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https://github.com/a2-4am/4sports.git
synced 2025-02-01 20:38:45 +00:00
add Summer Games II (moved from 4cade)
This commit is contained in:
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10be2b5cb8
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II01
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II01
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II02
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II02
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II03
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II03
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II04
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II04
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II05
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II05
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II06
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II06
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II07
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II07
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II08
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II08
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II09
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II09
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II10
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res/ACTION.HGR.UNCOMPRESSED/SUM.GAMES.II10
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res/ACTION.HGR/SUM.GAMES.II01
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res/ACTION.HGR/SUM.GAMES.II01
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res/ACTION.HGR/SUM.GAMES.II02
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res/ACTION.HGR/SUM.GAMES.II02
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res/ACTION.HGR/SUM.GAMES.II03
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res/ACTION.HGR/SUM.GAMES.II03
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res/ACTION.HGR/SUM.GAMES.II04
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res/ACTION.HGR/SUM.GAMES.II04
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res/ACTION.HGR/SUM.GAMES.II05
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res/ACTION.HGR/SUM.GAMES.II05
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res/ACTION.HGR/SUM.GAMES.II06
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res/ACTION.HGR/SUM.GAMES.II06
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res/ACTION.HGR/SUM.GAMES.II07
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res/ACTION.HGR/SUM.GAMES.II07
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res/ACTION.HGR/SUM.GAMES.II08
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res/ACTION.HGR/SUM.GAMES.II08
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res/ACTION.HGR/SUM.GAMES.II09
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res/ACTION.HGR/SUM.GAMES.II09
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res/ACTION.HGR/SUM.GAMES.II10
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res/ACTION.HGR/SUM.GAMES.II10
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@ -2,6 +2,16 @@
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BLACK.BELT=Type(06),AuxType(3FF8),Access(C3)
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BLACK.BELT2=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II03=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II04=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II05=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II06=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II07=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II08=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II09=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II10=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.GAMES2=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.GAMES3=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/SUMMER.GAMES.II
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res/ARTWORK.SHR.UNCOMPRESSED/SUMMER.GAMES.II
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res/ARTWORK.SHR/SUMMER.GAMES.II
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res/ARTWORK.SHR/SUMMER.GAMES.II
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@ -1,4 +1,5 @@
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# This file is automatically generated
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SUMMER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(1FF8),Access(C3)
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_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)
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@ -1,12 +1,13 @@
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KARATE.CONF=1
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ACTIONSG.CONF=2
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B.CONF=1
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ACTIONB.CONF=2
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ACTIONSGII.CONF=2
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S.CONF=1
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ACTIONS.CONF=2
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THEGAMES.CONF=1
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ACTIONTG.CONF=2
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ACTIONKAR.CONF=2
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ACTIONB.CONF=2
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[eof]
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18
res/ATTRACT/SUMMER.GAMES.II
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res/ATTRACT/SUMMER.GAMES.II
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@ -0,0 +1,18 @@
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#
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# Attract mode for SUMMER.GAMES.II
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# This file is automatically generated
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#
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ARTWORK.SHR/SUMMER.GAMES.II=C
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ACTION.HGR/SUM.GAMES.II01=A
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ACTION.HGR/SUM.GAMES.II02=A
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ACTION.HGR/SUM.GAMES.II03=A
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ACTION.HGR/SUM.GAMES.II04=A
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ACTION.HGR/SUM.GAMES.II05=A
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ACTION.HGR/SUM.GAMES.II06=A
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ACTION.HGR/SUM.GAMES.II07=A
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ACTION.HGR/SUM.GAMES.II08=A
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ACTION.HGR/SUM.GAMES.II09=A
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ACTION.HGR/SUM.GAMES.II10=A
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[eof]
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@ -2,4 +2,5 @@
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BLACK.BELT=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES.II=Type(04),AuxType(8000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(8000),Access(C3)
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24
res/GAMEHELP/SUMMER.GAMES.II
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res/GAMEHELP/SUMMER.GAMES.II
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Represent your country
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Strive for victory
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Set a world record
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joystick or keyboard
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I
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move J K move
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M
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button 0 or space bar
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Each event needs specific actions and
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some have different key controls.
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Full manual: https://a2.click/sg2
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[eof]
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@ -1,5 +1,6 @@
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0000,BLACK.BELT
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0000,SUMMER.GAMES
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0000,SUMMER.GAMES.II
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[eof]
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16
res/SS/ACTIONSGII.CONF
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res/SS/ACTIONSGII.CONF
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#
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# Summer Games II action slideshow
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#
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SUM.GAMES.II01=SUMMER.GAMES.II
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SUM.GAMES.II02=SUMMER.GAMES.II
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SUM.GAMES.II03=SUMMER.GAMES.II
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SUM.GAMES.II04=SUMMER.GAMES.II
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SUM.GAMES.II05=SUMMER.GAMES.II
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SUM.GAMES.II06=SUMMER.GAMES.II
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SUM.GAMES.II07=SUMMER.GAMES.II
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SUM.GAMES.II08=SUMMER.GAMES.II
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SUM.GAMES.II09=SUMMER.GAMES.II
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SUM.GAMES.II10=SUMMER.GAMES.II
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[eof]
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8
res/SS/SHR1.CONF
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res/SS/SHR1.CONF
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@ -0,0 +1,8 @@
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#
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# super hi-res slideshow
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#
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SUMMER.GAMES
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SUMMER.GAMES.II
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[eof]
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@ -4,9 +4,11 @@ ACTIONB.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONKAR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONTG.CONF=Type(04),AuxType(4000),Access(C3)
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B.CONF=Type(04),AuxType(4000),Access(C3)
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KARATE.CONF=Type(04),AuxType(4000),Access(C3)
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S.CONF=Type(04),AuxType(4000),Access(C3)
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SHR1.CONF=Type(04),AuxType(4000),Access(C3)
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THEGAMES.CONF=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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res/TITLE.HGR/SUMMER.GAMES.II
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res/TITLE.HGR/SUMMER.GAMES.II
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@ -2,4 +2,5 @@
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BLACK.BELT=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
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res/dsk/summer games ii PRODOS (san inc pack).po
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res/dsk/summer games ii PRODOS (san inc pack).po
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33
src/prelaunch/summer.games.ii.a
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src/prelaunch/summer.games.ii.a
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;license:MIT
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;(c) 2020 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/SUMMER.GAMES.II",plain
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*=$106
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!source "src/prelaunch/common.a"
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;+ENABLE_ACCEL
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lda #$60
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sta $A13
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jsr $800 ; decompress
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lda #$60
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sta $D048 ; set hook
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lda #$FF ; restore A to original
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jsr $D003 ; let 'em set up vectors which we'll nuke
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ldx #$FF
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txs ; we skipped the stack nuke so let's do that now
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+LC_REBOOT
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lda #0
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sta $D9FC
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lda #1
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sta $D9FD ; copied back into LC reset vector each event
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;+DISABLE_ACCEL ; LC is overwritten by this point
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jmp $6000
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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