add Battle Chess (moved from 4cade)

This commit is contained in:
4am 2021-02-17 12:35:39 -05:00
parent 96136fb4e8
commit 3c23de6432
21 changed files with 81 additions and 1 deletions

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@ -1,5 +1,7 @@
# This file is automatically generated
BATTLE.CHESS=Type(06),AuxType(3FF8),Access(C3)
BATTLE.CHESS2=Type(06),AuxType(3FF8),Access(C3)
CALI.GAMES=Type(06),AuxType(3FF8),Access(C3)
CALI.GAMES2=Type(06),AuxType(3FF8),Access(C3)
CALI.GAMES3=Type(06),AuxType(3FF8),Access(C3)

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@ -1,5 +1,6 @@
# This file is automatically generated
BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)

10
res/ATTRACT/BATTLE.CHESS Normal file
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@ -0,0 +1,10 @@
#
# Attract mode for BATTLE.CHESS
# This file is automatically generated
#
ARTWORK.SHR/BATTLE.CHESS=C
ACTION.DHGR/BATTLE.CHESS2=B
ACTION.DHGR/BATTLE.CHESS=B
[eof]

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@ -1,5 +1,6 @@
# This file is automatically generated
BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
BLACK.BELT=Type(04),AuxType(8000),Access(C3)
CALI.GAMES=Type(04),AuxType(8000),Access(C3)
KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)

24
res/GAMEHELP/BATTLE.CHESS Normal file
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Play Chess with cartoon violence
joystick or keyboard
move selection with arrow keys or
I
move J L move
K
return or space to select position
Space* * * * * * * * * * * * * * * start
Esc* * * * * * * * * * * menu / settings
T* * * * take back R * * * * * *replay
F* * * *force move S * * *suggest move
V* * *toggle sound W * * * toggle walk
C* * toggle combat
[eof]

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@ -1,3 +1,4 @@
0110,BATTLE.CHESS
0000,BLACK.BELT
0110,CALI.GAMES=California Games
1000,KARATE.CHAMP

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@ -20,5 +20,7 @@ WINTER.EDITION2=WINTER.EDITION
WINTER.EDITION3=WINTER.EDITION
WINTER.EDITION4=WINTER.EDITION
WINTER.EDITION5=WINTER.EDITION
BATTLE.CHESS
BATTLE.CHESS2=BATTLE.CHESS
[eof]

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@ -6,5 +6,6 @@ WORLD.GAMES
CALI.GAMES
SUMMER.EDITION
WINTER.EDITION
BATTLE.CHESS
[eof]

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@ -11,5 +11,6 @@ WINTER.EDITION
WINTER.GAMES
KARATE.CHAMP
WORLD.KARATE
BATTLE.CHESS
[eof]

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res/TITLE.DHGR/BATTLE.CHESS Normal file

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# This file is automatically generated
BATTLE.CHESS=Type(06),AuxType(4000),Access(C3)
CALI.GAMES=Type(06),AuxType(4000),Access(C3)
SUMMER.EDITION=Type(06),AuxType(4000),Access(C3)
WINTER.EDITION=Type(06),AuxType(4000),Access(C3)

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@ -6,6 +6,7 @@
## Migrated from Total Replay
- Battle Chess
- California Games
- Karate Champ
- Summer Games

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@ -15,7 +15,6 @@ wrestling (3)
compilation (10)
//migrate from Total Replay
Battle Chess
Bop'n Wrestle
Fight Night
Formula 1 Racer

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@ -0,0 +1,36 @@
;license:MIT
;(c) 2020 by qkumba/Frank M.
!cpu 6502
!to "build/PRELAUNCH/BATTLE.CHESS",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
inc $3F4 ; force reboot
lda #$50
sta $933
lda #2
sta $934
ldy #(callback_e - callback) - 1
- lda callback, y
sta $250, y
dey
bpl -
jmp $800 ; decompress
callback !pseudopc $250 {
sta $C008
bit $C083
jsr DisableAccelerator
sta $C05E ; fix //c and //c+ DHGR setting
bit $C08B
sta $C009
jmp $C00
}
callback_e
!if * > $1C0 {
!error "code is too large, ends at ", *
}