XMASTREE:Telnet fixed, but still bus in algorithm :-)

This commit is contained in:
burniouf 2022-12-22 23:20:33 +01:00
parent cdd2a24149
commit 7aa3860a58

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@ -22,6 +22,10 @@ NEW
.INB inc/macros.i .INB inc/macros.i
.INB inc/a2osx.i .INB inc/a2osx.i
*-------------------------------------- *--------------------------------------
STAR .EQ '*'
BLANK .EQ '_'
MAX .EQ 30
*--------------------------------------
* Zero Page Segment, up to 32 bytes * Zero Page Segment, up to 32 bytes
*-------------------------------------- *--------------------------------------
.DUMMY .DUMMY
@ -30,6 +34,9 @@ ZS.START
ZPPtr1 .BS 2 ; address pointer (used in arg parsing) ZPPtr1 .BS 2 ; address pointer (used in arg parsing)
ArgIndex .BS 1 ; index offset for argument parsing ArgIndex .BS 1 ; index offset for argument parsing
bSize .BS 2 ; arg variable - size of the tree, though we only use first byte bSize .BS 2 ; arg variable - size of the tree, though we only use first byte
ROW .BS 1 ; current row
MARGIN .BS 1 ; number of blanks to chop from margin
ZS.END .ED ZS.END .ED
*-------------------------------------- *--------------------------------------
* File Header (16 Bytes) * File Header (16 Bytes)
@ -104,24 +111,18 @@ CS.DOEVENT sec ; we don't use this since we don't have
CS.QUIT clc ; nothing to do on exit except clear carry and return CS.QUIT clc ; nothing to do on exit except clear carry and return
rts rts
*-------------------------------------- *--------------------------------------
STAR .da #'*'
BLANK .da #' '
MAX .da #30
* storage
ROW .bs 1 ; current row
MARGIN .bs 1 ; number of blanks to chop from margin
CS.RUN.Tree lda bSize CS.RUN.Tree lda bSize
cmp #3 ; did they specify a size of 2? cmp #3 ; did they specify a size of 2?
bpl CS.RUN.Start ; if not, go normal tree drawing bcs CS.RUN.Start ; if not, go normal tree drawing
cmp #2 ; did they specify a size of 2? cmp #2 ; did they specify a size of 2?
bmi CS.RUN.Sapling bcc CS.RUN.Sapling
lda #'Y' lda #'Y'
>SYSCALL PutChar >SYSCALL PutChar
jsr CS.RUN.Newline jsr CS.RUN.Newline
rts rts
CS.RUN.Sapling lda #'|' CS.RUN.Sapling lda #'|'
>SYSCALL PutChar >SYSCALL PutChar
jsr CS.RUN.Newline jsr CS.RUN.Newline
@ -130,24 +131,28 @@ CS.RUN.Sapling lda #'|'
CS.RUN.Start lda #2 ; start from row 2 CS.RUN.Start lda #2 ; start from row 2
sta ROW sta ROW
lda #MAX ; calculate margin chop lda #MAX ; calculate margin chop
sbc bSize sec ; SEC before SBC !!!
sbc bSize
sta MARGIN sta MARGIN
jsr CS.RUN.Stump ; display a stump first since same as top of tree jsr CS.RUN.Stump ; display a stump first since same as top of tree
CS.RUN.Blanks lda #MAX ; calculate number of blanks to tab CS.RUN.Blanks lda #MAX ; calculate number of blanks to tab
sbc ROW sec
sbc ROW
sbc MARGIN sbc MARGIN
tax ; put into x register tax ; put into x register
lda BLANK ; load blank character lda #BLANK ; load blank character
jsr CS.RUN.Disp ; display ́x ́ blanks jsr CS.RUN.Disp ; display ́x ́ blanks
CS.RUN.Stars lda ROW ; calculate number of stars to display CS.RUN.Stars lda ROW ; calculate number of stars to display
rol asl ; ASL not ROL !!!
tax ; put into x register and -2 tax ; put into x register and -2
dex dex
dex dex
lda STAR ; load star character lda #STAR ; load star character
jsr CS.RUN.Disp ; display ́x ́ stars jsr CS.RUN.Disp ; display ́x ́ stars
CS.RUN.Next
jsr CS.RUN.Newline CS.RUN.Next jsr CS.RUN.Newline
ldx ROW ; increment row ldx ROW ; increment row
inx inx
stx ROW stx ROW
@ -155,35 +160,41 @@ CS.RUN.Next
bne CS.RUN.Blanks bne CS.RUN.Blanks
jsr CS.RUN.Stump ; display a stump... jsr CS.RUN.Stump ; display a stump...
rts ; ...and we ́re done rts ; ...and we ́re done
CS.RUN.Stump lda #MAX-2 ; calculate number of blanks to place stump CS.RUN.Stump lda #MAX-2 ; calculate number of blanks to place stump
sbc MARGIN sec
sbc MARGIN
tax tax
lda BLANK lda #BLANK
jsr CS.RUN.Disp ; display ́x ́ blanks jsr CS.RUN.Disp ; display ́x ́ blanks
lda STAR ; display star as a stump lda #STAR ; display star as a stump
ldy ROW ; unless the tree is only 3 rows tall, ldy ROW ; unless the tree is only 3 rows tall,
cpy #3 ; then give it a much skinnier stump cpy #3 ; then give it a much skinnier stump
bne .2 bne .2
lda #'|' ; <-- skinny stump lda #'|' ; <-- skinny stump
.2 >SYSCALL PutChar .2 >SYSCALL PutChar
jsr CS.RUN.Newline jsr CS.RUN.Newline
rts rts
CS.RUN.Disp
pha CS.RUN.Disp cpx #0
beq .9
.1 pha
phx phx
>SYSCALL PutChar >SYSCALL PutChar
plx plx
pla pla
dex dex ; loop until we decrement X to 0
CS.RUN.Disp1 cpx #0 ; loop until we decrement X to 0 bne .1
bne CS.RUN.Disp
rts .9 rts
CS.RUN.Newline >PUSHW L.MSG.NEWLINE CS.RUN.Newline >PUSHW L.MSG.NEWLINE
>PUSHBI 0 >PUSHBI 0
>SYSCALL PrintF >SYSCALL PrintF
rts rts
*-------------------------------------- *--------------------------------------
CS.END CS.END
*-------------------------------------- *--------------------------------------