apple2idiot/examples/30-dnd5eapi-cc65/a2i_chess.h

67 lines
2.1 KiB
C++

#ifndef A2I_CHESS_H
#define A2I_CHESS_H
#include <Arduino.h>
#include <HTTPClient.h>
#include <A2I_commands.h>
#include <Apple2Idiot.h>
#include "chess_commands.h"
#define MAX_GAME_SIZE 110 * 4 // This is probably not enough, but it's fine for development.
// https://chess.stackexchange.com/questions/2506/what-is-the-average-length-of-a-game-of-chess
// times four because one move is "e7e5"
class Chess {
public:
byte appId = APP_CHESS; // This is "registered" with A2I_commands.h which is part of Apple2Idiot.h
// This id is sent from the Apple to the ESP to tell the esp what app
// is currently active. The main loop of the ESP sketch then knows to use
// this class to respond to incoming commands from the Apple.
char game_string[MAX_GAME_SIZE]; // This is probably not enough, but it's fine for development.
char game_status[25];
char last_player_move[5]; // "a2a4"
char last_ai_move[5]; // "8g76"
//char game_board[9][20];
char game_board[9][22] = {
"8 r n b q k b n r",
"7 p p p p p p p p",
"6 . . . . . . . .",
"5 . . . . . . . .",
"4 . . . . . . . .",
"3 . . . . . . . .",
"2 P P P P P P P P",
"1 R N B Q K B N R",
" a b c d e f g h"
};
void init(Apple2Idiot *a2ip, HTTPClient *httpp);
char* getGameStatus(char* game_status);
byte makeMove(String move_string);
byte handleCommand(byte command);
byte validateMove(String move_string);
char* getAIMove();
void getBoard();
private:
Apple2Idiot *a2i;
HTTPClient *http;
void removeSubstr (char *string, char *sub);
const char api_entry_point[32] = "http://chess-api.herokuapp.com";
/* Remember, flexible array won't work
* in a class, so don't try to do this...
* const char foo[] = "hello world";
*/
};
#endif