4sports/src/ui.search.mode.a

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;license:MIT
;(c) 2018-2020 by 4am
;
; Search Mode - main UI
;
; Public functions
; - SearchMode
; - SoftBell
;
; indices into InputDispatchTable
kInputSearch = 0
kInputClear = 1
kInputBack = 2
kInputBrowse = 3
kInputTab = 4
kInputLaunch = 5
kInputHelp = 6
kInputCredits = 7
kInputCheat = 8
kInputError = 9
kInputJoystick = 10
kInputQuit = 11
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kInputSHR = 12
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InputDispatchTableLo
!byte <OnSearch
!byte <OnClear
!byte <OnBack
!byte <BrowseMode
!byte <OnTab
!byte <OnLaunch
!byte <Help
!byte <Credits
!byte <OnCheat
!byte <OnError
!byte <Joystick
!byte <OnQuit
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!byte <AllSHRSlideshow
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InputDispatchTableHi
!byte >OnSearch
!byte >OnClear
!byte >OnBack
!byte >BrowseMode
!byte >OnTab
!byte >OnLaunch
!byte >Help
!byte >Credits
!byte >OnCheat
!byte >OnError
!byte >Joystick
!byte >OnQuit
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!byte >AllSHRSlideshow
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kNumInputKeys = 13
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; number of entries in next 2 tables (each)
InputKeys
!byte $83 ; Ctrl-C = toggle cheat mode
!byte $81 ; Ctrl-A = about
!byte $AF ; '/' = help
!byte $BF ; '?' = help
!byte $A0 ; Space = mini attract mode
!byte $89 ; TAB = mini attract mode
!byte $88 ; left arrow = delete (may as well, since
; popular emulators remap this anyway)
!byte $FF ; backspace = delete
!byte $8D ; ENTER = launch current game (if any)
!byte $9B ; Esc = clear input buffer (if any)
; or switch to mega attract mode
!byte $90 ; Ctrl-P = launch joystick calibration program
!byte $91 ; Ctrl-Q = quit
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!byte $80 ; Ctrl-@ = SHR-only slideshow
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InputKeyDispatch
!byte kInputCheat
!byte kInputCredits
!byte kInputHelp
!byte kInputHelp
!byte kInputTab
!byte kInputTab
!byte kInputBack
!byte kInputBack
!byte kInputLaunch
!byte kInputClear
!byte kInputJoystick
!byte kInputQuit
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!byte kInputSHR
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.noKeyMatch
jsr IsSearchKey
!if kInputSearch > 0 {
+HIDE_NEXT_2_BYTES
.foundSearchKey
ldx #kInputSearch
} else {
.foundSearchKey
}
; execution falls through here to .InputDispatch
.InputDispatch
ldy InputDispatchTableLo,x
sty .j+1
ldy InputDispatchTableHi,x
sty .j+2
.j jsr $FDFD ; SMC
bcc .SearchModeInputLoop ; if carry is clear, we're done
; fall through to force full redraw
;------------------------------------------------------------------------------
; SearchMode
; main entry point for Search Mode, which allows the user to search the game
; catalog and launch games
;
; in: none
; out: never returns to caller (may JMP to other major modes)
;------------------------------------------------------------------------------
SearchMode
ldx #$FF
txs
stx gGameToLaunch ; $FFFF = no game selected
stx gGameToLaunch+1
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stx gMegaAttractModeFilter ; $FF = all module types
jsr ReloadSearchIndex
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jsr Home ; clear screen (switches to text mode)
stx OffscreenPage ; don't show text page 2 by accident
jsr OnInputChanged ; draw UI offscreen
jsr HGRMode ; show HGR screen
jsr ResyncPage
lda KBD
jsr IsSearchKey
lda CLEARKBD - kInputError,X
; clear strobe if key was bad
.SearchModeInputLoop
jsr WaitForKeyFor30Seconds
; Don't clear keyboard strobe yet. If the user pressed an arrow key,
; we want to switch to Browse Mode with the keyboard still hot so
; that mode finds and dispatches the arrow key.
ldx #kInputBrowse
jsr IsUpDownOrRightArrow
beq .InputDispatch
bit CLEARKBD
ldy #kNumBrowseKeys
- dey
bmi .noKeyMatch
cmp InputKeys,y
bne -
ldx InputKeyDispatch,y
bne .InputDispatch ; always branches
OnClear
ldx #1 ; Esc with input clears the input
ldy InputLength
bne +
jmp CoverFade ; Esc with no input transitions to
; mega attract mode
OnBack
ldx InputLength
beq OnError
+ dex
stx InputLength
bpl OnInputChanged ; always branches
OnTab
jsr AnyGameSelected
bcs OnError
jsr MiniAttractMode
cmp #$8D ; if we exited mini attract mode
bne .req_redraw ; by pressing Enter, launch the game
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jsr ReloadSearchIndex ; must reload search index before calling PlayGame
; /!\ execution falls through here
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OnLaunch
ldx gGameToLaunch+1
inx
beq OnError
jsr PlayGame
.req_redraw
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sec ; tell caller to reload search index and redraw UI from scratch
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rts
OnCheat
dec gGameToLaunch ; force reload (will be reset to correct value in OnInputChanged)
jsr ToggleCheat
beq OnInputChanged ; always branches because Z=1 on exit from ToggleCheat
OnSearch
ldx InputLength
cpx #MaxInputLength
beq OnError
sta InputBuffer,x
inc InputLength
; execution falls through here to OnInputChanged
OnInputChanged
ldx InputLength
bne FindMatchingTitle
; no input, reset params and UI
dex
stx gGameToLaunch ; $FFFF = no game selected
stx gGameToLaunch+1
jsr LoadTitleOffscreen
jmp DrawUIWithoutDots
FindMatchingTitle
jsr SwitchToBank2
jsr EnableAcceleratorAndSwitchToBank1
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jsr FindTitleInCache
bcc + ; sets BestMatchIndex on success
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jsr ResetTextRank
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jsr okvs_iter_values ; iterate through all game display names
!word gSearchStore ; and rank them for the best match
!word TextRankCallback ; to the current input buffer
lda MatchCount ; any matches at all?
bne +
; no matches for this input buffer
dec InputLength ; ignore the last key typed
OnError
jsr SwitchToBank2
jsr DisableAcceleratorAndSwitchToBank1
; /!\ execution falls through to SoftBell
;------------------------------------------------------------------------------
; SoftBell
; yell at the user, but, like, gently
;
; in: none
; out: C clear
; Y preserved
; A=0
; X=0
; all flags preserved
;------------------------------------------------------------------------------
SoftBell
ldx #32
- lda #2
jsr WaitForKeyWithTimeout
bit SPEAKER
lda #33
jsr WaitForKeyWithTimeout
bit SPEAKER
dex
bne -
clc
rts
+
lda BestMatchIndex ; check if the new best match is the same
cmp gGameToLaunch ; as the current best match
bne @load
lda BestMatchIndex+1
cmp gGameToLaunch+1
bne @load
jsr ToggleOffscreenPage ; Since we're not loading a new screenshot
; we fake switching the 'offscreen' page
; in order to draw on the visible page.
lda #1
bne @noload ; always branches
@load
+LD16 BestMatchIndex
+ST16 gGameToLaunch
jsr LoadGameTitleOffscreen
lda #0
@noload
sta gDrawingOnscreen ; will minimize flicker in case we're
jsr DrawUI ; drawing directly onscreen
; /!\ execution falls through to ui.animation/MaybeAnimateTitle