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110 lines
2.5 KiB
Plaintext
110 lines
2.5 KiB
Plaintext
#
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# Transition effects for DHGR slideshows
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#
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# Each Mega-Attract Module that is a DHGR slideshow (see ATTRACT.CONF)
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# will use a single transition effect for the length of the module.
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# Transition effects are loaded in the order listed in this file. Each line
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# of this file is a filename (not including comments, like this one). The
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# name of the next transition effect is stored in the global prefs, so this
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# file should not contain duplicates.
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#
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# Transition effects are binary files loaded at $6000 and called with main
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# memory banked in, DHGR page 1 showing, and the next DHGR graphic already
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# loaded at $4000/main and $4000/aux. A transition effect has full use of
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# zero pages (both), $0200-$07FF (both), $6000-$BEFF/main, $800-$1FFF/aux,
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# and $6000-$BFFF/aux. $800-$1FFF/main is reserved for the slideshow data.
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# $BF00-$BFFF/main is reserved for the ProDOS shim. LC RAM banks 1 and 2 are
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# reserved for the launcher.
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#
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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# then switching back to RAM bank 1 (read/write) before returning. However,
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# you can leave WRITEAUXMEM active. The calling code will unconditionally
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# switch back to WRITEMAINMEM.
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#
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# This file is converted to a binary data structure (DFX.IDX) during build
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# then added to TOTAL.DATA on the final disk image.
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#
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DHGR.FIZZLE2BIT
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DHGR.RIPPLE
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DHGR.SOFT.DIAG
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DHGR.48BOXES
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DHGR.DITHIRIS
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DHGR.BUBBLES
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DHGR.RADIAL
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DHGR.SOFT.IRIS
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DHGR.WAVY.RIP
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DHGR.DITHBUBBLE
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DHGR.48.SNAKE
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DHGR.SNOWFL.IN
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DHGR.MAPLE
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DHGR.SLOW.STAR
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DHGR.DITHCORNER
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DHGR.48.SNAKEC
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DHGR.HEART.RIP
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DHGR.CORNER4
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DHGR.STAR.IN
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DHGR.DITHSLOWST
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DHGR.48.ARROW
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DHGR.REDLINES
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DHGR.BUTTERFLY
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DHGR.BLOOM.IN
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DHGR.DITHSNOWFL
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DHGR.48.SYNCC
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DHGR.RADIAL4
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DHGR.TWOPASS.LR
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DHGR.WAVY.IN
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DHGR.DITHHEART
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DHGR.CORNER4RIP
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DHGR.STAR
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DHGR.48.LDIAGON
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DHGR.MAPLE.IN
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DHGR.DITHBUTTER
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DHGR.STAR7
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DHGR.BAR.DISSLV
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DHGR.BLOOM
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DHGR.SLOW.STARI
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DHGR.HEART
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DHGR.DITHMAPLE
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DHGR.48.2SNAKES
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DHGR.RADIAL3
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DHGR.STAR.RIP
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DHGR.BFLY.IN
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DHGR.DITHSOFTIR
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DHGR.DIAGONAL
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DHGR.SNOWFLAKE
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DHGR.48.DOWN
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DHGR.SOFTIRISIN
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DHGR.DITHSTAR
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DHGR.RADIAL2
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DHGR.IRIS
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DHGR.STAR7.RIP
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DHGR.BUBBLES.IN
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DHGR.SLOWST.RIP
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DHGR.DITHWAVYIR
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DHGR.48.SPIRAL
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DHGR.RADIAL5
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DHGR.FIZZLE
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DHGR.48.PAGEC
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DHGR.DITHBLOOM
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DHGR.BFLY.RIP
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DHGR.IRIS.IN
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DHGR.DITHSTAR7
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DHGR.SWIRL
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DHGR.48.SPIRALC
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DHGR.DITHRADIAL
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DHGR.MAPLE.RIP
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DHGR.R.BY.PIXEL
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DHGR.HEART.IN
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DHGR.SNOWFL.RIP
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DHGR.STAR7.IN
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DHGR.DITHRAD2
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DHGR.48.SIDES
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DHGR.CORNER4.IN
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DHGR.WAVY.IRIS
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DHGR.BLOOM.RIP
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DHGR.DITHRAD4
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DHGR.48.SYNC
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DHGR.FLICK
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[eof]
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