NEW AUTO 3,1 *-------------------------------------- PTR.Update lda PTR.T cmp #PTR.T.WAIT bcc PTR.Set.RTS inc inc cmp #PTR.T.WAIT+12 bne PTR.Set lda #PTR.T.WAIT *-------------------------------------- * Set X2,Y2,SrcPtr *-------------------------------------- PTR.Set sta PTR.T lda PTR.bVisible bpl .1 jsr PTR.Hide.I .1 ldx PTR.T lda L.Cursors,x sta CB.PTR+S.CB.SrcPtr sta ZPPtr1 lda L.Cursors+1,x sta CB.PTR+S.CB.SrcPtr+1 sta ZPPtr1+1 ldy #S.BM.W lda (ZPPtr1),y sta CB.PTR+S.CB.SrcW clc adc CB.PTR+S.CB.X1 pha iny lda (ZPPtr1),y sta CB.PTR+S.CB.SrcW+1 adc CB.PTR+S.CB.X1+1 tax pla bne .2 dex .2 dec sta CB.PTR+S.CB.X2 stx CB.PTR+S.CB.X2+1 iny S.BM.H lda (ZPPtr1),y sta CB.PTR+S.CB.SrcH clc adc CB.PTR+S.CB.Y1 pha iny lda (ZPPtr1),y sta CB.PTR+S.CB.SrcH+1 adc CB.PTR+S.CB.Y1+1 tax pla bne .3 dex .3 dec sta CB.PTR+S.CB.Y2 stx CB.PTR+S.CB.Y2+1 lda PTR.bVisible bmi PTR.Show.I PTR.Set.RTS rts *-------------------------------------- * Set DestX,DestY *-------------------------------------- PTR.SetPos >PULLW ZPPtr1 lda PTR.bVisible bpl .1 jsr PTR.Hide.I .1 ldy #S.POINT-1 .2 lda (ZPPtr1),y sta PTR.Pos,y dey bpl .2 lda PTR.bVisible bmi PTR.Show.I clc rts *-------------------------------------- PTR.Disable bit PTR.bVisible bmi PTR.Hide.I clc rts *-------------------------------------- PTR.Enable bit PTR.bVisible bmi PTR.Show.I clc rts *-------------------------------------- PTR.Hide lda PTR.bVisible bpl .8 stz PTR.bVisible bra PTR.Hide.I .8 clc rts *-------------------------------------- PTR.Show lda PTR.bVisible bmi .8 dec PTR.bVisible bra PTR.Show.I .8 clc rts *-------------------------------------- PTR.Hide.I lda #S.CB.OP.RESTORE bra PTR.Draw.I *-------------------------------------- PTR.Show.I ldx PTR.T lda PTR.Pos+S.POINT.X sec sbc PTR.HotPoints,x sta CB.PTR+S.CB.X1 lda PTR.Pos+S.POINT.X+1 sbc #0 sta CB.PTR+S.CB.X1+1 lda PTR.Pos+S.POINT.Y sec sbc PTR.HotPoints+1,x sta CB.PTR+S.CB.Y1 lda PTR.Pos+S.POINT.Y+1 sbc #0 sta CB.PTR+S.CB.Y1+1 lda #S.CB.OP.ORA+S.CB.OP.MASK+S.CB.OP.SAVE PTR.Draw.I sta CB.PTR+S.CB.OP >LDYA L.WND.Screen jsr OBJ.GetInCache >LDYA L.CB.PTR jsr CLIP.YA bcs .8 jsr CB.GFXWrite .8 clc rts *-------------------------------------- MAN SAVE usr/src/lib/libgui.s.ptr LOAD usr/src/lib/libgui.s ASM