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Clean ups
- Added comment clarifications - Moved repeate_state_t definition from asdf_repeat.h to asdf_repeat.c, since this type is only used internally.
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@ -25,11 +25,43 @@
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#include <stdint.h>
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#include "asdf_repeat.h"
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// This module keeps track of a single repeat event. It is non-reentrant. This
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// makes sense for a single keyboard, since only one key can repeat at any given
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// time.
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//
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// counters for key repeat timing are 16-bit unsigned
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typedef uint16_t key_timer_t;
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// The "State" of the repeat logic is the current repeat rate. This is the value
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// loaded into the repeat timer when in repeat mode (autorepeat or repeat key)
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// and a key is pressed.
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//
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// If the base state is REPEAT_OFF, then key repetition only occurs when the
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// REPEAT key is pressed along with a "code" key.
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//
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// If the base state is REPEAT_AUTO, then key repetition occurs when the REPEAT
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// key is pressed with a "code" key , or when a "code" key is held for the
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// autorepeat delay.
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//
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// Obviously, the base state is never REPEAT_ON, which would instantly repeat
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// any key when pressed.
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typedef enum {
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REPEAT_OFF = 0, // no repeat
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REPEAT_ON = ASDF_REPEAT_TIME_MS, // currently repeating
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REPEAT_AUTO = ASDF_AUTOREPEAT_TIME_MS, // wait for autorepeat delay, then start repeating
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} repeat_state_t;
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// Contains the current repeat state
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static repeat_state_t repeat_state;
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// Contains the baseline repeat state (either no repeat or autorepeat). When a
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// key is released, or when the repeat key is released, the repeat state is
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// reset to this value.
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static repeat_state_t base_repeat_state;
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// The repeat timer counts down to the next repeat event
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static key_timer_t key_repeat_timer;
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@ -41,7 +73,7 @@ static key_timer_t key_repeat_timer;
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//
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// SIDE EFFECTS: see DESCRIPTION
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//
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// COMPLEXITY:
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// COMPLEXITY: 1
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//
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void asdf_repeat_init(void)
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{
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@ -54,7 +86,8 @@ void asdf_repeat_init(void)
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// OUTPUTS: none
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//
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// DESCRIPTION: resets the repeat counter for the current key, to begin a new
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// repeat cycle. Resest is based on repeat state (no repeat, autorepeat, normal repeat).
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// repeat cycle. The counter is reset to the countdown value for the current
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// state (no repeat, autorepeat, normal repeat).
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//
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// SIDE EFFECTS: see DESCRIPTION
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//
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@ -73,7 +106,8 @@ void asdf_repeat_reset_count(void)
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//
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// DESCRIPTION: Turns Autorepeat mode off by setting the base state to
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// autorepeat. If key is repeating, then the new behavior will be realized after
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// the repeat key is released.
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// the repeat key is released. This function can be bound to a key or DIP switch
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// to turn autorepeat off.
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//
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// SIDE EFFECTS: See DESCRIPTION
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//
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@ -95,7 +129,8 @@ void asdf_repeat_auto_off(void)
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//
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// DESCRIPTION: Turns Autorepeat mode on by setting the base state to
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// autorepeat. If key is repeating, then the new behavior will be realized after
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// the repeat key is released.
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// the repeat key is released. This function can be bound to a key or DIP switch
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// to turn autorepeat on.
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//
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// SIDE EFFECTS: see above
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//
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@ -137,12 +172,12 @@ void asdf_repeat_activate(void)
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Reset repeat state machine to default state. Called when REPEAT
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// DESCRIPTION: Reset repeat state to default state. Called when REPEAT
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// key is released.
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//
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// SIDE EFFECTS: See DESCRIPTION
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//
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// NOTES: Releasing repeat disrupts any repeat timers. aIf a key is still held
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// NOTES: Releasing repeat disrupts any repeat timers. If a key is still held
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// down after REPEAT is released, and autorepeat mode is enabled, then restart
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// the autorepeat timer. Otherwise disable repeat.
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//
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@ -27,13 +27,6 @@
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#include "asdf_config.h"
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typedef enum {
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REPEAT_OFF = 0,
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REPEAT_ON = ASDF_REPEAT_TIME_MS,
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REPEAT_AUTO = ASDF_AUTOREPEAT_TIME_MS
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} repeat_state_t;
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// PROCEDURE: asdf_repeat_init
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// INPUTS: none
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// OUTPUTS: none
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