2019-12-12 20:46:29 +00:00
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#include <stdio.h>
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#include <stdint.h>
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#include "unity.h"
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#include "asdf.h"
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#include "asdf_buffer.h"
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#define TEST_VALUE 'a'
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#define MAX_BUFFER ASDF_BUFFER_POOL_SIZE
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#define HALF_BUFFER (ASDF_BUFFER_POOL_SIZE / 2)
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2021-02-21 17:58:24 +00:00
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static const char test_string[] = "abcdefghijklmnopqrstuvwxyz1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"abcdefghijklmnopqrstuvwxyz1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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2019-12-12 20:46:29 +00:00
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static const char * const more_strings[] = {
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"abcdefghijkl",
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"12345",
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"ABCDEFG",
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"The quick brown",
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"We the people",
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"+"
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};
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static asdf_buffer_handle_t handle;
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void setUp(void)
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{
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asdf_buffer_init();
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handle = asdf_buffer_new(MAX_BUFFER);
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}
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void tearDown(void) {}
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// allocating first buffer returns handle 0
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void test_allocating_first_buffer_returns_handle_0(void)
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{
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TEST_ASSERT_EQUAL_INT32(0, (int32_t) handle);
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}
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// allocating second buffer returns handle 1
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void test_allocating_second_buffer_returns_handle_1(void)
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{
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asdf_buffer_handle_t handle_1;
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asdf_buffer_handle_t handle_2;
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asdf_buffer_init();
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handle_1 = asdf_buffer_new(HALF_BUFFER);
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TEST_ASSERT_EQUAL_INT32(0, (int32_t) handle_1);
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handle_2 = asdf_buffer_new(HALF_BUFFER);
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TEST_ASSERT_EQUAL_INT32(1, (int32_t) handle_2);
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}
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// allocating more buffers than available returns invalid buffer handle
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void test_allocating_too_many_buffers_returns_invalid(void)
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{
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asdf_buffer_init();
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for (int i = 0; i <= ASDF_BUFFER_NUM_HANDLES; i++) {
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handle = asdf_buffer_new(1);
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}
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TEST_ASSERT_EQUAL_INT32(ASDF_BUFFER_INVALID, (int32_t) handle);
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}
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// all of the alloted handles can be allocated
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void test_all_handles_are_allocated(void)
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{
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asdf_buffer_init();
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for (int i = 0; i < ASDF_BUFFER_NUM_HANDLES; i++) {
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handle = asdf_buffer_new(1);
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TEST_ASSERT_EQUAL_INT32(i, (int32_t) handle);
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}
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// and one more should be an invalid handle:
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handle = asdf_buffer_new(1);
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TEST_ASSERT_EQUAL_INT32(ASDF_BUFFER_INVALID, (int32_t) handle);
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}
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// allocating more space than available returns invalid buffer handle
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void test_allocating_too_much_space_returns_invalid(void)
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{
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asdf_buffer_init();
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handle = asdf_buffer_new(MAX_BUFFER + 1);
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TEST_ASSERT_EQUAL_INT32(ASDF_BUFFER_INVALID, (int32_t) handle);
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}
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// get from an invalid buffer returns invalid code
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void test_get_from_invalid_handle_returns_invalid_code(void)
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{
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_buffer_get(ASDF_BUFFER_INVALID));
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}
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void test_get_from_unallocated_handle_returns_invalid_code(void)
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{
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asdf_keycode_t code = asdf_buffer_get(ASDF_BUFFER_NUM_HANDLES-1);
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) code);
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}
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// retrieving from empty queue gives invalid code
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void get_from_empty_queue_returns_error(void)
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{
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_buffer_get(handle));
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}
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// adding and retrieving give the same code back.
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void sending_code_and_retrieve_returns_same_code(void)
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{
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asdf_buffer_put(handle, TEST_VALUE);
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TEST_ASSERT_EQUAL_INT32(TEST_VALUE, (int32_t) asdf_buffer_get(handle));
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}
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// adding then fetching a string of codes one-by-one gives the same string back in order
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void test_adding_and_retrieving_string_one_by_one(void)
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{
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for (int i = 0; i < (int) sizeof(test_string); i++) {
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asdf_buffer_put(handle, (asdf_keycode_t) test_string[i]);
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TEST_ASSERT_EQUAL_INT32((int32_t) test_string[i], (int32_t) asdf_buffer_get(handle));
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}
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}
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// Filling the buffer first, then retrieving the characters from the buffer
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// should return the same string.
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void test_fill_buffer_then_retrieve_string(void)
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{
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for (int sent = 0; sent < MAX_BUFFER; sent++) {
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asdf_buffer_put(handle, (asdf_keycode_t) test_string[sent]);
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}
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for (int received = 0; received < MAX_BUFFER; received++) {
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int32_t code = (int32_t) asdf_buffer_get(handle);
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TEST_ASSERT_EQUAL_INT32((int32_t) test_string[received],code);
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}
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// assert that next code request returns invalid code:
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_buffer_get(handle));
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}
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// adding a string longer than the buffer length gives the first BUFFER_LENGTH
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// characters back, quietly dropping the overflow.
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void test_overfilling_buffer_and_retrieve_drops_overflow(void)
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{
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// send the entire test string to overflow the buffer.
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for (int i = 0; i < (int) sizeof(test_string); i++) {
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asdf_buffer_put(handle, (asdf_keycode_t) test_string[i]);
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}
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// read until invalid character is received, testing that each character is
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// correct.
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for (int i = 0; i < MAX_BUFFER; i++) {
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asdf_keycode_t code = asdf_buffer_get(handle);
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TEST_ASSERT_EQUAL_INT32((int32_t) test_string[i], (int32_t) code);
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}
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// the next code request returns invalid code:
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_buffer_get(handle));
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}
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// with an alternating pattern of adding and retrieving codes, the sent code string matches the retrieved string.
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void test_send_get_multiple_strings(void)
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{
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for (int i = 0; '+' != more_strings[i][0]; i++) {
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for (const char * chrptr = (const char *) &more_strings[i][0]; *chrptr; chrptr++) {
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asdf_buffer_put(handle, (asdf_keycode_t) *chrptr);
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}
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// read until invalid character is received, testing that each character is
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// correct.
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for (const char * chrptr = (const char *) &more_strings[i][0]; *chrptr; chrptr++) {
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asdf_keycode_t code = asdf_buffer_get(handle);
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TEST_ASSERT_EQUAL_INT32((int32_t) *chrptr, (int32_t) code);
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}
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// the next code request returns invalid code:
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_buffer_get(handle));
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}
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}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_allocating_first_buffer_returns_handle_0);
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RUN_TEST(test_allocating_second_buffer_returns_handle_1);
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RUN_TEST(test_allocating_too_many_buffers_returns_invalid);
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RUN_TEST(test_all_handles_are_allocated);
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RUN_TEST(test_allocating_too_much_space_returns_invalid);
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RUN_TEST(test_get_from_invalid_handle_returns_invalid_code);
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RUN_TEST(test_get_from_unallocated_handle_returns_invalid_code);
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RUN_TEST(get_from_empty_queue_returns_error);
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RUN_TEST(sending_code_and_retrieve_returns_same_code);
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RUN_TEST(test_adding_and_retrieving_string_one_by_one);
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RUN_TEST(test_fill_buffer_then_retrieve_string);
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RUN_TEST(test_overfilling_buffer_and_retrieve_drops_overflow);
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RUN_TEST(test_send_get_multiple_strings);
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return UNITY_END();
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}
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