GUI:Work in progress

This commit is contained in:
Rémy GIBERT 2016-07-22 16:11:13 +02:00
parent d2cacb006a
commit 44dd59a5ab
3 changed files with 373 additions and 269 deletions

View File

@ -14,9 +14,9 @@ AUTO 6
.INB INC/LIBGFX.I
*--------------------------------------
ZPBase .EQ ZPDRV
ZPBitBlt .EQ ZPDRV+2
ZPShiftLo .EQ ZPDRV+4
ZPShiftHi .EQ ZPDRV+6
ZPShiftLo .EQ ZPDRV+2
ZPShiftHi .EQ ZPDRV+4
ZPCtrlBlk .EQ ZPDRV+8 limited to 8 bytes for now...have to modify kernel
*--------------------------------------
* File Header (16 Bytes)
*--------------------------------------
@ -130,7 +130,7 @@ MSG.DETECT >PSTRING "\nApple IIe/IIc DHGR Driver.\n"
DEV.HEADER cld
jmp (DRV.CS.START,x)
.HS 00 DevID
.DA #S.DEV.F.EVENT
.DA #0 No Flag
>PSTRING "GFX" NAME
.HS 00 NAME must Be 5 bytes long
.HS 00
@ -177,12 +177,18 @@ OPEN ldy #S.DEV.ID
inc
sta DIV7.hi+2
lda L.MOD7.0+1
sta MOD7.hi
inc
sta MOD7.hi+1
inc
sta MOD7.hi+2
ldy #0
ldx #0
.1 lda L.MOD7.0,y
sta MOD7.lo,x
iny
lda L.MOD7.0,y
sta MOD7.hi,x
iny
inx
cpx #3
bne .1
ldx #7
lda L.Shift0.Lo+1
@ -201,19 +207,7 @@ OPEN ldy #S.DEV.ID
.8 clc
rts
*--------------------------------------
GETEVENT lda A2osX.ASCREEN
cmp #3
bne .9
>SYSCALL SYS.GetKeyboardEvent
bcs .9
rts
.9 lda #0 Error = no event
sec
rts
*--------------------------------------
GETEVENT
COUT
IRQ sec
rts
@ -244,119 +238,91 @@ SELECT sta CLRTEXT
rts
*--------------------------------------
* SETPIXEL
* PULLB = Mode
* 00000001=B/W
* 00000010=16 colors
* 1000000=xor (mono on 1 bit)
* PULLW = X
* PULLB = Y
* PULLB = Color (if not xor)
* In : YA = Ptr to CtrlBlk :
* 0 : X
* 2 : Y
* 4 : Mode
* 00000000=xor
* 00000001=b/w (1 bit/pixel)
* 00000100=16 colors (4 bits/pixel)
* 00001000=256 colors (8 bits/pixel)
* 5 : Color
*--------------------------------------
SETPIXEL sta SET80STORE
SETPIXEL >STYA ZPBase
ldy #5
.1 lda (ZPBase),y
sta ZPCtrlBlk,y
dey
bpl .1
>PULLA Pull Mode
and #$FF
bpl SETPIXEL.1
SETPIXEL.XOR >PULLAX A=X.LO,X=X.HI
tay
sta SET80STORE
lda ZPCtrlBlk+4
bit #%00000100
bne .7
ldx ZPCtrlBlk+1 X.HI
lda DIV7.hi,x
sta .1+2
lda MOD7.hi,x
sta .2+2
.1 lda DIV7.0,y A=Colx2
eor #1
lsr A=Col, CS=MMem, CC=XMem
pha Save Col
lda MOD7.lo,x
sta .4+1
lda MOD7.hi,x
sta .4+2
ldx ZPCtrlBlk X.LO
.2 lda DIV7.0,x A=Col*2+AuxBit
lda #CLRPAGE2>1
asl
sta .3+1
lsr .3+1 reset CLRPAGE2 address
lsr CS=Aux
rol .3+1 if CS, -> SETPAGE2
.3 sta CLRPAGE2
>PULLA Pull Y
tax
lda BASEL,x setup line Base Ptr
sta ZPBase
lda BASEH,x
sta ZPBase+1
.2 ldx MOD7.0,y Y=X.LO
ply get back Col
lda (ZPBase),y
eor Mono.Masks,x x = mod 7
sta (ZPBase),y
ldy ZPCtrlBlk+2 Y.LO
adc BASEL,y setup line Base Ptr (A=Col)
sta ZPBase
lda BASEH,y
sta ZPBase+1
.4 ldy MOD7.0,x x = X.LO
dec ZPCtrlBlk+4 get mode
bne .5
lda (ZPBase) Mode=0, XOR
eor Mono.Masks,y y = mod 7
sta (ZPBase)
sta CLR80STORE
rts
*--------------------------------------
SETPIXEL.1 lsr
bcc SETPIXEL.COLOR
>PULLAX A=X.LO,X=X.HI
tay
.5 lda (ZPBase)
ldx ZPCtrlBlk+5 mode=1, get color
bne .6
lda DIV7.hi,x
sta .1+2
lda MOD7.hi,x
sta .2+2
.1 lda DIV7.0,y A=Colx2
eor #1
lsr A=Col, CS=MMem, CC=XMem
pha Save Col
lda #CLRPAGE2>1
asl
sta .3+1
.3 sta CLRPAGE2
>PULLA Pull Y
tax
lda BASEL,x setup line Base Ptr
sta ZPBase
lda BASEH,x
sta ZPBase+1
.2 ldx MOD7.0,y Y=X.LO
ply get back Col
>PULLA Pull Color
lsr
lda (ZPBase),y
bcs .6 set white pixel
and Mono.NMasks,x includes And $7F for mono
sta (ZPBase),y
and Mono.NMasks,y includes And $7F for mono
sta (ZPBase)
sta CLR80STORE
rts
.6 and #$7F switch back this byte to mono
ora Mono.Masks,x
sta (ZPBase),y
sta CLR80STORE
ora Mono.Masks,y
sta (ZPBase)
sta CLR80STORE
rts
*--------------------------------------
SETPIXEL.COLOR >PULLW CX Get X.LO...
>PULLB CY
lda CX
lsr CX+1 divide by 4
.7 lda ZPCtrlBlk X.LO
lsr ZPCtrlBlk+1 divide by 4
ror
lsr CX+1
lsr ZPCtrlBlk+1
ror
tay Y=CX/4 (range 0->139)
lda DIV7.0,y A=CX/4/7 (range 0->19)
asl times 2 (range 0->38)
ldx CY
ldx ZPCtrlBlk+2
adc BASEL,x setup line Base Ptr (cc by asl)
sta ZPBase ZPBase now point to first of...
lda BASEH,x
@ -368,14 +334,14 @@ SETPIXEL.COLOR >PULLW CX Get X.LO...
asl
tax set in X for Masks,NMasks
>PULLA get COLOR
lda ZPCtrlBlk+5 get COLOR
asl times 4 to compute index in PIXELS table
asl
tay
lda Color.Masks,x bits in 1st byte to light?
beq .1
beq .10
and Color.Pixels,y apply color
sta GBYTE
@ -386,11 +352,11 @@ SETPIXEL.COLOR >PULLW CX Get X.LO...
ora GBYTE
sta (ZPBase)
.1 inx
.10 inx
iny
lda Color.Masks,x
beq .2
beq .11
and Color.Pixels,y apply color
sta GBYTE
@ -401,12 +367,12 @@ SETPIXEL.COLOR >PULLW CX Get X.LO...
ora GBYTE
sta (ZPBase)
.2 inc ZPBase
.11 inc ZPBase
inx
iny
lda Color.Masks,x
beq .3
beq .12
and Color.Pixels,y apply color
sta GBYTE
@ -417,11 +383,11 @@ SETPIXEL.COLOR >PULLW CX Get X.LO...
ora GBYTE
sta (ZPBase)
.3 inx
.12 inx
iny
lda Color.Masks,x
beq .8
beq .13
and Color.Pixels,y apply color
sta GBYTE
@ -432,7 +398,7 @@ SETPIXEL.COLOR >PULLW CX Get X.LO...
ora GBYTE
sta (ZPBase)
.8 sta CLR80STORE
.13 sta CLR80STORE
rts
*--------------------------------------
GETPIXEL rts
@ -444,7 +410,7 @@ VLINE rts
FILLREC rts
*--------------------------------------
* BitBlt
* In : YA = Ptr to Job :
* In : YA = Ptr to CtrlBlk :
* 0 : Operation
* %00000001 : Save
* %00000010 : Replace
@ -460,8 +426,8 @@ FILLREC rts
* 14 : DestY
* 16 : BM Struct
*--------------------------------------
BITBLT >STYA ZPBitBlt
lda (ZPBitBlt)
BITBLT >STYA ZPCtrlBlk
lda (ZPCtrlBlk)
clc
rts
*--------------------------------------
@ -638,6 +604,7 @@ Shift6.hi .BS 128
.INB DRV/DHGR.DRV.T
*--------------------------------------
DIV7.hi .BS 3
MOD7.lo .BS 3
MOD7.hi .BS 3
Shiftlo.hi .BS 7
Shifthi.hi .BS 7

View File

@ -66,50 +66,54 @@ Color.Pixels .DA #%00000000,#%00000000,#%00000000,#%00000000 black (color bit di
.DA #%11011101,#%10111011,#%11110111,#%11101110 pink
.DA #%11101110,#%11011101,#%10111011,#%11110111 yellow
*--------------------------------------
DIV7.0 .HS 0000000000000001010101010101
.HS 0202020202020203030303030303
.HS 0404040404040405050505050505
.HS 0606060606060607070707070707
.HS 0808080808080809090909090909
.HS 0A0A0A0A0A0A0A0B0B0B0B0B0B0B
.HS 0C0C0C0C0C0C0C0D0D0D0D0D0D0D
.HS 0E0E0E0E0E0E0E0F0F0F0F0F0F0F
.HS 1010101010101011111111111111
.HS 1212121212121213131313131313
.HS 1414141414141415151515151515
.HS 1616161616161617171717171717
.HS 1818181818181819191919191919
.HS 1A1A1A1A1A1A1A1B1B1B1B1B1B1B
.HS 1C1C1C1C1C1C1C1D1D1D1D1D1D1D
.HS 1E1E1E1E1E1E1E1F1F1F1F1F1F1F
.HS 2020202020202021212121212121
.HS 2222222222222223232323232323
.HS 24242424
DIV7.256 .HS 24242425252525252525
.HS 2626262626262627272727272727
.HS 2828282828282829292929292929
.HS 2A2A2A2A2A2A2A2B2B2B2B2B2B2B
.HS 2C2C2C2C2C2C2C2D2D2D2D2D2D2D
.HS 2E2E2E2E2E2E2E2F2F2F2F2F2F2F
.HS 3030303030303031313131313131
.HS 3232323232323233333333333333
.HS 3434343434343435353535353535
.HS 3636363636363637373737373737
.HS 3838383838383839393939393939
.HS 3A3A3A3A3A3A3A3B3B3B3B3B3B3B
.HS 3C3C3C3C3C3C3C3D3D3D3D3D3D3D
.HS 3E3E3E3E3E3E3E3F3F3F3F3F3F3F
.HS 4040404040404041414141414141
.HS 4242424242424243434343434343
.HS 4444444444444445454545454545
.HS 4646464646464647474747474747
.HS 4848484848484849
DIV7.512 .HS 494949494949
.HS 4A4A4A4A4A4A4A4B4B4B4B4B4B4B
.HS 4C4C4C4C4C4C4C4D4D4D4D4D4D4D
.HS 4E4E4E4E4E4E4E4F4F4F4F4F4F4F
* COL*2+AUX Bit
*--------------------------------------
MOD7.0 .HS 0001020304050600010203040506
DIV7.0 .HS 0101010101010100000000000000
.HS 0303030303030302020202020202
.HS 0505050505050504040404040404
.HS 0707070707070706060606060606
.HS 0909090909090908080808080808
.HS 0B0B0B0B0B0B0B0A0A0A0A0A0A0A
.HS 0D0D0D0D0D0D0D0C0C0C0C0C0C0C
.HS 0F0F0F0F0F0F0F0E0E0E0E0E0E0E
.HS 1111111111111110101010101010
.HS 1313131313131312121212121212
.HS 1515151515151514141414141414
.HS 1717171717171716161616161616
.HS 1919191919191918181818181818
.HS 1B1B1B1B1B1B1B1A1A1A1A1A1A1A
.HS 1D1D1D1D1D1D1D1C1C1C1C1C1C1C
.HS 1F1F1F1F1F1F1F1E1E1E1E1E1E1E
.HS 2121212121212120202020202020
.HS 2323232323232322222222222222
.HS 25252525
DIV7.256 .HS 25252524242424242424
.HS 2727272727272726262626262626
.HS 2929292929292928282828282828
.HS 2B2B2B2B2B2B2B2A2A2A2A2A2A2A
.HS 2D2D2D2D2D2D2D2C2C2C2C2C2C2C
.HS 2F2F2F2F2F2F2F2E2E2E2E2E2E2E
.HS 3131313131313130303030303030
.HS 3333333333333332323232323232
.HS 3535353535353534343434343434
.HS 3737373737373736363636363636
.HS 3939393939393938383838383838
.HS 3B3B3B3B3B3B3B3A3A3A3A3A3A3A
.HS 3D3D3D3D3D3D3D3C3C3C3C3C3C3C
.HS 3F3F3F3F3F3F3F3E3E3E3E3E3E3E
.HS 4141414141414140404040404040
.HS 4343434343434342424242424242
.HS 4545454545454544444444444444
.HS 4747474747474746464646464646
.HS 4949494949494948
DIV7.512 .HS 484848484848
.HS 4B4B4B4B4B4B4B4A4A4A4A4A4A4A
.HS 4D4D4D4D4D4D4D4C4C4C4C4C4C4C
.HS 4F4F4F4F4F4F4F4E4E4E4E4E4E4E
*--------------------------------------
MOD7.0 .HS 00
MOD7.512 .HS 010203
MOD7.256 .HS 040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
@ -125,32 +129,10 @@ MOD7.0 .HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 00010203
MOD7.256 .HS 04050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600
MOD7.512 .HS 010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 0001020304050600010203040506
.HS 00
*--------------------------------------
BASEL .HS 00.00.00.00.00.00.00.00
.HS 80.80.80.80.80.80.80.80

View File

@ -34,6 +34,8 @@ L.LIBGFX .DA LIBGFX
L.DEVNAME.GFX .DA DEVNAME.GFX
L.DEVNAME.MOUSE .DA DEVNAME.MOUSE
L.MSG.INIT .DA MSG.INIT
L.SetPixel.X .DA SetPixel.X
L.DrawLine.X1 .DA DrawLine.X1
.DA 0
*--------------------------------------
CS.INIT >LDYA L.MSG.INIT
@ -49,7 +51,17 @@ CS.INIT >LDYA L.MSG.INIT
rts
.10 stx hDevGFX
ldx pDev
phx
ldx pDev+1
phx
>STYA pDevGFX
>STYA pDev
ldx #DEVMGR.OPEN
jsr GoDevGFX
.11 >LDYA L.DEVNAME.MOUSE
>SYSCALL SYS.GetDevByNameYA
@ -59,134 +71,270 @@ CS.INIT >LDYA L.MSG.INIT
lda DEVNAME.MOUSE+4
cmp #'8'
bne .11
sec
rts
beq .21 No mouse found, skip mouse init
.20 stx hDevMouse
>STYA pDevMouse
>STYA pDev
ldx #DEVMGR.OPEN
jsr GoDevMouse
lda pDev
pha
lda pDev+1
pha
lda pDevGFX
sta pDev
lda pDevGFX+1
sta pDev+1
ldx #DEVMGR.OPEN
jsr GoDevGFX
pla
.21 pla
sta pDev+1
pla
sta pDev
lda hDevGFX
>LIBCALL hLibGFX,LIBGFX.InitDevA
>LIBCALL hLibGFX,LIBGFX.InitGFXA
* jmp .8
lda #15
sta C
lda #0
sta Y
.1 lda #0
sta X
lda /0
sta X+1
.2 >PUSHB C
>PUSHB Y
>PUSHW X
>PUSHBI 2 Mode:1=B/W,2=16 colors,...,128=XOR
ldx #DEVMGR.GFX.SETPIXEL
jsr GoDevGFX
lda X
clc
adc #4
sta X
bcc .3
inc X+1
.3 lda X
sec
sbc #559
lda X+1
sbc /559
bcc .2
.4 inc Y
lda Y
cmp #192
beq .8
and #$7
bne .1
dec C
bpl .1
lda #15
sta C
bra .1
.8 lda (pPs)
lda (pPs)
ora #S.PS.F.EVENT Now accept events
sta (pPs)
jsr Destop.Paint
clc
rts
*--------------------------------------
CS.RUN clc
rts
*--------------------------------------
CS.DOEVENT ldy #S.EVT.hDEV
lda (pEvent),y
CS.DOEVENT lda hDevMouse Mouse is active ?
beq .1 go check KB
cmp hDevMouse
bne .99
ldy #S.EVT.hDEV
cmp (pEvent),y Event coming from Mouse ?
bne .1
lda A2osX.ASCREEN GUI screen active ?
cmp #3
bne .98 no, discard mouse event & exit
ldy #S.EVT.DATALO
lda (pEvent),y
and #4 mouse move
beq .98
>PUSHBI 15 COLOR
ldy #S.EVT.DATAW2
lda (pEvent),y
>PUSHA Y
sta SetPixel.Y
dey
lda (pEvent),y X.HI
>PUSHA
sta SetPixel.X+1
dey
lda (pEvent),y
>PUSHA X.LO
lda (pEvent),y X.LO
sta SetPixel.X
>PUSHBI 128 Mode:1=B/W,2=16 colors,...,128=XOR
lda #4
sta SetPixel.Mode
lda #15
sta SetPixel.Color
>LDYA L.SetPixel.X
ldx #DEVMGR.GFX.SETPIXEL
jsr GoDevGFX
.98 clc
rts
.1 lda (pEvent)
cmp #S.EVT.F.KEY
bne .99
ldy #S.EVT.DATAHI
lda (pEvent),y
bne .99 Open Apple ?
lda A2osX.ASCREEN
cmp #3
bne .98
jsr Destop.Paint
clc
rts
.99 sec
rts
*--------------------------------------
CS.QUIT clc
rts
*--------------------------------------
Destop.Paint lda #4
sta SetPixel.Mode
lda #0
sta SetPixel.Color
lda #0
sta SetPixel.Y
.1 lda #0
sta SetPixel.X
lda /0
sta SetPixel.X+1
.2 >LDYA L.SetPixel.X
ldx #DEVMGR.GFX.SETPIXEL
jsr GoDevGFX
lda SetPixel.X
clc
adc #4
sta SetPixel.X
bcc .3
inc SetPixel.X+1
.3 lda SetPixel.X
cmp #279
lda SetPixel.X+1
sbc /279
bcc .2
inc SetPixel.Y
lda SetPixel.Y
cmp #192
beq .8
and #$7
bne .1
inc SetPixel.Color
lda SetPixel.Color
cmp #16
bne .1
.8 rts
*--------------------------------------
* Midpoint algorithm
{
dx=x2-x1;
if (dx=0) => VLINE;
if(dx<0)
{
swap(&x1,&x2);
swap(&y1,&y2);
dx=-dx;
}
dy=y2-y1;
if (dy=0) => HLINE;
if (dy<0)
{
incY=-1;
dy=-dy;
}
else
{
incY=1;
}
if(dy>dx)
{
incE=2*dx;
d=incE-dy;
incNE=2*(dx-dy);
while(y1<y2)
{
if(d>0)
{
d=d+incNE;
x1=x1+incY;
}
else
d=d+incE;
y1++;
putpixel(x1,y1,COLOR);
}
}
else
{
incE=2*dy;
d=incE-dx;
incNE=2*(dy-dx);
while(x1<x2)
{
if(d>0)
{
d=d+incNE;
y1=y1+incY;
}
else
d=d+incE;
x1++;
putpixel(x1,y1,COLOR);
}
}
*--------------------------------------
DrawLine >STYA ZPBase
ldy #9
.1 lda (ZPBase),y
sta ZPCtrlBlk,y
dey
bpl .1
lda ZPCtrlBlk+4 X2.LO
sec
sbc ZPCtrlBlk X1.LO
sta DrawLine.DX
lda ZPCtrlBlk+5 X2.HI
sbc ZPCtrlBlk+1 X1.HI
sta DrawLine.DX+1
ora DrawLine.DX DX=0?
beq DrawLineV yes, call DRV.VLINE
bcs .2 is CS, X1<X2, no swap,no ABS
lda ZPCtrlBlk SWAP X1,X2
ldx ZPCtrlBlk+4
sta ZPCtrlBlk+4
stx ZPCtrlBlk
lda ZPCtrlBlk+1
ldx ZPCtrlBlk+5
sta ZPCtrlBlk+5
stx ZPCtrlBlk+1
lda ZPCtrlBlk+2 SWAP Y1,Y2
ldx ZPCtrlBlk+6
sta ZPCtrlBlk+6
stx ZPCtrlBlk+2
lda ZPCtrlBlk+3
ldx ZPCtrlBlk+7
sta ZPCtrlBlk+7
stx ZPCtrlBlk+3
lda #0 DX=-DX
sec
sbc DrawLine.DX
sta DrawLine.DX
lda #0
sbc DrawLine.DX+1
sta DrawLine.DX+1
.2 lda ZPCtrlBlk+6 Y2.LO
sec
sbc ZPCtrlBlk+2 Y1.LO
sta DrawLine.DY
lda ZPCtrlBlk+7 Y2.HI
sbc ZPCtrlBlk+3 Y1.HI
sta DrawLine.DY+1
ora DrawLine.DY DY=0?
beq DrawLineH yes, call DRV.HLINE
bcs .3 is CS, Y1<Y2
.3
*--------------------------------------
GoDevGFX jmp (pDevGFX)
GoDevMouse jmp (pDevMouse)
*--------------------------------------
@ -200,9 +348,16 @@ hDevGFX .BS 1
pDevGFX .BS 2
hDevMouse .BS 1
pDevMouse .BS 2
X .BS 2
Y .BS 1
C .BS 1
SetPixel.X .BS 2
SetPixel.Y .BS 2
SetPixel.Mode .BS 1
SetPixel.Color .BS 1
DrawLine.X1 .BS 2
DrawLine.Y1 .BS 2
DrawLine.X2 .BS 2
DrawLine.Y2 .BS 2
DrawLine.Mode .BS 1
DrawLine.Color .BS 1
MAN
SAVE SBIN/DESKTOP.S
ASM