} else {
Serial.println(" Invalid move!");
return CHESS_INVALID_MOVE;
}
}
} else {
Serial.println("Error on HTTP request");
return ERR;
}
// Don't know how we could get here without it being an error.
return ERR;
}
void Chess::removeSubstr (char *string, char *sub) {
char *match = string;
int len = strlen(sub);
while ((match = strstr(match, sub))) {
*match = '\0';
strcat(string, match+len);
match++;
}
}
void Chess::getBoard() {
Serial.println("getBoard() ");
char api_request[MAX_STR_LEN];
sprintf(api_request, "%s/board_string/%s", api_entry_point, game_string);
Serial.print(" "); Serial.println(api_request);
http->begin(api_request);
int httpCode = http->GET(); //Make the request
delay(10);
if (httpCode > 0) { //Check for the returning code
Serial.println(" Success on HTTP request");
String payload = http->getString();
//Serial.println("++++++++++++++++++++++++");
//Serial.println(payload);
//Serial.println("++++++++++++++++++++++++");
StaticJsonDocument<400> doc;
DeserializationError error = deserializeJson(doc, payload);
if (error) {
Serial.print(F("deserializeJson() failed: "));
Serial.println(error.f_str());
} else {
//Serial.println("----------------------");
//serializeJsonPretty(doc, Serial);
//Serial.println();
//Serial.println("----------------------");
//Serial.println(" Break up the board...");
//Serial.print(" BOARD:"); Serial.println((char *)doc["board"].as<char *>());
char* pch = NULL;
pch = strtok((char *)doc["board"].as<char *>(), "\n");
//Serial.print(" pch:");Serial.println(pch);
while (pch != NULL) {
char my_line[30];
strcpy(my_line, pch);
removeSubstr(my_line, "[37m");
removeSubstr(my_line, "[0m");
removeSubstr(my_line, "\n");
Serial.print(" | "); Serial.print(my_line); Serial.println(" |");
pch = strtok(NULL, "\n");
}
//return (char *)doc["bestNext"].as<char *>();
}
} else {
Serial.println("Error on HTTP request");
}
// Don't know how we could get here without it being an error.
}

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#ifndef A2I_CHESS_H
#define A2I_CHESS_H
#include <Arduino.h>
#include <HTTPClient.h>
#include <A2I_commands.h>
#include <Apple2Idiot.h>
//#include "chess_commands.h"
/* Apple II <-> ESP Commands */
#define CHESS_GET_AI_MOVE 20
#define CHESS_GET_GAME_STATUS 22
#define CHESS_GET_BOARD 23
#define CHESS_MAKE_MOVE 21
/* Responses */
#define CHESS_INVALID_MOVE 123
#define CHESS_VALID_MOVE 124
/*
* Responses from API...
* "in_progress"
* "black_won"
* "white_won"
* "white_won_resign"
* "black_won_resign"
* "stalemate"
* "insufficient_material"
* "fifty_rule_move"
* "threefold_repitition"
* "unknown"
*/
#define STATUS_IN_PROGRESS 200
#define STATUS_BLACK_WON 201
#define STATUS_WHITE_WON 202
#define STATUS_STALEMATE 205
#define STATUS_FIFTY_RULE_MOVE 207
#define STATUS_UNKNOWN 209
#define STATUS_UNHANDLED 210
#define STATUS_ERROR 211
#define MAX_GAME_SIZE 110 * 4 // This is probably not enough, but it's fine for development.
// https://chess.stackexchange.com/questions/2506/what-is-the-average-length-of-a-game-of-chess
// times four because one move is "e7e5"
class Chess {
public:
byte appId = APP_CHESS; // This is "registered" with A2I_commands.h which is part of Apple2Idiot.h
// This id is sent from the Apple to the ESP to tell the esp what app
// is currently active. The main loop of the ESP sketch then knows to use
// this class to respond to incoming commands from the Apple.
char game_string[MAX_GAME_SIZE]; // This is probably not enough, but it's fine for development.
char game_status[25];
void init(Apple2Idiot *a2ip, HTTPClient *httpp);
char* getGameStatus(char* game_status);
byte makeMove(String move_string);
byte handleCommand(byte command);
byte validateMove(String move_string);
char* getAIMove();
void getBoard();
private:
Apple2Idiot *a2i;
HTTPClient *http;
void removeSubstr (char *string, char *sub);
const char api_entry_point[32] = "http://chess-api.herokuapp.com";
/* Remember, flexible array won't work
* in a class, so don't try to do this...
* const char foo[] = "hello world";
*/
};
#endif

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GNU GENERAL PUBLIC LICENSE
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@ -0,0 +1,346 @@
###############################################################################
### Generic Makefile for cc65 projects - full version with abstract options ###
### V1.3.0(w) 2010 - 2013 Oliver Schmidt & Patryk "Silver Dream !" Łogiewa ###
###############################################################################
###############################################################################
### In order to override defaults - values can be assigned to the variables ###
###############################################################################
# Space or comma separated list of cc65 supported target platforms to build for.
# Default: c64 (lowercase!)
TARGETS := apple2
# Name of the final, single-file executable.
# Default: name of the current dir with target name appended
PROGRAM := weather
# Path(s) to additional libraries required for linking the program
# Use only if you don't want to place copies of the libraries in SRCDIR
# Default: none
LIBS :=
# Custom linker configuration file
# Use only if you don't want to place it in SRCDIR
# Default: none
CONFIG :=
# Additional C compiler flags and options.
# Default: none
CFLAGS =
# Additional assembler flags and options.
# Default: none
ASFLAGS =
# Additional linker flags and options.
# Default: none
LDFLAGS =
ifeq ($(PROGRAM),)
NAME := $(notdir $(CURDIR))
else
NAME := $(PROGRAM)
endif
$(NAME).apple2: LDFLAGS += -u __EXEHDR__ apple2.lib
# Path to the directory containing C and ASM sources.
# Default: src
SRCDIR := src/
# Path to the directory where object files are to be stored (inside respective target subdirectories).
# Default: obj
OBJDIR :=
# Command used to run the emulator.
# Default: depending on target platform. For default (c64) target: x64 -kernal kernal -VICIIdsize -autoload
EMUCMD :=
# Optional commands used before starting the emulation process, and after finishing it.
# Default: none
# Examples
#PREEMUCMD := osascript -e "tell application \"System Events\" to set isRunning to (name of processes) contains \"X11.bin\"" -e "if isRunning is true then tell application \"X11\" to activate"
#PREEMUCMD := osascript -e "tell application \"X11\" to activate"
#POSTEMUCMD := osascript -e "tell application \"System Events\" to tell process \"X11\" to set visible to false"
#POSTEMUCMD := osascript -e "tell application \"Terminal\" to activate"
PREEMUCMD :=
POSTEMUCMD :=
# On Windows machines VICE emulators may not be available in the PATH by default.
# In such case, please set the variable below to point to directory containing
# VICE emulators.
#VICE_HOME := "C:\Program Files\WinVICE-2.2-x86\"
VICE_HOME :=
# Options state file name. You should not need to change this, but for those
# rare cases when you feel you really need to name it differently - here you are
STATEFILE := Makefile.options
###################################################################################
#### DO NOT EDIT BELOW THIS LINE, UNLESS YOU REALLY KNOW WHAT YOU ARE DOING! ####
###################################################################################
###################################################################################
### Mapping abstract options to the actual compiler, assembler and linker flags ###
### Predefined compiler, assembler and linker flags, used with abstract options ###
### valid for 2.14.x. Consult the documentation of your cc65 version before use ###
###################################################################################
# Compiler flags used to tell the compiler to optimise for SPEED
define _optspeed_
CFLAGS += -Oris
endef
# Compiler flags used to tell the compiler to optimise for SIZE
define _optsize_
CFLAGS += -Or
endef
# Compiler and assembler flags for generating listings
define _listing_
CFLAGS += --listing $$(@:.o=.lst)
ASFLAGS += --listing $$(@:.o=.lst)
REMOVES += $(addsuffix .lst,$(basename $(OBJECTS)))
endef
# Linker flags for generating map file
define _mapfile_
LDFLAGS += --mapfile $$@.map
REMOVES += $(PROGRAM).map
endef
# Linker flags for generating VICE label file
define _labelfile_
LDFLAGS += -Ln $$@.lbl
REMOVES += $(PROGRAM).lbl
endef
# Linker flags for generating a debug file
define _debugfile_
LDFLAGS += -Wl --dbgfile,$$@.dbg
REMOVES += $(PROGRAM).dbg
endef
###############################################################################
### Defaults to be used if nothing defined in the editable sections above ###
###############################################################################
# Presume the C64 target like the cl65 compile & link utility does.
# Set TARGETS to override.
ifeq ($(TARGETS),)
TARGETS := c64
endif
# Presume we're in a project directory so name the program like the current
# directory. Set PROGRAM to override.
ifeq ($(PROGRAM),)
PROGRAM := $(notdir $(CURDIR))
endif
# Presume the C and asm source files to be located in the subdirectory 'src'.
# Set SRCDIR to override.
ifeq ($(SRCDIR),)
SRCDIR := src
endif
# Presume the object and dependency files to be located in the subdirectory
# 'obj' (which will be created). Set OBJDIR to override.
ifeq ($(OBJDIR),)
OBJDIR := obj
endif
TARGETOBJDIR := $(OBJDIR)/$(TARGETS)
# Default emulator commands and options for particular targets.
# Set EMUCMD to override.
c64_EMUCMD := $(VICE_HOME)x64 -kernal kernal -VICIIdsize -autoload
c128_EMUCMD := $(VICE_HOME)x128 -kernal kernal -VICIIdsize -autoload
vic20_EMUCMD := $(VICE_HOME)xvic -kernal kernal -VICdsize -autoload
pet_EMUCMD := $(VICE_HOME)xpet -Crtcdsize -autoload
plus4_EMUCMD := $(VICE_HOME)xplus4 -TEDdsize -autoload
# So far there is no x16 emulator in VICE (why??) so we have to use xplus4 with -memsize option
c16_EMUCMD := $(VICE_HOME)xplus4 -ramsize 16 -TEDdsize -autoload
cbm510_EMUCMD := $(VICE_HOME)xcbm2 -model 510 -VICIIdsize -autoload
cbm610_EMUCMD := $(VICE_HOME)xcbm2 -model 610 -Crtcdsize -autoload
atari_EMUCMD := atari800 -windowed -xl -pal -nopatchall -run
cx16_EMUCMD := x16emu -run -prg
ifeq ($(EMUCMD),)
EMUCMD = $($(CC65TARGET)_EMUCMD)
endif
###############################################################################
### The magic begins ###
###############################################################################
# The "Native Win32" GNU Make contains quite some workarounds to get along with
# cmd.exe as shell. However it does not provide means to determine that it does
# actually activate those workarounds. Especially $(SHELL) does NOT contain the
# value 'cmd.exe'. So the usual way to determine if cmd.exe is being used is to
# execute the command 'echo' without any parameters. Only cmd.exe will return a
# non-empty string - saying 'ECHO is on/off'.
#
# Many "Native Win32" programs accept '/' as directory delimiter just fine. How-
# ever the internal commands of cmd.exe generally require '\' to be used.
#
# cmd.exe has an internal command 'mkdir' that doesn't understand nor require a
# '-p' to create parent directories as needed.
#
# cmd.exe has an internal command 'del' that reports a syntax error if executed
# without any file so make sure to call it only if there's an actual argument.
ifeq ($(shell echo),)
MKDIR = mkdir -p $1
RMDIR = rmdir $1
RMFILES = $(RM) $1
else
MKDIR = mkdir $(subst /,\,$1)
RMDIR = rmdir $(subst /,\,$1)
RMFILES = $(if $1,del /f $(subst /,\,$1))
endif
COMMA := ,
SPACE := $(N/A) $(N/A)
define NEWLINE
endef
# Note: Do not remove any of the two empty lines above !
TARGETLIST := $(subst $(COMMA),$(SPACE),$(TARGETS))
ifeq ($(words $(TARGETLIST)),1)
# Set PROGRAM to something like 'myprog.c64'.
override PROGRAM := $(PROGRAM).$(TARGETLIST)
# Set SOURCES to something like 'src/foo.c src/bar.s'.
# Use of assembler files with names ending differently than .s is deprecated!
SOURCES := $(wildcard $(SRCDIR)/*.c)
SOURCES += $(wildcard $(SRCDIR)/*.s)
SOURCES += $(wildcard $(SRCDIR)/*.asm)
SOURCES += $(wildcard $(SRCDIR)/*.a65)
# Add to SOURCES something like 'src/c64/me.c src/c64/too.s'.
# Use of assembler files with names ending differently than .s is deprecated!
SOURCES += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.c)
SOURCES += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.s)
SOURCES += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.asm)
SOURCES += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.a65)
# Set OBJECTS to something like 'obj/c64/foo.o obj/c64/bar.o'.
OBJECTS := $(addsuffix .o,$(basename $(addprefix $(TARGETOBJDIR)/,$(notdir $(SOURCES)))))
# Set DEPENDS to something like 'obj/c64/foo.d obj/c64/bar.d'.
DEPENDS := $(OBJECTS:.o=.d)
# Add to LIBS something like 'src/foo.lib src/c64/bar.lib'.
LIBS += $(wildcard $(SRCDIR)/*.lib)
LIBS += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.lib)
# Add to CONFIG something like 'src/c64/bar.cfg src/foo.cfg'.
CONFIG += $(wildcard $(SRCDIR)/$(TARGETLIST)/*.cfg)
CONFIG += $(wildcard $(SRCDIR)/*.cfg)
# Select CONFIG file to use. Target specific configs have higher priority.
ifneq ($(word 2,$(CONFIG)),)
CONFIG := $(firstword $(CONFIG))
$(info Using config file $(CONFIG) for linking)
endif
.SUFFIXES:
.PHONY: all test clean zap love
all: $(PROGRAM)
-include $(DEPENDS)
-include $(STATEFILE)
# If OPTIONS are given on the command line then save them to STATEFILE
# if (and only if) they have actually changed. But if OPTIONS are not
# given on the command line then load them from STATEFILE. Have object
# files depend on STATEFILE only if it actually exists.
ifeq ($(origin OPTIONS),command line)
ifneq ($(OPTIONS),$(_OPTIONS_))
ifeq ($(OPTIONS),)
$(info Removing OPTIONS)
$(shell $(RM) $(STATEFILE))
$(eval $(STATEFILE):)
else
$(info Saving OPTIONS=$(OPTIONS))
$(shell echo _OPTIONS_=$(OPTIONS) > $(STATEFILE))
endif
$(eval $(OBJECTS): $(STATEFILE))
endif
else
ifeq ($(origin _OPTIONS_),file)
$(info Using saved OPTIONS=$(_OPTIONS_))
OPTIONS = $(_OPTIONS_)
$(eval $(OBJECTS): $(STATEFILE))
endif
endif
# Transform the abstract OPTIONS to the actual cc65 options.
$(foreach o,$(subst $(COMMA),$(SPACE),$(OPTIONS)),$(eval $(_$o_)))
# Strip potential variant suffix from the actual cc65 target.
CC65TARGET := $(firstword $(subst .,$(SPACE),$(TARGETLIST)))
# The remaining targets.
$(TARGETOBJDIR):
$(call MKDIR,$@)
vpath %.c $(SRCDIR)/$(TARGETLIST) $(SRCDIR)
$(TARGETOBJDIR)/%.o: %.c | $(TARGETOBJDIR)
cl65 -t $(CC65TARGET) -c --create-dep $(@:.o=.d) $(CFLAGS) -o $@ $<
vpath %.s $(SRCDIR)/$(TARGETLIST) $(SRCDIR)
$(TARGETOBJDIR)/%.o: %.s | $(TARGETOBJDIR)
cl65 -t $(CC65TARGET) -c --create-dep $(@:.o=.d) $(ASFLAGS) -o $@ $<
vpath %.asm $(SRCDIR)/$(TARGETLIST) $(SRCDIR)
$(TARGETOBJDIR)/%.o: %.asm | $(TARGETOBJDIR)
cl65 -t $(CC65TARGET) -c --create-dep $(@:.o=.d) $(ASFLAGS) -o $@ $<
vpath %.a65 $(SRCDIR)/$(TARGETLIST) $(SRCDIR)
$(TARGETOBJDIR)/%.o: %.a65 | $(TARGETOBJDIR)
cl65 -t $(CC65TARGET) -c --create-dep $(@:.o=.d) $(ASFLAGS) -o $@ $<
$(PROGRAM): $(CONFIG) $(OBJECTS) $(LIBS)
cl65 -t $(CC65TARGET) $(LDFLAGS) -o $@ $(patsubst %.cfg,-C %.cfg,$^)
test: $(PROGRAM)
$(PREEMUCMD)
$(EMUCMD) $<
$(POSTEMUCMD)
clean:
$(call RMFILES,$(OBJECTS))
$(call RMFILES,$(DEPENDS))
$(call RMFILES,$(REMOVES))
$(call RMFILES,$(PROGRAM))
else # $(words $(TARGETLIST)),1
all test clean:
$(foreach t,$(TARGETLIST),$(MAKE) TARGETS=$t $@$(NEWLINE))
endif # $(words $(TARGETLIST)),1
OBJDIRLIST := $(wildcard $(OBJDIR)/*)
zap:
$(foreach o,$(OBJDIRLIST),-$(call RMFILES,$o/*.o $o/*.d $o/*.lst)$(NEWLINE))
$(foreach o,$(OBJDIRLIST),-$(call RMDIR,$o)$(NEWLINE))
-$(call RMDIR,$(OBJDIR))
-$(call RMFILES,$(basename $(PROGRAM)).* $(STATEFILE))
love:
@echo "Not war, eh?"
###################################################################
### Place your additional targets in the additional Makefiles ###
### in the same directory - their names have to end with ".mk"! ###
###################################################################
-include *.mk

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DSK = $(NAME).dsk
# For this one, see https://applecommander.github.io/
AC ?= ~/bin/AppleCommander.jar
# Unix or Windows
ifeq ($(shell echo),)
CP = cp $1
else
CP = copy $(subst /,\,$1)
endif
REMOVES += $(DSK)
.PHONY: dsk
dsk: $(DSK)
$(DSK): $(NAME).apple2
$(call CP, apple2/template.dsk $@)
java -jar $(AC) -p $@ $(NAME).system sys < $(shell cl65 --print-target-path)/apple2/util/loader.system
java -jar $(AC) -as $@ $(NAME) bin < $(NAME).apple2

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# Apple2 Internet Weather Client Example
This is the C code to compile the software that runs on an Apple2 and makes use
of the Apple2idiot card to display the weather for a given city.
## How I use this
This is how I compile, make a disk and then stage the disk for transfer to my //c using ADTPro.
```
make
make TARGETS=apple2 dsk
cp weather.dsk ~/bin/ADTPro-2.1.0/disks/
```

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java -jar ~/bin/AppleCommander.jar -d ~/bin/ADTPro-2.1.0/disks/dev.dsk weather
java -jar ~/bin/AppleCommander.jar -as ~/bin/ADTPro-2.1.0/disks/dev.dsk weather bin < weather.apple2
java -jar ~/bin/AppleCommander.jar -l ~/bin/ADTPro-2.1.0/disks/dev.dsk

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cl65 -t apple2 weather.c -o weather
cp weather.dsk ~/bin/ADTPro-2.1.0/disks/

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cc65 -g -Oi -t apple2 weather.c
cc65 -g -Oi -t apple2 inputline.c
cc65 -g -Oi -t apple2 menu.c
cc65 -g -Oi -t apple2 screen.c
ca65 -g weather.s
ca65 -g inputline.s
ca65 -g menu.s
ca65 -g screen.s
ld65 -o weather -t apple2 weather.o inputline.o menu.o screen.o apple2.lib
#cl65 -t apple2 weather.c -o weather
#cl65 -c -Oirs -t apple2 weather.c -o weather
java -jar ~/bin/AppleCommander.jar -d hello.dsk weather
java -jar ~/bin/AppleCommander.jar -as hello.dsk weather bin < weather
java -jar ~/bin/AppleCommander.jar -l hello.dsk
java -jar ~/bin/AppleCommander.jar -as ~/bin/ADTPro-2.1.0/disks/dev.dsk weather bin < weather.apple2

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# -uimodekey DEL -ui_active
mame apple2e -skip_gameinfo -window -nomax -uimodekey DEL -flop1 weather.dsk

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cl65 -t apple2 hello2.c -o hello2.apple2
java -jar ~/bin/AppleCommander.jar -as hello.dsk hello bin < hello

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obj/apple2/apple2idiot.o: src/apple2idiot.c src/globals.h src/apple2idiot.h
src/apple2idiot.c src/globals.h src/apple2idiot.h:

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obj/apple2/foo.o: src/foo.c src/globals.h src/foo.h
src/foo.c src/globals.h src/foo.h:

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obj/apple2/inputline.o: src/inputline.c src/screen.h src/menu.h
src/inputline.c src/screen.h src/menu.h:

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obj/apple2/main.o: src/main.c src/globals.h src/menu.h src/apple2idiot.h
src/main.c src/globals.h src/menu.h src/apple2idiot.h:

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obj/apple2/menu.o: src/menu.c src/globals.h src/menu.h
src/menu.c src/globals.h src/menu.h:

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obj/apple2/screen.o: src/screen.c
src/screen.c:

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#include <stdio.h>
#include <string.h>
#include <conio.h>
#include <peekpoke.h>
#include "globals.h"
#include "apple2idiot.h"
#define MAX_STR_LEN 250
unsigned char read_byte(unsigned int address) {
gotoxy(0,2);
//printf("read_data(%u)", address);
}
unsigned char write_byte(unsigned int address, unsigned char byte_to_write) {
//printf("%u <- %d, [%c]\n", address, byte_to_write, byte_to_write);
POKE(address, byte_to_write);
}
unsigned char* write_string_to_ram(unsigned int address, char* string_to_send) {
unsigned char i;
unsigned char size = strlen(string_to_send);
gotoxy(0,2);
if (string_to_send[size-1] == '\n') {
string_to_send[size-1] = '\0';
}
//printf("%u (%s)\n", address, string_to_send);
for (i=0; i<size; i++) {
write_byte(address+i, string_to_send[i]);
}
if (string_to_send[size-1] != '\0') {
write_byte(address+i, '\0');
}
}
// HOW DO I PASS THE ADDRESS TO read_string_from_ram ???
void read_string_from_ram(unsigned int address, char *data, char length) {
unsigned char c, i;
gotoxy(0,2);
//printf("A: %u, L: %c\n", address, length);
//cgetc();
for (i=0; i<length; i++) {
c = PEEK(address + i);
data[i] = c;
if (c == 0) {
break;
}
}
}

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#ifndef _A2I_H
#define _A2I_H
unsigned char read_byte(unsigned int address);
unsigned char write_byte(unsigned int address, unsigned char byte_to_write);
unsigned char* write_string_to_ram(unsigned int address, char* string_to_send);
void read_string_from_ram(unsigned int address, char *data, char length);
#endif

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#ifndef _GLOBALS_H
#define _GLOBALS_H
#define ASCII_0 48
#define ASCII_1 49
#define ASCII_2 50
#define ASCII_3 51
#define ASCII_4 52
#define ASCII_5 53
#define SIZE_X 40
#define SIZE_Y 24
#define CARD_ADDRESS 0xC200
#define APPLE_COMMAND_ADDRESS 0xC201
#define RAM_DATA_START_ADDRESS 0xC202
#define COMMAND_SET_COUNTRY 200
#define COMMAND_SET_CITY 201
#define COMMAND_FETCH_WEATHER 205
#endif

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#include <stdio.h>
#include <string.h>
#include <conio.h>
#include <ctype.h>
#include <apple2.h>
#include <peekpoke.h>
#include "globals.h"
#include "menu.h"
#include "apple2idiot.h"
unsigned char i = 0;
char pause_char;
char city[33];
char country_code[3];
char temperature[7];
char humidity[7];
char wind_speed[7];
char wind_direction[5];
char weather1[250];
char weather2[250];
unsigned int address_offset = 0;
void main(void)
{
unsigned char key;
clrscr();
while (key != ASCII_5) { // Last menu item should be Quit
drawMenuBar();
gotoxy(0,2);
printf("Country: %s City:%s", country_code, city);
gotoxy(0,SIZE_Y-1);
printf("Menu Selection:");
cursor(1);
key = toupper(cgetc());
gotoxy(0,SIZE_Y-3);
//printf("cgetc() -> \"%c\"", key);
switch((int)key) {
case ASCII_0:
break;
case ASCII_5:
break;
case ASCII_1:
clrscr();
drawMenuBar();
gotoxy(0,SIZE_Y-1);
printf("Enter Country Code:");
fgets(country_code, sizeof country_code, stdin);
strncpy(country_code, country_code, strlen(country_code));
//country_code[strcspn(country_code, "\n")] = 0;
write_string_to_ram(RAM_DATA_START_ADDRESS, country_code);
write_byte(APPLE_COMMAND_ADDRESS, COMMAND_SET_COUNTRY);
//printf("C:[%s]", country_code);
//pause_char = cgetc();
break;
case ASCII_2:
clrscr();
drawMenuBar();
gotoxy(0,SIZE_Y-1);
printf("Enter City: ");
fgets(city, sizeof city, stdin);
city[strcspn(city, "\n")] = 0;
write_string_to_ram(RAM_DATA_START_ADDRESS, city);
write_byte(APPLE_COMMAND_ADDRESS, COMMAND_SET_CITY);
//printf("C:[%s]", city);
//pause_char = cgetc();
break;
case ASCII_3:
clrscr();
drawMenuBar();
write_byte(APPLE_COMMAND_ADDRESS, COMMAND_FETCH_WEATHER);
break;
case ASCII_4:
clrscr();
drawMenuBar();
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, temperature, sizeof temperature-1);
address_offset += strlen(temperature) + 1;
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, humidity, sizeof humidity-1);
address_offset += strlen(humidity) + 1;
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, wind_speed, sizeof wind_speed-1);
address_offset += strlen(wind_speed) + 1;
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, wind_direction, sizeof wind_direction-1);
address_offset += strlen(wind_direction) + 1;
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, weather1, sizeof weather1-1);
address_offset += strlen(weather1) + 1;
read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, weather2, sizeof weather2-1);
gotoxy(0,SIZE_Y-11);
printf("%s (%s)\n", city, country_code);
printf("-------------------------------------\n");
printf("Temp: %s K\n", temperature);
printf("Humidity: %s%%\n", humidity);
printf("Wind Speed: %s m/s\n", wind_speed);
printf("Wind Dir: %s \n", wind_direction);
printf("Summary: %s, %s \n", weather1, weather2);
printf("-------------------------------------\n");
break;
default:
break;
}
}
}

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#include <conio.h>
#include <string.h>
#include <stdio.h>
#include <apple2.h>
#include "globals.h"
#include "menu.h"
#define MENU_LENGTH 5
#define MENU_WORD_LENGTH 8
unsigned char menuEntries[MENU_LENGTH][MENU_WORD_LENGTH] = {"Country", "City", "Fetch", "Display", "Quit"};
void drawMenuBar() {
static unsigned char i;
static unsigned char x_offset;
x_offset = 0;
cclearxy(0, 0, SIZE_X);
gotoxy(0,0);
for(i = 0; i < MENU_LENGTH; i++){
//printf("%d, %d, %d\n", i, strlen(menuEntries[i]), x_offset);
revers(1);
gotoxy(x_offset, 0); cputc('1' + i);
revers(0);
cputsxy(x_offset + 1, 0, menuEntries[i]);
x_offset += strlen(menuEntries[i]) + 1;
}
revers(0);
}
void fancy_hline(unsigned char x, unsigned char y) {
gotoxy(x,y);
printf("<><>-------------------------------<><>\n");
}

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#ifndef _FOO_H
#define _FOO_H
void fancy_hline(unsigned char x, unsigned char y);
void drawMenuBar(void);
#endif

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examples/chess/chess.ino Normal file
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/*
Use this program with the Apple2idIOT card and the basic programs RRAM, WRAM and CMDROT to read/write and rot13
a single string contained within the dual port ram on the card.
CA = 49664
AA = CA + 1
*/
// Load Wi-Fi library
#include <WiFi.h>
#include <Apple2Idiot.h>
#include <ArduinoJson.h>
#include <HTTPClient.h>
#include "credentials.h"
#include "a2i_chess.h"
//const char* wifi_ssid = WIFI_SSID;
//const char* wifi_password = WIFI_PASSWORD;
/*################################################
# Applications we're going to support #
################################################*/
Apple2Idiot a2i = Apple2Idiot();
HTTPClient http;
Chess chess_app = Chess();
#define N_APPS 1
byte app_ids[N_APPS] = {APP_CHESS};
/*******************/
/* Variables */
/*******************/
byte current_app_id;
//const long mainLoopInterval = 100; // millis
const long mainLoopInterval = 10000; // millis
unsigned long lastMainLoopTime = 0;
byte lastAppleCommand = 0;
/*################################################
# Setup #
################################################*/
void setup() {
Serial.begin(115200);
a2i.init();
chess_app.init(&a2i, &http);
Serial.println("");
Serial.println("Starting wifi...");
Serial.print(" connecting to: ");
Serial.println(WIFI_SSID);
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
while (WiFi.status() != WL_CONNECTED) {
delay(600);
Serial.print(".");
}
Serial.println("");
Serial.println("WiFi connected successfully");
Serial.print("Got IP: ");
Serial.println(WiFi.localIP()); //Show ESP32 IP on serial
Serial.println("Setup done");
current_app_id = app_ids[0];
//chess_app.validateMove("g8f6");
chess_app.makeMove("g8f6");
chess_app.getBoard();
}
/*################################################
# Main #
################################################*/
void loop() {
if ((millis() - lastMainLoopTime) > mainLoopInterval) {
byte command_byte = a2i.read_data(APPLE_COMMAND_ADDRESS);
if (command_byte == RAM_BUSY) {
Serial.println("Command Read: RAM BUSY");
}
else if (command_byte != lastAppleCommand){
lastAppleCommand = command_byte;
byte result = 0;
Serial.print("Handling command_byte: ");
Serial.println(command_byte);
/* Do we need to switch app context? */
for (int i; i<N_APPS; i++) {
if (command_byte == app_ids[i]) {
// We were sent an app id.
Serial.println("We were sent an app id");
if (current_app_id != command_byte) {
// We are talking to a new app
Serial.println("We are talking to a new app");
a2i.write_data(ESP_COMMAND_ADDRESS, ACK);
current_app_id = command_byte;
a2i.write_data(APPLE_COMMAND_ADDRESS, ACK);
a2i.write_data(ESP_COMMAND_ADDRESS, EOT);
lastMainLoopTime = millis();
return;
}
}
}
/* If we got here, we need to pass the command to app's class to be handled */
if (command_byte == chess_app.appId) {
Serial.println("Received a command for Chess()");
chess_app.handleCommand(command_byte);
a2i.write_data(APPLE_COMMAND_ADDRESS, ACK);
//a2i.write_data(ESP_COMMAND_ADDRESS, EOT); // notify Apple IIe we are done processing command byte
//a2i.write_data(APPLE_COMMAND_ADDRESS, ACK);
//a2i.write_data(ESP_COMMAND_ADDRESS, result); // notify Apple IIe we are done processing command byte
}
}
lastMainLoopTime = millis();
}
}

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#ifndef A2I_CHESS_H
#define A2I_CHESS_H
/* Apple II <-> ESP Commands */
#define CHESS_GET_AI_MOVE 20
#define CHESS_GET_GAME_STATUS 22
#define CHESS_GET_BOARD 23
#define CHESS_MAKE_MOVE 21
/* Responses */
#define CHESS_INVALID_MOVE 123
#define CHESS_VALID_MOVE 124
/*
* Responses from API...
* "in_progress"
* "black_won"
* "white_won"
* "white_won_resign"
* "black_won_resign"
* "stalemate"
* "insufficient_material"
* "fifty_rule_move"
* "threefold_repitition"
* "unknown"
*/
#define STATUS_IN_PROGRESS 200
#define STATUS_BLACK_WON 201
#define STATUS_WHITE_WON 202
#define STATUS_STALEMATE 205
#define STATUS_FIFTY_RULE_MOVE 207
#define STATUS_UNKNOWN 209
#define STATUS_UNHANDLED 210
#define STATUS_ERROR 211
#endif

11
examples/chess/globals.h Normal file
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#ifndef GLOBALS_H
#define GLOBALS_H
#include <Apple2Idiot.h>
#include <ArduinoJson.h>
#include <HTTPClient.h>
#include "credentials.h"
//extern Apple2Idiot a2i = Apple2Idiot();
#endif