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add Tomahawk (moved from 4cade)
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fbc3b930e7
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BIN
res/ACTION.HGR.UNCOMPRESSED/TOMAHAWK
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res/ACTION.HGR.UNCOMPRESSED/TOMAHAWK
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res/ACTION.HGR/TOMAHAWK
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res/ACTION.HGR/TOMAHAWK
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@ -43,6 +43,7 @@ SUMMER.GAMES5=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.GAMES6=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.GAMES7=Type(06),AuxType(3FF8),Access(C3)
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TAG.TEAM=Type(06),AuxType(3FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
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TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
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WINTER.GAMES01=Type(06),AuxType(3FF8),Access(C3)
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WINTER.GAMES02=Type(06),AuxType(3FF8),Access(C3)
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1
res/ARTWORK.SHR.SCORES/TOMAHAWK
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1
res/ARTWORK.SHR.SCORES/TOMAHAWK
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@ -0,0 +1 @@
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438.3489808779948
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res/ARTWORK.SHR.UNCOMPRESSED/TOMAHAWK
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res/ARTWORK.SHR.UNCOMPRESSED/TOMAHAWK
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res/ARTWORK.SHR/TOMAHAWK
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res/ARTWORK.SHR/TOMAHAWK
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@ -17,6 +17,7 @@ SUMMER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(1FF8),Access(C3)
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TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
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TEST.DRIVE=Type(06),AuxType(1FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WORLD.GAMES=Type(06),AuxType(1FF8),Access(C3)
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@ -25,7 +25,7 @@ CATCOMPIL.CONF=1
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SHR3.CONF=5
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#set 4
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CATWRESTLE.CONF=1
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TITLES.CONF=1
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ACTAM.CONF=2
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ACTDHGR1.CONF=4
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ACTBASKETB.CONF=2
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@ -59,6 +59,7 @@ ACTDHGR5.CONF=4
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ACTGR1.CONF=6
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#set 8
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CATWRESTLE.CONF=1
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ACTS.CONF=2
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ACTHOCKEY.CONF=2
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9
res/ATTRACT/TOMAHAWK
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9
res/ATTRACT/TOMAHAWK
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@ -0,0 +1,9 @@
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#
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# Attract mode for TOMAHAWK
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# This file is automatically generated
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#
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ARTWORK.SHR/TOMAHAWK=C
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ACTION.HGR/TOMAHAWK=A
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[eof]
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@ -29,6 +29,7 @@ SUMMER.GAMES=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES.II=Type(04),AuxType(8000),Access(C3)
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TAG.TEAM=Type(04),AuxType(8000),Access(C3)
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TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
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WINTER.EDITION=Type(04),AuxType(8000),Access(C3)
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WINTER.GAMES=Type(04),AuxType(8000),Access(C3)
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24
res/GAMEHELP/TOMAHAWK
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24
res/GAMEHELP/TOMAHAWK
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@ -0,0 +1,24 @@
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Destroy the enemy targets
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joystick to steer * button to fire
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W / S* * * * * * * * * * * * * *throttle
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Q / A* * * * * * * * * * * * * * * *lift
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Z / X* * * * * * * * * * * * * * * * yaw
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C* * * * * * * * * * * * * *doppler mode
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B beacon H landing pad
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T ground attack A air to air
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P* * * * * * * *gun / rockets / missiles
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M* * * * * * * * * * * * * * * * * * map
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N* * * * * * * * * * * * *next objective
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[eof]
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@ -28,6 +28,7 @@
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0000,AMER.CHALLENGE=The American Challenge
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0110,SUMMER.EDITION=The Games: Summer Edition
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0110,WINTER.EDITION=The Games: Winter Edition
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1000,TOMAHAWK=Tomahawk
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0000,TRACK.AND.FIELD=Track & Field
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0000,WINTER.GAMES
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0110,WORLD.GAMES
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@ -3,6 +3,7 @@
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#
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FS2
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TOMAHAWK
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AMER.CHALLENGE
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[eof]
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@ -3,6 +3,7 @@
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#
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WORLD.KARATE
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TOMAHAWK
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TRACK.AND.FIELD
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ONE.ON.ONE
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AMER.CHALLENGE
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@ -3,6 +3,7 @@
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#
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FS2
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TOMAHAWK
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AMER.CHALLENGE
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[eof]
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@ -2,6 +2,7 @@
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# HGR title slideshow of favorite games
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#
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TOMAHAWK
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HARDBALL
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FIGHT.NIGHT
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WORLD.KARATE
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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#
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TOMAHAWK
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SS.SOCCER
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BOP.N.WRESTLE
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SS.BASKETBALL
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@ -1,17 +1,13 @@
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#
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# HGR title slideshow of games that begin with "N"-"Z"
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# HGR title slideshow of games that begin with "N"-"Z", except "S"
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#
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SUMMER.GAMES
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SUMMER.GAMES.II
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TOMAHAWK
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WINTER.GAMES
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WORLD.KARATE
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SPDWAY.CLASSIC
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TAG.TEAM
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TRACK.AND.FIELD
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SHUFFLEBOARD
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ONE.ON.ONE
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SKI.CRAZED
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AMER.CHALLENGE
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POOL
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11
res/SS/TITLES.CONF
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11
res/SS/TITLES.CONF
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#
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# HGR title slideshow of games that begin with "S"
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#
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SUMMER.GAMES
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SPDWAY.CLASSIC
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SHUFFLEBOARD
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SKI.CRAZED
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SUMMER.GAMES.II
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[eof]
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@ -46,4 +46,5 @@ SHR3.CONF=Type(04),AuxType(4000),Access(C3)
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SHR4.CONF=Type(04),AuxType(4000),Access(C3)
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TITLEAM.CONF=Type(04),AuxType(4000),Access(C3)
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TITLENZ.CONF=Type(04),AuxType(4000),Access(C3)
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TITLES.CONF=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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res/TITLE.HGR/TOMAHAWK
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res/TITLE.HGR/TOMAHAWK
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@ -21,6 +21,7 @@ SPDWAY.CLASSIC=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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TAG.TEAM=Type(06),AuxType(4000),Access(C3)
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TOMAHAWK=Type(06),AuxType(4000),Access(C3)
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TRACK.AND.FIELD=Type(06),AuxType(4000),Access(C3)
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WINTER.GAMES=Type(06),AuxType(4000),Access(C3)
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WORLD.KARATE=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/tomahawk 33k file PRODOS (san inc pack).po
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res/dsk/tomahawk 33k file PRODOS (san inc pack).po
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42
src/prelaunch/tomahawk.a
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42
src/prelaunch/tomahawk.a
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;license:MIT
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;(c) 2019 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH.INDEXED/TOMAHAWK",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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+READ_RAM2_WRITE_RAM2
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lda #<reset
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sta $FFFC
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lda #>reset
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sta $FFFD ; reset vector fix for title
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+READ_ROM_NO_WRITE
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lda #$60
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sta $309B
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jsr $3019
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+RESET_VECTOR reset
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+READ_RAM2_WRITE_RAM2
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lda #<reset
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sta $9767
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sta $FFFC
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lda #>reset
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sta $9768 ; gets patched to LC later
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sta $FFFD ; also, our LC fix wrecked later in title
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+READ_ROM_NO_WRITE
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; yes, it changes the vector like 300 times
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+DISABLE_ACCEL
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lda $C083
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jmp $235
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reset
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+READ_ROM_NO_WRITE
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jmp $FAA6
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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