4sports/res/ATTRACT.CONF

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CATKARATE.CONF=1
DHGR1.CONF=3
ACTSUMGAM.CONF=2
FORMULA.1.RACER=0
ACTDHGR1.CONF=4
SHR1.CONF=5
TITLEAM.CONF=1
ACTSUMGAM2.CONF=2
ACTDHGRWD.CONF=4
TITLENZ.CONF=1
ACTNZ.CONF=2
CATCOMPIL.CONF=1
ACTCOMPIL.CONF=2
ACTKARATE.CONF=2
ACTAM.CONF=2
ACTDHGRCG.CONF=4
ACTWINGAM.CONF=2
CATWRESTLE.CONF=1
ACTWRESTLE.CONF=1
CATBOXING.CONF=1
ACTBOXING.CONF=2
CATRACING.CONF=1
ACTRACING.CONF=2
TRACK.AND.FIELD=0
ACTGR1.CONF=6
[eof]
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#