Modifications for multiple keymap support.

- Added C preprocessor macros to determine largest key matrix, so enough space
  may be allocated

- Cleaned up keymap definition macros for readability

- Created master keymap file to aggregate individual keymaps

- Modified make files to copy the specified master keymap
  to asdf_keymap_defs.h during build.

- Added template keymap file.
This commit is contained in:
David Fenyes 2020-02-19 23:22:23 -06:00
parent c30deb3442
commit 97cda49e31
10 changed files with 706 additions and 172 deletions

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// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_defs.h
//
// gathers up all the keymap definitions to be included in the firmware.
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// While there is nothing preventing a standard keyboard from having both a
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
// testing, both must be present to test their functionality.
#if !defined(ASDF_KEYMAP_DEFS_H)
#define ASDF_KEYMAP_DEFS_H
#include "asdf.h"
#include "asdf_ascii.h"
#include "asdf_modifiers.h"
#include "Keymaps/asdf_keymap_defs_ascii.h"
#define ASDF_NUM_KEYMAPS (ASDF_ASCII_ALL_MAPS_COUNT)
#define ASDF_KEYMAP_DEFS { ASDF_ASCII_ALL_MAPS }
#define ASDF_KEYMAP_DECLARATIONS ASDF_ASCII_MAP_DECLARATIONS
typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

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// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_defs.h
//
// gathers up all the keymap definitions to be included in the firmware.
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// While there is nothing preventing a standard keyboard from having both a
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
// testing, both must be present to test their functionality.
#if !defined(ASDF_KEYMAP_DEFS_H)
#define ASDF_KEYMAP_DEFS_H
#include "asdf.h"
#include "asdf_ascii.h"
#include "asdf_modifiers.h"
#include "Keymaps/asdf_keymap_defs_test.h"
#include "Keymaps/asdf_keymap_defs_test2.h"
#define ASDF_TEST_BASE 0
#define ASDF_TEST2_BASE (ASDF_TEST_BASE + ASDF_TEST_KEYMAPS_COUNT)
#define ASDF_NUM_KEYMAPS (ASDF_TEST_BASE + ASDF_TEST_KEYMAPS_COUNT + ASDF_TEST2_KEYMAPS_COUNT)
#define ASDF_KEYMAP_DEFS { ASDF_TEST_KEYMAPS, ASDF_TEST2_KEYMAPS }
#define ASDF_KEYMAP_DECLARATIONS ASDF_TEST_DECLARATIONS ASDF_TEST2_DECLARATIONS
typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

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// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymaps.h -- Swapped 'O' and '0' version.
// asdf_keymaps_ascii.h
//
// This keymap is for use with rev 1.2 or earlier of the starndard ASCII key
// matrix. That version has swapped position of the 'O' and '0' keys.
// Ascii keymaps
//
// Copyright 2019 David Fenyes
//
@ -24,118 +23,144 @@
// this program. If not, see <https://www.gnu.org/licenses/>.
#if !defined(ASDF_KEYMAP_DEFS_H)
#define ASDF_KEYMAP_DEFS_H
// To use this ascii for a new keymap, edit the keymaps definitions as
// desired. The keymaps are organized from row 0, counting upward, and each row
// includes the columns from 0-NUM_COLS.
//
#include "asdf.h"
#include "asdf_ascii.h"
#include "asdf_modifiers.h"
#if !defined(ASDF_KEYMAP_DEFS_ASCII_H)
#define ASDF_KEYMAP_DEFS_ASCII_H
#include "../asdf_modifiers.h"
// Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0.
#define ASDF_ASCII_NUM_ROWS 16 // DIP switches are row 15.
#define ASDF_ASCII_NUM_COLS 8
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_ASCII_NUM_ROWS)
#undef ASDF_NUM_ROWS
#define ASDF_NUM_ROWS ASDF_ASCII_NUM_ROWS
#endif
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_ASCII_NUM_COLS)
#undef ASDF_NUM_COLS
#define ASDF_NUM_COLS ASDF_ASCII_NUM_COLS
#endif
// TO ensure consistent DIP switch operation within the keymap, a
// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_NUM_ROWS 8
#define ASDF_NUM_COLS 8
#define ASDF_ASCII_DIP_SWITCHES [ASDF_NUM_ROWS - 1] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
#define ASCII_PLAIN_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, { ACTION_REPEAT, \
ACTION_HERE_IS, \
ACTION_CAPS, \
ASCII_CR, \
ASCII_LF, \
'O', \
'l', \
ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', 'o', '9', '8' }, \
{ \
ASCII_AT, '7', '6', '5', '4', '3', '2', '1' \
} \
#define ASDF_ASCII_PLAIN_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
[2] = { ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
[4] = { ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD }, \
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
ASDF_ASCII_DIP_SWITCHES \
}
#define ASCII_CAPS_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, { ACTION_REPEAT, \
ACTION_HERE_IS, \
ACTION_CAPS, \
ASCII_CR, \
ASCII_LF, \
'O', \
'L', \
ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
{ \
ASCII_AT, '7', '6', '5', '4', '3', '2', '1' \
} \
#define ASDF_ASCII_CAPS_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD }, \
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
ASDF_ASCII_DIP_SWITCHES \
}
#define ASCII_SHIFT_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
{ ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
{ \
ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' \
} \
#define ASDF_ASCII_SHIFT_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', \
'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_ASCII_DIP_SWITCHES \
}
#define ASCII_CTRL_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
#define ASDF_ASCII_CTRL_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
{ ACTION_RESET /*ctrl-break is RESET*/, \
ASCII_COMMA, \
ASCII_CTRL_M, \
ASCII_CTRL_N, \
ASCII_CTRL_B, \
ASCII_CTRL_V, \
ASCII_CTRL_C, \
ASCII_CTRL_X }, \
{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
[2] = { ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
[4] = { ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
ASCII_LF, ACTION_FN_10, ASCII_CTRL_L, ACTION_NOTHING }, \
{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_CTRL_O, ACTION_FN_9, ACTION_FN_8 }, \
{ \
ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, \
ACTION_FN_2, ACTION_FN_2 \
} \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
ACTION_NOTHING, ACTION_FN_10, ACTION_FN_9, ACTION_FN_8 }, \
[7] = { ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_1 }, \
ASDF_ASCII_DIP_SWITCHES \
}
// PROCEDURE: asdf_keymaps_init
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Assigns the keymaps to the indices specified by the modifier
// index, to avoid hard-coding constant index values.
void asdf_keymaps_init(void);
// PROCEDURE: asdf_keymaps_get_code
// INPUTS: row, col: row and column of key that has been pressed
// modifiers_index: index into the keymap array, based on modifier state
// OUTPUTS: returns a key code.
// DESCRIPTION: Given a key row and column, and an index based on modifier
// state, return the appropriate keycode.
asdf_keycode_t asdf_keymaps_get_code(uint8_t row, uint8_t col, uint8_t modifier_index);
#define ASDF_ASCII_MAP_DECLARATIONS \
static const FLASH keycode_matrix_t ascii_plain_matrix = ASDF_ASCII_PLAIN_MAP; \
static const FLASH keycode_matrix_t ascii_shift_matrix = ASDF_ASCII_SHIFT_MAP; \
static const FLASH keycode_matrix_t ascii_caps_matrix = ASDF_ASCII_CAPS_MAP; \
static const FLASH keycode_matrix_t ascii_ctrl_matrix = ASDF_ASCII_CTRL_MAP;
#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
// Here, you can specify which maps are associated with which modifier keys.
// There can be multiple definitions. For example, as shown here, an ALL CAPS
// keymap can be made by assigning the caps map to the "no modifier" position.
// Or, more additional keymaps can be defined above, and keymap sets can be
// defined below that pick and choose between them. The modifiers are assigned as follows:
//
// [0]: plain (no modifiers)
// [1]: shift (shift key or shift lock active)
// [2]: caps (caps lock active)
// [3]: ctrl: (control key active)
#define ASDF_ASCII_PLAIN_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &ascii_plain_matrix, \
[MOD_SHIFT_MAP] = &ascii_shift_matrix, \
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
}
#define ASDF_ASCII_CAPS_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &ascii_caps_matrix, \
[MOD_SHIFT_MAP] = &ascii_shift_matrix, \
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
}
#define ASDF_ASCII_ALL_MAPS ASDF_ASCII_PLAIN_MAP_DEFS, ASDF_ASCII_CAPS_MAP_DEFS
#define ASDF_ASCII_ALL_MAPS_COUNT 2
#endif /* !defined (ASDF_KEYMAP_DEFS_ASCII_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

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// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymaps_template.h
//
// Template file for adding new keymaps.
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// To use this template for a new keymap, edit the keymaps definitions as
// desired. The keymaps are organized from row 0, counting upward, and each row
// includes the columns from 0-NUM_COLS.
//
#if !defined(ASDF_KEYMAP_DEFS_TEMPLATE_H)
#define ASDF_KEYMAP_DEFS_TEMPLATE_H
#include "asdf_modifier.h"
// Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0.
#define ASDF_TEMPLATE_NUM_ROWS 16 // DIP switches are row 15.
#define ASDF_TEMPLATE_NUM_COLS 8
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEMPLATE_NUM_ROWS)
#undef ASDF_NUM_ROWS
#define ASDF_NUM_ROWS ASDF_TEMPLATE_NUM_ROWS
#endif
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_ASCII_NUM_COLS)
#undef ASDF_NUM_COLS
#define ASDF_NUM_COLS ASDF_TEMPLATE_NUM_COLS
#endif
// TO ensure consistent DIP switch operation within the keymap, a
// ASDF_TEMPLATE_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_TEMPLATE_DIP_SWITCHES \
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
#define ASDF_TEMPLATE_PLAIN_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
[2] = { ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
[4] = { ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD }, \
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' },
ASDF_TEMPLATE_DIP_SWITCHES \
}
#define ASDF_TEMPLATE_CAPS_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD }, \
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
ASDF_TEMPLATE_DIP_SWITCHES \
}
#define ASDF_TEMPLATE_SHIFT_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', \
'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_TEMPLATE_DIP_SWITCHES \
}
#define ASDF_TEMPLATE_CTRL_MAP \
{ \
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
[2] = { ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S },
[4] = { ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
ACTION_NOTHING, ACTION_FN_10, ACTION_FN_9, ACTION_FN_8 }, \
[7] = { ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
}, ASDF_TEMPLATE_DIP_SWITCHES \
}
#define ASDF_TEMPLATE_MAP_DECLARATIONS \
static const FLASH keycode_matrix_t template_plain_matrix = ASDF_TEMPLATE_PLAIN_MAP; \
static const FLASH keycode_matrix_t template_shift_matrix = ASDF_TEMPLATE_SHIFT_MAP; \
static const FLASH keycode_matrix_t template_caps_matrix = ASDF_TEMPLATE_CAPS_MAP; \
static const FLASH keycode_matrix_t template_ctrl_matrix = ASDF_TEMPLATE_CTRL_MAP;
// Here, you can specify which maps are associated with which modifier keys.
// There can be multiple definitions. For example, as shown here, an ALL CAPS
// keymap can be made by assigning the caps map to the "no modifier" position.
// Or, more additional keymaps can be defined above, and keymap sets can be
// defined below that pick and choose between them. The modifiers are assigned as follows:
//
// [0]: plain (no modifiers)
// [1]: shift (shift key or shift lock active)
// [2]: caps (caps lock active)
// [3]: ctrl: (control key active)
#define ASDF_TEMPLATE_PLAIN_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &template_plain_matrix, \
[MOD_SHIFT_MAP] = &template_shift_matrix, \
[MOD_CAPS_MAP] = &template_caps_matrix, \
[MOD_CTRL_MAP] = &template_ctrl_matrix \
}
#define ASDF_TEMPLATE_CAPS_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &template_caps_matrix, \
[MOD_SHIFT_MAP] = &template_shift_matrix, \
[MOD_CAPS_MAP] = &template_caps_matrix, \
[MOD_CTRL_MAP] = &template_ctrl_matrix \
}
#define ASDF_TEMPLATE_ALL_MAPS ASDF_TEMPLATE_PLAIN_MAP_DEFS, ASDF_TEMPLATE_CAPS_MAP_DEFS
#define ASDF_TEMPLATE_ALL_MAPS_COUNT 2
#endif /* !defined (ASDF_KEYMAP_DEFS_TEMPLATE_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.
P

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@ -24,61 +24,72 @@
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
// testing, both must be present to test their functionality.
#if !defined(ASDF_KEYMAP_DEFS_H)
#define ASDF_KEYMAP_DEFS_H
#if !defined(ASDF_KEYMAP_DEFS_TEST_H)
#define ASDF_KEYMAP_DEFS_TEST_H
#include "asdf.h"
#include "asdf_ascii.h"
#include "asdf_modifiers.h"
#define ASDF_TEST_NUM_ROWS 9
#define ASDF_TEST_NUM_COLS 8
#define ASDF_NUM_ROWS 8
#define ASDF_NUM_COLS 8
// The first value in each row serves two purposes:
//
// 1) Indicate a valid row of codes if the value is nonzero.
// 2) Indicate the physical row number corresponding to the keymap row.
//
// Multiple keymaps may be combined, some of which use more rows than other
// keymaps. The keymap with the most rows determines how many rows are allocated
// for each keymap. Since each keymap only initializes the rows it uses, then
// the shorter keymaps may have multiple uninitialized rows that should not be
// scanned. The C99 standard guarantees that all elements no explicitly
// initialized shall be initialized to 0 (C99 Standard 6.7.8.21). Therefore,
// keymap rows starting with a 0 are not valid and are not scanned.
//
// Some hardware may contain blank physical rows To avoid having unused empty
// rows, the first column of each row indicates the physical row. For example, 8
// rows of switches (0-7), and a bank of DIP switches on row 15. In this case,
// only 9 rows need be allocated.
#define ASCII_PLAIN_MAP \
#define PLAIN_MATRIX_1 RESERVED_1
#define CAPS_MATRIX_1 RESERVED_2
#define SHIFT_MATRIX_1 RESERVED_3
#define CTRL_MATRIX_1 RESERVED_4
#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
#define ASDF_TEST_MAP_DIP_SWITCHES \
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
#define ASDF_TEST_PLAIN_MAP \
{ \
{ ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ PLAIN_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, { ACTION_REPEAT, \
ACTION_HERE_IS, \
ACTION_SHIFT_LOCK, \
ASCII_CR, \
ASCII_LF, \
'o', \
'l', \
ASCII_PERIOD }, \
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
'l', ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
{ \
ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' \
} \
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASCII_CAPS_MAP \
#define ASDF_TEST_CAPS_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
{ CAPS_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, { ACTION_REPEAT, \
ACTION_HERE_IS, \
ACTION_SHIFT_LOCK, \
ASCII_CR, \
ASCII_LF, \
'O', \
'L', \
ASCII_PERIOD }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
'L', ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
{ \
ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' \
} \
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASCII_SHIFT_MAP \
#define ASDF_TEST_SHIFT_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
\
{ SHIFT_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
@ -87,48 +98,75 @@
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
{ \
ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' \
} \
{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASCII_CTRL_MAP \
#define ASDF_TEST_CTRL_MAP \
{ \
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
{ CTRL_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
{ ACTION_BREAK, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
{ \
ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, \
ACTION_FN_2, ACTION_FN_2 \
} \
{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
ASDF_TEST_MAP_DIP_SWITCHES \
}
// PROCEDURE: asdf_keymaps_init
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Assigns the keymaps to the indices specified by the modifier
// index, to avoid hard-coding constant index values.
void asdf_keymaps_init(void);
// PROCEDURE: asdf_keymaps_get_code
// INPUTS: row, col: row and column of key that has been pressed
// modifiers_index: index into the keymap array, based on modifier state
// OUTPUTS: returns a key code.
// DESCRIPTION: Given a key row and column, and an index based on modifier
// state, return the appropriate keycode.
asdf_keycode_t asdf_keymaps_get_code(uint8_t row, uint8_t col, uint8_t modifier_index);
#define ASDF_TEST_DECLARATIONS \
static const FLASH keycode_matrix_t test_PLAIN_matrix = ASDF_TEST_PLAIN_MAP; \
static const FLASH keycode_matrix_t test_SHIFT_matrix = ASDF_TEST_SHIFT_MAP; \
static const FLASH keycode_matrix_t test_CAPS_matrix = ASDF_TEST_CAPS_MAP; \
static const FLASH keycode_matrix_t test_CTRL_matrix = ASDF_TEST_CTRL_MAP;
#define ASDF_TEST_MAP_DEFS \
{ \
&test_PLAIN_matrix, &test_SHIFT_matrix, &test_CAPS_matrix, &test_CTRL_matrix \
}
#define ASDF_TEST_CAPS_MAP_DEFS \
{ \
&test_CAPS_matrix, &test_SHIFT_matrix, &test_CAPS_matrix, &test_CTRL_matrix \
}
#define ASDF_TEST_KEYMAPS ASDF_TEST_MAP_DEFS, ASDF_TEST_CAPS_MAP_DEFS
#define ASDF_TEST_KEYMAPS_COUNT 2
#define ASDF_TEST_PLAIN_MAP_INDEX ASDF_TEST_BASE + 0
#define ASDF_TEST_CAPS_MAP_INDEX ASDF_TEST_BASE + 1
// The following preprocessor "code" permits various keymaps to be created and
// included without generating a lot of complicating code dependencies. The use
// of macros in this way is a bit ugly, I realize, and stretches the intention
// of the C preprocessor. The C preprocessor is used to store a bit of state to
// keep track of the number and ordering of the keymaps as they are added, and
// to keep track of the array sizes to be allocated at compile time.
#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEST_NUM_ROWS)
#undef ASDF_NUM_ROWS
#define ASDF_NUM_ROWS ASDF_TEST_NUM_ROWS
#endif
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_TEST_NUM_COLS)
#undef ASDF_NUM_COLS
#define ASDF_NUM_COLS ASDF_TEST_NUM_COLS
#endif
#endif /* !defined (ASDF_KEYMAP_DEFS_TEST_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

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@ -0,0 +1,173 @@
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymaps.h
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// While there is nothing preventing a standard keyboard from having both a
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
// testing, both must be present to test their functionality.
#if !defined(ASDF_KEYMAP_DEFS_TEST2_H)
#define ASDF_KEYMAP_DEFS_TEST2_H
#define ASDF_TEST2_NUM_ROWS 16
#define ASDF_TEST2_NUM_COLS 8
// The first value in each row serves two purposes:
//
// 1) Indicate a valid row of codes if the value is nonzero.
// 2) Indicate the physical row number corresponding to the keymap row.
//
// Multiple keymaps may be combined, some of which use more rows than other
// keymaps. The keymap with the most rows determines how many rows are allocated
// for each keymap. Since each keymap only initializes the rows it uses, then
// the shorter keymaps may have multiple uninitialized rows that should not be
// scanned. The C99 standard guarantees that all elements no explicitly
// initialized shall be initialized to 0 (C99 Standard 6.7.8.21). Therefore,
// keymap rows starting with a 0 are not valid and are not scanned.
//
// Some hardware may contain blank physical rows To avoid having unused empty
// rows, the first column of each row indicates the physical row. For example, 8
// rows of switches (0-7), and a bank of DIP switches on row 15. In this case,
// only 9 rows need be allocated.
#define PLAIN_MATRIX_2 RESERVED_5
#define CAPS_MATRIX_2 RESERVED_6
#define SHIFT_MATRIX_2 RESERVED_7
#define CTRL_MATRIX_2 RESERVED_8
#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
#define ASDF_TEST_MAP_DIP_SWITCHES \
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
#define ASDF_TEST2_PLAIN_MAP \
{ \
{ PLAIN_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
'l', ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASDF_TEST2_CAPS_MAP \
{ \
{ CAPS_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
'L', ASCII_PERIOD }, \
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASDF_TEST2_SHIFT_MAP \
{ \
\
{ SHIFT_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASDF_TEST2_CTRL_MAP \
{ \
{ CTRL_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
{ ACTION_BREAK, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
ASDF_TEST_MAP_DIP_SWITCHES \
}
#define ASDF_TEST2_DECLARATIONS \
static const FLASH keycode_matrix_t test2_PLAIN_matrix = ASDF_TEST2_PLAIN_MAP; \
static const FLASH keycode_matrix_t test2_SHIFT_matrix = ASDF_TEST2_SHIFT_MAP; \
static const FLASH keycode_matrix_t test2_CAPS_matrix = ASDF_TEST2_CAPS_MAP; \
static const FLASH keycode_matrix_t test2_CTRL_matrix = ASDF_TEST2_CTRL_MAP;
#define ASDF_TEST2_MAP_DEFS \
{ \
&test2_PLAIN_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
}
#define ASDF_TEST2_CAPS_MAP_DEFS \
{ \
&test2_CAPS_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
}
#define ASDF_TEST2_KEYMAPS ASDF_TEST2_MAP_DEFS, ASDF_TEST2_CAPS_MAP_DEFS
#define ASDF_TEST2_KEYMAPS_COUNT 2
#define ASDF_TEST2_PLAIN_MAP_INDEX (ASDF_TEST2_BASE + 0)
#define ASDF_TEST2_CAPS_MAP_INDEX (ASDF_TEST2_BASE + 1)
// The following preprocessor "code" permits various keymaps to be created and
// included without generating a lot of complicating code dependencies. The use
// of macros in this way is a bit ugly, I realize, and stretches the intention
// of the C preprocessor. The C preprocessor is used to store a bit of state to
// keep track of the number and ordering of the keymaps as they are added, and
// to keep track of the array sizes to be allocated at compile time.
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEST2_NUM_ROWS)
#undef ASDF_NUM_ROWS
#define ASDF_NUM_ROWS ASDF_TEST2_NUM_ROWS
#endif
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_TEST2_NUM_COLS)
#undef ASDF_NUM_COLS
#define ASDF_NUM_COLS ASDF_TEST2_NUM_COLS
#endif
#endif /* !defined (ASDF_KEYMAP_DEFS_TEST2_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

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@ -1,7 +1,7 @@
# -*- makefile -*-
ARCH ?= atmega328p
KEYMAP ?= ascii
KEYMAP ?= production
ARCH_TOKEN = _Arch_$(ARCH)
@ -67,7 +67,9 @@ MAKEDEPEND = $(CPP) $(DEPFLAGS) $(CPPFLAGS) $< \
| sed -n 's,^\# *[0-9][0-9]* *"\([^"<]*\)".*,$@: \1\n\1:,p' \
| sort -u > $*.d
SRC_FILES = main.c asdf.c asdf_modifiers.c asdf_repeat.c asdf_keymaps.c asdf_buffer.c asdf_arch.c asdf_actions.c
SRC_FILES = main.c asdf.c asdf_modifiers.c asdf_repeat.c asdf_keymaps.c
SRC_FILES += asdf_buffer.c asdf_arch.c asdf_actions.c
OBJ_FILES := $(SRC_FILES:.c=.o)
DEP_FILES := $(SRC_FILES:%.c=$(DEP_DIR)/%.d)
MAP_FILE = $(TARGET).map
@ -100,7 +102,7 @@ include $(wildcard $(DEPFILES))
%.o: %.c $(DEP_DIR)/%.d | $(DEP_DIR)
$(CC) -c $(CPPFLAGS) $(CFLAGS) $(DEPFLAGS) $<
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_all_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
cp $< $@
GENERATED_FILES += asdf_keymap_defs.h

View File

@ -76,7 +76,7 @@ TEST5_BUILD = $(BUILD_DIR)/test_$(TEST5)
all: test
asdf_keymap_defs.h: Keymaps/asdf_keymap_defs_$(KEYMAP).h
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_all_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
cp $< $@
GENERATED_FILES += asdf_keymap_defs.h

View File

@ -26,15 +26,44 @@
#include "asdf_keymaps.h"
#include "asdf_keymap_defs.h"
typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
// ASDF_KEYMAP_DECLARATIONS is defined in asdf_keymap_defs.h, agregated from all
// the included keymap definition files.
//
// This is a terrible practice, but defining the declarations as a macro permits
// the keymap definitions to be incorporated in a fairly modular fashion, using
// the limited capabilities of the C preprocessor. One alternative is to use a
// program (in C or at the expense of additional build dependencies, in python
// or bash) to generate the keymap definitions and declarations. But then the
// keymap declarations would not be private. constexpr in C++ may be an
// alternative option as well.
ASDF_KEYMAP_DECLARATIONS;
static const FLASH keycode_matrix_t plain_matrix = ASCII_PLAIN_MAP;
static const FLASH keycode_matrix_t shift_matrix = ASCII_SHIFT_MAP;
static const FLASH keycode_matrix_t caps_matrix = ASCII_CAPS_MAP;
static const FLASH keycode_matrix_t ctrl_matrix = ASCII_CTRL_MAP;
static keycode_matrix_t const *keymap_matrix[ASDF_NUM_KEYMAPS][ASDF_MOD_NUM_MODIFIERS] =
ASDF_KEYMAP_DEFS;
static keycode_matrix_t const *modifier_matrix[MOD_NUM_MAPS];
static uint8_t keymap_index;
// PROCEDURE: asdf_keymaps_select_keymap
// INPUTS: (uint8_t) index - index of the keymap number to select
// OUTPUTS: none
//
// DESCRIPTION: accepts a index value. If the requested keymap index is valid,
// then assign the value to the global (to the module) keymap_index variable.
//
// SIDE EFFECTS: May change the module-global keymap_index variable.
//
// NOTES: If the requested index is not valid, then no action is performed.
//
// SCOPE: public
//
// COMPLEXITY: 2
//
void asdf_keymaps_select_keymap(uint8_t index)
{
if (index < ASDF_NUM_KEYMAPS) {
keymap_index = index;
}
}
// PROCEDURE: asdf_keymaps_init
// INPUTS: none
@ -51,10 +80,6 @@ static keycode_matrix_t const *modifier_matrix[MOD_NUM_MAPS];
//
void asdf_keymaps_init(void)
{
modifier_matrix[MOD_PLAIN_MAP] = &plain_matrix;
modifier_matrix[MOD_SHIFT_MAP] = &shift_matrix;
modifier_matrix[MOD_CAPS_MAP] = &caps_matrix;
modifier_matrix[MOD_CTRL_MAP] = &ctrl_matrix;
}
// PROCEDURE: asdf_keymaps_get_code

View File

@ -53,7 +53,7 @@ typedef enum {
MOD_SHIFT_MAP,
MOD_CAPS_MAP,
MOD_CTRL_MAP,
MOD_NUM_MAPS
ASDF_MOD_NUM_MODIFIERS
} modifier_index_t;
typedef enum { TOGGLE_SHIFTLOCK = 0, HOLD_SHIFTLOCK = 1 } shiftlock_mode_t;