2015-03-14 21:48:35 +00:00
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PR#3
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2015-06-03 18:30:57 +00:00
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PREFIX /A2OSX.SRC
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2015-03-14 21:48:35 +00:00
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NEW
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INC 1
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AUTO 1000
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*--------------------------------------
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* ROM Standard Routines
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*--------------------------------------
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.LIST OFF
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2016-03-13 21:50:43 +00:00
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BRKVECT .EQ $3F0
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2015-03-14 21:48:35 +00:00
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POWERUP .EQ $3F2
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2016-03-13 21:50:43 +00:00
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POWERUPBYTE .EQ $3F4
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USRJMP .EQ $3F8 jmp $xxxx
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NMIJMP .EQ $3FB jmp $xxxx
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IRQVECT .EQ $3FE
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2015-03-14 21:48:35 +00:00
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*--------------------------------------
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COL80FIRM .EQ $C300
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*--------------------------------------
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PLOT .EQ $F800 PLOT LORES BLOCK
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HLINE .EQ $F819 HORIZ LORES LINE
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VLINE .EQ $F828 VERTICAL LORES LINE
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CLRSCR .EQ $F832 CLEAR FULL LORES SCREEN
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CLRTOP .EQ $FB36 CLEAR TOP. LORES SCREEN
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GBSCALC .EQ $F847 LORES BASE CALCULATION
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NEXTCOL .EQ $F85F INCREASE LORES COLOR BY 3
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SETCOL .EQ $F864 SET LORES COLOR
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SCRN .EQ $F871 READ LORES SCREEN COLOR
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PRNTAX .EQ $F941 OUTPUT A THEN X. AS HEX
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PRBLNK .EQ $F948 OUTPUT 3 SPACES VIA BOOKS
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PRBL2 .EQ $F94A OUTPUT X BLANKS VIA HOOKS
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REGDSP .EQ $FAD7 DISPLAY WORKING REGISTERS
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PREAD .EQ $FB1E READ GAME PADDLE X
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INIT .EQ $FB2F INITIALIZE TEXT SCREEN
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SETTXT .EQ $FB93 SET UP TEXT SCREEN (NOT 2E!)
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SETGR .EQ $FB40 SET UP GRAPHICS SCREEN
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SETWND .EQ $FB4B SET NORMAL TEXT WINDOW
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SETPWRC .EQ $FB6F
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BASCALC .EQ $FBC1 CALCULATE TEXT BASE ADDRESS (NOT 2E!}
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BELL1 .EQ $FBD9 BEEP SPEAKER IF CTRL-G
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BELL2 .EQ $FBE4 BEEP SPEAKER ONCE
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ADVANCE .EQ $FBF4 TEXT CURSOR ONE TO RIGHT
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VIDOUT .EQ $FBFD OUTPUT ASCII TO SCREEN ONLY
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BS .EQ $FC10 BACKSPACE SCREEN
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UP .EQ $FC1A MOVE SCREEN CURSOR UP ONE LINE
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VTAB .EQ $FC22 VERTICAL SCREEN TAB USING CV
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VTABA .EQ $FC24 VERTICAL SCREEN TAB USING A
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ESC1 .EQ $FC66 PROCESS ESCAPE CURSOR MOVES
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CLREOP .EQ $FC42 CLEAR TO END OF PAGE
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HOME .EQ $FC58 CLEAR TEXT SCREEN AND HOME CURSOR
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CR .EQ $FC62 CARRIAGE RETURN TO SCREEN
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LF .EQ $FC66 LINEFEED TO SCREEN ONLY
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SCROLL .EQ $FC70 SCROLL TEXT SCREEN UP ONE
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CLEOL .EQ $FC9C CLEAR TEXT TO END OF LINE
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WAIT .EQ $FCA8 TIME DELAY SET BY ACCUMULATOR
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RDKEY .EQ $FD0C GET INPUT CHARACTER VIA HOOKS
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KEYIN .EQ $FD1B READ THE APPLE KEYBOARD
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RDCHAR .EQ $FD35 GET KEY AND PROCESS ESC A-F
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CANCEL .EQ $FD62 CANCEL KEYBOARD LINE ENTRY
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GETLNZ .EQ $FD67 CR THEN GET KEYBOARD INPUT LINE
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GETLN .EQ $FD6A GET KEYBOARD INPUT LINE
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GETLN1 .EQ $FD6F GET KBD INPUT, NO PROMPT
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CROUT1 .EQ $FD8B CLEAR EOL THEN CR VIA BOOKS
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CROUT .EQ $FD8E OUTPUT CR VIA HOOKS
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PRBYTE .EQ $FDDA OUTPUT FULL A IN HEX TO HOOKS
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PRHEX .EQ $FDE3 OUTPUT LOW A IN HEX TO HOOKS
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COUT .EQ $FDED OUTPUT CHARACTER VIA HOOKS
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COUTl .EQ $FDF0 OUTPUT CHARACTER TO SCREEN
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MOVE .EQ $FE2C MOVE BLOCK OF MEMORY
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VERIFY .EQ $FE36 VERIFY BLOCK OF MEMORY
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LIST .EQ $FE5E DISASSEMBLE 20 INSTRUCTIONS
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2016-10-26 20:51:06 +00:00
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LIST2 .EQ $FE63 DISASSEMBLE <20>A<EFBFBD> INSTRUCTIONS
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2015-03-14 21:48:35 +00:00
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SETINV .EQ $FE80 PRINT INVERSE TEXT TO SCREEN
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SETNORM .EQ $FE84 PRINT NORMAL TEXT TO SCREEN
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SETVID .EQ $FE93 GRAB OUTPUT HOOKS FOR SCREEN
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XBASIC .EQ $FEB0 GO BASIC, DESTROYING OLD
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BASCON .EQ $FEB3 GO BASIC, CONTINUING OLD
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TRACE .EQ $FEC2 START TRACING (OLD ROM ONLY!)
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STEP .EQ $FEC4 SINGLE STEP (OLD ROM ONLY!)
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WRITE .EQ $FECD WRITE TO CASSETTE TAPE
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READ .EQ $FEF0 READ TO CASSETTE TAPE
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PRERR .EQ $FF2D PRINT "ERR" TO OUTPUT HOOK
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BELL .EQ $FF3A OUTPUT BELL TO HOOKS
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IORESR .EQ $FF3F RESTORE ALL WORKING REGISTER
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IOSAVE .EQ $FF4A SAVE ALL WORKING REGISTERS
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RETURN .EQ $FF58 "GUARANTEED" RETURN
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OLDRST .EQ $FF59 OLD RESET, NO AUTOSTART
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MON .EQ $FF65 ENTER MONITOR AND BEEP SPEAKER
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MONZ .EQ $FF69 ENTER MONITOR QUIETLY
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GETNUM .EQ $FFA7 ASCII TO HEX IN 3E & 3F
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*--------------------------------------
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MAN
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2016-10-24 15:54:43 +00:00
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SAVE /A2OSX.DEV/INC/MONITOR.I
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