A2osX/DRV/DHGR.DRV.S.PIX.txt

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PR#3
PREFIX /A2OSX.BUILD
LOMEM $A00
INC 1
AUTO 6
.LIST OFF
*--------------------------------------
* SETPIXEL
* In : YA = Ptr to CtrlBlk :
* 1 : OP (XOR only)
* 2 : Mode
* 3 : Color
* 4 : SrcX1
* 6 : SrcY1
*--------------------------------------
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SETPIXEL lda CB.Cache+S.CB.MODE
bit #S.CB.MODE.C16
bne SETPIXEL.C16
SETPIXEL.MONO ldx CB.Cache+S.CB.X1+1 Get X Hi byte....
lda DIV7.lo,x
sta .1+1
lda DIV7.hi,x
sta .1+2
lda MOD7.lo,x
sta .2+1
lda MOD7.hi,x
sta .2+2
lda DIV7.BASE,x
ldx CB.Cache+S.CB.X1
clc
.1 adc $ffff,x DIV7 : x = X.LO, a = X DIV 7
pha save X DIV 7
lsr
ldy CB.Cache+S.CB.Y1
clc
adc BASEL,y setup line Base Ptr (A=Col)
sta ZPBase
lda BASEH,y
sta ZPBase+1
ply
lda COL.BANK,y
tay
sta $c000,y
.2 ldy $ffff,x MOD7 : x = X.LO, y = X MOD 7
lda CB.Cache+S.CB.OP
beq .5
lda (ZPBase) XOR
eor Mono.Masks,y y = mod 7
sta (ZPBase)
rts
.5 lda (ZPBase)
ldx CB.Cache+S.CB.COLOR get color
bne .6
and Mono.NMasks,y includes And $7F for mono
sta (ZPBase)
rts
.6 and #$7F switch back this byte to mono
ora Mono.Masks,y
sta (ZPBase)
rts
SETPIXEL.C16 lda CB.Cache+S.CB.X1
lsr CB.Cache+S.CB.X1+1 divide by 4
ror
lsr CB.Cache+S.CB.X1+1
ror
tay Y=X/4 (range 0->139)
lda DIV7.0,y A=X/4/7 (range 0->19)
asl times 2 (range 0->38)
ldx CB.Cache+S.CB.Y1
adc BASEL,x setup line Base Ptr (cc by asl)
sta ZPBase ZPBase now point to first of...
lda BASEH,x
sta ZPBase+1 ...the 4 columns
lda MOD7.0,y get MOD
asl times 4 to compute index in MASK tables
asl
tax set in X for Masks,NMasks
lda CB.Cache+S.CB.COLOR
asl times 4 to compute index in PIXELS table
asl
tay
lda Color.Masks,x bits in 1st byte to light?
beq .10
and Color.Pixels,y apply color
sta GBYTE
sta SETPAGE2
lda (ZPBase)
and Color.NMasks,x reset existing pixel,
ora GBYTE
sta (ZPBase)
.10 inx
iny
lda Color.Masks,x
beq .11
and Color.Pixels,y apply color
sta GBYTE
sta CLRPAGE2
lda (ZPBase)
and Color.NMasks,x reset existing pixel,
ora GBYTE
sta (ZPBase)
.11 inc ZPBase
inx
iny
lda Color.Masks,x
beq .12
and Color.Pixels,y apply color
sta GBYTE
sta SETPAGE2
lda (ZPBase)
and Color.NMasks,x reset existing pixel,
ora GBYTE
sta (ZPBase)
.12 inx
iny
lda Color.Masks,x
beq .13
and Color.Pixels,y apply color
sta GBYTE
sta CLRPAGE2
lda (ZPBase)
and Color.NMasks,x reset existing pixel,
ora GBYTE
sta (ZPBase)
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.13 rts
*--------------------------------------
* GETPIXEL
*--------------------------------------
GETPIXEL rts
*--------------------------------------
MAN
SAVE /A2OSX.SRC/DRV/DHGR.DRV.S.PIX
LOAD /A2OSX.SRC/DRV/DHGR.DRV.S
ASM