mirror of
https://github.com/osiweb/unified_retro_keyboard.git
synced 2024-11-22 19:33:46 +00:00
Add more unit tests for virtual layer
- use macros to designate which keymaps are used to setup the tests.
This commit is contained in:
parent
23237fae88
commit
73e2760d94
@ -108,24 +108,6 @@ static pulse_state_t pulse_transition_table[PD_ST_NUM_VALID_PULSE_STATES][NUM_PU
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static uint8_t outputs[NUM_REAL_OUTPUTS];
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static pulse_state_t pulses[NUM_REAL_OUTPUTS];
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// PROCEDURE: asdf_arch_null_output
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// INPUTS: (uint8_t) value - ignored
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// OUTPUTS: none
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//
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// DESCRIPTION: Does nothing.
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//
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// SIDE EFFECTS: See above.
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 2
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//
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void asdf_arch_null_output(uint8_t value)
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{
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(void) value;
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}
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// PROCEDURE: pulse_detect
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// INPUTS: (pulse_state_t) current_state
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@ -179,6 +161,25 @@ static void set_output(asdf_virtual_real_dev_t output_dev, uint8_t value)
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pulses[output_dev] = pulse_detect(pulses[output_dev], pulse_event);
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}
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// PROCEDURE: asdf_arch_null_output
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// INPUTS: (uint8_t) value - ignored
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// OUTPUTS: none
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//
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// DESCRIPTION: Does nothing.
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//
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// SIDE EFFECTS: See above.
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 2
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//
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void asdf_arch_null_output(uint8_t value)
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{
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set_output(VMAP_NO_OUT, value);
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}
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// PROCEDURE: asdf_arch_led1_set
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// INPUTS: (uint8_t) value
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@ -50,36 +50,60 @@
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#define ASDF_ASCII_NUM_ROWS 16 // DIP switches are row 15.
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#define ASDF_ASCII_NUM_COLS 8
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#define ACTION_RESET ACTION_VOUT1
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#define VIRTUAL_RESET VOUT1
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#define RESET_OUTPUT VMAP_OUT3_OC
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#define RESET_ACTIVE_VALUE 0
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#define ACTION_CLEAR ACTION_VOUT2
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#define VIRTUAL_CLR_SCR VOUT2
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#define CLR_SCR_OUT VMAP_OUT1
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#define CLR_SCR_OUTPUT VMAP_OUT1
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#define CLR_SCR_ACTIVE_VALUE 1
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#define VIRTUAL_POWER_LED VLED1
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#define POWER_LED VMAP_LED1
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#define POWER_LED_INIT_VALUE 1
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#define ASDF_APPLE2_KEYMAP_INITIALIZER_LENGTH 4
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#define ASDF_APPLE2_KEYMAP_INITIALIZER \
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#define ASDF_APPLE2_KEYMAP_INITIALIZER_LENGTH 3
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// The PLAIN map uses the "power" button as a caps-lock, so map the CAPS LED to
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// the power button LED.
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#define ASDF_APPLE2_PLAIN_KEYMAP_INITIALIZER \
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{ \
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{ .virtual_device = VCAPS_LED, \
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.real_device = POWER_LED, \
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.initial_value = 0 }, \
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{ .virtual_device = VIRTUAL_RESET, \
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.real_device = RESET_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !RESET_ACTIVE_VALUE }, \
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{ .virtual_device = VIRTUAL_CLR_SCR, \
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.real_device = CLR_SCR_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !CLR_SCR_ACTIVE_VALUE } \
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}
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// The ALL CAPS map is the classic Apple II/II+ map.
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#define ASDF_APPLE2_CAPS_KEYMAP_INITIALIZER \
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{ \
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{ .virtual_device = VIRTUAL_POWER_LED, \
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.real_device = POWER_LED, \
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.real_device = POWER_LED, \
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.initial_value = POWER_LED_INIT_VALUE }, \
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{ .virtual_device = VCAPS_LED, \
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.real_device = VMAP_LED3 }, \
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{ .virtual_device = RESET_OUTPUT, \
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.real_device = VMAP_OUT1, \
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{ .virtual_device = VIRTUAL_RESET, \
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.real_device = RESET_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !CLR_SCR_ACTIVE_VALUE }, \
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{ .virtual_device = CLR_SCR_OUT, \
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.real_device = VMAP_OUT3, \
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.initial_value = !RESET_ACTIVE_VALUE }, \
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{ .virtual_device = VIRTUAL_CLR_SCR, \
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.real_device = CLR_SCR_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !RESET_ACTIVE_VALUE } \
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.initial_value = !CLR_SCR_ACTIVE_VALUE } \
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}
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#define ASDF_APPLE2_KEYMAP_INITIALIZER ASDF_APPLE2_PLAIN_KEYMAP_INITIALIZER, ASDF_APPLE2_CAPS_KEYMAP_INITIALIZER
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// TO ensure consistent DIP switch operation within the keymap, a
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// ASDF_APPLE2_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
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// definitions in positions 0-3 ensures consistent map selection among all
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@ -51,24 +51,51 @@
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#define POWER_LED VMAP_LED1
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#define POWER_LED_INIT_VALUE 1
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#define CAPS_LED VMAP_LED3
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#define CAPS_LED_INIT_VALUE 0
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#define ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH 4
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#define ASDF_ASCII_KEYMAP_INITIALIZER \
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#define ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER \
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{ \
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{ .virtual_device = VIRTUAL_POWER_LED, \
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.real_device = POWER_LED, \
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.real_device = POWER_LED, \
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.initial_value = POWER_LED_INIT_VALUE }, \
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{ .virtual_device = VCAPS_LED, \
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.real_device = VMAP_LED3 }, \
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{ .virtual_device = RESET_OUTPUT, \
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.real_device = VMAP_OUT1, \
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.real_device = CAPS_LED, \
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.initial_value = CAPS_LED_INIT_VALUE }, \
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{ .virtual_device = VIRTUAL_RESET, \
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.real_device = RESET_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !CLR_SCR_ACTIVE_VALUE }, \
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{ .virtual_device = CLR_SCR_OUT, \
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.real_device = VMAP_OUT3, \
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.function = V_PULSE, \
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.initial_value = !RESET_ACTIVE_VALUE } \
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.initial_value = !RESET_ACTIVE_VALUE }, \
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{ .virtual_device = VIRTUAL_CLR_SCR, \
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.real_device = CLR_SCR_OUT, \
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.function = V_PULSE, \
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.initial_value = !CLR_SCR_ACTIVE_VALUE }, \
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}
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#define ASDF_ASCII_CAPS_KEYMAP_INITIALIZER \
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{ \
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{ .virtual_device = VIRTUAL_POWER_LED, \
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.real_device = POWER_LED, \
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.initial_value = POWER_LED_INIT_VALUE }, \
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{ .virtual_device = VCAPS_LED, \
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.real_device = CAPS_LED, \
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.initial_value = CAPS_LED_INIT_VALUE }, \
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{ .virtual_device = VIRTUAL_RESET, \
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.real_device = RESET_OUTPUT, \
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.function = V_PULSE, \
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.initial_value = !RESET_ACTIVE_VALUE }, \
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{ .virtual_device = VIRTUAL_CLR_SCR, \
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.real_device = CLR_SCR_OUT, \
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.function = V_PULSE, \
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.initial_value = !CLR_SCR_ACTIVE_VALUE }, \
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}
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#define ASDF_ASCII_KEYMAP_INITIALIZER ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER, ASDF_ASCII_CAPS_KEYMAP_INITIALIZER
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// TO ensure consistent DIP switch operation within the keymap, a
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// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
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@ -65,7 +65,7 @@
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{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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{ ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
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'l', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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@ -79,7 +79,7 @@
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{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
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'L', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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@ -94,7 +94,7 @@
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{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
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{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
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'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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@ -113,8 +113,8 @@
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ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
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{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
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ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
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{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
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ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
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{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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@ -147,7 +147,12 @@
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#define ASDF_TEST_PLAIN_MAP_INDEX ASDF_TEST_BASE + 0
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#define ASDF_TEST_CAPS_MAP_INDEX ASDF_TEST_BASE + 1
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#define ASDF_TEST_KEYMAP_INITIALIZER_LENGTH 3
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#define SINGLE_TESTS_KEYMAP ASDF_TEST_PLAIN_MAP_INDEX
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#define DOUBLE_ASSIGN_TEST_KEYMAP ASDF_TEST_PLAIN_MAP_INDEX
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#define TRIPLE_TESTS_KEYMAP ASDF_TEST_CAPS_MAP_INDEX
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#define ASDF_TEST_KEYMAP_INITIALIZER_LENGTH 5
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#define ASDF_TEST_KEYMAP_INITIALIZER_1 \
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{ \
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{ \
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@ -171,24 +176,33 @@
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.function = V_PULSE, \
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.initial_value = 0, \
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}, \
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{ /* first of double assignment attempt */ \
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.virtual_device = VOUT4, \
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.real_device = VMAP_LED1, \
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.initial_value = 0 \
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}, \
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{ /* second of double assignment attempt */ \
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.virtual_device = VOUT5, .real_device = VMAP_LED1, .initial_value = 1 \
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} \
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}
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#define ASDF_TEST_KEYMAP_INITIALIZER_2 \
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{ \
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{ \
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/* Triple assignment */ \
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.virtual_device = VOUT1, \
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.real_device = VMAP_OUT1, \
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.real_device = VMAP_OUT1, \
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.function = V_TOGGLE, \
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.initial_value = 0, \
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}, \
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{ \
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.virtual_device = VOUT1, \
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.real_device = VMAP_OUT2, \
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.real_device = VMAP_OUT2, \
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.function = V_TOGGLE, \
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.initial_value = 1, \
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}, \
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{ \
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.virtual_device = VOUT1, .real_device = VMAP_OUT3, .function = V_TOGGLE, .initial_value = 0, \
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.virtual_device = VOUT1, .real_device = VMAP_OUT3, .function = V_TOGGLE, .initial_value = 0, \
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} \
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}
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{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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{ ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
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'l', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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@ -80,7 +80,7 @@
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{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
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'L', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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@ -95,7 +95,7 @@
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{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
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{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
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'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
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{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
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ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
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{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
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ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
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{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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@ -148,17 +148,32 @@
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#define ASDF_TEST2_PLAIN_MAP_INDEX (ASDF_TEST2_BASE + 0)
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#define ASDF_TEST2_CAPS_MAP_INDEX (ASDF_TEST2_BASE + 1)
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#define VCAPS_TEST_KEYMAP ASDF_TEST2_PLAIN_MAP_INDEX
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#define VSHIFT_TEST_KEYMAP ASDF_TEST2_PLAIN_MAP_INDEX
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#define ASDF_TEST2_KEYMAP_INITIALIZER_LENGTH 4
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#define ASDF_TEST2_KEYMAP_INITIALIZER \
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#define ASDF_TEST2_KEYMAP_INITIALIZER_1 \
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{ \
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{ .virtual_device = VCAPS_LED, .real_device = VMAP_LED2, .initial_value = 1 }, \
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{ .virtual_device = VOUT1, .real_device = VMAP_OUT2, .initial_value = 1 }, \
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{ .virtual_device = VCAPS_LED, .real_device = VMAP_LED1, .initial_value = 0 }, \
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{ .virtual_device = VSHIFT_LED, .real_device = VMAP_LED2, .initial_value = 0 }, \
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{ .virtual_device = VOUT2, .real_device = VMAP_OUT3, .initial_value = 0 }, \
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{ \
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.virtual_device = VOUT2, .real_device = NUM_REAL_OUTPUTS, .initial_value = 0 \
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.virtual_device = VOUT2, .real_device = NUM_REAL_OUTPUTS, .initial_value = 0 \
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} \
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}
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#define ASDF_TEST2_KEYMAP_INITIALIZER_2 \
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{ \
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{ .virtual_device = VCAPS_LED, .real_device = VMAP_LED1, .initial_value = 0 }, \
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{ .virtual_device = VSHIFT_LED, .real_device = VMAP_LED2, .initial_value = 0 }, \
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{ .virtual_device = VOUT2, .real_device = VMAP_OUT3, .initial_value = 0 }, \
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{ \
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.virtual_device = VOUT2, .real_device = NUM_REAL_OUTPUTS, .initial_value = 0 \
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} \
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}
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#define ASDF_TEST2_KEYMAP_INITIALIZER \
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ASDF_TEST2_KEYMAP_INITIALIZER_1, ASDF_TEST2_KEYMAP_INITIALIZER_2
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// The following preprocessor "code" permits various keymaps to be created and
|
||||
// included without generating a lot of complicating code dependencies. The use
|
||||
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Reference in New Issue
Block a user