A2osX/INC/LIBGFX.I.txt

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PR#3
PREFIX /A2OSX.BUILD
NEW
INC 1
AUTO 6
.LIST OFF
.OP 65C02
*--------------------------------------
S.CB.hDC .EQ 0
S.CB.OP .EQ 1
S.CB.OP.SAVE .EQ %00000001
S.CB.OP.REPLACE .EQ %00000010
S.CB.OP.AND .EQ %00000100
S.CB.OP.ORA .EQ %00001000
S.CB.OP.XOR .EQ %00010000
S.CB.MODE .EQ 2
S.CB.MODE.MONO .EQ %00000001 b/w (1 bit/pixel)
*S.CB.MODE.C4 .EQ %00000010
*S.CB.MODE.C8 .EQ %00000100
S.CB.MODE.C16 .EQ %00001000 16 colors (4 bits/pixel)
S.CB.MODE.C256 .EQ %00010000 256 colors (8 bits/pixel)
S.CB.COLOR .EQ 3
S.CB.X1 .EQ 4
S.CB.Y1 .EQ 6
S.CB.X2 .EQ 8
S.CB.Y2 .EQ 10
S.CB.DestX .EQ 12
S.CB.DestY .EQ 14
S.CB.SrcPtr .EQ 16
S.CB.DstPtr .EQ 18
*
S.CB .EQ 20
*--------------------------------------
S.DC.hDev .EQ 0
S.DC.hMem .EQ 1
S.DC.Parent .EQ 2
S.DC.X .EQ 4
S.DC.Y .EQ 6
S.DC.W .EQ 8
S.DC.H .EQ 10
*
S.DC .EQ 12
*--------------------------------------
S.CUR.HotPointX .EQ 0
S.CUR.HotPointY .EQ 1
S.CUR.DATA .EQ 2 16x16 bits = 32 bytes
S.CUR.MASK .EQ 34
S.CUR .EQ 66
*--------------------------------------
S.BM.F .EQ 0
S.BM.F.BBP1 .EQ %00000001
S.BM.F.BBP2 .EQ %00000010
S.BM.F.BBP4 .EQ %00001000
S.BM.F.BBP8 .EQ %00010000
S.BM.RowBytes .EQ 1
S.BM.W .EQ 2
S.BM.H .EQ 4
S.BM.MASK.OFFSET .EQ 6
S.BM.DATA .EQ 8
*--------------------------------------
LIBGFX.InitGFXA .EQ 4
LIBGFX.CloseGFX .EQ 4
LIBGFX.SetCursorPos .EQ 8
LIBGFX.SetCursorYA .EQ 10
LIBGFX.HideCursor .EQ 12
LIBGFX.ShowCursor .EQ 14
LIBGFX.DrawLine .EQ 16
*--------------------------------------
MAN
SAVE /A2OSX.BUILD/INC/LIBGFX.I