NEW AUTO 3,1 .LIST OFF *-------------------------------------- LB.Init >LDYA LineBuf >STYA ZPLineBufPtr stz ZPLineBufCnt stz ZPLineBufCnt+1 rts *-------------------------------------- LB.SeqOut lda SEQS,x beq .8 jsr LB.COut inx bra LB.SeqOut .8 rts *-------------------------------------- LB.GotoXY >PUSHW ZPLineBufPtr >PUSHW L.SEQ.GOTOXY tya inc >PUSHA txa inc >PUSHA >PUSHBI 2 jmp LB.PrintF *-------------------------------------- LB.SetColor >PUSHW ZPLineBufPtr >PUSHW L.SEQ.COLOR lda (ZPObjPtr) tax >PUSHB OBJ.COLORS,x lda OBJ.COLORS+1,x bne .7 ldy #S.OBJ.hParent lda (ZPObjPtr),y beq .7 >SYSCALL2 GetMemPtr >STYA ZPPtr1 lda (ZPPtr1) tax lda OBJ.COLORS+1,x .7 >PUSHA >PUSHBI 2 jmp LB.PrintF *-------------------------------------- LB.YAOut ldx #0 *-------------------------------------- LB.YAOutX >STYA ZPPtr1 X = MaxLen ldy #$ff .1 iny lda (ZPPtr1),y beq .8 jsr LB.COut dex bne .1 .8 rts *-------------------------------------- LB.PrintF >SYSCALL2 SPrintF tya clc adc ZPLineBufPtr sta ZPLineBufPtr bcc .1 inc ZPLineBufPtr+1 clc .1 tya adc ZPLineBufCnt sta ZPLineBufCnt bcc .8 inc ZPLineBufCnt+1 clc .8 rts *-------------------------------------- LB.HexOut pha lsr lsr lsr lsr jsr .1 pla and #$0F .1 ora #$30 cmp #'9'+1 bcc LB.COut adc #6 *-------------------------------------- LB.COut sta (ZPLineBufPtr) inc ZPLineBufPtr bne .1 inc ZPLineBufPtr+1 .1 inc ZPLineBufCnt bne .8 inc ZPLineBufCnt+1 .8 rts *-------------------------------------- LB.Out ldx ZPCtxPtr phx ldx ZPCtxPtr+1 phx ldx ZPObjPtr phx ldx ZPObjPtr+1 phx ldy #S.PS.hStdOut lda (pPS),y >PUSHA >PUSHW LineBuf >PUSHW ZPLineBufCnt >SYSCALL fwrite plx stx ZPObjPtr+1 plx stx ZPObjPtr plx stx ZPCtxPtr+1 plx stx ZPCtxPtr rts *-------------------------------------- MAN SAVE usr/src/lib/libtui.s.lb LOAD usr/src/lib/libtui.s ASM