Update classic map to use more flexible mapping

At each position, store:
- key pressed function
- key released function
- value to pass to press/release functions.
This commit is contained in:
Dave 2023-04-14 21:59:16 -05:00
parent 1e3b5d1c50
commit 881a431f97
3 changed files with 313 additions and 69 deletions

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@ -39,15 +39,13 @@
#define CLASSIC_NUM_ROWS 9 // DIP switches are row 8 (zero based) #define CLASSIC_NUM_ROWS 9 // DIP switches are row 8 (zero based)
#define CLASSIC_NUM_COLS 8 #define CLASSIC_NUM_COLS 8
#define CLASSIC_ACTION_BREAK ACTION_NOTHING #define CLASSIC_VIRTUAL_BREAK, V_NULL
#define CLASSIC_VIRTUAL_RESET VOUT1 #define CLASSIC_VIRTUAL_RESET VOUT1
#define CLASSIC_ACTION_RESET ACTION_VOUT1
#define CLASSIC_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI #define CLASSIC_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI
#define CLASSIC_RESET_ACTIVE_VALUE 0 #define CLASSIC_RESET_ACTIVE_VALUE 0
#define CLASSIC_VIRTUAL_CLR_SCR VOUT2 #define CLASSIC_VIRTUAL_CLR_SCR VOUT2
#define CLASSIC_ACTION_CLEAR ACTION_VOUT2
#define CLASSIC_CLR_SCR_OUT PHYSICAL_OUT1_OPEN_LO #define CLASSIC_CLR_SCR_OUT PHYSICAL_OUT1_OPEN_LO
#define CLASSIC_CLR_SCR_ACTIVE_VALUE 1 #define CLASSIC_CLR_SCR_ACTIVE_VALUE 1

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@ -69,84 +69,330 @@ typedef asdf_keycode_t classic_keycode_matrix_t[CLASSIC_NUM_ROWS][CLASSIC_NUM_CO
const FLASH classic_keycode_matrix_t classic_plain_matrix = { const FLASH classic_keycode_matrix_t classic_plain_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB, [0][0] = {no_action, no_action, 0},
ACTION_CTRL, ASCII_BACKSLASH }, [0][1] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, [0][2] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
[2] = { CLASSIC_ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, [0][3] = {no_action, no_action, 0},
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, [0][4] = {insert, no_action, ASCII_ESC},
[4] = { ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, [0][5] = {insert, no_action, ASCII_TAB},
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD }, [0][6] = {asdf_modifier_ctrl_activate, asdf_modifier_ctrl_deactivate, 0},
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', [0][7] = {insert, no_action, ASCII_BACKSLASH},
'8' },
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, [1][0] = {insert, no_action, ASCII_DEL},
[1][1] = {insert, no_action, 'p'},
[1][2] = {insert, no_action, ';'},
[1][3] = {insert, no_action, '/'},
[1][4] = {insert, no_action, ASCII_SPACE},
[1][5] = {insert, no_action, 'z'},
[1][6] = {insert, no_action, 'a'},
[1][7] = {insert, no_action, 'q'},
[2][0] = {asdf_virtual_activate, no_action, CLASSIC_ACTION_BREAK},
[2][1] = {insert, no_action, ASCII_COMMA},
[2][2] = {insert, no_action, 'm'},
[2][3] = {insert, no_action, 'n'},
[2][4] = {insert, no_action, 'b'},
[2][5] = {insert, no_action, 'v'},
[2][6] = {insert, no_action, 'c'},
[2][7] = {insert, no_action, 'x'},
[3][0] = {no_action, no_action, 0},
[3][1] = {insert, no_action, 'k'},
[3][2] = {insert, no_action, 'j'},
[3][3] = {insert, no_action, 'h'},
[3][4] = {insert, no_action, 'g'},
[3][5] = {insert, no_action, 'f'},
[3][6] = {insert, no_action, 'd'},
[3][7] = {insert, no_action, 's'},
[4][0] = {no_action, no_action, 0},
[4][1] = {insert, no_action, 'i'},
[4][2] = {insert, no_action, 'u'},
[4][3] = {insert, no_action, 'y'},
[4][4] = {insert, no_action, 't'},
[4][5] = {insert, no_action, 'r'},
[4][6] = {insert, no_action, 'e'},
[4][7] = {insert, no_action, 'w'},
[5][0] = {no_action, no_action, 0},
[5][1] = {asdf_repeat_activate, asdf_repeat_deactivate, 0},
[5][2] = {asdf_modifier_capslock_activate, no_action, 0},
[5][3] = {insert, no_action, ASCII_CR},
[5][4] = {insert, no_action, ASCII_LF},
[5][5] = {insert, no_action, 'o'},
[5][6] = {insert, no_action, 'l'},
[5][7] = insert, no_action, ASCII_PERIOD},
[6][0] = {insert, no_action, ASCII_TILDE},
[6][1] = {insert, no_action, ASCII_RT_SQUARE_BRACE},
[6][2] = {insert, no_action, ASCII_LT_SQUARE_BRACE},
[6][3] = {insert, no_action, '-'},
[6][4] = {insert, no_action, ':'},
[6][5] = {insert, no_action, ASCII_ZERO},
[6][6] = {insert, no_action, '9'},
[6][7] = {insert, no_action, '8'},
[7][0] = {insert, no_action, ASCII_AT},
[7][1] = {insert, no_action, '7'},
[7][2] = {insert, no_action, '6'},
[7][3] = {insert, no_action, '5'},
[7][4] = {insert, no_action, '4'},
[7][5] = {insert, no_action, '3'},
[7][6] = {insert, no_action, '2'},
[7][7] = {insert, no_action, '1'},
ASDF_CLASSIC_DIP_SWITCHES ASDF_CLASSIC_DIP_SWITCHES
}; };
const FLASH classic_keycode_matrix_t classic_shift_matrix = { const FLASH classic_keycode_matrix_t classic_shift_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB,
ACTION_CTRL, ASCII_VERT_BAR }, [0][0] = {no_action, no_action, 0},
[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, [0][1] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0}
[2] = { CLASSIC_ACTION_CLEAR, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, [0][2] = {{asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0}
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, [0][3] = {no_action, no_action, 0},
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, [0][4] = {insert, no_action, ASCII_ESC},
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, [0][5] = {insert, no_action, ASCII_TAB},
[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', ASCII_ZERO, [0][6] = {asdf_modifier_ctrl_activate, asdf_modifier_ctrl_deactivate, 0},
ASCII_RT_PAREN, ASCII_LT_PAREN }, [0][7] = {insert, no_action, ASCII_VERT_BAR},
[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' },
ASDF_CLASSIC_DIP_SWITCHES [1][0] = {insert, no_action, ASCII_DEL},
[1][1] = {insert, no_action, 'P'},
[1][2] = {insert, no_action, '+'},
[1][3] = {insert, no_action, '?'},
[1][4] = {insert, no_action, ASCII_SPACE},
[1][5] = {insert, no_action, 'Z'},
[1][6] = {insert, no_action, 'A'},
[1][7] = {insert, no_action, 'Q'},
[2][0] = {asdf_virtual_activate, no_action, CLASSIC_ACTION_CLEAR},
[2][1] = {insert, no_action, '<'},
[2][2] = {insert, no_action, 'M'},
[2][3] = {insert, no_action, 'N'},
[2][4] = {insert, no_action, 'B'},
[2][5] = {insert, no_action, 'V'},
[2][6] = {insert, no_action, 'C'},
[2][7] = {insert, no_action, 'X'},
[3][0] = {no_action, no_action, 0},
[3][1] = {insert, no_action, 'K'},
[3][2] = {insert, no_action, 'J'},
[3][3] = {insert, no_action, 'H'},
[3][4] = {insert, no_action, 'G'},
[3][5] = {insert, no_action, 'F'},
[3][6] = {insert, no_action, 'D'},
[3][7] = {insert, no_action, 'S'},
[4][0] = {no_action, no_action, 0},
[4][1] = {insert, no_action, 'I'},
[4][2] = {insert, no_action, 'U'},
[4][3] = {insert, no_action, 'Y'},
[4][4] = {insert, no_action, 'T'},
[4][5] = {insert, no_action, 'R'},
[4][6] = {insert, no_action, 'E'},
[4][7] = {insert, no_action, 'W'},
[5][0] = {no_action, no_action, 0},
[5][1] = {asdf_repeat_activate, asdf_repeat_deactivate, 0},
[5][2] = {asdf_modifier_capslock_activate, asdf_modifier_capslock_activate, 0},
[5][3] = {insert, no_action, ASCII_CR},
[5][4] = {insert, no_action, ASCII_LF},
[5][5] = {insert, no_action, 'O'},
[5][6] = {insert, no_action, 'L'},
[5][7] = {insert, no_action, '>'},
[6][0] = {insert, no_action, ASCII_TILDE},
[6][1] = {insert, no_action, ASCII_RT_CURLY_BRACE},
[6][2] = {insert, no_action, ASCII_LT_CURLY_BRACE},
[6][3] = {insert, no_action, '='},
[6][4] = {insert, no_action, '*'},
[6][5] = {insert, no_action, ASCII_ZERO},
[6][6] = {insert, no_action, ASCII_RT_PAREN},
[6][7] = {insert, no_action, ASCII_LT_PAREN},
[7][0] = {insert, no_action, ASCII_GRAVE_ACCENT},
[7][1] = {insert, no_action, ASCII_SINGLE_QUOTE},
[7][2] = {insert, no_action, '&'},
[7][3] = {insert, no_action, '%'},
[7][4] = {insert, no_action, '$'},
[7][5] = {insert, no_action, '#'},
[7][6] = {insert, no_action, ASCII_DOUBLE_QUOTE},
[7][7] = {insert, no_action, '!'},
ASDF_CLASSIC_DIP_SWITCHES
}; };
const FLASH classic_keycode_matrix_t classic_caps_matrix = { const FLASH classic_keycode_matrix_t classic_caps_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB,
ACTION_CTRL, ASCII_BACKSLASH }, [0][0] = {no_action, no_action, 0},
[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, [0][1] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
[2] = { CLASSIC_ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, [0][2] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, [0][3] = {no_action, no_action, 0},
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, [0][4] = {insert, no_action, ASCII_ESC},
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD }, [0][5] = {insert, no_action, ASCII_TAB},
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', [0][6] = {asdf_modifier_ctrl_activate, asdf_modifier_ctrl_deactivate, 0},
'8' }, [0][7] = {insert, no_action, ASCII_BACKSLASH},
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' },
ASDF_CLASSIC_DIP_SWITCHES [1][0] = {insert, no_action, ASCII_DEL},
[1][1] = {insert, no_action, 'P'},
[1][2] = {insert, no_action, ';'},
[1][3] = {insert, no_action, '/'},
[1][4] = {insert, no_action, ASCII_SPACE},
[1][5] = {insert, no_action, 'Z'},
[1][6] = {insert, no_action, 'A'},
[1][7] = {insert, no_action, 'Q'},
[2][0] = {asdf_virtual_activate, no_action, CLASSIC_ACTION_BREAK},
[2][1] = {insert, no_action, ASCII_COMMA},
[2][2] = {insert, no_action, 'M'},
[2][3] = {insert, no_action, 'N'},
[2][4] = {insert, no_action, 'B'},
[2][5] = {insert, no_action, 'V'},
[2][6] = {insert, no_action, 'C'},
[2][7] = {insert, no_action, 'X'},
[3][0] = {no_action, no_action, 0},
[3][1] = {insert, no_action, 'K'},
[3][2] = {insert, no_action, 'J'},
[3][3] = {insert, no_action, 'H'},
[3][4] = {insert, no_action, 'G'},
[3][5] = {insert, no_action, 'F'},
[3][6] = insert, no_action, 'D'},
[3][7] = {insert, no_action, 'S'},
[4][0] = {no_action, no_action, 0},
[4][1] = {insert, no_action, 'I'},
[4][2] = {insert, no_action, 'U'},
[4][3] = {insert, no_action, 'Y'},
[4][4] = {insert, no_action, 'T'},
[4][5] = {insert, no_action, 'R'},
[4][6] = {insert, no_action, 'E'},
[4][7] = {insert, no_action, 'W'},
[5][0] = {no_action, no_action, 0},
[5][1] = {asdf_repeat_activate, asdf_repeat_deactivate, 0},
[5][2] = {asdf_modifier_capslock_activate, asdf_modifier_capslock_activate, 0},
[5][3] = {insert, no_action, ASCII_CR},
[5][4] = {insert, no_action, ASCII_LF},
[5][5] = {insert, no_action, 'O'},
[5][6] = {insert, no_action, 'L'},
[5][7] = {insert, no_action, ASCII_PERIOD},
[6][0] = {insert, no_action, ASCII_TILDE},
[6][1] = {insert, no_action, ASCII_RT_SQUARE_BRACE},
[6][2] = {insert, no_action, ASCII_LT_SQUARE_BRACE},
[6][3] = {insert, no_action, '-'},
[6][4] = {insert, no_action, ':'},
[6][5] = {insert, no_action, ASCII_ZERO},
[6][6] = {insert, no_action, '9'},
[6][7] = {insert, no_action, '8'},
[7][0] = {insert, no_action, ASCII_AT},
[7][1] = {insert, no_action, '7'},
[7][2] = {insert, no_action, '6'},
[7][3] = {insert, no_action, '5'},
[7][4] = {insert, no_action, '4'},
[7][5] = {insert, no_action, '3'},
[7][6] = {insert, no_action, '2'},
[7][7] = {insert, no_action, '1'},
ASDF_CLASSIC_DIP_SWITCHES
}; };
const FLASH classic_keycode_matrix_t classic_ctrl_matrix = { const FLASH classic_keycode_matrix_t classic_ctrl_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB, [0][0] = {no_action, no_action, 0},
ACTION_CTRL, 0x1c }, [0][1] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, ASCII_SPACE, ASCII_CTRL_Z, [0][2] = {asdf_modifier_shift_activate, asdf_modifier_shift_deactivate, 0},
ASCII_CTRL_A, ASCII_CTRL_Q }, [0][3] = {no_action, no_action, 0},
[2] = { CLASSIC_ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, ASCII_CTRL_B, ASCII_CTRL_V, [0][4] = {insert, no_action, ASCII_ESC},
ASCII_CTRL_C, ASCII_CTRL_X }, [0][5] = {insert, no_action, ASCII_TAB},
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, ASCII_CTRL_G, ASCII_CTRL_F, [0][6] = {asdf_modifier_ctrl_activate, asdf_modifier_ctrl_deactivate, 0},
ASCII_CTRL_D, ASCII_CTRL_S }, [0][7] = {insert, no_action, ASCII_FS}
[4] = { ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, ASCII_CTRL_T, ASCII_CTRL_R,
ASCII_CTRL_E, ASCII_CTRL_W }, [1][0] = {no_action, no_action, 0},
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, ASCII_CTRL_O, [1][1] = {insert, no_action, ASCII_CTRL_P},
ASCII_CTRL_L, ACTION_NOTHING }, [1][2] = {no_action, no_action, 0},
[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, ACTION_NOTHING, ACTION_FN_10, [1][3] = {no_action, no_action, 0},
ACTION_FN_9, ACTION_FN_8 }, [1][4] = {insert, no_action, ASCII_SPACE},
[7] = { ASCII_NULL, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, [1][5] = {insert, no_action, ASCII_CTRL_Z},
ACTION_FN_1 }, [1][6] = {insert, no_action, ASCII_CTRL_A},
ASDF_CLASSIC_DIP_SWITCHES [1][7] = {insert, no_action, ASCII_CTRL_Q},
[2][0] = {asdf_virtual_activate, no_action, CLASSIC_ACTION_RESET},
[2][1] = {insert, no_action, ASCII_COMMA,},
[2][2] = {insert, no_action, ASCII_CTRL_M},
[2][3] = {insert, no_action, ASCII_CTRL_N},
[2][4] = {insert, no_action, ASCII_CTRL_B},
[2][5] = {insert, no_action, ASCII_CTRL_V},
[2][6] = {insert, no_action, ASCII_CTRL_C},
[2][7] = {insert, no_action, ASCII_CTRL_X},
[3][0] = {no_action, no_action, 0},
[3][1] = {insert, no_action, ASCII_CTRL_K},
[3][2] = {insert, no_action, ASCII_CTRL_J},
[3][3] = {insert, no_action, ASCII_CTRL_H},
[3][4] = {insert, no_action, ASCII_CTRL_G},
[3][5] = {insert, no_action, ASCII_CTRL_F},
[3][6] = {insert, no_action, ASCII_CTRL_D},
[3][7] = {insert, no_action, ASCII_CTRL_S},
[4][0] = {no_action, no_action, 0},
[4][1] = {insert, no_action, ASCII_CTRL_I},
[4][2] = {insert, no_action, ASCII_CTRL_U},
[4][3] = {insert, no_action, ASCII_CTRL_Y},
[4][4] = {insert, no_action, ASCII_CTRL_T},
[4][5] = {insert, no_action, ASCII_CTRL_R},
[4][6] = {insert, no_action, ASCII_CTRL_E},
[4][7] = {insert, no_action, ASCII_CTRL_W},
[5][0] = {no_action, no_action, 0},
[5][1] = {asdf_repeat_activate, asdf_repeat_deactivate, 0}
[5][2] = {asdf_modifier_capslock_activate, asdf_modifier_capslock_activate, 0},
[5][3] = {insert, no_action, ASCII_CR},
[5][4] = {insert, no_action, ASCII_LF},
[5][5] = {insert, no_action, ASCII_CTRL_O},
[5][6] = {insert, no_action, ASCII_CTRL_L},
[5][7] = {no_action, no_action, 0},
[6][0] = {no_action, no_action, 0},
[6][1] = {insert, no_action, ASCII_GS},
[6][2] = {insert, no_action, ASCII_ESC},
[6][3] = {no_action, no_action, 0},
[6][4] = {no_action, no_action, 0},
[6][5] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_10},
[6][6] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_9},
[6][7] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_8},
[7][0] = {insert, no_action, ASCII_NULL},
[7][1] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_7},
[7][2] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_6},
[7][3] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_5},
[7][4] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_4},
[7][5] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_3},
[7][6] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_2},
[7][7] = {asdf_hook_execute, no_action, ASDF_HOOK_USER_1},
ASDF_CLASSIC_DIP_SWITCHES,
}; };
static const classic_keycode_matrix_t *classic_maps[] = { static const classic_keycode_matrix_t *classic_maps[] = {
[CLASSIC_CAPS_MAP] = &classic_caps_matrix, [CLASSIC_CAPS_MAP] = &classic_caps_matrix,
[CLASSIC_PLAIN_MAP] = &classic_plain_matrix, [CLASSIC_PLAIN_MAP] = &classic_plain_matrix,
[CLASSIC_SHIFT_MAP] = &classic_shift_matrix, [CLASSIC_SHIFT_MAP] = &classic_shift_matrix,
[CLASSIC_CTRL_MAP] = &classic_ctrl_matrix, [CLASSIC_CTRL_MAP] = &classic_ctrl_matrix,
}; };
void classic_add_map(const classic_map_index_t map_index, void classic_add_map(const classic_map_index_t map_index,
modifier_index_t modifier_index) modifier_index_t modifier_index)
{ {
asdf_keycode_t (*matrix)[CLASSIC_NUM_COLS] = asdf_keycode_t (*matrix)[CLASSIC_NUM_COLS] =
(asdf_keycode_t (*)[CLASSIC_NUM_COLS]) classic_maps[map_index]; (asdf_keycode_t (*)[CLASSIC_NUM_COLS]) classic_maps[map_index];
asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) CLASSIC_NUM_ROWS, asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) CLASSIC_NUM_ROWS,
(uint8_t) CLASSIC_NUM_COLS); (uint8_t) CLASSIC_NUM_COLS);
} }

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@ -26,15 +26,15 @@
#define DEPS_DIPSWITCH_H #define DEPS_DIPSWITCH_H
#define ASDF_KEYMAP_DIP_SWITCHES \ #define ASDF_KEYMAP_DIP_SWITCHES \
[ASDF_ARCH_DIPSWITCH_ROW] = { \ [ASDF_ARCH_DIPSWITCH_ROW][0] = {asdf_map_select_set, asdf_map_select_clear, 0}, \
[0] = ACTION_MAPSEL_0, \ [ASDF_ARCH_DIPSWITCH_ROW][1] = {asdf_map_select_set, asdf_map_select_clear, 1}, \
[1] = ACTION_MAPSEL_1, \ [ASDF_ARCH_DIPSWITCH_ROW][2] = {asdf_map_select_set, asdf_map_select_clear, 2}, \
[2] = ACTION_MAPSEL_2, \ [ASDF_ARCH_DIPSWITCH_ROW][3] = {asdf_map_select_set, asdf_map_select_clear, 3}, \
[3] = ACTION_MAPSEL_3, \ [ASDF_ARCH_DIPSWITCH_ROW][4] = {no_action, no_action, 0}, \
[5] = ACTION_FN_11, \ [ASDF_ARCH_DIPSWITCH_ROW][5] = {asdf_hook_execute, no_action, ACTION_FN_11}, \
[6] = ACTION_STROBE_POLARITY_SELECT, \ [ASDF_ARCH_DIPSWITCH_ROW][6] = {asdf_arch_set_pos_strobe, asdf_arch_set_net_strobe, 0}, \
[7] = ACTION_AUTOREPEAT_SELECT, \ [ASDF_ARCH_DIPSWITCH_ROW][7] = {asdf_repeat_auto_on, asdf_repeat_auto_off, 0},
}
// //
// Device and peripheral definitions, comments should include use of devices. // Device and peripheral definitions, comments should include use of devices.