requires 128K even though single hi-res - SYSTEM file -> $2000..$47FF/main jumps to $3000 then loads from disk into mainmem: - ANCHB4FTO67 -> $9F00..$B8FF/main - ANCHB76 -> $9600..$9FFF/main (slight overlap) - ANCHB2 -> $2000..$2FFF/main (clobbers part of SYSTEM file) - ANCHB3 -> $0800..$13FF/main - ANCHB4 -> $1400..$1FFF/main ends up with $0800..$47FF/main and $9600..$B8FF/main then calls $3100 to move to auxmem - $2000..$2FFF/main to $6000..$6FFF/aux - $0800..$1FFF/main to $7000..$87FF/aux ends up with $3000..$47FF/main, $9600..$B8FF/main, and $6000..$87FF/aux then jumps to $3180 to load more from disk into mainmem - ANCHB8TO20 -> $0800..$1FFF - ANCHB6 -> $6000..$6FFF - ANCHB7 -> $7000..$7FFF - B80T96 -> $8000..$95FF ends up with $0800..$47FF/main, $6000..$B8FF/main, and $6000..$87FF/aux do not need to call $A58A at all (is all protection-related, already disabled) game entry point is $AEE0