mirror of
https://github.com/osiweb/unified_retro_keyboard.git
synced 2024-11-22 04:33:19 +00:00
Modifications for multiple keymap support.
- Added C preprocessor macros to determine largest key matrix, so enough space may be allocated - Cleaned up keymap definition macros for readability - Created master keymap file to aggregate individual keymaps - Modified make files to copy the specified master keymap to asdf_keymap_defs.h during build. - Added template keymap file.
This commit is contained in:
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49
firmware/asdf/src/Keymaps/asdf_all_keymap_defs_production.h
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firmware/asdf/src/Keymaps/asdf_all_keymap_defs_production.h
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@ -0,0 +1,49 @@
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// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
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//
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// Unfified Keyboard Project
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// ASDF keyboard firmware
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//
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// asdf_keymap_defs.h
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//
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// gathers up all the keymap definitions to be included in the firmware.
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//
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// Copyright 2019 David Fenyes
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/>.
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// While there is nothing preventing a standard keyboard from having both a
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// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
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// testing, both must be present to test their functionality.
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#if !defined(ASDF_KEYMAP_DEFS_H)
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#define ASDF_KEYMAP_DEFS_H
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#include "asdf.h"
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#include "asdf_ascii.h"
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#include "asdf_modifiers.h"
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#include "Keymaps/asdf_keymap_defs_ascii.h"
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#define ASDF_NUM_KEYMAPS (ASDF_ASCII_ALL_MAPS_COUNT)
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#define ASDF_KEYMAP_DEFS { ASDF_ASCII_ALL_MAPS }
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#define ASDF_KEYMAP_DECLARATIONS ASDF_ASCII_MAP_DECLARATIONS
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typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
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#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
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//-------|---------|---------+---------+---------+---------+---------+---------+
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// Above line is 80 columns, and should display completely in the editor.
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firmware/asdf/src/Keymaps/asdf_all_keymap_defs_test.h
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firmware/asdf/src/Keymaps/asdf_all_keymap_defs_test.h
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@ -0,0 +1,56 @@
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// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
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//
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// Unfified Keyboard Project
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// ASDF keyboard firmware
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//
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// asdf_keymap_defs.h
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//
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// gathers up all the keymap definitions to be included in the firmware.
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//
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// Copyright 2019 David Fenyes
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/>.
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// While there is nothing preventing a standard keyboard from having both a
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// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
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// testing, both must be present to test their functionality.
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#if !defined(ASDF_KEYMAP_DEFS_H)
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#define ASDF_KEYMAP_DEFS_H
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#include "asdf.h"
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#include "asdf_ascii.h"
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#include "asdf_modifiers.h"
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#include "Keymaps/asdf_keymap_defs_test.h"
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#include "Keymaps/asdf_keymap_defs_test2.h"
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#define ASDF_TEST_BASE 0
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#define ASDF_TEST2_BASE (ASDF_TEST_BASE + ASDF_TEST_KEYMAPS_COUNT)
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#define ASDF_NUM_KEYMAPS (ASDF_TEST_BASE + ASDF_TEST_KEYMAPS_COUNT + ASDF_TEST2_KEYMAPS_COUNT)
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#define ASDF_KEYMAP_DEFS { ASDF_TEST_KEYMAPS, ASDF_TEST2_KEYMAPS }
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#define ASDF_KEYMAP_DECLARATIONS ASDF_TEST_DECLARATIONS ASDF_TEST2_DECLARATIONS
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typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
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#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
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//-------|---------|---------+---------+---------+---------+---------+---------+
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// Above line is 80 columns, and should display completely in the editor.
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@ -3,10 +3,9 @@
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// Unfified Keyboard Project
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// ASDF keyboard firmware
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//
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// asdf_keymaps.h -- Swapped 'O' and '0' version.
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// asdf_keymaps_ascii.h
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//
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// This keymap is for use with rev 1.2 or earlier of the starndard ASCII key
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// matrix. That version has swapped position of the 'O' and '0' keys.
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// Ascii keymaps
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//
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// Copyright 2019 David Fenyes
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//
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@ -24,118 +23,144 @@
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// this program. If not, see <https://www.gnu.org/licenses/>.
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#if !defined(ASDF_KEYMAP_DEFS_H)
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#define ASDF_KEYMAP_DEFS_H
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// To use this ascii for a new keymap, edit the keymaps definitions as
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// desired. The keymaps are organized from row 0, counting upward, and each row
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// includes the columns from 0-NUM_COLS.
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//
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#include "asdf.h"
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#include "asdf_ascii.h"
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#include "asdf_modifiers.h"
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#if !defined(ASDF_KEYMAP_DEFS_ASCII_H)
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#define ASDF_KEYMAP_DEFS_ASCII_H
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#include "../asdf_modifiers.h"
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// Edit the number of rows and columns used in this map. If the number is less
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// than the maxium, the unused elements will be initialized to 0.
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#define ASDF_ASCII_NUM_ROWS 16 // DIP switches are row 15.
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#define ASDF_ASCII_NUM_COLS 8
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#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_ASCII_NUM_ROWS)
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#undef ASDF_NUM_ROWS
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#define ASDF_NUM_ROWS ASDF_ASCII_NUM_ROWS
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#endif
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#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_ASCII_NUM_COLS)
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#undef ASDF_NUM_COLS
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#define ASDF_NUM_COLS ASDF_ASCII_NUM_COLS
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#endif
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// TO ensure consistent DIP switch operation within the keymap, a
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// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
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// definitions in positions 0-3 ensures consistent map selection among all
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// keymaps.
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#define ASDF_NUM_ROWS 8
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#define ASDF_NUM_COLS 8
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#define ASDF_ASCII_DIP_SWITCHES [ASDF_NUM_ROWS - 1] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
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#define ASCII_PLAIN_MAP \
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{ \
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{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, { ACTION_REPEAT, \
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ACTION_HERE_IS, \
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ACTION_CAPS, \
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ASCII_CR, \
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ASCII_LF, \
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'O', \
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'l', \
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ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', 'o', '9', '8' }, \
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{ \
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ASCII_AT, '7', '6', '5', '4', '3', '2', '1' \
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} \
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#define ASDF_ASCII_PLAIN_MAP \
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{ \
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[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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[2] = { ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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[4] = { ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD }, \
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[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
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[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
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ASDF_ASCII_DIP_SWITCHES \
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}
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#define ASCII_CAPS_MAP \
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{ \
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{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, { ACTION_REPEAT, \
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ACTION_HERE_IS, \
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ACTION_CAPS, \
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ASCII_CR, \
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ASCII_LF, \
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'O', \
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'L', \
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ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
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{ \
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ASCII_AT, '7', '6', '5', '4', '3', '2', '1' \
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} \
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#define ASDF_ASCII_CAPS_MAP \
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{ \
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[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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[2] = { ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD }, \
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[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
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[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
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ASDF_ASCII_DIP_SWITCHES \
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}
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#define ASCII_SHIFT_MAP \
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{ \
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{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
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{ ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
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{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
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ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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{ \
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ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' \
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} \
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#define ASDF_ASCII_SHIFT_MAP \
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{ \
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[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
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[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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[2] = { ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
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[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', \
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'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
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ASDF_ASCII_DIP_SWITCHES \
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}
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#define ASCII_CTRL_MAP \
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{ \
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{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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#define ASDF_ASCII_CTRL_MAP \
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{ \
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[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
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{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
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[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
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ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
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{ ACTION_RESET /*ctrl-break is RESET*/, \
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ASCII_COMMA, \
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ASCII_CTRL_M, \
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ASCII_CTRL_N, \
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ASCII_CTRL_B, \
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ASCII_CTRL_V, \
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ASCII_CTRL_C, \
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ASCII_CTRL_X }, \
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{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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[2] = { ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
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ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
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[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
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ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
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[4] = { ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
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ASCII_LF, ACTION_FN_10, ASCII_CTRL_L, ACTION_NOTHING }, \
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{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_CTRL_O, ACTION_FN_9, ACTION_FN_8 }, \
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{ \
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ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, \
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ACTION_FN_2, ACTION_FN_2 \
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} \
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[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
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ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
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[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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ACTION_NOTHING, ACTION_FN_10, ACTION_FN_9, ACTION_FN_8 }, \
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[7] = { ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
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ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_1 }, \
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ASDF_ASCII_DIP_SWITCHES \
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}
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// PROCEDURE: asdf_keymaps_init
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// INPUTS: none
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// OUTPUTS: none
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// DESCRIPTION: Assigns the keymaps to the indices specified by the modifier
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// index, to avoid hard-coding constant index values.
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void asdf_keymaps_init(void);
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// PROCEDURE: asdf_keymaps_get_code
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// INPUTS: row, col: row and column of key that has been pressed
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// modifiers_index: index into the keymap array, based on modifier state
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// OUTPUTS: returns a key code.
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// DESCRIPTION: Given a key row and column, and an index based on modifier
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// state, return the appropriate keycode.
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asdf_keycode_t asdf_keymaps_get_code(uint8_t row, uint8_t col, uint8_t modifier_index);
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#define ASDF_ASCII_MAP_DECLARATIONS \
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static const FLASH keycode_matrix_t ascii_plain_matrix = ASDF_ASCII_PLAIN_MAP; \
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static const FLASH keycode_matrix_t ascii_shift_matrix = ASDF_ASCII_SHIFT_MAP; \
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static const FLASH keycode_matrix_t ascii_caps_matrix = ASDF_ASCII_CAPS_MAP; \
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static const FLASH keycode_matrix_t ascii_ctrl_matrix = ASDF_ASCII_CTRL_MAP;
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#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
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// Here, you can specify which maps are associated with which modifier keys.
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// There can be multiple definitions. For example, as shown here, an ALL CAPS
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// keymap can be made by assigning the caps map to the "no modifier" position.
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// Or, more additional keymaps can be defined above, and keymap sets can be
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// defined below that pick and choose between them. The modifiers are assigned as follows:
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//
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// [0]: plain (no modifiers)
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// [1]: shift (shift key or shift lock active)
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// [2]: caps (caps lock active)
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// [3]: ctrl: (control key active)
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#define ASDF_ASCII_PLAIN_MAP_DEFS \
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{ \
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[MOD_PLAIN_MAP] = &ascii_plain_matrix, \
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[MOD_SHIFT_MAP] = &ascii_shift_matrix, \
|
||||
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
|
||||
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_ASCII_CAPS_MAP_DEFS \
|
||||
{ \
|
||||
[MOD_PLAIN_MAP] = &ascii_caps_matrix, \
|
||||
[MOD_SHIFT_MAP] = &ascii_shift_matrix, \
|
||||
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
|
||||
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_ASCII_ALL_MAPS ASDF_ASCII_PLAIN_MAP_DEFS, ASDF_ASCII_CAPS_MAP_DEFS
|
||||
|
||||
#define ASDF_ASCII_ALL_MAPS_COUNT 2
|
||||
|
||||
#endif /* !defined (ASDF_KEYMAP_DEFS_ASCII_H) */
|
||||
|
||||
//-------|---------|---------+---------+---------+---------+---------+---------+
|
||||
// Above line is 80 columns, and should display completely in the editor.
|
||||
|
||||
|
166
firmware/asdf/src/Keymaps/asdf_keymap_defs_template.h
Normal file
166
firmware/asdf/src/Keymaps/asdf_keymap_defs_template.h
Normal file
@ -0,0 +1,166 @@
|
||||
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
|
||||
//
|
||||
// Unfified Keyboard Project
|
||||
// ASDF keyboard firmware
|
||||
//
|
||||
// asdf_keymaps_template.h
|
||||
//
|
||||
// Template file for adding new keymaps.
|
||||
//
|
||||
// Copyright 2019 David Fenyes
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
// details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
// To use this template for a new keymap, edit the keymaps definitions as
|
||||
// desired. The keymaps are organized from row 0, counting upward, and each row
|
||||
// includes the columns from 0-NUM_COLS.
|
||||
//
|
||||
|
||||
#if !defined(ASDF_KEYMAP_DEFS_TEMPLATE_H)
|
||||
#define ASDF_KEYMAP_DEFS_TEMPLATE_H
|
||||
|
||||
#include "asdf_modifier.h"
|
||||
|
||||
// Edit the number of rows and columns used in this map. If the number is less
|
||||
// than the maxium, the unused elements will be initialized to 0.
|
||||
|
||||
#define ASDF_TEMPLATE_NUM_ROWS 16 // DIP switches are row 15.
|
||||
#define ASDF_TEMPLATE_NUM_COLS 8
|
||||
|
||||
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEMPLATE_NUM_ROWS)
|
||||
#undef ASDF_NUM_ROWS
|
||||
#define ASDF_NUM_ROWS ASDF_TEMPLATE_NUM_ROWS
|
||||
#endif
|
||||
|
||||
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_ASCII_NUM_COLS)
|
||||
#undef ASDF_NUM_COLS
|
||||
#define ASDF_NUM_COLS ASDF_TEMPLATE_NUM_COLS
|
||||
#endif
|
||||
|
||||
// TO ensure consistent DIP switch operation within the keymap, a
|
||||
// ASDF_TEMPLATE_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
|
||||
// definitions in positions 0-3 ensures consistent map selection among all
|
||||
// keymaps.
|
||||
|
||||
#define ASDF_TEMPLATE_DIP_SWITCHES \
|
||||
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
|
||||
|
||||
#define ASDF_TEMPLATE_PLAIN_MAP \
|
||||
{ \
|
||||
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
|
||||
[2] = { ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
|
||||
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
|
||||
[4] = { ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
|
||||
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD }, \
|
||||
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
|
||||
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' },
|
||||
ASDF_TEMPLATE_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_CAPS_MAP \
|
||||
{ \
|
||||
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
[2] = { ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
|
||||
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
|
||||
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD }, \
|
||||
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9', '8' }, \
|
||||
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' }, \
|
||||
ASDF_TEMPLATE_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_SHIFT_MAP \
|
||||
{ \
|
||||
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
|
||||
[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
[2] = { ACTION_BREAK, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
|
||||
[4] = { ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
|
||||
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' }, \
|
||||
[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', \
|
||||
'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
|
||||
[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
|
||||
ASDF_TEMPLATE_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_CTRL_MAP \
|
||||
{ \
|
||||
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
|
||||
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
|
||||
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
|
||||
[2] = { ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
|
||||
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
|
||||
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
|
||||
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S },
|
||||
[4] = { ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
|
||||
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
|
||||
[5] = { ACTION_REPEAT, ACTION_HERE_IS, ACTION_CAPS, ASCII_CR, \
|
||||
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
|
||||
[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ACTION_FN_10, ACTION_FN_9, ACTION_FN_8 }, \
|
||||
[7] = { ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
|
||||
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
|
||||
}, ASDF_TEMPLATE_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_MAP_DECLARATIONS \
|
||||
static const FLASH keycode_matrix_t template_plain_matrix = ASDF_TEMPLATE_PLAIN_MAP; \
|
||||
static const FLASH keycode_matrix_t template_shift_matrix = ASDF_TEMPLATE_SHIFT_MAP; \
|
||||
static const FLASH keycode_matrix_t template_caps_matrix = ASDF_TEMPLATE_CAPS_MAP; \
|
||||
static const FLASH keycode_matrix_t template_ctrl_matrix = ASDF_TEMPLATE_CTRL_MAP;
|
||||
|
||||
|
||||
// Here, you can specify which maps are associated with which modifier keys.
|
||||
// There can be multiple definitions. For example, as shown here, an ALL CAPS
|
||||
// keymap can be made by assigning the caps map to the "no modifier" position.
|
||||
// Or, more additional keymaps can be defined above, and keymap sets can be
|
||||
// defined below that pick and choose between them. The modifiers are assigned as follows:
|
||||
//
|
||||
// [0]: plain (no modifiers)
|
||||
// [1]: shift (shift key or shift lock active)
|
||||
// [2]: caps (caps lock active)
|
||||
// [3]: ctrl: (control key active)
|
||||
|
||||
#define ASDF_TEMPLATE_PLAIN_MAP_DEFS \
|
||||
{ \
|
||||
[MOD_PLAIN_MAP] = &template_plain_matrix, \
|
||||
[MOD_SHIFT_MAP] = &template_shift_matrix, \
|
||||
[MOD_CAPS_MAP] = &template_caps_matrix, \
|
||||
[MOD_CTRL_MAP] = &template_ctrl_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_CAPS_MAP_DEFS \
|
||||
{ \
|
||||
[MOD_PLAIN_MAP] = &template_caps_matrix, \
|
||||
[MOD_SHIFT_MAP] = &template_shift_matrix, \
|
||||
[MOD_CAPS_MAP] = &template_caps_matrix, \
|
||||
[MOD_CTRL_MAP] = &template_ctrl_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEMPLATE_ALL_MAPS ASDF_TEMPLATE_PLAIN_MAP_DEFS, ASDF_TEMPLATE_CAPS_MAP_DEFS
|
||||
|
||||
#define ASDF_TEMPLATE_ALL_MAPS_COUNT 2
|
||||
|
||||
#endif /* !defined (ASDF_KEYMAP_DEFS_TEMPLATE_H) */
|
||||
|
||||
//-------|---------|---------+---------+---------+---------+---------+---------+
|
||||
// Above line is 80 columns, and should display completely in the editor.
|
||||
P
|
@ -24,61 +24,72 @@
|
||||
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
|
||||
// testing, both must be present to test their functionality.
|
||||
|
||||
#if !defined(ASDF_KEYMAP_DEFS_H)
|
||||
#define ASDF_KEYMAP_DEFS_H
|
||||
#if !defined(ASDF_KEYMAP_DEFS_TEST_H)
|
||||
#define ASDF_KEYMAP_DEFS_TEST_H
|
||||
|
||||
#include "asdf.h"
|
||||
#include "asdf_ascii.h"
|
||||
#include "asdf_modifiers.h"
|
||||
#define ASDF_TEST_NUM_ROWS 9
|
||||
#define ASDF_TEST_NUM_COLS 8
|
||||
|
||||
#define ASDF_NUM_ROWS 8
|
||||
#define ASDF_NUM_COLS 8
|
||||
// The first value in each row serves two purposes:
|
||||
//
|
||||
// 1) Indicate a valid row of codes if the value is nonzero.
|
||||
// 2) Indicate the physical row number corresponding to the keymap row.
|
||||
//
|
||||
// Multiple keymaps may be combined, some of which use more rows than other
|
||||
// keymaps. The keymap with the most rows determines how many rows are allocated
|
||||
// for each keymap. Since each keymap only initializes the rows it uses, then
|
||||
// the shorter keymaps may have multiple uninitialized rows that should not be
|
||||
// scanned. The C99 standard guarantees that all elements no explicitly
|
||||
// initialized shall be initialized to 0 (C99 Standard 6.7.8.21). Therefore,
|
||||
// keymap rows starting with a 0 are not valid and are not scanned.
|
||||
//
|
||||
// Some hardware may contain blank physical rows To avoid having unused empty
|
||||
// rows, the first column of each row indicates the physical row. For example, 8
|
||||
// rows of switches (0-7), and a bank of DIP switches on row 15. In this case,
|
||||
// only 9 rows need be allocated.
|
||||
|
||||
#define ASCII_PLAIN_MAP \
|
||||
|
||||
#define PLAIN_MATRIX_1 RESERVED_1
|
||||
#define CAPS_MATRIX_1 RESERVED_2
|
||||
#define SHIFT_MATRIX_1 RESERVED_3
|
||||
#define CTRL_MATRIX_1 RESERVED_4
|
||||
|
||||
#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
|
||||
#define ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
|
||||
|
||||
#define ASDF_TEST_PLAIN_MAP \
|
||||
{ \
|
||||
{ ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
{ PLAIN_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
|
||||
{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
|
||||
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, { ACTION_REPEAT, \
|
||||
ACTION_HERE_IS, \
|
||||
ACTION_SHIFT_LOCK, \
|
||||
ASCII_CR, \
|
||||
ASCII_LF, \
|
||||
'o', \
|
||||
'l', \
|
||||
ASCII_PERIOD }, \
|
||||
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
|
||||
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
|
||||
'l', ASCII_PERIOD }, \
|
||||
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
|
||||
{ \
|
||||
ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' \
|
||||
} \
|
||||
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASCII_CAPS_MAP \
|
||||
#define ASDF_TEST_CAPS_MAP \
|
||||
{ \
|
||||
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
{ CAPS_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
|
||||
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, { ACTION_REPEAT, \
|
||||
ACTION_HERE_IS, \
|
||||
ACTION_SHIFT_LOCK, \
|
||||
ASCII_CR, \
|
||||
ASCII_LF, \
|
||||
'O', \
|
||||
'L', \
|
||||
ASCII_PERIOD }, \
|
||||
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
|
||||
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
|
||||
'L', ASCII_PERIOD }, \
|
||||
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
|
||||
{ \
|
||||
ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' \
|
||||
} \
|
||||
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASCII_SHIFT_MAP \
|
||||
#define ASDF_TEST_SHIFT_MAP \
|
||||
{ \
|
||||
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
\
|
||||
{ SHIFT_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
|
||||
{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
@ -87,48 +98,75 @@
|
||||
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
|
||||
{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
|
||||
'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
|
||||
{ \
|
||||
ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' \
|
||||
} \
|
||||
{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
|
||||
ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASCII_CTRL_MAP \
|
||||
|
||||
#define ASDF_TEST_CTRL_MAP \
|
||||
{ \
|
||||
{ ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
{ CTRL_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
|
||||
{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
|
||||
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
|
||||
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
|
||||
{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
|
||||
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
|
||||
{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
|
||||
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
|
||||
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
|
||||
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
|
||||
{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
|
||||
{ \
|
||||
ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, \
|
||||
ACTION_FN_2, ACTION_FN_2 \
|
||||
} \
|
||||
{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
|
||||
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
|
||||
ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
// PROCEDURE: asdf_keymaps_init
|
||||
// INPUTS: none
|
||||
// OUTPUTS: none
|
||||
// DESCRIPTION: Assigns the keymaps to the indices specified by the modifier
|
||||
// index, to avoid hard-coding constant index values.
|
||||
void asdf_keymaps_init(void);
|
||||
|
||||
// PROCEDURE: asdf_keymaps_get_code
|
||||
// INPUTS: row, col: row and column of key that has been pressed
|
||||
// modifiers_index: index into the keymap array, based on modifier state
|
||||
// OUTPUTS: returns a key code.
|
||||
// DESCRIPTION: Given a key row and column, and an index based on modifier
|
||||
// state, return the appropriate keycode.
|
||||
asdf_keycode_t asdf_keymaps_get_code(uint8_t row, uint8_t col, uint8_t modifier_index);
|
||||
#define ASDF_TEST_DECLARATIONS \
|
||||
static const FLASH keycode_matrix_t test_PLAIN_matrix = ASDF_TEST_PLAIN_MAP; \
|
||||
static const FLASH keycode_matrix_t test_SHIFT_matrix = ASDF_TEST_SHIFT_MAP; \
|
||||
static const FLASH keycode_matrix_t test_CAPS_matrix = ASDF_TEST_CAPS_MAP; \
|
||||
static const FLASH keycode_matrix_t test_CTRL_matrix = ASDF_TEST_CTRL_MAP;
|
||||
|
||||
#define ASDF_TEST_MAP_DEFS \
|
||||
{ \
|
||||
&test_PLAIN_matrix, &test_SHIFT_matrix, &test_CAPS_matrix, &test_CTRL_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEST_CAPS_MAP_DEFS \
|
||||
{ \
|
||||
&test_CAPS_matrix, &test_SHIFT_matrix, &test_CAPS_matrix, &test_CTRL_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEST_KEYMAPS ASDF_TEST_MAP_DEFS, ASDF_TEST_CAPS_MAP_DEFS
|
||||
|
||||
#define ASDF_TEST_KEYMAPS_COUNT 2
|
||||
#define ASDF_TEST_PLAIN_MAP_INDEX ASDF_TEST_BASE + 0
|
||||
#define ASDF_TEST_CAPS_MAP_INDEX ASDF_TEST_BASE + 1
|
||||
|
||||
// The following preprocessor "code" permits various keymaps to be created and
|
||||
// included without generating a lot of complicating code dependencies. The use
|
||||
// of macros in this way is a bit ugly, I realize, and stretches the intention
|
||||
// of the C preprocessor. The C preprocessor is used to store a bit of state to
|
||||
// keep track of the number and ordering of the keymaps as they are added, and
|
||||
// to keep track of the array sizes to be allocated at compile time.
|
||||
|
||||
|
||||
#endif /* !defined (ASDF_KEYMAP_DEFS_H) */
|
||||
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEST_NUM_ROWS)
|
||||
#undef ASDF_NUM_ROWS
|
||||
#define ASDF_NUM_ROWS ASDF_TEST_NUM_ROWS
|
||||
#endif
|
||||
|
||||
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_TEST_NUM_COLS)
|
||||
#undef ASDF_NUM_COLS
|
||||
#define ASDF_NUM_COLS ASDF_TEST_NUM_COLS
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* !defined (ASDF_KEYMAP_DEFS_TEST_H) */
|
||||
|
||||
//-------|---------|---------+---------+---------+---------+---------+---------+
|
||||
// Above line is 80 columns, and should display completely in the editor.
|
||||
|
173
firmware/asdf/src/Keymaps/asdf_keymap_defs_test2.h
Normal file
173
firmware/asdf/src/Keymaps/asdf_keymap_defs_test2.h
Normal file
@ -0,0 +1,173 @@
|
||||
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
|
||||
//
|
||||
// Unfified Keyboard Project
|
||||
// ASDF keyboard firmware
|
||||
//
|
||||
// asdf_keymaps.h
|
||||
//
|
||||
// Copyright 2019 David Fenyes
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
// details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// While there is nothing preventing a standard keyboard from having both a
|
||||
// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
|
||||
// testing, both must be present to test their functionality.
|
||||
|
||||
#if !defined(ASDF_KEYMAP_DEFS_TEST2_H)
|
||||
#define ASDF_KEYMAP_DEFS_TEST2_H
|
||||
|
||||
#define ASDF_TEST2_NUM_ROWS 16
|
||||
#define ASDF_TEST2_NUM_COLS 8
|
||||
|
||||
// The first value in each row serves two purposes:
|
||||
//
|
||||
// 1) Indicate a valid row of codes if the value is nonzero.
|
||||
// 2) Indicate the physical row number corresponding to the keymap row.
|
||||
//
|
||||
// Multiple keymaps may be combined, some of which use more rows than other
|
||||
// keymaps. The keymap with the most rows determines how many rows are allocated
|
||||
// for each keymap. Since each keymap only initializes the rows it uses, then
|
||||
// the shorter keymaps may have multiple uninitialized rows that should not be
|
||||
// scanned. The C99 standard guarantees that all elements no explicitly
|
||||
// initialized shall be initialized to 0 (C99 Standard 6.7.8.21). Therefore,
|
||||
// keymap rows starting with a 0 are not valid and are not scanned.
|
||||
//
|
||||
// Some hardware may contain blank physical rows To avoid having unused empty
|
||||
// rows, the first column of each row indicates the physical row. For example, 8
|
||||
// rows of switches (0-7), and a bank of DIP switches on row 15. In this case,
|
||||
// only 9 rows need be allocated.
|
||||
|
||||
|
||||
#define PLAIN_MATRIX_2 RESERVED_5
|
||||
#define CAPS_MATRIX_2 RESERVED_6
|
||||
#define SHIFT_MATRIX_2 RESERVED_7
|
||||
#define CTRL_MATRIX_2 RESERVED_8
|
||||
|
||||
#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
|
||||
|
||||
#define ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
|
||||
|
||||
#define ASDF_TEST2_PLAIN_MAP \
|
||||
{ \
|
||||
{ PLAIN_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
|
||||
{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
|
||||
{ ACTION_CLEAR, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
|
||||
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'o', \
|
||||
'l', ASCII_PERIOD }, \
|
||||
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
|
||||
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEST2_CAPS_MAP \
|
||||
{ \
|
||||
{ CAPS_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
|
||||
{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
|
||||
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
|
||||
/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', \
|
||||
'L', ASCII_PERIOD }, \
|
||||
{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
|
||||
{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
#define ASDF_TEST2_SHIFT_MAP \
|
||||
{ \
|
||||
\
|
||||
{ SHIFT_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
|
||||
{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
|
||||
{ ACTION_BREAK, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
|
||||
{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
|
||||
{ ACTION_CLEAR, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
|
||||
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
|
||||
{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
|
||||
'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
|
||||
{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
|
||||
ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
|
||||
#define ASDF_TEST2_CTRL_MAP \
|
||||
{ \
|
||||
{ CTRL_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
|
||||
{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
|
||||
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
|
||||
{ ACTION_BREAK, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
|
||||
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
|
||||
{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
|
||||
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
|
||||
{ ACTION_CLEAR, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
|
||||
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
|
||||
{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFT_LOCK, ASCII_CR, \
|
||||
ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
|
||||
{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
|
||||
ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
|
||||
{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
|
||||
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
|
||||
ASDF_TEST_MAP_DIP_SWITCHES \
|
||||
}
|
||||
|
||||
|
||||
#define ASDF_TEST2_DECLARATIONS \
|
||||
static const FLASH keycode_matrix_t test2_PLAIN_matrix = ASDF_TEST2_PLAIN_MAP; \
|
||||
static const FLASH keycode_matrix_t test2_SHIFT_matrix = ASDF_TEST2_SHIFT_MAP; \
|
||||
static const FLASH keycode_matrix_t test2_CAPS_matrix = ASDF_TEST2_CAPS_MAP; \
|
||||
static const FLASH keycode_matrix_t test2_CTRL_matrix = ASDF_TEST2_CTRL_MAP;
|
||||
|
||||
#define ASDF_TEST2_MAP_DEFS \
|
||||
{ \
|
||||
&test2_PLAIN_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEST2_CAPS_MAP_DEFS \
|
||||
{ \
|
||||
&test2_CAPS_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
|
||||
}
|
||||
|
||||
#define ASDF_TEST2_KEYMAPS ASDF_TEST2_MAP_DEFS, ASDF_TEST2_CAPS_MAP_DEFS
|
||||
|
||||
#define ASDF_TEST2_KEYMAPS_COUNT 2
|
||||
#define ASDF_TEST2_PLAIN_MAP_INDEX (ASDF_TEST2_BASE + 0)
|
||||
#define ASDF_TEST2_CAPS_MAP_INDEX (ASDF_TEST2_BASE + 1)
|
||||
|
||||
// The following preprocessor "code" permits various keymaps to be created and
|
||||
// included without generating a lot of complicating code dependencies. The use
|
||||
// of macros in this way is a bit ugly, I realize, and stretches the intention
|
||||
// of the C preprocessor. The C preprocessor is used to store a bit of state to
|
||||
// keep track of the number and ordering of the keymaps as they are added, and
|
||||
// to keep track of the array sizes to be allocated at compile time.
|
||||
|
||||
|
||||
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_TEST2_NUM_ROWS)
|
||||
#undef ASDF_NUM_ROWS
|
||||
#define ASDF_NUM_ROWS ASDF_TEST2_NUM_ROWS
|
||||
#endif
|
||||
|
||||
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_TEST2_NUM_COLS)
|
||||
#undef ASDF_NUM_COLS
|
||||
#define ASDF_NUM_COLS ASDF_TEST2_NUM_COLS
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* !defined (ASDF_KEYMAP_DEFS_TEST2_H) */
|
||||
|
||||
//-------|---------|---------+---------+---------+---------+---------+---------+
|
||||
// Above line is 80 columns, and should display completely in the editor.
|
@ -1,7 +1,7 @@
|
||||
# -*- makefile -*-
|
||||
|
||||
ARCH ?= atmega328p
|
||||
KEYMAP ?= ascii
|
||||
KEYMAP ?= production
|
||||
|
||||
ARCH_TOKEN = _Arch_$(ARCH)
|
||||
|
||||
@ -67,7 +67,9 @@ MAKEDEPEND = $(CPP) $(DEPFLAGS) $(CPPFLAGS) $< \
|
||||
| sed -n 's,^\# *[0-9][0-9]* *"\([^"<]*\)".*,$@: \1\n\1:,p' \
|
||||
| sort -u > $*.d
|
||||
|
||||
SRC_FILES = main.c asdf.c asdf_modifiers.c asdf_repeat.c asdf_keymaps.c asdf_buffer.c asdf_arch.c asdf_actions.c
|
||||
SRC_FILES = main.c asdf.c asdf_modifiers.c asdf_repeat.c asdf_keymaps.c
|
||||
SRC_FILES += asdf_buffer.c asdf_arch.c asdf_actions.c
|
||||
|
||||
OBJ_FILES := $(SRC_FILES:.c=.o)
|
||||
DEP_FILES := $(SRC_FILES:%.c=$(DEP_DIR)/%.d)
|
||||
MAP_FILE = $(TARGET).map
|
||||
@ -100,7 +102,7 @@ include $(wildcard $(DEPFILES))
|
||||
%.o: %.c $(DEP_DIR)/%.d | $(DEP_DIR)
|
||||
$(CC) -c $(CPPFLAGS) $(CFLAGS) $(DEPFLAGS) $<
|
||||
|
||||
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
|
||||
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_all_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
|
||||
cp $< $@
|
||||
GENERATED_FILES += asdf_keymap_defs.h
|
||||
|
||||
|
@ -76,7 +76,7 @@ TEST5_BUILD = $(BUILD_DIR)/test_$(TEST5)
|
||||
|
||||
all: test
|
||||
|
||||
asdf_keymap_defs.h: Keymaps/asdf_keymap_defs_$(KEYMAP).h
|
||||
asdf_keymap_defs.h: $(KEYMAPS_DIR)/asdf_all_keymap_defs_$(KEYMAP).h $(KEYMAPDEFS_H_TOKEN)
|
||||
cp $< $@
|
||||
GENERATED_FILES += asdf_keymap_defs.h
|
||||
|
||||
|
@ -26,15 +26,44 @@
|
||||
#include "asdf_keymaps.h"
|
||||
#include "asdf_keymap_defs.h"
|
||||
|
||||
typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
|
||||
// ASDF_KEYMAP_DECLARATIONS is defined in asdf_keymap_defs.h, agregated from all
|
||||
// the included keymap definition files.
|
||||
//
|
||||
// This is a terrible practice, but defining the declarations as a macro permits
|
||||
// the keymap definitions to be incorporated in a fairly modular fashion, using
|
||||
// the limited capabilities of the C preprocessor. One alternative is to use a
|
||||
// program (in C or at the expense of additional build dependencies, in python
|
||||
// or bash) to generate the keymap definitions and declarations. But then the
|
||||
// keymap declarations would not be private. constexpr in C++ may be an
|
||||
// alternative option as well.
|
||||
ASDF_KEYMAP_DECLARATIONS;
|
||||
|
||||
static const FLASH keycode_matrix_t plain_matrix = ASCII_PLAIN_MAP;
|
||||
static const FLASH keycode_matrix_t shift_matrix = ASCII_SHIFT_MAP;
|
||||
static const FLASH keycode_matrix_t caps_matrix = ASCII_CAPS_MAP;
|
||||
static const FLASH keycode_matrix_t ctrl_matrix = ASCII_CTRL_MAP;
|
||||
static keycode_matrix_t const *keymap_matrix[ASDF_NUM_KEYMAPS][ASDF_MOD_NUM_MODIFIERS] =
|
||||
ASDF_KEYMAP_DEFS;
|
||||
|
||||
static keycode_matrix_t const *modifier_matrix[MOD_NUM_MAPS];
|
||||
static uint8_t keymap_index;
|
||||
|
||||
// PROCEDURE: asdf_keymaps_select_keymap
|
||||
// INPUTS: (uint8_t) index - index of the keymap number to select
|
||||
// OUTPUTS: none
|
||||
//
|
||||
// DESCRIPTION: accepts a index value. If the requested keymap index is valid,
|
||||
// then assign the value to the global (to the module) keymap_index variable.
|
||||
//
|
||||
// SIDE EFFECTS: May change the module-global keymap_index variable.
|
||||
//
|
||||
// NOTES: If the requested index is not valid, then no action is performed.
|
||||
//
|
||||
// SCOPE: public
|
||||
//
|
||||
// COMPLEXITY: 2
|
||||
//
|
||||
void asdf_keymaps_select_keymap(uint8_t index)
|
||||
{
|
||||
if (index < ASDF_NUM_KEYMAPS) {
|
||||
keymap_index = index;
|
||||
}
|
||||
}
|
||||
|
||||
// PROCEDURE: asdf_keymaps_init
|
||||
// INPUTS: none
|
||||
@ -51,10 +80,6 @@ static keycode_matrix_t const *modifier_matrix[MOD_NUM_MAPS];
|
||||
//
|
||||
void asdf_keymaps_init(void)
|
||||
{
|
||||
modifier_matrix[MOD_PLAIN_MAP] = &plain_matrix;
|
||||
modifier_matrix[MOD_SHIFT_MAP] = &shift_matrix;
|
||||
modifier_matrix[MOD_CAPS_MAP] = &caps_matrix;
|
||||
modifier_matrix[MOD_CTRL_MAP] = &ctrl_matrix;
|
||||
}
|
||||
|
||||
// PROCEDURE: asdf_keymaps_get_code
|
||||
|
@ -53,7 +53,7 @@ typedef enum {
|
||||
MOD_SHIFT_MAP,
|
||||
MOD_CAPS_MAP,
|
||||
MOD_CTRL_MAP,
|
||||
MOD_NUM_MAPS
|
||||
ASDF_MOD_NUM_MODIFIERS
|
||||
} modifier_index_t;
|
||||
|
||||
typedef enum { TOGGLE_SHIFTLOCK = 0, HOLD_SHIFTLOCK = 1 } shiftlock_mode_t;
|
||||
|
Loading…
Reference in New Issue
Block a user