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add Battle Chess (moved from 4cade)
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res/ACTION.DHGR.UNCOMPRESSED/BATTLE.CHESS
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res/ACTION.DHGR.UNCOMPRESSED/BATTLE.CHESS
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res/ACTION.DHGR.UNCOMPRESSED/BATTLE.CHESS2
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res/ACTION.DHGR.UNCOMPRESSED/BATTLE.CHESS2
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res/ACTION.DHGR/BATTLE.CHESS
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res/ACTION.DHGR/BATTLE.CHESS
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res/ACTION.DHGR/BATTLE.CHESS2
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res/ACTION.DHGR/BATTLE.CHESS2
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# This file is automatically generated
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BATTLE.CHESS=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CHESS2=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES2=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES3=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/BATTLE.CHESS
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res/ARTWORK.SHR.UNCOMPRESSED/BATTLE.CHESS
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res/ARTWORK.SHR/BATTLE.CHESS
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res/ARTWORK.SHR/BATTLE.CHESS
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# This file is automatically generated
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BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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10
res/ATTRACT/BATTLE.CHESS
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res/ATTRACT/BATTLE.CHESS
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#
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# Attract mode for BATTLE.CHESS
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# This file is automatically generated
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#
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ARTWORK.SHR/BATTLE.CHESS=C
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ACTION.DHGR/BATTLE.CHESS2=B
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ACTION.DHGR/BATTLE.CHESS=B
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[eof]
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# This file is automatically generated
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BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BLACK.BELT=Type(04),AuxType(8000),Access(C3)
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CALI.GAMES=Type(04),AuxType(8000),Access(C3)
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KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
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24
res/GAMEHELP/BATTLE.CHESS
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24
res/GAMEHELP/BATTLE.CHESS
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Play Chess with cartoon violence
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joystick or keyboard
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move selection with arrow keys or
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I
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move J L move
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K
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return or space to select position
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Space* * * * * * * * * * * * * * * start
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Esc* * * * * * * * * * * menu / settings
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T* * * * take back R * * * * * *replay
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F* * * *force move S * * *suggest move
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V* * *toggle sound W * * * toggle walk
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C* * toggle combat
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[eof]
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@ -1,3 +1,4 @@
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0110,BATTLE.CHESS
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0000,BLACK.BELT
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0110,CALI.GAMES=California Games
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1000,KARATE.CHAMP
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@ -20,5 +20,7 @@ WINTER.EDITION2=WINTER.EDITION
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WINTER.EDITION3=WINTER.EDITION
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WINTER.EDITION4=WINTER.EDITION
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WINTER.EDITION5=WINTER.EDITION
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BATTLE.CHESS
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BATTLE.CHESS2=BATTLE.CHESS
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[eof]
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@ -6,5 +6,6 @@ WORLD.GAMES
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CALI.GAMES
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SUMMER.EDITION
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WINTER.EDITION
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BATTLE.CHESS
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[eof]
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@ -11,5 +11,6 @@ WINTER.EDITION
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WINTER.GAMES
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KARATE.CHAMP
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WORLD.KARATE
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BATTLE.CHESS
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[eof]
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res/TITLE.DHGR/BATTLE.CHESS
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res/TITLE.DHGR/BATTLE.CHESS
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# This file is automatically generated
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BATTLE.CHESS=Type(06),AuxType(4000),Access(C3)
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CALI.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(4000),Access(C3)
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WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
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res/dsk/battle chess PRODOS (san inc crack).po
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res/dsk/battle chess PRODOS (san inc crack).po
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@ -6,6 +6,7 @@
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## Migrated from Total Replay
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- Battle Chess
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- California Games
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- Karate Champ
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- Summer Games
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@ -15,7 +15,6 @@ wrestling (3)
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compilation (10)
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//migrate from Total Replay
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Battle Chess
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Bop'n Wrestle
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Fight Night
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Formula 1 Racer
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36
src/prelaunch/battle.chess.a
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src/prelaunch/battle.chess.a
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;license:MIT
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;(c) 2020 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/BATTLE.CHESS",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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inc $3F4 ; force reboot
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lda #$50
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sta $933
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lda #2
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sta $934
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ldy #(callback_e - callback) - 1
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- lda callback, y
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sta $250, y
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dey
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bpl -
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jmp $800 ; decompress
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callback !pseudopc $250 {
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sta $C008
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bit $C083
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jsr DisableAccelerator
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sta $C05E ; fix //c and //c+ DHGR setting
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bit $C08B
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sta $C009
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jmp $C00
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}
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callback_e
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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