gp2io/GP2IO.s

122 lines
5.5 KiB
ArmAsm

ORG $800
BUFFERLENGTH EQU $08
INPUTLENGTH EQU $07
INPUTPTR EQU $06
BYTETOSEND EQU $ED
BYTETRCVD EQU $EF
BUTT1HILO EQU $EE
ANN0HI EQU $C059
ANN0LO EQU $C058
ANN1HI EQU $C05B
ANN1LO EQU $C05A
ANN2HI EQU $C05D
ANN2LO EQU $C05C
BUTT1 EQU $C062
WAIT EQU $FCA8
PRINTCR EQU $FD8E
PRINTBYTE EQU $FDED
KEYBUFFER EQU $0200
BUFFERIO JSR QUERYBUFFER ; start by querying the buffer length - is there anything waiting? returns with buffer length in $08
LDA #$80 ; load control byte $80 "send buffer bytes"
JSR SENDBYTE ; send control byte
LDA BUFFERLENGTH ; load buffer length (or however much buffer you want sent)
JSR SENDBYTE ; send message length byte
BETWEENBYTES LDA #$28 ; wait a moment (betweenbytes)
JSR WAIT ; wait
JSR READBYTE ; CTS - send byte
ORA #$80 ; clear byte 7 (for ASCII)
JSR PRINTBYTE ; display byte on screen
DEC BUFFERLENGTH ; count down bytes (countdownbuffer)
LDA BUFFERLENGTH ; load Accumulator with new buffer length
BNE BETWEENBYTES ; if there's more to come, loop (betweenbytes)
JSR PRINTCR ; last byte. print CF/LF
RTS ; return
GETLINE JSR $FD6A ; get line of input, input length in X reg
TXA ; get input length into Accumulator
STA INPUTLENGTH ; put input length into $07
CLEARPTR LDA #$00 ; load zero into Accumulator
STA INPUTPTR ; put zero into $06, keyboard buffer pointer
LDA #$04 ; load Accumulator with control byte "write to buffer"
JSR SENDBYTE ; send control byte
LDA INPUTLENGTH ; load input length from $07
JSR SENDBYTE ; send message length
LOADBUFFER LDX INPUTPTR ; load X with keyboard buffer pointer (LOADBUFFER)
LDA KEYBUFFER,X ; load Accumulator with bytes from keyboard buffer (start at $200)
AND #$7F ; clear high bit (for ASCII on other end)
JSR SENDBYTE ; send byte
INC INPUTPTR ; increment keyboard buffer pointer
LDA INPUTPTR ; load buffer pointer into Accumulator
CMP INPUTLENGTH ; compare with message length
BNE LOADBUFFER ; if not at end of message, loop to (LOADBUFFER)
RTS ; return
QUERYBUFFER LDA #$40 ; control byte for query buffer length
JSR SENDBYTE ; send control byte
JSR TWIDDLE ; wait routine - gives GP2IO time to receive bytes from serial
CTS STA ANN2LO ; set ANN2 to LOW (just in case it's floating high)
JSR READBYTE ; CTS - ready for response byte with buffer length
BEQ QUERYBUFFER ; if there's nothing in the buffer, loop until there is
STA BUFFERLENGTH ; put the byte in $08
RTS ; returns buffer length in $08 (BUFFERLENGTH)
TWIDDLE LDA #$21 ; ! (inverse)
JSR PRINTCHAR ;
LDA #$2F ; /
JSR PRINTCHAR ;
LDA #$2D ; -
JSR PRINTCHAR ;
LDA #$1C ; \
PRINTCHAR JSR PRINTBYTE ; prints character to screen, high byte not set, inverse text
LDA #$AA ; speed of animation
JSR WAIT ; waits for a while
LDA #$88 ; (backspace)
JSR PRINTBYTE ; backspaces over current char to overwrite
RTS ; RETURN
SENDBYTE LDY #$08 ; load 8 for a full byte, loop counter
STA BYTETOSEND ; put byte in zero page for safe keeping
RTS STA ANN0HI ; annunciator 0 high, RTS
SENDBIT ROL BYTETOSEND ; rotate byte left, high/MSB out to carry (sendbit)
BCC SHORTLOOP ; "branch on carry clear" - if carry/bit = 0, goto #311 (short loop)
LONGLOOP LDX #$14 ; if carry/bit = 1, load X with 20 (long loop)
JMP SETANN1 ; jump over SHORTLOOP
SHORTLOOP LDX #$0A ; if carry/bit = 0, load X with 10 (short loop)
SETANN1 STA ANN1HI ; set annunciator 1 HIGH
COUNTDOWN DEX ; decrement, countdown to setting ANN1 low (COUNTDOWN)
BNE COUNTDOWN ; if X > 0, keep counting (goto COUNTDOWN)
STA ANN1LO ; if done, set ANN1 LOW, countdown to getting next bit
LDX #$05 ; reset counter for short "reset" transition. This lets the GP2IO stage the bit before the next interrupt
COUNTDOWN2 DEX ; count down again (COUNTDOWN2)
BNE COUNTDOWN2 ; if X > 0, keep counting (goto COUNTDOWN2)
DEY ; decrement y, countdown bits sent
BNE SENDBIT ; if y > 0, next bit (SENDBIT)
RTSOFF STA ANN0LO ; annunciator 0 low, sending RTS OFF
RTS ; return
READBYTE LDX #$09 ; reading 8 bits requires 9 transitions.
LDA #$00 ; clear the accumulator
STA BYTETRCVD ; $EF is staging for received byte, set 0
STA BUTT1HILO ; $EE is staging for each bit, set 0
CTSON STA ANN2HI ; set ANN2 HIGH, indicate to AVR "Clear to Send"
LOOPSTART LDY #$FF ; start wait loop
LOOPCOUNT INY ; Increment Y - rolls over to 0 on first run (loopcount)
LDA BUTT1 ; check PB1 status hi/low
AND #$80 ; clear 0-6 bits (just need bit 7, all others float)
CMP BUTT1HILO ; compare Accumulator 7 bit with $EE, previous PB2 value
BNE BITCHANGE ; if PB2 has changed state, store in $EE (bitchange)
BEQ LOOPCOUNT ; bit hasn't changed yet, return to (loopcount)
BITCHANGE STA BUTT1HILO ; (bitchange)
CPY #$44 ; if the loop count is more than 68, bit is one. Bit is set in Carry
ROL BYTETRCVD ; rotate the new bit into $EF, our result byte.
DEX ; decrement X, our bit count
BNE LOOPSTART ; if bit count is not yet full, loop back to (loopcount)
CTSOFF STA ANN2LO ; if bit count is full, set ANN2 LOW, CTS off
LDA BYTETRCVD ; puts received byte into Accumulator
RTS ; return with byte in Accumulator