diff --git a/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.c b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.c new file mode 100644 index 0000000..4abc0ab --- /dev/null +++ b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.c @@ -0,0 +1,85 @@ +// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- +// +// Unified Keyboard Project +// ASDF keyboard firmware +// +// asdf_keymap_classic.c +// +// Implements the Franklin ACE 1000 keymaps +// +// Copyright 2023 Chris RYU +// Copyright 2019 David Fenyes +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU General Public License as published by the Free Software +// Foundation, either version 3 of the License, or (at your option) any later +// version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more +// details. +// +// You should have received a copy of the GNU General Public License along with +// this program. If not, see . +// + +#include "asdf.h" +#include "asdf_keymaps.h" +#include "asdf_virtual.h" +#include "asdf_modifiers.h" +#include "asdf_print.h" +#include "asdf_keymap_ace1000.h" +#include "asdf_keymap_ace1000_add_map.h" +#include "asdf_keymap_apple2_add_map.h" + +void ace1000_id_message(void) { + asdf_print("[Keymap: ace1000]\n"); +} + +// PROCEDURE: +// INPUTS: +// OUTPUTS: +// +// DESCRIPTION: +// +// SIDE EFFECTS: +// +// NOTES: +// +// SCOPE: +// +// COMPLEXITY: +// + +void setup_ace1000_keymap(void) +{ + asdf_set_print_delay(ASDF_ACE1000_PRINT_SPEED); //msec + + ace1000_add_map(ACE1000_PLAIN_MAP, MOD_PLAIN_MAP); + ace1000_add_map(ACE1000_CAPS_MAP, MOD_CAPS_MAP); + ace1000_add_map(ACE1000_SHIFT_MAP, MOD_SHIFT_MAP); + ace1000_add_map(ACE1000_CTRL_MAP, MOD_CTRL_MAP); + + asdf_hook_assign(ACE1000_ID_MESSAGE_HOOK, ace1000_id_message); + asdf_hook_assign(APPLESOFT_KEYBOARD_TEST_HOOK, applesoft_keyboard_test); + + // Assign power LED to virtual power LED, and initialize to ON + asdf_virtual_assign(ACE1000_VIRTUAL_POWER_LED, ACE1000_POWER_LED, V_NOFUNC, ACE1000_POWER_LED_INIT_VALUE); + + // Assign CAPS LED to virtual CAPS LED, and initialize to the INIT value, to + // match the initial CAPSLOCK state. The capslock state code will alter the + // virtual LED according to the state. + + asdf_virtual_assign(VCAPS_LED, ACE1000_CAPS_LED, V_NOFUNC, ACE1000_CAPS_LED_INIT_VALUE); + + // assign RESET output to the virtual RESET output, configure to produce a short pulse when activated + asdf_virtual_assign(ACE1000_VIRTUAL_RESET, ACE1000_RESET_OUTPUT, V_PULSE_SHORT, !ACE1000_RESET_ACTIVE_VALUE); + + // assign the CLRSCR output to the virtual CLRSCR output, configure to produce a long pulse when activated + asdf_virtual_assign(ACE1000_VIRTUAL_CLR_SCR, ACE1000_CLR_SCR_OUT, V_PULSE_LONG, !ACE1000_CLR_SCR_ACTIVE_VALUE); +} + + +//-------|---------|---------+---------+---------+---------+---------+---------+ +// Above line is 80 columns, and should display completely in the editor. diff --git a/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.h b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.h new file mode 100644 index 0000000..ebae9a4 --- /dev/null +++ b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000.h @@ -0,0 +1,70 @@ +// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*- +// +// Unfified Keyboard Project +// ASDF keyboard firmware +// +// asdf_keymap_ace1000.h +// +// Ascii keymaps +// +// Copyright 2023 Chris RYU +// Copyright 2019 David Fenyes +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU General Public License as published by the Free Software +// Foundation, either version 3 of the License, or (at your option) any later +// version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more +// details. +// +// You should have received a copy of the GNU General Public License along with +// this program. If not, see . + + +// To use this ascii for a new keymap, edit the keymaps definitions as +// desired. The keymaps are organized from row 0, counting upward, and each row +// includes the columns from 0-NUM_COLS. +// + +#if !defined(ASDF_KEYMAP_DEFS_ACE1000_H) +#define ASDF_KEYMAP_DEFS_ACE1000_H + +#include "asdf_hook.h" + +// Edit the number of rows and columns used in this map. If the number is less +// than the maxium, the unused elements will be initialized to 0. + +#define ACE1000_NUM_ROWS 10 // DIP switches are row 8 (zero based) +#define ACE1000_NUM_COLS 8 + +#define ACE1000_ACTION_BREAK ACTION_NOTHING + +#define ACE1000_VIRTUAL_RESET VOUT1 +#define ACE1000_ACTION_RESET ACTION_VOUT1 +#define ACE1000_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI +#define ACE1000_RESET_ACTIVE_VALUE 0 + +#define ACE1000_VIRTUAL_CLR_SCR VOUT2 +#define ACE1000_ACTION_CLEAR ACTION_VOUT2 +#define ACE1000_CLR_SCR_OUT PHYSICAL_OUT1_OPEN_LO +#define ACE1000_CLR_SCR_ACTIVE_VALUE 1 + +#define ACE1000_VIRTUAL_POWER_LED VLED1 +#define ACE1000_POWER_LED PHYSICAL_LED1 +#define ACE1000_POWER_LED_INIT_VALUE 1 + +#define ACE1000_CAPS_LED PHYSICAL_LED3 +#define ACE1000_CAPS_LED_INIT_VALUE 1 + +#define ACE1000_ID_MESSAGE_HOOK ASDF_HOOK_USER_10 +#define APPLESOFT_KEYBOARD_TEST_HOOK ASDF_HOOK_USER_9 + +#define ASDF_ACE1000_PRINT_SPEED 40 + +#endif /* !defined (ASDF_KEYMAP_DEFS_ACE1000_H) */ + +//-------|---------|---------+---------+---------+---------+---------+---------+ +// Above line is 80 columns, and should display completely in the editor. diff --git a/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.c b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.c new file mode 100644 index 0000000..b72e6ec --- /dev/null +++ b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.c @@ -0,0 +1,114 @@ +// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- +// +// Unified Keyboard Project +// ASDF keyboard firmware +// +// asdf_keymap_ace1000_add_map.c +// +// defines the keymap matrices used by the Franklin ACE 1000 +// +// Copyright 2023 Chris RYU +// Copyright 2019 David Fenyes +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU General Public License as published by the Free Software +// Foundation, either version 3 of the License, or (at your option) any later +// version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more +// details. +// +// You should have received a copy of the GNU General Public License along with +// this program. If not, see . +// + +#include "asdf_arch.h" +#include "asdf.h" +#include "asdf_ascii.h" +#include "asdf_keymaps.h" +#include "asdf_keymap_ace1000.h" +#include "asdf_keymap_ace1000_add_map.h" +#include "asdf_keymap_defs_dipswitch.h" + +// Key Matrix for the Franklin ACE 1000 replacement keyboard by Chris RYU + +#define ASDF_ACE1000_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES + +typedef asdf_keycode_t ace1000_keycode_matrix_t[ACE1000_NUM_ROWS][ACE1000_NUM_COLS]; + +const FLASH ace1000_keycode_matrix_t ace1000_plain_matrix = { + [0] = { ACE_KEY_ESC, ACE_KEY_BREAK, ACE_KEY_PAUSE, ACTION_CTRL, ACE_KEY_TAB, ACTION_CAPS, ACTION_SHIFT, ACE_KEY_SPACE, }, + [1] = { ACE_KEY_1, ACE_KEY_Q, ACE_KEY_A, ACE_KEY_Z, ACE_KEY_2, ACE_KEY_W, ACE_KEY_S, ACE_KEY_X, }, + [2] = { ACE_KEY_3, ACE_KEY_E, ACE_KEY_D, ACE_KEY_C, ACE_KEY_4, ACE_KEY_R, ACE_KEY_F, ACE_KEY_V, }, + [3] = { ACE_KEY_5, ACE_KEY_T, ACE_KEY_G, ACE_KEY_B, ACE_KEY_6, ACE_KEY_Y, ACE_KEY_H, ACE_KEY_N, }, + [4] = { ACE_KEY_7, ACE_KEY_U, ACE_KEY_J, ACE_KEY_M, ACE_KEY_8, ACE_KEY_I, ACE_KEY_K, ACE_KEY_COMMA, }, + [5] = { ACE_KEY_9, ACE_KEY_O, ACE_KEY_L, ACE_KEY_PERIOD, ACE_KEY_RIGHT, ACE_KEY_UNDERSCORE, ACE_KEY_PLUS, ACE_KEY_SPLAT, }, + [6] = { ACE_KEY_0, ACE_KEY_P, ACE_KEY_SEMI, ACE_KEY_SLASH, ACE_KEY_7, ACE_KEY_4, ACE_KEY_1, ACE_KEY_GT, }, + [7] = { ACE_KEY_MINUS, ACE_KEY_CURLY, ACE_KEY_QUOTE, ACTION_SHIFT, ACE_KEY_8, ACE_KEY_5, ACE_KEY_2, ACE_KEY_0, }, + [8] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING }, + [9] = { ACE_KEY_SLASH, ACE_KEY_SQUARE, ACE_KEY_RETURN, ACE_KEY_LEFT, ACE_KEY_9, ACE_KEY_6, ACE_KEY_3, ACE_KEY_PERIOD, }, +}; + +const FLASH ace1000_keycode_matrix_t ace1000_shift_matrix = { + [0] = { ACE_KEY_SHIFT_ESC, ACE_KEY_SHIFT_BREAK, ACE_KEY_SHIFT_PAUSE, ACTION_CTRL, ACE_KEY_SHIFT_TAB, ACTION_CAPS, ACTION_SHIFT, ACE_KEY_SHIFT_SPACE, }, + [1] = { ACE_KEY_SHIFT_1, ACE_KEY_SHIFT_Q, ACE_KEY_SHIFT_A, ACE_KEY_SHIFT_Z, ACE_KEY_SHIFT_2, ACE_KEY_SHIFT_W, ACE_KEY_SHIFT_S, ACE_KEY_SHIFT_X, }, + [2] = { ACE_KEY_SHIFT_3, ACE_KEY_SHIFT_E, ACE_KEY_SHIFT_D, ACE_KEY_SHIFT_C, ACE_KEY_SHIFT_4, ACE_KEY_SHIFT_R, ACE_KEY_SHIFT_F, ACE_KEY_SHIFT_V, }, + [3] = { ACE_KEY_SHIFT_5, ACE_KEY_SHIFT_T, ACE_KEY_SHIFT_G, ACE_KEY_SHIFT_B, ACE_KEY_SHIFT_6, ACE_KEY_SHIFT_Y, ACE_KEY_SHIFT_H, ACE_KEY_SHIFT_N, }, + [4] = { ACE_KEY_SHIFT_7, ACE_KEY_SHIFT_U, ACE_KEY_SHIFT_J, ACE_KEY_SHIFT_M, ACE_KEY_SHIFT_8, ACE_KEY_SHIFT_I, ACE_KEY_SHIFT_K, ACE_KEY_SHIFT_COMMA, }, + [5] = { ACE_KEY_SHIFT_9, ACE_KEY_SHIFT_O, ACE_KEY_SHIFT_L, ACE_KEY_SHIFT_PERIOD, ACE_KEY_SHIFT_RIGHT, ACE_KEY_SHIFT_UNDERSCORE, ACE_KEY_SHIFT_PLUS, ACE_KEY_SHIFT_SPLAT, }, + [6] = { ACE_KEY_SHIFT_0, ACE_KEY_SHIFT_P, ACE_KEY_SHIFT_SEMI, ACE_KEY_SHIFT_SLASH, ACE_KEY_SHIFT_7, ACE_KEY_SHIFT_4, ACE_KEY_SHIFT_1, ACE_KEY_SHIFT_GT, }, + [7] = { ACE_KEY_SHIFT_MINUS, ACE_KEY_SHIFT_CURLY, ACE_KEY_SHIFT_QUOTE, ACTION_SHIFT, ACE_KEY_SHIFT_8, ACE_KEY_SHIFT_5, ACE_KEY_SHIFT_2, ACE_KEY_SHIFT_0, }, + [8] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING }, + [9] = { ACE_KEY_SHIFT_SLASH, ACE_KEY_SHIFT_SQUARE, ACE_KEY_RETURN, ACE_KEY_SHIFT_LEFT, ACE_KEY_SHIFT_9, ACE_KEY_SHIFT_6, ACE_KEY_SHIFT_3, ACE_KEY_SHIFT_PERIOD, }, +}; + +const FLASH ace1000_keycode_matrix_t ace1000_caps_matrix = { + [0] = { ACE_KEY_ESC, ACE_KEY_BREAK, ACE_KEY_PAUSE, ACTION_CTRL, ACE_KEY_TAB, ACTION_CAPS, ACTION_SHIFT, ACE_KEY_SPACE, }, + [1] = { ACE_KEY_1, ACE_KEY_SHIFT_Q, ACE_KEY_SHIFT_A, ACE_KEY_SHIFT_Z, ACE_KEY_2, ACE_KEY_SHIFT_W, ACE_KEY_SHIFT_S, ACE_KEY_SHIFT_X, }, + [2] = { ACE_KEY_3, ACE_KEY_SHIFT_E, ACE_KEY_SHIFT_D, ACE_KEY_SHIFT_C, ACE_KEY_4, ACE_KEY_SHIFT_R, ACE_KEY_SHIFT_F, ACE_KEY_SHIFT_V, }, + [3] = { ACE_KEY_5, ACE_KEY_SHIFT_T, ACE_KEY_SHIFT_G, ACE_KEY_SHIFT_B, ACE_KEY_6, ACE_KEY_SHIFT_Y, ACE_KEY_SHIFT_H, ACE_KEY_SHIFT_N, }, + [4] = { ACE_KEY_7, ACE_KEY_SHIFT_U, ACE_KEY_SHIFT_J, ACE_KEY_SHIFT_M, ACE_KEY_8, ACE_KEY_SHIFT_I, ACE_KEY_SHIFT_K, ACE_KEY_COMMA, }, + [5] = { ACE_KEY_9, ACE_KEY_SHIFT_O, ACE_KEY_SHIFT_L, ACE_KEY_PERIOD, ACE_KEY_RIGHT, ACE_KEY_UNDERSCORE, ACE_KEY_PLUS, ACE_KEY_SPLAT, }, + [6] = { ACE_KEY_0, ACE_KEY_SHIFT_P, ACE_KEY_SEMI, ACE_KEY_SLASH, ACE_KEY_7, ACE_KEY_4, ACE_KEY_1, ACE_KEY_GT, }, + [7] = { ACE_KEY_MINUS, ACE_KEY_CURLY, ACE_KEY_QUOTE, ACTION_SHIFT, ACE_KEY_8, ACE_KEY_5, ACE_KEY_2, ACE_KEY_0, }, + [8] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING }, + [9] = { ACE_KEY_SLASH, ACE_KEY_SQUARE, ACE_KEY_RETURN, ACE_KEY_LEFT, ACE_KEY_9, ACE_KEY_6, ACE_KEY_3, ACE_KEY_PERIOD, }, +}; + +const FLASH ace1000_keycode_matrix_t ace1000_ctrl_matrix = { + [0] = { ACE_KEY_ESC, ACE_KEY_BREAK, ACE_KEY_PAUSE, ACTION_CTRL, ACE_KEY_TAB, ACTION_CAPS, ACTION_SHIFT, ACE_KEY_SPACE, }, + [1] = { ACE_KEY_CTRL_1, ACE_KEY_CTRL_Q, ACE_KEY_CTRL_A, ACE_KEY_CTRL_Z, ACE_KEY_CTRL_2, ACE_KEY_CTRL_W, ACE_KEY_CTRL_S, ACE_KEY_CTRL_X, }, + [2] = { ACE_KEY_CTRL_3, ACE_KEY_CTRL_E, ACE_KEY_CTRL_D, ACE_KEY_CTRL_C, ACE_KEY_CTRL_4, ACE_KEY_CTRL_R, ACE_KEY_CTRL_F, ACE_KEY_CTRL_V, }, + [3] = { ACE_KEY_CTRL_5, ACE_KEY_CTRL_T, ACE_KEY_CTRL_G, ACE_KEY_CTRL_B, ACE_KEY_CTRL_6, ACE_KEY_CTRL_Y, ACE_KEY_CTRL_H, ACE_KEY_CTRL_N, }, + [4] = { ACE_KEY_CTRL_7, ACE_KEY_CTRL_U, ACE_KEY_CTRL_J, ACE_KEY_CTRL_M, ACE_KEY_CTRL_8, ACE_KEY_CTRL_I, ACE_KEY_CTRL_K, ACE_KEY_CTRL_COMMA, }, + [5] = { ACE_KEY_CTRL_9, ACE_KEY_CTRL_O, ACE_KEY_CTRL_L, ACE_KEY_CTRL_PERIOD, ACE_KEY_CTRL_RIGHT, ACE_KEY_CTRL_UNDERSCORE, ACE_KEY_CTRL_PLUS, ACE_KEY_CTRL_SPLAT, }, + [6] = { ACE_KEY_CTRL_0, ACE_KEY_CTRL_P, ACE_KEY_CTRL_SEMI, ACE_KEY_CTRL_SLASH, ACE_KEY_CTRL_7, ACE_KEY_CTRL_4, ACE_KEY_CTRL_1, ACE_KEY_CTRL_GT, }, + [7] = { ACE_KEY_CTRL_MINUS, ACE_KEY_CTRL_CURLY, ACE_KEY_CTRL_QUOTE, ACTION_SHIFT, ACE_KEY_CTRL_8, ACE_KEY_CTRL_5, ACE_KEY_CTRL_2, ACE_KEY_CTRL_0, }, + [8] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING }, + [9] = { ACE_KEY_CTRL_SLASH, ACE_KEY_CTRL_SQUARE, ACE_KEY_RETURN, ACE_KEY_CTRL_LEFT, ACE_KEY_CTRL_9, ACE_KEY_CTRL_6, ACE_KEY_CTRL_3, ACE_KEY_CTRL_PERIOD, }, +}; + +static const ace1000_keycode_matrix_t *ace1000_maps[] = { + [ACE1000_CAPS_MAP] = &ace1000_plain_matrix, + [ACE1000_PLAIN_MAP] = &ace1000_caps_matrix, + [ACE1000_SHIFT_MAP] = &ace1000_shift_matrix, + [ACE1000_CTRL_MAP] = &ace1000_ctrl_matrix, +}; + + void ace1000_add_map(const ace1000_map_index_t map_index, + modifier_index_t modifier_index) +{ + + asdf_keycode_t (*matrix)[ACE1000_NUM_COLS] = + (asdf_keycode_t (*)[ACE1000_NUM_COLS]) ace1000_maps[map_index]; + + asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) ACE1000_NUM_ROWS, + (uint8_t) ACE1000_NUM_COLS); +} + + + +//-------|---------|---------+---------+---------+---------+---------+---------+ +// Above line is 80 columns, and should display completely in the editor. diff --git a/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.h b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.h new file mode 100644 index 0000000..161cb94 --- /dev/null +++ b/firmware/asdf/src/Keymaps/asdf_keymap_ace1000_add_map.h @@ -0,0 +1,248 @@ +// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*- +// +// Unfified Keyboard Project +// ASDF keyboard firmware +// +// asdf_keymap_classic_add_map.h +// +// defines keymap matrices and add_map() function for the Franklin ACE 1000 +// +// Copyright 2023 Chris RYU +// Copyright 2019 David Fenyes +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU General Public License as published by the Free Software +// Foundation, either version 3 of the License, or (at your option) any later +// version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more +// details. +// +// You should have received a copy of the GNU General Public License along with +// this program. If not, see . + +#if !defined(ASDF_KEYMAP_ACE1000_ADD_MAP_H) +#define ASDF_KEYMAP_ACE1000_ADD_MAP_H + +#include "asdf_modifiers.h" + +typedef enum { + ACE1000_PLAIN_MAP, + ACE1000_CAPS_MAP, + ACE1000_SHIFT_MAP, + ACE1000_CTRL_MAP, +} ace1000_map_index_t; + + +// function prototypes +void ace1000_add_map(const ace1000_map_index_t map_index, modifier_index_t modifier_index); + +#define ACE_KEY_0 0x30 +#define ACE_KEY_1 0x31 +#define ACE_KEY_2 0x32 +#define ACE_KEY_3 0x33 +#define ACE_KEY_4 0x34 +#define ACE_KEY_5 0x35 +#define ACE_KEY_6 0x36 +#define ACE_KEY_7 0x37 +#define ACE_KEY_8 0x38 +#define ACE_KEY_9 0x39 +#define ACE_KEY_A 0x61 +#define ACE_KEY_B 0x62 +#define ACE_KEY_BREAK 0x03 +#define ACE_KEY_C 0x63 +#define ACE_KEY_COMMA 0x2c +#define ACE_KEY_CTRL_0 0x30 +#define ACE_KEY_CTRL_1 0x31 +#define ACE_KEY_CTRL_2 0x32 +#define ACE_KEY_CTRL_3 0x33 +#define ACE_KEY_CTRL_4 0x34 +#define ACE_KEY_CTRL_5 0x35 +#define ACE_KEY_CTRL_6 0x36 +#define ACE_KEY_CTRL_7 0x37 +#define ACE_KEY_CTRL_8 0x38 +#define ACE_KEY_CTRL_9 0x39 +#define ACE_KEY_CTRL_A 0x01 +#define ACE_KEY_CTRL_B 0x02 +#define ACE_KEY_CTRL_BREAK 0x03 +#define ACE_KEY_CTRL_C 0x03 +#define ACE_KEY_CTRL_COMMA 0x2c +#define ACE_KEY_CTRL_CURLY 0x7b +#define ACE_KEY_CTRL_D 0x04 +#define ACE_KEY_CTRL_E 0x05 +#define ACE_KEY_CTRL_ESC 0x1b +#define ACE_KEY_CTRL_F 0x06 +#define ACE_KEY_CTRL_G 0x07 +#define ACE_KEY_CTRL_H 0x08 +#define ACE_KEY_CTRL_I 0x09 +#define ACE_KEY_CTRL_J 0x0a +#define ACE_KEY_CTRL_K 0x0b +#define ACE_KEY_CTRL_L 0x0c +#define ACE_KEY_CTRL_LEFT 0x08 +#define ACE_KEY_CTRL_M 0x0d +#define ACE_KEY_CTRL_N 0x0e +#define ACE_KEY_CTRL_NUM_0 0x30 +#define ACE_KEY_CTRL_NUM_1 0x31 +#define ACE_KEY_CTRL_NUM_2 0x32 +#define ACE_KEY_CTRL_NUM_3 0x33 +#define ACE_KEY_CTRL_NUM_4 0x34 +#define ACE_KEY_CTRL_NUM_5 0x35 +#define ACE_KEY_CTRL_NUM_6 0x36 +#define ACE_KEY_CTRL_NUM_7 0x37 +#define ACE_KEY_CTRL_NUM_8 0x38 +#define ACE_KEY_CTRL_NUM_9 0x39 +#define ACE_KEY_CTRL_GT 0x3e +#define ACE_KEY_CTRL_MINUS 0x2d +#define ACE_KEY_CTRL_SPLAT 0x2a +#define ACE_KEY_CTRL_NUM_PERIOD 0x2e +#define ACE_KEY_CTRL_NUM_PLUS 0x2b +#define ACE_KEY_CTRL_O 0x0f +#define ACE_KEY_CTRL_P 0x10 +#define ACE_KEY_RETURN 0x0d +#define ACE_KEY_CTRL_PAUSE 0x13 +#define ACE_KEY_CTRL_PERIOD 0x2e +#define ACE_KEY_CTRL_PLUS 0x3d +#define ACE_KEY_CTRL_Q 0x11 +#define ACE_KEY_CTRL_SLASH 0x2f +#define ACE_KEY_CTRL_QUOTE 0x27 +#define ACE_KEY_CTRL_R 0x12 +#define ACE_KEY_CTRL_RIGHT 0x15 +#define ACE_KEY_CTRL_S 0x13 +#define ACE_KEY_CTRL_SEMI 0x3b +#define ACE_KEY_CTRL_SPACE 0x20 +#define ACE_KEY_CTRL_SQUARE 0x1d +#define ACE_KEY_CTRL_T 0x14 +#define ACE_KEY_CTRL_TAB 0x09 +#define ACE_KEY_CTRL_U 0x15 +#define ACE_KEY_CTRL_UNDERSCORE 0x3d +#define ACE_KEY_CTRL_V 0x16 +#define ACE_KEY_CTRL_W 0x17 +#define ACE_KEY_CTRL_X 0x18 +#define ACE_KEY_CTRL_Y 0x19 +#define ACE_KEY_CTRL_Z 0x1a +#define ACE_KEY_CURLY 0x7b +#define ACE_KEY_D 0x64 +#define ACE_KEY_E 0x65 +#define ACE_KEY_ESC 0x1b +#define ACE_KEY_F 0x66 +#define ACE_KEY_G 0x67 +#define ACE_KEY_H 0x68 +#define ACE_KEY_I 0x69 +#define ACE_KEY_J 0x6a +#define ACE_KEY_K 0x6b +#define ACE_KEY_L 0x6c +#define ACE_KEY_LEFT 0x08 +#define ACE_KEY_M 0x6d +#define ACE_KEY_N 0x6e +#define ACE_KEY_NUM_0 0x30 +#define ACE_KEY_NUM_1 0x31 +#define ACE_KEY_NUM_2 0x32 +#define ACE_KEY_NUM_3 0x33 +#define ACE_KEY_NUM_4 0x34 +#define ACE_KEY_NUM_5 0x35 +#define ACE_KEY_NUM_6 0x36 +#define ACE_KEY_NUM_7 0x37 +#define ACE_KEY_NUM_8 0x38 +#define ACE_KEY_NUM_9 0x39 +#define ACE_KEY_GT 0x3e +#define ACE_KEY_MINUS 0x2d +#define ACE_KEY_SPLAT 0x2a +#define ACE_KEY_NUM_PERIOD 0x2e +#define ACE_KEY_NUM_PLUS 0x2b +#define ACE_KEY_O 0x6f +#define ACE_KEY_P 0x70 +#define ACE_KEY_PAUSE 0x13 +#define ACE_KEY_PERIOD 0x2e +#define ACE_KEY_PLUS 0x3d +#define ACE_KEY_Q 0x71 +#define ACE_KEY_SLASH 0x2f +#define ACE_KEY_QUOTE 0x27 +#define ACE_KEY_R 0x72 +#define ACE_KEY_RIGHT 0x15 +#define ACE_KEY_S 0x73 +#define ACE_KEY_SEMI 0x3b +#define ACE_KEY_SHIFT_0 0x29 +#define ACE_KEY_SHIFT_1 0x21 +#define ACE_KEY_SHIFT_2 0x40 +#define ACE_KEY_SHIFT_3 0x23 +#define ACE_KEY_SHIFT_4 0x24 +#define ACE_KEY_SHIFT_5 0x25 +#define ACE_KEY_SHIFT_6 0x5e +#define ACE_KEY_SHIFT_7 0x26 +#define ACE_KEY_SHIFT_8 0x2a +#define ACE_KEY_SHIFT_9 0x28 +#define ACE_KEY_SHIFT_A 0x41 +#define ACE_KEY_SHIFT_B 0x42 +#define ACE_KEY_SHIFT_BREAK 0x03 +#define ACE_KEY_SHIFT_C 0x43 +#define ACE_KEY_SHIFT_COMMA 0x3c +#define ACE_KEY_SHIFT_CURLY 0x7d +#define ACE_KEY_SHIFT_D 0x44 +#define ACE_KEY_SHIFT_E 0x45 +#define ACE_KEY_SHIFT_ESC 0x1b +#define ACE_KEY_SHIFT_F 0x46 +#define ACE_KEY_SHIFT_G 0x47 +#define ACE_KEY_SHIFT_H 0x48 +#define ACE_KEY_SHIFT_I 0x49 +#define ACE_KEY_SHIFT_J 0x4a +#define ACE_KEY_SHIFT_K 0x4b +#define ACE_KEY_SHIFT_L 0x4c +#define ACE_KEY_SHIFT_LEFT 0x08 +#define ACE_KEY_SHIFT_M 0x4d +#define ACE_KEY_SHIFT_N 0x4e +#define ACE_KEY_SHIFT_NUM_0 0x30 +#define ACE_KEY_SHIFT_NUM_1 0x31 +#define ACE_KEY_SHIFT_NUM_2 0x32 +#define ACE_KEY_SHIFT_NUM_3 0x33 +#define ACE_KEY_SHIFT_NUM_4 0x34 +#define ACE_KEY_SHIFT_NUM_5 0x35 +#define ACE_KEY_SHIFT_NUM_6 0x36 +#define ACE_KEY_SHIFT_NUM_7 0x37 +#define ACE_KEY_SHIFT_NUM_8 0x38 +#define ACE_KEY_SHIFT_NUM_9 0x39 +#define ACE_KEY_SHIFT_GT 0x3e +#define ACE_KEY_SHIFT_MINUS 0x2d +#define ACE_KEY_SHIFT_SPLAT 0x2a +#define ACE_KEY_SHIFT_NUM_PERIOD 0x2e +#define ACE_KEY_SHIFT_NUM_PLUS 0x2b +#define ACE_KEY_SHIFT_O 0x4f +#define ACE_KEY_SHIFT_P 0x50 +#define ACE_KEY_SHIFT_PAUSE 0x13 +#define ACE_KEY_SHIFT_PERIOD 0x3e +#define ACE_KEY_SHIFT_PLUS 0x2b +#define ACE_KEY_SHIFT_Q 0x51 +#define ACE_KEY_SHIFT_SLASH 0x3f +#define ACE_KEY_SHIFT_QUOTE 0x22 +#define ACE_KEY_SHIFT_R 0x52 +#define ACE_KEY_SHIFT_RIGHT 0x15 +#define ACE_KEY_SHIFT_S 0x53 +#define ACE_KEY_SHIFT_SEMI 0x3a +#define ACE_KEY_SHIFT_SPACE 0x20 +#define ACE_KEY_SHIFT_SQUARE 0x5d +#define ACE_KEY_SHIFT_T 0x54 +#define ACE_KEY_SHIFT_TAB 0x09 +#define ACE_KEY_SHIFT_U 0x55 +#define ACE_KEY_SHIFT_UNDERSCORE 0x5f +#define ACE_KEY_SHIFT_V 0x56 +#define ACE_KEY_SHIFT_W 0x57 +#define ACE_KEY_SHIFT_X 0x58 +#define ACE_KEY_SHIFT_Y 0x59 +#define ACE_KEY_SHIFT_Z 0x5A +#define ACE_KEY_SPACE 0x20 +#define ACE_KEY_SQUARE 0x5b +#define ACE_KEY_T 0x74 +#define ACE_KEY_TAB 0x09 +#define ACE_KEY_U 0x75 +#define ACE_KEY_UNDERSCORE 0x2d +#define ACE_KEY_V 0x76 +#define ACE_KEY_W 0x77 +#define ACE_KEY_X 0x78 +#define ACE_KEY_Y 0x79 +#define ACE_KEY_Z 0x7a + +#endif /* !defined (ASDF_KEYMAP_ACE1000_ADD_MAP_H) */ + +//-------|---------|---------+---------+---------+---------+---------+---------+ +// Above line is 80 columns, and should display completely in the editor.