mirror of
https://github.com/osiweb/unified_retro_keyboard.git
synced 2024-11-29 20:49:17 +00:00
f0772180cb
- Separate the "asdf_keymaps.h" files into -- "asdf_keymaps.h" which is not keymap dependent and contains keymap function prototypes -- "asdf_keymap_defs.h" which contains the keymap definitions -- Move definitions of number of rows and columns from asdf.h to keymaps_defs.h. -- keymap_defs.h is copied from the keymaps directory depending on which keymap is specified in the Makefile. -- Makefile fixes for the above changes -- Fix includes in several files to reflect the above changes.
511 lines
14 KiB
C
511 lines
14 KiB
C
#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include "unity.h"
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#include "asdf.h"
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#include "asdf_arch.h"
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#include "asdf_ascii.h"
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#include "asdf_modifiers.h"
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#include "asdf_keymaps.h"
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#include "asdf_keymap_defs.h"
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#include "asdf_buffer.h"
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#include "asdf_repeat.h"
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#define A 'a'
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#define B 'b'
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#define TEST_STRING "abcdefghijklmnop"
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#define NUM_REPEATS (ASDF_KEYCODE_BUFFER_SIZE - 2)
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#define TESTMAP(row, col, mapname, mapname2) \
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do { \
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asdf_keycode_t expected = mapname##_matrix[(row)][(col)]; \
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asdf_keycode_t result = asdf_keymaps_get_code((row), (col), MOD_##mapname2##_MAP); \
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TEST_ASSERT_EQUAL_INT(expected, result); \
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} while (0);
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#define TESTPLAIN(row, col, n) TESTMAP((row), (col), PLAIN, n)
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#define TESTSHIFT(row, col, n) TESTMAP((row), (col), SHIFT, n)
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#define TESTCAPS(row, col, n) TESTMAP((row), (col), CAPS, n)
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#define TESTCTRL(row, col, n) TESTMAP((row), (col), CTRL, n)
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typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS];
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const char test_string[] = TEST_STRING;
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const asdf_keycode_t key_a = A;
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const asdf_keycode_t key_b = B;
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typedef struct {
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int32_t row;
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int32_t col;
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} coord_t;
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static const keycode_matrix_t PLAIN_matrix = ASCII_PLAIN_MAP;
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static const keycode_matrix_t SHIFT_matrix = ASCII_SHIFT_MAP;
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static const keycode_matrix_t CAPS_matrix = ASCII_CAPS_MAP;
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static const keycode_matrix_t CTRL_matrix = ASCII_CTRL_MAP;
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static uint32_t key_matrix[ASDF_NUM_ROWS];
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void setUp(void)
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{
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asdf_buffer_init();
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asdf_init();
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// initialize simulated key matrix
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for (uint32_t i = 0; i < ASDF_NUM_ROWS; i++) {
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key_matrix[i] = 0;
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}
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}
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void tearDown(void) {}
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coord_t *find_code(asdf_keycode_t code)
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{
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uint32_t done = 0;
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static coord_t location = { .row = -1, .col = -1 };
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for (uint32_t row = 0; !done && (row < ASDF_NUM_ROWS); row++) {
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for (uint32_t col = 0; !done && (col < ASDF_NUM_COLS); col++) {
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if (PLAIN_matrix[row][col] == code) {
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done = 1;
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location.row = row;
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location.col = col;
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}
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}
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}
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return &location;
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}
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asdf_keycode_t shifted(asdf_keycode_t code)
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{
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coord_t *location = find_code(code);
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return SHIFT_matrix[location->row][location->col];
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}
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asdf_keycode_t caps(asdf_keycode_t code)
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{
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coord_t *xy = find_code(code);
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return CAPS_matrix[xy->row][xy->col];
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}
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asdf_keycode_t ctrl(asdf_keycode_t code)
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{
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coord_t *xy = find_code(code);
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return CTRL_matrix[xy->row][xy->col];
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}
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void keyscan_delay(int32_t ticks)
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{
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for (; ticks; ticks--) {
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asdf_keyscan();
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}
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}
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void press_no_debounce(asdf_keycode_t code)
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{
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coord_t *location = find_code(code);
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key_matrix[location->row] |= (1 << location->col);
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}
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void release_no_debounce(asdf_keycode_t code)
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{
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coord_t *location = find_code(code);
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key_matrix[location->row] &= ~(1 << location->col);
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}
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void press(asdf_keycode_t code)
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{
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press_no_debounce(code);
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keyscan_delay(ASDF_DEBOUNCE_TIME_MS);
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}
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void release(asdf_keycode_t code)
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{
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release_no_debounce(code);
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keyscan_delay(ASDF_DEBOUNCE_TIME_MS);
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}
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asdf_cols_t asdf_arch_read_row(uint8_t row)
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{
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return key_matrix[row];
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}
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// No repsonse to a keypress before it is debounced.
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void pressing_a_gives_nothing_before_debounce(void)
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{
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press_no_debounce(key_a);
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// no keypress after only ASDF_DEBOUNCE_TIME_MS -1 ticks (not yet debounced):
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keyscan_delay(ASDF_DEBOUNCE_TIME_MS - 1);
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing 'A' gives 'a'
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void pressing_a_gives_a(void)
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{
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press_no_debounce(key_a);
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// no keypress after only ASDF_DEBOUNCE_TIME_MS -1 ticks (not yet debounced):
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keyscan_delay(ASDF_DEBOUNCE_TIME_MS - 1);
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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// allow the key to finish debounce
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keyscan_delay(1);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (int32_t) asdf_get_code());
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// no more codes in the buffer.
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TEST_ASSERT_EQUAL_INT32(ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing SHIFT+A gives 'A'
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void pressing_shift_a_gives_shifted_a(void)
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{
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press(ACTION_SHIFT);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) shifted(key_a), (int32_t) asdf_get_code());
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}
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// pressing CAPS+A gives 'A'
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void pressing_caps_a_gives_caps_a(void)
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{
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press(ACTION_CAPS);
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release(ACTION_CAPS);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) caps(key_a), (int32_t) asdf_get_code());
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}
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// pressing CTRL+A gives 0x01 (Ctrl-A)
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void pressing_ctrl_a_gives_ctrl_a(void)
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{
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press(ACTION_CTRL);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) ctrl(key_a), (int32_t) asdf_get_code());
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}
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// pressing REPT+A repeats 'a'
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void pressing_rept_a_repeats_a(void)
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{
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press(ACTION_REPEAT);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing REPT+SHIFT+A repeats 'A'
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void pressing_shift_rept_a_repeats_shifted_a(void)
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{
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press(ACTION_REPEAT);
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press(ACTION_SHIFT);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) shifted(key_a), (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) shifted(key_a), (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing REPT+CAPS+A repeats 'A'
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void pressing_caps_rept_a_repeats_caps_a(void)
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{
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press(ACTION_REPEAT);
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press(ACTION_CAPS);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) caps(key_a), (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) caps(key_a), (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing REPT+CTRL+A repeats CTRL-A
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void pressing_ctrl_rept_a_repeats_ctrl_a(void)
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{
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press(ACTION_REPEAT);
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press(ACTION_CTRL);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) ctrl(key_a), (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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for (int i = 0; i < NUM_REPEATS + 1; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) ctrl(key_a), (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing and holding 'A' autorepeats 'A'
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void holding_a_autorepeats_a(void)
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{
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing and holding 'A' autorepeats 'A'
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void holding_a_autorepeats_slow_then_fast(void)
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{
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing and holding 'A' and 'B' within less than debounce interval
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// eventually returns 'A' then 'B'
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void pressing_a_then_b_before_debounce_gives_a_then_b(void)
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{
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press_no_debounce(key_a);
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// press B very quickly after a
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keyscan_delay(1);
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press(key_b);
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// first get back A
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// next get back B
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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// and then verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing and holding a series of keys (up to buffer size) in rapid
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// succession, allowing each key to debounce, before sending the next, sends all
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// the keys in order. (n-key rollover)
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void test_key_sequence_nkro(void)
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{
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for (int i = 0; i < (int32_t) strlen(test_string); i++) {
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press((asdf_keycode_t) test_string[i]);
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}
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for (int i = 0; i < (int32_t) strlen(test_string); i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) test_string[i], (int32_t) asdf_get_code());
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}
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// and then verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// pressing and holding a series of keys (up to buffer size) in rapid succession
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// without waiting for prior keys to debounce, eventually debounces and sends
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// all the keys in order. (n-key rollover)
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void test_key_sequence_nkro_simultaneous_debounce(void)
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{
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for (int i = 0; i < (int32_t) strlen(test_string); i++) {
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press_no_debounce((asdf_keycode_t) test_string[i]);
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keyscan_delay(1);
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}
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// several keys are already debounced, but now make sure they all are:
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keyscan_delay(ASDF_DEBOUNCE_TIME_MS);
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for (int i = 0; i < (int32_t) strlen(test_string); i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) test_string[i], (int32_t) asdf_get_code());
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}
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// and then verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// holding 'A' then pressing 'B' before autorepeat interval and holding 'B' gives 'A', then repeats
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// 'B'
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void holding_a_briefly_then_holding_b_gives_a_and_repeats_b(void)
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{
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press(key_a);
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS / 2);
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press(key_b);
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// hold "a" and "b" for autorepeat delay:
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS);
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// hold "a" and "b" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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// should get "a" back, then "b"
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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// now get back NUM_REEPEATS repetitions of "b"
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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}
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// and then verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// holding 'B' while repeating 'A' starts autorepeat delay, then starts repeating 'B'
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void holding_a_then_holding_b_autorepeats_a_then_autorepeats_b(void)
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{
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for AUTOREPEAT delay
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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// empty the buffer to make room for 'B'
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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}
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// now press "b" while "a" is autorepeating:
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press(key_b);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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// hold "a" for autorepeat delay
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keyscan_delay(ASDF_AUTOREPEAT_TIME_MS);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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// empty the buffer to make room for 'B'
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
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}
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// and verify there are no more codes in buffer:
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TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
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}
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// Pressing and holding 'A' then holding 'B' with repeat key held repeats 'A' then 'B'
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void repeating_with_a_then_adding_b_repeats_a_then_repeats_b(void)
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{
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press(ACTION_REPEAT);
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press(key_a);
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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// hold "a" for NUM_REPEATS repeat cycles:
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keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
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|
|
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// empty the buffer to make room for 'B'
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for (int i = 0; i < NUM_REPEATS; i++) {
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TEST_ASSERT_EQUAL_INT32((int32_t) key_a, (uint32_t) asdf_get_code());
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|
}
|
|
|
|
// now press "b" while "a" is autorepeating:
|
|
|
|
press(key_b);
|
|
|
|
TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
|
|
|
|
// hold "a" for NUM_REPEATS repeat cycles:
|
|
keyscan_delay(NUM_REPEATS * ASDF_REPEAT_TIME_MS);
|
|
|
|
// empty the buffer to make room for 'B'
|
|
for (int i = 0; i < NUM_REPEATS; i++) {
|
|
TEST_ASSERT_EQUAL_INT32((int32_t) key_b, (uint32_t) asdf_get_code());
|
|
}
|
|
|
|
// and verify there are no more codes in buffer:
|
|
TEST_ASSERT_EQUAL_INT32((int32_t) ASDF_INVALID_CODE, (int32_t) asdf_get_code());
|
|
}
|
|
|
|
|
|
int main(void)
|
|
{
|
|
UNITY_BEGIN();
|
|
RUN_TEST(pressing_a_gives_nothing_before_debounce);
|
|
RUN_TEST(pressing_a_gives_a);
|
|
RUN_TEST(pressing_shift_a_gives_shifted_a);
|
|
RUN_TEST(pressing_caps_a_gives_caps_a);
|
|
RUN_TEST(pressing_ctrl_a_gives_ctrl_a);
|
|
RUN_TEST(pressing_rept_a_repeats_a);
|
|
RUN_TEST(pressing_shift_rept_a_repeats_shifted_a);
|
|
RUN_TEST(pressing_caps_rept_a_repeats_caps_a);
|
|
RUN_TEST(holding_a_autorepeats_a);
|
|
RUN_TEST(holding_a_autorepeats_slow_then_fast);
|
|
RUN_TEST(pressing_a_then_b_before_debounce_gives_a_then_b);
|
|
RUN_TEST(test_key_sequence_nkro);
|
|
RUN_TEST(test_key_sequence_nkro_simultaneous_debounce);
|
|
RUN_TEST(holding_a_briefly_then_holding_b_gives_a_and_repeats_b);
|
|
RUN_TEST(holding_a_then_holding_b_autorepeats_a_then_autorepeats_b);
|
|
RUN_TEST(repeating_with_a_then_adding_b_repeats_a_then_repeats_b);
|
|
|
|
|
|
|
|
return UNITY_END();
|
|
}
|